No.1222
>>1221
85-Stalker
Nice chart, OP. Would be great if you could do more with it.
No.1225
>>1222
Thanks, but it's not mine. Unfortunately, I don't have the creative kung-fu to make this more awesome.
No.1226
>>1221
>45
>red mage
>less magical than a blue mage but more rogue-ish and fighter-y
>like a spellsword only less focused on fighting and slightly more on magic and rogueing
>akin to an Arcane archer but more magical and martial and less sneaky
What am I supposed to imagine here exactly?
No.1228
>>1226
I don't think you're supposed to think in strict terms of warriorishness, roguishness, and mageishness. It's kind of tough finding 100 unique descriptors for every exact combination of those attributes.
No.1231
No.1238
decided to roll two cause multi-classes are better
23- blade singer
76- dream walker
so basically inception with sword to fight off nightmares
No.1242
93 - Illusionist
Hell yeah, always wanted to play a shadowcaster!
No.1376
No.1378
>>1221
60- Elementalist
>MFW
No.1379
No.1447
No.1478
No.1540
 | Rolled 74 (1d99) |
rolll
No.1541
>>1221
>Studying programming and shit
>Got into /fringe/ shit a bit ago
>Plays Cyberpunk TTRPG's and Browses Cyber
>Rolls 73
>MFW I ascend
No.1546
>>1221
>40 ninja
nope
>44 arcane archer
nope
>94 shaman
nope
>47 cleric
why do i get all the shitty classes?
No.1738
 | Rolled 43 (1d100) |
Rolling for great interest…
No.1864
No.1865
 | Rolled 83 (1d99) |
>>1864
Lemme try again. Didn't see the options below.
No.1866
>>1865
So do I steal cats, or am I a cat? Both?
No.1867
 | Rolled 45 (1d99) |
>>1866
Rollin' again for something that makes more sense.
No.1991
 | Rolled 1 (1d99) |
>>1221
eyy something good plz
No.1992
 | Rolled 99 (1d99) |
>>1991
eyy that ain't good reroll
No.1993
 | Rolled 69 (1d99) |
>>1992
eyy fuck off
No.1994
 | Rolled 51 (1d99) |
>>1993
eyy i give up
No.2001
 | Rolled 97 - 1 (1d100) |
Rollan
No.2169
 | Rolled 9 (1d99) |
PLEASE land something good
No.2184
 | Rolled 50 (1d99) |
Someone should do one of those for adventure.
No.2187
>>1221
56 - Loremaster
This is nice.
No.2189
 | Rolled 99 (1d99) |
Let's do this.
No.2190
>>2189
I'm a motherfucking Wizard..
Appropriate. I'm almost 30.
No.2489
 | Rolled 43 (1d100) |
YEAAAAAAAAAAH!
No.2490
 | Rolled 64 (1d100) |
>>2489
Did I literally just get dancer?
Like… just a regular dancer?
Fuck it this roll is my multi-class of [ROLL] Dancer.
No.2491
>>2489
>>2490
Highwayman Dancer sounds horribly ineffective.
No.2507
>>1238
This.
87-Trickster
93-Illusionist
Not bad, i could pretend i'm Loki.
No.2508
 | Rolled 28 (1d99) |
don't want warrior anyway
No.2521
>>1221
That random number generator is down for me. I used google's random generator instead and got spellsword (33). This works for me. I was actually hoping for some kind of fighter mage.
I like to play these kinds of characters. I figure I'm good in close combat, but not quite as good as a real warrior. I don't possess the powerful slow casting magic that a sorcerer might wield. I can't call down a meteor swarm. Instead, I specialize in weaker quick casting magic that can be used effectively in melee combat.
No.2525
70. Great. I'm a gaaaaambler.
No.3611
>68
>Trap Master
>Master of traps
I'm okay with this.
No.3657
 | Rolled 46 (1d100) |
>>1221
No.3664
No.3670
>>1221
just letting everyone know there is a huge cyoa dump here, please enjoy.
