>>52704
1. Non-erotic content is fine, but it has to be non-intrusive or fun. Frankly I wont play games where I need to put effort/thought into grinding or participate in a bunch of hassle for little reward. Fun is first and I don't wanna spend 4+ hours to unlock a sex scene.
2. Depends on how it's challenging. Although, personally I like the option for a god mode where I can just explore what the game has to offer.
3. Anything's perfectly fine if it's not ugly or has a difficult to understand/use interface.
4. No. I personally only play trainer games for the "harlot" part.
5. Depends. I dislike extreme stuff like scat/guro. But Most fetishes are at least fine by me. So basically nothing that could be considered repulsive.
>>52705
Akabur's games and Slave Maker. I'm here for a corruption fetish in some way/shape/form.
>>52737
You know I've been considering how a good Pokemon (Moemon) sex game would work, and there's a few things that've popped in my head that might work for you depending on what you wanna do (or at least spark some ideas). Put simply, work off of variables. Pretty much like how fenoxo did his shit but to a much larger scale (applying across a whole sex scene, or even just simple dialogue). You'd have to be clever about it but there's potential to get quite a bit of complexity and uniqueness from some fairly easy work (compared to just trying to brute force the same effect).
An example for something as complex as a sex scene- Start out with the type of scene {blowjob/missionary/anal/etc}, and how compliant they are {forced/compliant/willing/obsessed}; create a basic structural outline(s) {Initiation/early/middle/climax/reaction}; leave gaps for personality/appearance/skill/completely random variables. Such as when the MC undresses, there'll be a sentence(s) that'll change depending on the character's traits {bitchy/noble/slutty/no usable trait found/etc} or even just how rough their handjob is that particular time for example.
Although, just like programming, how difficult it'd be would entire depend on how clever you are. However there is potential to make nearly every scene extremely different, despite being randomly generated, while potentially taking less time than writing unique scenes for every little character. Of course this can be applied to any type of scene, but sex is a good example.