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/cyoa/ - Choose Your Own Adventure

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Party allies:
/tg/, /quests/, /twgrl/, /builders/, /games/, /animu/

File: 465c0ef7f7cb33c⋯.jpg (2.81 MB, 1200x8376, 50:349, Assassin Guild CYOA 1.jpg)

File: 9d84f1136e13028⋯.jpg (3.38 MB, 1174x8192, 587:4096, Assassin Guild CYOA 2.jpg)

 No.4876

Go with Peace, brother. May you always find your way in the dark.

____________________________
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 No.4901

Location: No Place to Rest

Recruitment: The Path of the Mentor

Major Skills: Deadly Dancer, Illusionist, Telepath.

Minor Skills: Disguise, Stealth, Supreme Agility, Infiltration, A Blade in the Mist.

Contact: The Disturbing Stranger.

Price: No One Knows.

Uniform: Common Clothes

Rival: The Nameless

Something akin to Project Mayhem, but less focused on tearing down the economic structure of the world. We've got cells all across the world, and training mostly involves beating our signature powers into our recruits.

Our fight with our insane rivals is pretty much in a stalemate due to mutual decentralization.

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 No.4911

File: b6ee11e776f256a⋯.jpg (Spoiler Image, 205.99 KB, 960x583, 960:583, 88f07ba2e8c890d74bb7f6e089….jpg)

>>4876

Official Temple

>We are an independent Temple located in the mountains above the Capital

>We are a peaceful and introverted religious order dedicated to charity and the slow peaceful cultivation of the spirit and body.

>At least, this is what everyone not a initiate thinks.

Blood Magic

>Order is balanced by Chaos

Major Skills:

Berserker

Dimensional Gate

Seducer

>We recruit males, and the spell explodes their Yang in an instant… those who survive are female.

Minor:

Deadly Dancer

Anatomical Knowledge

Stealth

Supreme Agility

Observation

Come by Yourself

>Those who worship at the temple and seek change will find it.

No One Knows

>The change one seeks has a price. But what it is depends on what the sought change is.

No Official Uniform

>A uniform signifies Order, we are Chaos and undetected, are actions appear as fate, or the work of divine powers.

The Enlightened

>How they found out is unknown, we recruit primarily from the west as no one cares about a foreigner. Perhaps the father of one of the boys taken?

>Still they have no way of proving their claims here in this Eastern Empire, and their behavior will earn them only enemies in this land, including the wrath of the Emperor.

>If they hunt us we will hunt them. The yang of their warriors makes them ripe to undertake the ritual.

https://steemit.com/@voxxe

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 No.5952

>>4876

>Location:

Isolated Island

>Recruitment:

Educated as a Killer

>Skills

<Major Skills:

Pain Tolerance

Infiltration

Tracking

<Minor Skills:

Disguise, Stealth, Telepathy, Observation, A Blade in the Mist.

>Contact:

The Disturbing Stranger.

>Price:

Expensive contract

>Uniform:

Heavy Leather armor

>Rival:

Al Yassir, the Legion of the Dunes

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 No.5962

File: ee47d1c0c81bef9⋯.jpg (61.21 KB, 640x360, 16:9, odybpQ5aA43zNij8cdBZhB.jpg)

>Location: Lost in Nature

The temple is buried deep beneath a mountain, the only access point being a trapdoor hidden in a small shrine at the peak of the mountain. The climb alone is enough to make professional mountaineers scoff at the idea that any mere human could have reached the peak, and the legends of a thousand years worth of corpses frozen into the mountains slopes are entirely true. The temple itself is warm though, heated by the earth itself, with large spacious chambers dedicated to the continuous training and education of aspirants, initiates, Masters, and even the High Father himself is found regularly training alongside his 'sons' when his duties permit. A strange quirk of the architecture traps sounds within each room, echoing and magnifying each noise, this provides guaranteed quiet in your chambers, and a true test of skill when the brothers are training.

