>>649
Favors: Eye candy (+5), cosplay (+2), sexual harassment (+4), accomplice (+3), experimentation (+4), master's will (+2), special someone (+6). Counting the two starter, total is 28. I don't wanna get in trouble with the wizard police so secret project is out. I was extremely hesitant about Special Someone, but the more I realized what I could do with 28 points, the more I realized it would be worth it. Completely worth it.
Start: I have to learn Heal first. This means more years before I can illusion the wizard into looking like a sexy lady, but my father has cancer and while his immediate future prognosis looks good, we're looking at years and years of time to learn these spells, so I need to knock this one out fast. I'll heal him on the down low and otherwise keep this power to myself except when me or a friend has suffered some kind of potentially fatal injury. Once I've got Heal, I can also use it to buy up broke ass cars, fix them, and resell them. For now, I'm going to do one car every 2-4 months or so. Play it like I'm fixing them mundane-wise, so that no wizard-hounding mobsters come by and try to pressgang me into their service. Can't be too careful about the wizard-hounding mafia.
After four years: Learn to Illusion the wizard into a sexy lady. I'd strongly consider taking the marriage option of special someone because then he'd probably be willing to put off sex until I learned this spell. He seems like a cool guy and all. But ultimately I don't want to be nailed down to anyone.
After eight years: Now that I can Reset Time, I can get myself out of virtually any tight spot with a snap of the fingers. Just so long as it's something I can dodge with advance warning. Granted, not so helpful if it's mobsters waking me up to break my kneecaps, but that seems like a fate I can manage to avoid even without the assistance of magic. My spells aren't very flashy yet, and I'm keeping them to myself as much as possible, so even if there are wizard-hounding mobsters I should be fine.
After nine years: Magic Missile has got to be at least as good as a pistol, so it should serve as a decent weapon of last resort, but I doubt I'll get into any violent confrontations in the next decade. This is mostly here for the longterm.
After twelve years: I keep my powers of Enchantment to myself for now.
After fourteen years: Now that I have Golems, the fun begins.