>background
trenchlander militia
>skills
navigation
naval tactics 1 and 2
sonar specialist
explosives specialist
>hull
leviathan
>subsystems
psykristal core for free
oxygen scrubber x2 (oxygen time 88 hrs)
Fuel tanks x10
generator x1
>engine
catepillar drive (calculated 312 days between refuel. 3000x10 = 30,000 / 2 = 15,000 / 24+24 = 312. generator factored in.
>navigation frame
tactical evaluation room
>detection gear
passive sonar
HF/DF module (65 energy used)
>communications
intercom network
secured radio channel
>misc
none
>unique mod
ammunition delivery tubes
>subvehicles
denial
>weapon systems
+2 torpedo racks for free
4 more torpedo racks
30 T-95s
2 goosechaser, 2 hellraiser
2 ammo crates
>compartments
decompression chamber
airlock
common area
officer's quarters
mess hall upgrade
engineering deck
brig
>navigator
Lance
>strategist
eliza
>engineer
lyri
>watch
Ian
>gunnery
Reiss
>optional
cook, decryption specialist
>crew
Chapel enlistee for all sections
>ocean
chapel trench.
yes I know money is a factor but holding on to multiple calculations is a pain in the ass.
essentially, a long range attack vessel. I will use it for seek and destroy missions on imperial targets.