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/cyoa/ - Choose Your Own Adventure

minmax wishfufillment
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Party allies:
/tg/, /quests/, /twgrl/, /builders/, /games/, /animu/

File: b5faf62d8f86c96⋯.jpg (3.45 MB, 1379x7370, 1379:7370, Endless Ocean CYOA 1.jpg)

File: 63d228c942f7542⋯.jpg (3.01 MB, 1379x6349, 197:907, Endless Ocean CYOA 2.jpg)

File: 32e1ed3b9ba3496⋯.jpg (2.46 MB, 1379x5102, 1379:5102, Endless Ocean CYOA 3.jpg)

 No.9863

This waterway eventually leads to the Sunless Sea.

____________________________
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 No.9913

File: e19b35bd5fd1c25⋯.jpg (189.63 KB, 714x1024, 357:512, 349859nhb7.jpg)

Ship

>Pontoon

Such a vessel will provide the closest to artificial land and is probably the best candidate for the construction of industry. Adventure be damned, I'm building civilization here.

Navigation aids

Although I'm on a barely mobile pontoon, navigation is important. Not because I want to move myself but because others may be in need. Reliable information of an ever changing sea is valuable.

>Ships Log

Although it may take some time to decipher, the experiences of a captain who claims to have figured out patterns in the Endless Ocean may provide us with the ability to map the Endless Ocean. If only we could find someone to aid in figuring out the puzzle…

Features

>Islands

Vegetation? Soil? Both things needed to actually start farming on the pontoon. If we get enough material and can reliably track the islands, maybe making small settlements would be worthwhile.

>Crags

Who know, maybe we might be able to tame a few birds. The crags are also be our key to mining. If we tunnel into them and create mineshafts, we might be able to fine ore or at least have rock to use for construction.

>Kelp Forest

Probably the best area for getting food. The kelp themselves are nutritious but they also bring along life who feed on the kelp. If we anchor ourselves to the sea floor for a while, we may be able to farm enough kelp to last a month.

>Salvage

Probably our only source of metal if the mining idea doesn't work out.

Denizens

>Sharks

Sharks are pussies. Drop some meat into the water, wait for them to gather round then spear the fuck out of them.

Easy food, easy medicine. If that fails, at least we have an effective garbage disposal system.

>Deepwater creatures

Deepwater creatures are pussies. Send down a container full of poison attached to a cable, wait for them to eat it, drag the fucker up, wait for the sharks to gather round, have the sharks die from poisoning and get all the loot. Ships may have a hard time dragging them up because they tip over, pontoons don't have this problem assuming you drag them up through the center.

If that fails, it's probably best to leave them alone.

>Drakes

Drakes are pussies. Ever see that scene from Braveheart where the scots use them big sticks to fuck up the horses? Do the same to this glorified magpie and watch it impale itself.

Easy food. If that fails, we can always just fill bottles with blood, throw them at an enemy ship and watch drakes do all the work for us.

Hazards

>Treacherous Rocks

Practically nullified. The pontoon never be moving fast enough for them to really pose a threat. Random rocks might have uses other than being annoying.

>Fog

Some may see a hazard but I see an opportunity to gather fresh water. It's only water vapor after all…

>Rivalry

If they don't like me they can go fuck themselves.

>Polluted waters

Black flammable liquids? Poison water? This is a gift! Ramming is for idiots, firebombs are where it's at.

Factions

>The Guild of Explorers

They might not be the strongest but they have the most knowledge. Combining their information with that in the Ships Log may provide more insight into the mysteries of the Endless Ocean.

Afflictions

>Feverish

The pontoon will be run by a council. Any spot can be filled in, even mine, when a member is otherwise unable to attend meetings.

Gear

>Revolver

‘You've got to ask yourself one question. Do I feel lucky? Well, do ya, punk?’

Drakes can go fuck themselves. I'm sure we can construct the facilities to manufacture ammunition, the problem is getting the elements to do so.

If we can produce similar weapons, they can be sold for high prices and the pontoon will be practically unassailable

>Water tank

Water without a sanitary place to store it is water wasted.

We need no crane, we can construct our own.

Magical Item

>Sacred Chickens

As has been reinforced throughout, reliable knowledge on a place where everything constantly changes is priceless.

Weapons

>Whalers Harpoon

Sharks, drakes and sea monsters are pussies.

As long as they're in throwing distance, their asses are mine.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.9914

File: 0dd22385a414906⋯.jpg (78.76 KB, 911x472, 911:472, always-alert-the-invincibl….jpg)

Crew

>Seafarers

Loyalty and skill. One couldn't ask for more.

>Craftsmen

If we are to build up the pontoon, we'll need these guys.

>Whalers

Say it with me. Sharks, drakes and sea monsters are pussies.

Companions

>Haley

>Elysia

They should keep things running smoothly and balance each other out. In addition, an expert smith will be a great boon if we plan on creating some form o industry.

>Tommy

Storage is always important and safe storage doubly so. Along with the possible discovery of the odd magical artifact, Tommy will be a valuable crew member.

Another life

>Pioneer

Goals

>The Promised Land

All I wish for is to provide a good life for as many as possible. The promised land is the key to doing so.

Combining the all the knowledge from the Ships Log, my mates at the Guild of Explorers and the sacred chooks, I reckon I have got a good chance of finding the place (or at least giving enough clues to my heir for them to do so).

And so the bloody pontoon sets out onto the Endless Ocean. Pics entirely unrelated.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.



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