>>192540
>More specifically, how do most of you go about creating a specific profile? It's easy to come up with a concept, but fleshing it out without bloating a profile page with filler is not so easy.
I find it to be fairly easy myself. It takes a concept of who the character is and what sort of play they're good for, and then just giving a brief bit of exposition about where they come from and what they do now. From there it's meshing with other people.
Character building is like world building for /tg/ stuff; Don't cram too much into the basic concept out of the gate that will overwhelm potential players and drive them away. Three to five simple paragraph's of backstory and setting establishment is sufficient to call it a day. You also don't need all 500 custom kinks. Why make ten kinks about one subject with varying items when you can make one custom and pin applicable regular kinks to it through the subkink editor?
Key though is actually putting yourself out there and approaching. Don't let yourself chicken out. Make a simple approach and force yourself to press enter. If they reply, make sure to let them know what you're after so you don't turn into another 'Hello' statistic. If they don't, one poke is sufficient before moving on to another prospect. Failed approaches are not worth beating yourself up over.
As for the gumption to write and play, that's largely a person to person detail, but I'd say keep refining ideas in a text doc until you're sure you like it. I've only got two characters, only one of which I use much anymore. But making them took about a month each before I felt satisfied with them. There's no shame in taking your time with something.