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 No.41541>>41700 >>41740 >>42119 [Watch Thread][Show All Posts]

Is it any good?

 No.41543

Maybe in 1995.


 No.41545

Didn't people make sex animations for this?


 No.41700

>>41541 (OP)

Don't bother. It's Secondlife in 2D, and equally as expensive, "want the good stuff? gotta pay for it, goy."

>game was released in 1996

>it's still in beta


 No.41726

As someone who used to play furcadia quite a bit, I'd say no, at least not anymore. It was in it's prime in 2000-2013, but has slowly been dwindling since.

Used to have up to 4,000 people online with a very active community, now it is like 800 on a good day. (Both values you have to subtract like 200-400 from because of the people afk in furn)

I remember some popular dreams that were on there that are now gone. I wish I had kept a copy for archival purposes.

But my idea on why it has died is they waited way to long on their promises.

We had just gotten 32-bit colour within the last year, despite it being promised like 10 years ago. We are still waiting for "attachments".

My advice is if you want to play something like furcadia, go with second life. It is cheaper in the long run.

Comparisons:

Second Life:

>Avatars are like $5 a pop for life, customise to your heart's content.

>Way more to explore with a pretty active community.

>Easier to be griefed due to openness

>Land is fucking expensive but you can rent a decent plot of land for $5 a week

>Very diverse community

>3 dimensional movement, stand on people or bump them out of your way if they are blocking you, also you can fly.

>Take your stuff where you go, wear what you want and have any attachments of your choice. Region admins may say to detach stuff though but it is unlikely unless it is weapons or penises in a general area.

Furcadia:

>Avatars are about $10 per month and $50-100 for life, but you can upload them in private dreams and use them locally for free, but unless it is your dream you cannot customise them beyond colours

>Mostly build a homes these days, all the neat dreams are gone or have no one in it.

>A lot harder to be griefed, people can get many alts and block paths, or spam objects if the dream is poorly written.

>Uploading dreams are free and they stay up for as long as it has people in it, you can get premium to keep it up without people in it and other levels of premium to increase the map size.

>Very SJW-ish these days, especially across the administration.

>2 dimensional walking field, people cannot occupy the same tile at once so stuff gets easily crowded in Popular areas. Nice if you like old style isometric games.

>Your creations are limited to your private dreams, only your description, avatar of choice, and user profile picture comes with you in all dreams.

Both have very slow development but I have been seeing second life having more updates in a year than furcadia has had in it's entire life span.

Either way, I hope this provides some insight to making a decision on whether to try furcadia. I tried to stay neutral and state both upsides and downsides to both.


 No.41740

>>41541 (OP)

It's just a chat client where you idle for a long time. It was pretty novel in 1996-2001 because there wasn't any furry-oriented freeware like it, but it's been superseded by SL which is not really great.

It's got a nice style though, I want a realtime action game or mmo involving it.


 No.41808

Alright, thanks anons. On the topic, do you have any MMO games you would recommend for one reason or another? It doesn't matter if it's a more obscure one, smaller communities are also good.


 No.41873

I tried Furcadia once. There weren't a lot of people around, I didn't really know what there was to do, and what people there were weren't very talkative. By comparison when I gave FurryMUCK a shot people were super friendly (if a little hyper) and gave me some suggestions on areas to look at. It's pretty sad when more people are playing a MUD than your game. I really wonder how Furcadia stays in business.


 No.41888

I used to be on Furcadia, in the 2000-2008 range or so. If you knew people, I think it could be fu, but I didn't, and meeting people eho actually wanted to chat seemed difficult; more often than not, I'd walk up to someone and they'd walk away. Anyone within so many spaces of your avatar can hear you, though.

There were essentially two public zones. One was for light roleplaying, while the other was a rules-oriented area for 100% IC all-the-time. The latter had guilds and organizations of various kinds, and seemed to be aiming for a 1500s-1700s Italian vibe with structured families and warring clans. Then there were some random areas, like a games map, which had mostly-confusing games (like the "Furre Wash" - it was nominally a pattern-following game where you walked around a changing board and, if a tile changed to a hole, it'd dump you in the water below... except there didn't actually seem to be any pattern you could learn and follow.)

Dreams, the user-created places, had teleport pads; you'd walk over and be transported. But when there were too many scattered around, navigation became difficult. The other major block was large clusters of avatars sitting around while their players were afk or asleep, and the main hub space, the VINCA, was often packed nearly full of these.


 No.42119

>>41541 (OP)

Folks hopped on to SS13. It's what the /furry/ admin plays.




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