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/htg/ - Harlot Trainer General

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File: de9639ba8832589⋯.png (246.44 KB, 954x1280, 477:640, Woman color.png)

 No.9541

Would you consider this as good enough quality for a free trainer game?

It's my first attempt at properly drawing, took me 5 hours though.

I admit that I cheated the hair and eyes but I suck at that shit.

Any tips how I could improve that awful fucking jawline would be appreciated.

 No.9542

Awful

Start doing loomis

http://alexhays.com/loomis/


 No.9545

>>9541

no, nothing wrong with being an amateur but wanting to ask money for this is fucken wrong. Tits are too big compared to the body, body too wide for the head, head small as hell, no shading. Just a bunch of things that are just no. Gets some more experience and practice under your belt.


 No.9548

File: f0f0426d61d9503⋯.png (114.06 KB, 436x632, 109:158, Nude woman cover up base c….png)

>>9542

You're right, I can't do this alone. It needs more detail and better lining/quality. I'll send them to my artist friend before coming back to this thread if he improves them.

>>9545

Read my opening post, free game. But you're absolutely correct, I'm sick of seeing people pay so much for the worst of quality.

I've been wanting to do mine for a while because wincest.

On a side note, what could I do to improve this?


 No.9551

>>9548

The problem with dealing with charcter models is that you would need to re-draw this sort of charcter 100 times over for Cg and for different poses and mood variants

So unless you have a clear grasp on how to make this model over and over again you're going to need to improve your basic fundamentals


 No.9552

File: 1df7fe488c85e39⋯.jpg (28.75 KB, 477x640, 477:640, IMG_2017.jpg)

>>9551

I already know, thanks.

When I cba playing a trainer game I usually just extract the pictures or cheat it.

I plan to use some shortcuts such as copy/pasting different emotions (as long as it fits of course) or the head itself.

I've kept the base of this outline so I can just draw new clothes and paste the head on.

But even with those, I realise how much work is involved.

I have four slipped disks and haven't got anything else to do.

I've been wanting to do this for a long time.

Thanks for the advice.


 No.9553

Develop your story and engine knowledge while you practice, get to know Andrew Loomis and his works. They're available for free as PDF's from Alex Hayes. Do the practice exercises on the Draw a Box website.

So far, your work looks like it's been traced from a model, without any knowledge of form, gesture or rendering. Art is a linear skill, and one which takes significant time to develop. People in particular are one of the more difficult things to get right.

I don't want to discourage you from pursuing your story, but it will be a long time before anybody else gets any value from your artwork. It takes patience, hard work and regular practice. I look forward to seeing your story completed and seeing a finished game. But recognise that the skills are going to take a few years to develop.


 No.9558

>>9553

Not at all, you're spot on. I made a model pose in Daz 3D, outlined it and worked from there.

I looked at different drawings of clothing, hair and faces to fork my character.

In the end, my art skill is 0. This was thanks to photoshop, copying and tweaking.

I still plan to make a game but only if my artist friend irl will improve the images I draw.

If not, I'll just stick to practicing as you have said.

As for engine knowledge, I was thinking of learning Renpy. I do have RPG Maker MV but everyone hates that haha.

I've always been pretty good with stories, so no problems there except the large amount of planning.

Thanks for the recommendation and advice.


 No.9567

File: c0da6d255cea68a⋯.png (449.91 KB, 954x1280, 477:640, Woman color.png)

>>9553

Still learning from this, anyway.


 No.12147

>>9548

>On a side note, what could I do to improve this?

It is easier if you got someone to pose for you btw, if you need a certain expression. You can take pics and use them. I remember in school we worked with humans as 'models'. Not only humans were drawn but all types of templates - busts, reliefs, puppets, and actual items from very simple to complicated (think of different materials).

As an alternative for sketching 'live' poses you could use 2d backgrounds (photo, drawing), maybe as a separate layer placed to one side. Then you would copy the pose next to the background and train yourself to stick to the original as good as you can. There are tons of wallpapers to be found with a person or figure or an object to one side for you to start. Try to always use an original that is shown at min mostly 'full-body', to get a feeling about perspective, position and proportions.

>static.pexels.com/photos/1543/landscape-nature-man-person.jpg

(watch shoulder area, and how left arm is slightly covered by upper body.)

>assets.www.seahawks.com.s3.amazonaws.com/mediabin/wallpapers/downloads/action-green/wagner/ColorRush-Bobby-iPad-2048x1536.jpg

(look at legs and perspective, good position to define dimensionality and volume. Even if dress colour is cancer one gets the feeling this guy isn't 'flat' but voluminous. Also look at shadows here. Light coming from right side, right upper leg and hips area covered. Upper body area is shit because protection though.)

You can start with real people, because any 'artificial' figure you might draw lateron is easier to create if you know what has to be different to the authentic human motif (e.g. longer legs, smaller hips, bigger eyes…).

>s-media-cache-ak0.pinimg.com/originals/f3/c1/05/f3c105255a600998f94b737a47842da4.jpg

(diff should be clear by watching this)

A note about your pic >>9548: take a look at right arm (the one covering the chest). The shoulder area is unnatural, looks like shoulder is pushed away.