>>3501
No.3909
 | Rolled 34 (1d99) |
Oh
No.3998
>>1221
>2
>knight
Boring, but practical.
No.3999
22, Unexpected
38 and 32 are mortal enemies
You're a 99 Harry
combine 59, 13, and 2 to get a Jedi, 15 for a Sith
68, 69, "Oh my"
72, Tailor, 10, 66
15 Rises
11 Jack
Power 39
Teenage Mutant 40 Turtles
Ok, am I missing anything else?
In all seriousness, to all my fellow American 10s both past and present, thank you for your service
No.4018
No.4020
 | Rolled 55 (1d100) |
>>1221
ooga booga
No.4022
 | Rolled 63 (1d99) |
let's see what I get, I hope something good
No.4023
 | Rolled 21 (1d99) |
>>4022
ok that sucked, I'm gonna try one more time
No.4024
>>4023
fuck that's even worse, I just have no luck
No.4178
No.4191
 | Rolled 83, 96, 47, 62, 69, 58 = 415 (6d100) |
Foe
friend
lover
goon(dumber than foe)
boss(stronger than foe)
hero
No.4296
No.4461
>>1221
I roll for initiative!
No.4625
 | Rolled 52, 89 = 141 (2d100) |
multi class
No.4626
>>4625
> EXPLORER SHADOW-MANCER
FUCK YEAH
No.4666
 | Rolled 12 (1d100) |
You see me rollin'
No.4709
 | Rolled 73 (1d100) |
Rolling rolling rolling
No.5436
No.5485
 | Rolled 87 (1d99) |
Rolling
No.5486
>>5485
hmm trick or treat? :3
No.5495
 | Rolled 57 (1d99) |
rolling
No.5501
>>1226
Things may not necessarily be comparable to the things next to them. For example, 73: technomancer is right next 74: animist. But one's about technology, and the other's about nature. They are both, however, off-beat mages. The technomancer uses tools and contraptions like a rogue (though rogues are mainly known for knowledge with traps more than technology in general, so it's not too close); and the technomancer is a kind of mage: it's using magic in conjunction with tech, though since traditional mages normally stay pretty far away from anything too science-y, there's some still some distance
In the case of the red mage, it's safe to assume they're talking about the final fantasy class (pictured)
They can use basic healing and elemental magic like a white or black mage, but instead of rods and wands, they use rapiers so they still have a decent damage output in melee combat. As a result, they're pretty much evenly split between mage and fighter. They don't do many rogue-type things, but they are faster than your average mage or fighter.
No.5509
 | Rolled 57 - 1 (1d100) |
roll
No.5781
 | Rolled 73 (1d100) |
Let's go lads
No.5782
 | Rolled 58 (1d100) |
>>5781
>technomancer
Okay i guess…
No.5797
 | Rolled 94 - 1 (1d100) |
>>1221
Let's do this!
No.5798
 | Rolled 1 - 1 (1d100) |
>>5797
Rolling again for multiclass
No.5799
>>5798
>>5797
Alright, I rolled illusionist and warrior. So, I guess I fuck with people's senses and then stab them. I'm captain Aizen now.
No.5800
 | Rolled 49 (1d100) |
>>1221
No.5801
 | Rolled 54 (1d99) |
Rolling for a magic user
No.5802
 | Rolled 88 (1d99) |
>>5801
Rolling for multiclass
No.5803
>>5802
>>5801
Horizon Walker and Magician my chances at survival are really high wherever i go with terrain mastery. Very adaptable.
No.5875
No.6372
 | Rolled 17 (1d100) |
>>1221
No.6373
 | Rolled 74 (1d100) |
>>6372
Rolled pretty good, can't complain.
Rolling to see who my second in command is.
No.6411
 | Rolled 24 (1d100) |
Rolling
No.6423
 | Rolled 71 - 1 (1d100) |
>>1221
No.6424
>>2491
You're a smooth criminal.
No.6468
No.7574
 | Rolled 66 (1d100) |
roll