>Recruitment: Lethal Test

Potential recruits are selected by scouts at a young age, selecting for introverted character and signs of dexterity in their youth. When the boy has reached the age of 13 he will be approached and given a test, a single clue pointing him on a long trail of revelations that ends in the mountain top shrine as a test of his mental capabilities. There are numerous lethal threats on the path to the mountain (environmental, animals, more than a few criminals) but once the climb starts initiates watch from a distance, hidden among the crags of the mountain, and fire arrows at the climbing Potential. These shots are much harder than anything they will face elsewhere as the strong winds across the mountainside change direction and strength imperceptibly and randomly, this challenge is good for their training and gives the potential a chance. If he reaches the top then he is welcomed into the brotherhood and his training begins.

>Major Skills: Sharpshooter, Patience, Stealth

>Minor Skills: Master of Poisons, Pain Tolerance, Supreme Agility, Observation/Deduction, Infiltration

Mastery of the bow, brain, and body is the main focus of their life from the moment they step through the door, the first indication the target has that an assassin is after him is the moment the arrowhead pierces his skull. They need no magic or mystical assistance to select the right firing position based on their observation of the target and can wait there for weeks, perfectly hidden and motionless, until it is time to strike.

>Contact: Disturbing Stranger

Initiates spend alternating years training in the temple and on scouting missions across the 17 Kingdoms, while this method of contact may appear supernatural to the client it is only based on quiet, detailed, information gathering - many of these scouts will also work to help spread the myth of a wandering faceless demon who will offer to exchange the death of a rival for a price.

>Price: Nobody Knows

As part of the myth involves trading with a demon many people assume that the random prices and strange requests are some form of dark magic. In fact the brotherhood makes its many from a small number of major contracts annually, other assignments are chosen to develop and maintain the assigned brothers skills, the 'price' requested for these contracts are mostly to give the impression that a price has been paid, they very rarely do more than cover the low cost of the one arrow fired.

>Uniform: Lightweight Leather Armour

Designed to maximise their mobility, blend into the background, and protect them from the elements as they wait for their moment.

>Rival: Al-Yassir, The Legion of the Dunes

Whilst The Legion is welcome to do as it pleases in its own territory incursion into our land will not be tolerated. The first stage of the war will be to find and remove their agents, and ask for favours that help keep them out as payment for jobs (a city administrators price for the death of a romantic rival is to 'accidentally' lose or forge paperwork the Al-Yassir agents need to set up their temples in our territory), if that doesn't work then the war will intensify, with confirmed A-Y agents walking into arrows on a regular basis, and their scimitar wielding masked men attacking my sons. The rumours of mystical practices used by the A-Y would provide a useful point to target, if they're true. The man who needs magic to do his job has a vital tool he relies on that can be taken away from him. If the war progresses beyond that point though every brother of my order will be deployed out of the temple and into a non-stop guerrilla war against these foreign invaders, even I - the High Father - will pause my administrative duties, take up my bow once more, and walk the earth with my sons.

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 No.5964

Location: No Place to Rest.

Recruitment: The Path of the Mentor.

Major Skills: Supreme Agility, Stealth, Living Sword.

Minor Skills: Telepath, Deadly Dancer, Disguise, Patience, Observation.

Contact: Meeting Points.

Price: Affordable.

Uniform: No Official Uniform.

Rivals: Jonathan "Blind" Samson

A seemingly disorganised guild but actually connected through telepathy across the entire Continent. This also allows for quick communication of potential targets. Samson protecting "tens" of my targets doesn't matter so much when I have so many due to my affordable prices.

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 No.9648

>>4876

Week two of thread-necromancy for board revitalization.

>Mobile hideout

Like hell I'm not taking the fucking airship. Hell yeah

>The Path of the mentor

I'm not sure I'm treating this like an assassination based cyoa yet, more of just a high fantasy adventure, but I still like this option the best regardless

>Majors: Infiltration, Tracking, Stealth

I know who you are, I will find you, and I will kill you

>Minors: Patience, telepath, observation/deduction, sharpshooter, and living blade

It only requires one of us to find you for all of us to know where you are, and then it's only a matter of time.

>The Disturbing Stranger

It plays well with many of our specialties. We don't just hunt our contracts, we hunt the contracts themselves, figuring out who needs killing and who's willing to pay

>No one knows

It's the only variable contract price, unfortunately. I want to be able to take on all jobs. My skills are a bit overkill the for standard fare that you might expect for the affordable price, but I don't want to be stuck making political plays for nobles, either. The stranger will name his price, and it will based on how much we agree with you whether or not they need to die. Somebody vying for the title you want and you don't feel like dealing with the competition? Expect a weighty fee. The chick running your orphanage is a bitch? All I ask is that you be there when I do it so you can join the party on her corpse

>No official uniform

Such a requirement would be foolish and meaningless given how we disguise ourselves

>The Nameless

We are eachother's targets, then. There are certainly those that need to die, but not everybody.

