Chapter I: Ill Beginnings
*Today...*
The story begins in fanfare as you wave to the crowd and board your ship. You, an idealistic Gallian/Imperial/Federal/whateveryouwant archaeologist passionate about history and exploration, is chosen to join a well-published venture funded by a rich Federation Noble Lord-General. Due to the crew including both Federal and Imperial citizens, the expedition is made to depart from neutral Gallia, in a symbolic gesture of peace that the two superpowers are currently going through (you are nudged and reminded about being placed in charge being part of aforementioned symbolism).
Given your high qualifications in leadership management you are made the head surveyor of the expedition.
On the voyage towards the north, you chat and joke with your crewmates; during a lively exchange one of them will ask you for your opinion: Your image of the unearthly Valkyur; what does the perfect warrior look like in your imagination?
>"Valiant knights who inspire their allies to great heroism"
>"Invincible maidens of unstoppable wills and bodies of steel"
>"Gentle caregivers, protectors and nurturers of precious life"
>"Tireless fighters of peerless stride, fleeter than the winds"
>"Fearsome huntresses, unrelenting in the pursuit of their foes"
>“Peerless warriors, wiping away all opposition from afar”
The dialogue choice you pick determines the romance path you will go through later on in the story. Of course, there will be that “Are you sure this is your right answer?” confirmation dialogue! The banter continues as the crew excitedly expresses what they may see and uncover in the frozen north. If you picked the “Gentle Caregiver” option, the crewmate who asked you laughs and points out that that’s not even a warrior to begin with!
The journey comes to an abrupt halt less than a kilometer from reaching land; the ship gets mired in ice floes that just suddenly ‘rose’ out of the water, and your crewmates slowly begin to freeze amidst an unnatural howling blizzard that descends upon the ship with unnatural swiftness.
To complicate matters, the radio had frozen into uselessness, and attempts to warm it back to usability is made pointless when the ship falls under attack by mysterious assailants hidden in the blizzard; explosions strike at the antennae relay of the ship, blowing it out, while numerous explosions rock the side of the hull and send the ship tilting dangerously into the ice.
In desperation, you are sent on the only reinforced plane carried by the ship, to fly back to the South for help. You are launched out into the air, and while all goes well for a short moment as you fly South, the unnatural cold is so intense that the ragnite generator stops working as well as you scream in bewilderment that that's impossible and not supposed to happen.
All you can do is hide within your cockpit and pray to the Valkyurs for mercy as the roaring winds toy with your suddenly fragile plane, its wings stripped away as if they were little more than snapping twigs, as the winds take you in the opposite direction, deeper and deeper North into the frigid, lifeless snow.
You cry out as the winds veer harshly, throwing your plane down into the snowy tundra, crashing beneath snow, ice and unto the rocky underground below...
When you next awaken, it isn't in pitch darkness. Your vision blurs as you views figures dancing before your bleary eyes. You close them in tiredness, then reopen them to see a lady of pale hair and red eyes inquisitively/worriedly looking you over... as another stands gracefully on the upended tail of the plane*.
The lady who looks you over fits your very description of the fabled Valkyurs. She will be the Fated One that you will come to bond with over the story in heart and soul.
You lose consciousness and close them again, and reopen them to briefly feel yourself dragged across a path lit by glowing motes of light upon the icy ceiling above *(If you picked the “Invincible Maiden” path, you instead witness the wreckage surrounding you being lifted and thrown aside in your blurred vision, blacking out to find yourself carried in a pair of strong arms). Slowly, your consciousness comes back to the world as you wake up in a warm abode in an unearthly, underground kingdom.