The second one >>9552, >>9567 is quite good tbh. The right shoulder pointing downwards, for the arm to rest on hip would be an improvement. Also hips should point to the right >>9552, indicated by the trousers.

Similar shoulder and hip poses:

>s-media-cache-ak0.pinimg.com/originals/a1/d8/b8/a1d8b880c7354e38fcc611acbc0d99a4.jpg

>i01.hsncdn.com/is/image/HomeShoppingNetwork/prodfull/curations-caravan-peasant-blouse-d-2017032913324364~530014_alt3.jpg

>www.spyderonlines.com/images/person_river_stones_traces_throw_26399.jpg

(shoulders aren't horizontal, even here they're going slightly downwards, think of a coathanger)

Highly unnatural variants:

>s-media-cache-ak0.pinimg.com/originals/4a/5d/1a/4a5d1aef547460ef00ed6bb011e34bad.jpg

>richmedia.channeladvisor.com/ImageDelivery/imageService?profileId=52000652&itemID=437954&swatchID=2222&viewID=ALT3


 No.12460

File: f6f6d6395648a14⋯.jpg (345.16 KB, 954x1280, 477:640, Reroll.jpg)

Got Bored. Saw this thread. Drew based on your design.


 No.12495

>>12460

That's quite an improvement.


 No.12519

>>12147

OP here, thanks I've been practicing a lot in my free time. I've improved on the jaggedy lines shit and shading too.

I've used everything from people to even my own dogs to see what I can do, I've mainly taken screenshots of Zelda gameplay and gone from there.

I'll definitely do as you said though.

>>12460

I'm still not at this level though lel, damn son.

You should consider doing trainer games.


 No.12521

>>9567

you cant just throw shadow on every little spot and make it look good, put an imaginary sunspot or draw a circle with an arrow pointing towards your character and that is the direction the light is hitting, on the opposite side of the character it needs to be dark, under hair and such.


 No.12573

>>12460

gave her an stupid anime face


 No.12609

File: efe0b8e4e929d5f⋯.jpg (145.46 KB, 438x781, 438:781, whatever.jpg)

>>12460

got bored. decided to draw, then got bored of drawing so I stopped


 No.12644

>>12609

looks like she has an ass for a crotch, kinda like granny crotch. Also the face is too grimdark and mouth is weird and makes her look like a dude


 No.12649

>>12609

Form isn't too bad to be honest. But there is some major work needed on the lighting and colours.

Lighting is too harsh, Colours used are too desaturated, Shadows aren't significantly cooler or warmer than the lighting source. Lighting is a little inconsistent in places.


 No.12674

>>12460

Good job. Still an unnatural pose when it comes to hip region pointing towards pov and right shoulder. Hip more to the right side will certainly improve it even more.

>>12609

Definitely better for the hip area, also shoulders slightly down. Still, lowering right shoulder a little can be a thing. Most exact to >>9552 as template for lower region. Very well done!

>>12521

Good advice. Think OP will take note on that.

>>12649

Different art style to others, but the basics are there. What I very much like is left side of body and arm becoming clearly darker because covered from the light. Also lighting from above is hard to catch properly. On a sunny day one would expect harsh contrats, that might be alright. Guess anon didn't have a template for this so it's pretty well done.

If someone is interested: you can pose such lighting shit in e.g. Blender or MakeHuman, then just do a bunch of quick renders for different light sources to receive some templates to use. So our dear anons here get a feeling for how the rays cast shadows on a body. Hope this helps somewhat.


 No.24587

>>9541

bump


 No.24701

>Any tips how I could improve that awful fucking jawline would be appreciated.

Make the neck thinner. Trace something you like to get a feel.

Also, use Paint Tool SAI for inking.


 No.24708

>>9541

>Would you consider this as good enough quality for a free trainer game?

hell no. practice more or give up.


 No.24711

>>9541

No but you can do way better. The potential is there.


 No.24740

this is deviantart tier

you can not in good conscience ask money for this ever


 No.24786

>>24740

>not reading the thread

Nigga, he said it was free.

Also, why are you bumping such an old and shitty thread?

Let it die.


 No.24788

id play a game with this art


 No.24829

If a game is good, I don't really give a shit about the art. Some of the best adult games out there are all just text.


 No.24833

>>24786

reading is for faggots


 No.24855

>>24786

You think sage actually works here.


 No.24883

>>24855

…You think it doesn't?


 No.24896

>>24883

This is still on the first page.


 No.24899

>>24896

You misunderstand, Sage doesn't bump the thread.

Try it, commenting normally bumps the thread to top of the first page.

Find an old thread to test it on.

With "sage" in the email field, it doesn't.

It was only still on the first page because there were too little active threads.


 No.24926

>>24899

and you know sometimes people post without saging.


 No.24988

>>9541

did you play sim girl or ganjuro girl or eva date sim?

because your art is "good enough" for those.


 No.25009

>>24899

I know sage doesn't bump the thread. The problem is that these threads can get saged several times and still show up several months later.


 No.25053

You'd still be earning thousands on patreon with that one picture alone, so go earn yourself a fortune!

There's no shortage of retards willing to prop up another retard who draws their fetish, despite the quality.


 No.25073

>>25009

the problem is some fuckin joker went around bumping the lowest quality threads that have been inactive for months




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