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/k/ - Weapons

Salt raifus and raifu accessories
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There's no discharge in the war!

File: 60d45f454a0ac13⋯.jpg (880.02 KB, 2810x2457, 2810:2457, Rahmadi.JPG)

412dc0  No.606155

How would you defend this Island from invaders? There's no limit on what equipment and the amount of men you have at your disposal, but keep it believable (modern day, no insane amount of troops). Represent the units you choose in any way you wish, so long as it's legible.

422a2d  No.606162

>a few nukes surrounding the island in the ocean like sea mines

>some on the island it self

>nuke everything around me and the island itself

You can't capture my island without troops, and if my island is no longer an island.


eceaf3  No.606168

>>606155

>equipment and amount of men

I have George Soros, the Rothschilds, the Fed Board of Governors, Netanyahu, all the (((neocons))) in Congress, and a few other high-ranking yids bound up as hostages, and promise to kill them all if invaded. If the invading force calls my bluff and invades anyway, then the world is rid of these parasites and becomes a better place. It's a win-win scenario.


412dc0  No.606169

File: d0ada38ff35a492⋯.jpg (59.06 KB, 716x1024, 179:256, d0a.jpg)

>>606168

goway i just want to talk about army stuff


7ca1a2  No.606185

>>606155

Where are the airbases?


412dc0  No.606187

File: a0a083320bc445f⋯.jpg (1.12 MB, 2810x2457, 2810:2457, Rahmadi.JPG)

>>606185

Airstrip is right here, nothing shows up if you aren't looking at the map with textures.


cb3efa  No.606195

>>606155

>How would you defend this Island?

Against what?

Aliens?

Turkey?

A chinese marine brigade?

A USMC MEF?

That's the primary thing to determine when defending, what exactly are you planning for.


412dc0  No.606196

>>606195

>chinese marine brigade?

this


081fea  No.606198

File: 86c70679f7498f0⋯.png (372.92 KB, 802x650, 401:325, ClipboardImage.png)

File: 72527dcdec072dc⋯.png (3.04 MB, 1440x1080, 4:3, ClipboardImage.png)

>>606187

>posting a fake island from arma3

Why not post a real island with some historical significance and actual defendability?

>(much) bigger island

>100% mountain

>50% jungle on top of mountain, rest is grassy rocks

>isolated as fuck

>airport has near-constant crosswinds and sees ~3 passenger flights a year

>airport is surrounded by steep hills/cliffs into the ocean

>basically no flat land on the island anyway


081fea  No.606199

>>606198

oh yeah

>no road to the airport form the city


510dbb  No.606201

>get blockaded

>island sprayed with defoliant

>starve to death


0b4dc7  No.606202

>>606199

>>no road to the airport form the city

What's the point of the airport?


898c8d  No.606203

>>606202

Tourism, at least that was the plan.

Its the Island they put Napoleon on after his defeat.


e4e5be  No.606206

I would place ATGMs to destroy approaching landing crafts. In case of a heliborne invasion manpads would be used instead/additionally. Ideally you want the enemy to either get defeated at the shore or even better never let them reach it at all. Make use of thermals, NVGs, flares, IR-lasers and tracers so you have an easier time when fighting at night. Some QRF should be at the center ready to move in and pin a landing site with machine gun fire and taking out remaining enemies with grenades.


63f486  No.606207

>>606155

I'll go with several million or more howitzers/artillery and an infinite supply of ammunition. With an infinite amount of shots, theoretically we can hit every single enemy.

Also all crew are armed with FAL.


0eb999  No.606211

File: 41ba02bee325d4c⋯.jpg (Spoiler Image, 103.15 KB, 612x408, 3:2, 518873314-612x612.jpg)

Is it against the US? If so I pick the greatest anti-air weapon ever made.


412dc0  No.606212

>>606211

The sky?


342c57  No.606213

File: 5a31548f3e75e3d⋯.jpg (992.53 KB, 2480x3508, 620:877, make_masculinity_toxic_aga….jpg)

>>606206

I dont know about other countries ATGMs but the TOW has a wire sag that will likely not allow it to be fired at incoming landing craft until they are pretty close to shore. The Javelin could work but it would be hard to get a good lock on something bobbing up and down. Plus the use of any of these would give your position away before firing or immediately after and you would likely get some good old naval bombardment. You could always move around on the beach but there likely is not enough area on the beach for you to be running multiple ATGM units while maintaining dispersion and displacing. Another method of shore to ship fires would probably be superior in most respects.


cb3efa  No.606216

File: c805a75d5cde3de⋯.jpg (267.5 KB, 2048x1536, 4:3, wax palm trees 1.jpg)

File: 67eb11f7e3f05a5⋯.jpg (141.25 KB, 990x742, 495:371, wax palm trees 2.jpg)

>>606211

Joking aside, planting wax palm trees around and in possible LZs isn't actually a bad idea.

