I'd just like to add that the situation he's described is not really accurate, or helps you understand the nature of the game.
We do not in fact have SAM sites.
> Design jet. Roll 6.
> itsbeautiful.jpg
> Enemy rolls out virgin egg with a cannon on top.
> GM decides it's superior.
> niggauwot.gif
> Upgrade airforce to the point where you're in the late 60's in terms of technology.
> Buff up fucking guided missiles that would make America in 1980 jealous.
> Suit up your armored forces to fight with less resources, focusing on asymmetric warfare and slowly gaining ground when possible.
> Enable Spearhead to function with one engine, with much more power.
> "Enemy still has air superiority due to better fighters."
> niggauwot2-electricboogalo.gif
Enemy infantry superiority hinges on absurd physics-defying mangalloy body armor for stationary emplacements (say, machine gun nests), flamethrowers and cheap scopes (we never got around to making lenses non-complex). Armor superiority hinges on their Heavy Tank, which really just needs tandem charges to be rendered null due to how the crew's positioned in the tank - hence plans hatch (can't get into it, you can check the thread if you want, just in case someone from the other team finds this). Asymmetrically solving that is easy, and boosts our own armor too.
Enemy air superiority hinges on them having an Air General which boosts their performance in the air (they had an unfairly good general choice compared to us given the rules of the game) and their virgin Lightning Streak, described in the following way:
This is a single-engine jet fighter, with a large [REDACTED] jet taking up most of the fuselage. The [REDACTED] is a low-bypass turbofan; some of the air taken in by the compressor blades passes around the engine core and is not combusted. A planned afterburner system wasn't prepared, but the bypass system provides useful cooling. The [REDACTED] has a relatively fat fuselage, which widens out in the middle after the intake and narrows again at the exhaust, there there is a rudder and two tail wings directly on the fuselage. With the round glass canopy (using 15mm of heavy laminated glass) the aircraft has sort of an egg shape, with thin swept wings. The wings have no bomb mounts and are as light as possible for speed and maneuverability, it is armed solely with three [REDACTED] (auto)cannons in the nose above the intake, with somewhat limited ammo. It also includes airbrakes on the body near the tail, and hydraulic controls. Since it was designed as an absolutely dedicated fighter, and the [REDACTED] is larger and with better weight-specific performance than the [REDACTED], the speed and maneuverability are remarkable. [CHEAP]
From what I remember hearing, it's superior performance hinges on:
- Their resource advantage, due to an early game advantage and Ore form the Nazies which we cannot disrupt.
- It being their second jet, while we just revised ours twice. We got a low-by in the newest version, too, but the GM noted no improvements, despite the engine powering a much heavier aircraft at respectable speeds, much to our salt, but that's not much of an issue.
Our missiles are heat-guided, have a range of about 4 miles and are relatively alright against their flares, which magically don't give them an exotic magnesium cost on their bombers. Their jets don't use flares because their flare boxes are yuge to say the least. Proxy fuzes are possibly going to be under jamming this turn, depending on how autistic the GM is in determining how those function, but a counter to that should be easy. Plan is to attack through jungles where we have the advantage due to air power, which is crucial there, and take their resources, automatically making all their shit a lot more expensive. Titanium is being phased out of critical supplies due to loss of Titan.
http://i.imgur.com/j49drXe.png
Map. We control 1/4 in the northwestern jungle, 1/4 in the western enemy jungle and 3/4 on the southern island.