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 No.9777

File: a2510bfad8ec271⋯.jpg (118.27 KB, 800x1002, 400:501, IIXr7fW.jpg)

>Secret Base

It's said that a person, no matter how powerful, cannot reach the guild from anywhere, but a member can find a way home everywhere. Whether this is magical in nature, or has a more mundane explanation such as multiple bases/routes to a single HQ, no one really knows. The members are elusive and tight-lipped; good luck finding one to ask or getting an answer even if you do.

>The Path of the Mentor

If you are a good fit, the guild finds you. If you accept, you are brought for initiation. All are taught the basics, and when they reach a certain level, it is time to travel with a mentor. It may be the person who scoped you in the first place or it may not. Perhaps a grouping will happen based on compatibility, potential, or simply what the student wishes to learn. Everyone is good at something, and there is a wide range of skills and specialized masters to be found within the guild. A good mix of different abilities and proficiencies leads to flexibility and situational choice, and avoids stagnation; if the person is under lock and key, send an infiltration master, if the person is direct then send a master of stealth. Things like race, gender, and age do not matter (though certain demographics are found in greater numbers, obviously). If you have the skills and your values align with ours, you may attempt to be a member and you can become family. That is a big "if". Failure often ends in death, though there are a number of non-combat roles to fill within the guild HQ who find themselves disabled but willing to contribute in other ways.

>Skills Everyone Gets

<Sharpshooter

<Stealth

<Supreme Agility

<<Disguise

<<Pain Tolerance

<<Patience

<<Infiltration

<<Living Sword

Most assassinations are done from a distance, hidden on some useful vantage. Why bloody your hands with unnecessary risk when you can feather your target from far away with even greater efficacy? There's a reason archers were considered so deadly and important, and most never see it coming. Infiltration and Patience training allows them get anywhere and lay in wait for as long as it takes for a perfect shot. Disguise combined with Stealth allows for ease of travel, as well as scoping out a target or location and staying hidden in a crevice or on a rooftop. If all else fails, Living Sword and Pain Tolerance allow them to fight their way out of a tough spot or to endure nastier things if their luck runs out.

>Meeting Points

Some are obvious and well-known, guarded by more "righteous" sorts, and some are hidden and forgotten, but the truly patient and determined can always get in contact at these points. Call the guild, loud or in a whisper, and wait but a moment. Someone will hear, whether you see them or not. You may have a change of heart at any time before a contract is officially sealed.

>No One Knows

A spell. Your business. Your daughter. A coin. A carriage. A ceremonial blade. A beggar's cap. The cost will vary and no one seems eager to spill the beans on what they had to pay for some reason. It's not a difficult system to figure out, but measuring worth can be tricky and a bit nerve-wracking. Something must be traded to balance things out depending on the target.

Why should the target's life be taken? What have they done? How old are they? How important are they? How powerful are they? What is your reason for asking? How much time/resources will it take? Is it just? If it's not, what should be given to make up for this injustice? What value does their life hold? Don't lie or yours will be taken instead for wasting time with selfish nonsense, trying to cost-dodge and get your way for less. Information flow is also not free, best keep quiet about your specific contract values and details. You don't want to put the Equilibrium even more out of whack now, do you?

>No Official Uniform

No reason to out yourself with needless conformity outside the base(s). Wear what's appropriate for the job. Sometimes royal shining plate armor is what is needed, sometimes it's filthy rags. You'd never guess the bashful, smiling lady grocer you get your apples from every week killed a ship merchant with his own paring knife the night before, would you? She always blushes and gives you such nice deals on nearly over-ripe fruit for pies, too.

>The Nameless

We're here to fix things, according to the strange deity. This is just another thing that needs fixing, their experiences and torture most unjust. What they do to the populace at large is also unacceptable. We'll restore balance, watching for the masked ones and ending the suffering of these poor souls.

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