It's airborne hedgehog and it doesn't take much space or eat much resources. However it's an high altitude specie so I'm not sure if they can grow anywhere.


9fb4fa  No.606219

>>606216

Fun fact palms are actually in the same clade of plants as grass. In fact if you cut them apart, it becomes clear that they're basically overgrown grass. A few hundred millions of years ago, world was covered in nothing but grass, grass of all shapes and sizes, grass that looked like bushes and trees, short grass similar to today that covered the fields, it was a planet of grass.

Also the Truffula trees in the Lorax by Dr. Seuss were about C. quindiuense and their threat of extinction.


0eb999  No.606228

>>606216

I was only partly joking, the US lost helicopters invading Grenada because they kept clipping the rotor blades on them, not only that but Jap snipers used to hide up in them during WW2 and apparently were very effective.


ea4ad0  No.606234

>>606216

>However it's an high altitude specie so I'm not sure if they can grow anywhere

Coffee is has more less the same requirements (altitude + heat), so I doubt these could be used anywhere outside the Coffee belt.


351b39  No.606239

File: efdd9756e9a2aa1⋯.jpg (73.13 KB, 600x800, 3:4, expert.jpg)

>>606155

>island def

pic related

>but keep it believable

Then, completely disregarding diplomatic relations, what's your budget, industrial capabilities, population, median IQ and natural resources?


351b39  No.606241

>>606201

You can't spray defoliant on an island that is surrounded by S-400 batteries.


351b39  No.606242

File: 651f0066e145c02⋯.png (1.59 MB, 1920x1080, 16:9, loli sniper.png)

>>606228

>Jap snipers used to hide up in them during WW2 and apparently were very effective.

Would that work for people who are not insular dwarfism versions of a midget race?


9fb4fa  No.606243

>>606241

You can't spray defoliant on an island that has half a S-400 battery on it….


7ad610  No.606245

>>606243

>>606241

Is defoliant so volatile that it can't be delivered by missiles, or an artillery barrage?


9fb4fa  No.606249

>>606245

Interesting (and very good) question.

Chemical and biological weapons prime problem is delivery, namely that shells are a very inefficient way of delivering them. Shells are meant to attack point targets, not spread a substance evenly over an area.

To this day airplanes (or drones) are the best way to deliver these weapons.


7ad610  No.606252

>>606249

True, but if achieving air superiority is impractical, and since we are dealing with a relatively small area, perhaps that inefficiency isn't enough to make this path completely nonviable. Testing would obviously need to be done before we can decide for sure, but it doesn't seem outside the realm of possibility to pump some herbicide into a pressurized canister, then set it to airburst at the ideal altitude to disperse it across the ideal surface area. Divide the island into grid squares, and launch a shell or two at each square until you've achieved saturation. Sure it's expensive as fuck, but given OP's very generous stipulations on the size of the force on the island it's probably worth the cost.


351b39  No.606256

>>606245

The seer volume needed makes warheads completely impractical.


b7951a  No.606257

>>606242

Safest way is with tree spikes with deep grabbing gaffs and boot gaffs or a Swiss climber set up. Gonna want to cinch wrap your flip line either way, might even want two. May want to set up a safety line that you can descend down from. Certainly don't want to go too high though, straight trunked trees without lower limbs have a high center of gravity. Higher up you go, the more your weight moves the tree.

Also keep in mind that the wax of the tree may cause some issues even once you're up the tree. A blanket to keep your rifle from touching the trunk so you don't have steaming or smoking wax blocking your optics or giving your position a marker for a mortar team.

Personally, I'd rather position in a tree with a canopy I can work with. Rope up to a lower limb, monkey/rope up the remainder till in a nice position to make a cut out. With some 1 inch webbing and a few beer knots, I can set up a nice little tensioned sling for the rifle. Also has the added benefit of not leaving signs of a climber occupying that tree.


8d460b  No.606262

>>606198

>Rahmadi from Arma 3

I know this isn't /v/, but Rahmadi is from the original Arma.


