>>91282
here's some reasonably generic room/trap ideas, in case you're still checking up on the thread;
>a small section of the floor drops out under a party member, dropping them into a 'saddle' submerged in a slime monster, which further pulls their legs down
>the 'saddle' either vibrates under them, has an embedded fucking machine, is more of a wooden horse, or is just there to make it harder to escape while the slime does lewd stuff
>rest of the party has to figure out some way of pulling them back out
>the room is a pit full of waist-high slime or magical acid that respectively gets in under clothes and does lewd stuff, or dissolves clothes. also aphrodisiac effects.
>to get to the other end of the room, the party either has to navigate a precarious pathway, walk a tightrope, or maybe just be forced to drop in and wade through.
>possibly while other monsters attack
>the room's dotted in pits covered by bars, and occasionally a (tentacle) monster will reach out to grab any adventurer next to or above one of these pits and try to pin them down against the bars
>either to do lewd stuff to them itself or allow other monsters a chance against the helpless hero
>an enchanted mirror (or room full of mirrors) has a number of identical clones of the adventure(rs) climb out, either for some attempted selfcest or to try take advantage of party dynamics
>to continue, the party needs to scale a wall, it's got plenty of convenient handholds, but at multiple points along the wall are windows into other rooms, covered only by rows of bars - and within these rooms are a number of particularly grabby monsters
>the constant groping hands (or tentacles) makes falling off of the wall surprisingly hard, but it's just as hard to progress upwards
>bonus points for a tentacle or slime pit at the bottom if they DO fall off
>stepping on a pressure plate/activating the wrong lever/fulfilling some other arbitrary trigger opens a trap door in the ceiling, releasing a number of small, metal orbs into the room, each no more than an inch in diameter
>they stick to whatever surface they land on and roll across it until they reach a person, then they roll up that person's legs/body and begin vibrating at sensitive spots
>possibly even pushing themselves inside that person's holes
>the accursed little vibrators have to either be smashed before they reach you, disenchanted, or dispelled, or carefully pulled off - otherwise they run out of juice after anywhere from a few minutes to an hour of vibration, depending on how merciful you're feeling
>the sorceress who built the dungeon and resides at the end of it is actually a dude