Armchair operator here, I got a question: Without numerical superiority, how can you possibly prevent flanking or ambushes?
In an urban setting, visibility is very low and there are many paths to each location. People can "pop out" less than 100 (if on streets between intact buildings) to less than 10 (if inside ruined buildings) yards. If your enemy is more numerous, they can easily flank you from behind or sides. Every new room is a potential ambush. And you have to deal with this repeatedly as you move room to room. All the strategies I can think of have major flaws:
>put your back against a wall and entrench
<you are now pinned down and can't move
>move quickly so flankers can't catch up
<no time to check for ambush
>systematically check rooms for ambush as you move into them
<you are now too slow and vulnerable to flanking
>send out scouts ahead/behind your main squad
<if the lone scout finds ambush or flankers he'll probably get btfo
Also, do people wear ear pro when fighting in buildings? Shooting indoors is loud as fuck and disorienting, but with earplugs you might not hear a potential ambush.
>>610698
It looks like a pretty thick wall, so he's still mostly in cover. This way he gets to fire from rest, and it's easier to see through the hole when you're close to it.
Although if you're trying to stay hidden it probably is better to stay back. Worse than the gun sticking out, your muzzle flash would be in full view.