342c57  No.606290

>>606249

In WW1 they simply opened up a a barrel of the shit and hoped the wind blew it in the enemies direction


1dccdb  No.606298

File: 417fdd20ea612dc⋯.jpeg (239.46 KB, 1562x970, 781:485, u5dqvn675zvupgwzacrvwuvw2….jpeg)

>set up a full a2/ad bubble around the island

>Full integrated antiair defenses, s-400 and s-300 batteries for long range, pantsir S1s and Tors for anything that gets close

>Radar stations in mountain at various locations throughout the islands, including UHF and VHF for stealth

>Anti-ship ballistic missile batteries with D-21 hypersonic "carrier killer" missiles and BAL anti-ship batteries

> Several AWACS planes on island, one in the air at all times

>Sonar bouys in surrounding sea and a battery of ASROCs

>Nothing can come nearer than 400km

Short of a nuclear strike anyone trying to attack will get turned to paste, be it a carrier strike group or some gooks in speedboats


838828  No.606300

File: ef67369f26ae15c⋯.jpg (282.84 KB, 1046x918, 523:459, adfgbcv.jpg)

File: c87dc87e6d1a0b3⋯.jpg (468.82 KB, 1888x919, 1888:919, fadbcvg.jpg)

Since this thread seems to be the scenario thread, I'll post the pre-game images of one of my Combat Mission games that's since resolved. I figure it'd be interesting to see what /k/ tactics would be in comparison to what I did. For the purposes of seeing both sides, I'll spoiler information about each side's composition.

>Scenario

WWII, US Army VS. German Army, Late Summer 1944

>Mission

Occupy Benedendorps Weg or force opposition to surrender/withdraw

>Terrain

The 'map' area is quite small and rather restrictive. North to South and East to West it measures only about a kilometer across. While flat spots exist, there is in general a gradual slope rising from the South (low) to the North (high). Forested areas are dense and ideal for concealing infantry, although very restrictive to vehicles.

>Other restrictions/rules

This is a meeting engagement, US enters from the West (left side of image) Germans from the East (right side of image) simultaneously

No fully tracked vehicles are available to either side

No advanced, preplanned bombardments will take place

It is assumed that the objective is important for both sides to seize that all reasonable attempts will be made, until such point that one side is forced to concede.

After one hour a divinely enforced ceasefire will occur

>US Army information

Your force is roughly company strength, consisting of four rifle platoons, an under-strength combat engineer platoon and a machinegun section. In addition, two pairs of 81mm mortars are at your disposal, equipped with both HE and smoke rounds. A M2HB .50cal HMG with the crew required to move and man it are also attached. Two M8 Armored Cars (Greyhounds) are also attached. All men are assumed to be of rather standard quality. Finally, a pair of P-47D Thunderbolts are on station to provide fire support on request. They are not equipped with any ordinance beyond their machine guns.

Your knowledge of the enemy force is sparse. It is likely they are of a similar size, although they may be larger or smaller in numbers depending on supporting elements. It is highly likely that they contain at least some light (=<37mm) anti-aircraft weapons.

>German Army information

Your force consists, nominally, of a mechanized/motorized company. You have roughly three platoons of veteran/crack panzergrenadiers, including machine gun squads. While indirect fire support is unavailable, you have two halftracks equipped with 75mm short barreled cannons, as well as two halftracks with 15mm autocannons in a triple mount. Adding on to your anti-aircraft weaponry is a pair of Flak 38s in static mounts. A pair of Kubelwagens and a pair of Opel Blitzs are also available, each containing substantial ammunition if required.

Your knowledge of the enemy force is sparse. It is likely they are of a similar size, although they may be larger or smaller in numbers depending on supporting elements. It is highly likely that they contain at least some air support elements.


e4e5be  No.606302

>>606249

>>606245

Missiles and artillery rounds can be taken out by the S-400 or CRAMs.


fa4adc  No.606311

>>606300

Ez, buy the rockets from arty tab as germans, shell the cap zone, set up tank destroyers to they have good view on cap zone, put forward some forward observers to direct fire at any AT enemy might have, when thats mopped up use few Pumas to clean out resistance from buildings


3b9d84  No.606420

Welcome the invaders, make them feel invited and give them poisoned food.


8a1aa5  No.606421

Set up a shit ton of SAM's, have bunch of mobile nuclear launchers, have some bunker ones too. Mine the perimeter and have a couple of sumbarines with nukes too. Basically Cuba with nukes again.


08445c  No.606435

File: c8b566d31c69ac3⋯.jpg (55.51 KB, 520x390, 4:3, AlbanianBunkers.jpg)

>>606155

>lot’s of Anti-Air and SAMs to keep out paratroopers and prevent enemy air superiority.

>Lot’s of sea mines to destroy enemy ships

>Submarine base to sink even more enemy ships

>Build heavy fortifications near the sea in case of naval invasion. Albanian Bunker Designs with underground tunnels connecting them to inland areas away from the fighting where hospitatals and weapons factories are.




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