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Welcome to /a/, please read the rules before posting.
Reminder that in the event 8ch goes down, our bunker will still be up and running.
Other boards to try: /animu/, /cute/, /rec/, /ameta/, /u/

File: 2c7ea7f288b895f⋯.mp4 (8.74 MB, 640x360, 16:9, bean_bandit_new_kickstarte….mp4)

File: 6503f81c3ebe11e⋯.png (1.28 MB, 680x961, 680:961, f43e298882c25c4529205fd9be….png)

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File: b65584eef526832⋯.jpg (59.08 KB, 680x540, 34:27, 3912de77c930fe99bfd7499651….jpg)

 No.832547

Frankly surprised that the board isn't talking about this in the catalog since a) people have been complaining about the decline in discussion until the meta thread last week and b) this might be a decent chance at bringing back a 90s property without the modern industry bullshit (although I highly doubt the 90s animation).

So Kenichi Sonoda launched a Kickstarter recently and has been back in the public eye making rounds proposing a new animated project with Bean Bandit, Rally, and Minnie (and Becky). You can see the pitch in the OP video posted. This is kind of a big deal since BURST was a decade ago and Sonoda took a hiatus to work for his father's shrine. Apparently he's still got it in draftsmanship, though I'm not the biggest Sonoda follower so correct me if I'm wrong.

>ur a shill for the KS project

Relax, it's already passed its 15M yen goal. It's only for about 5 minutes though so there's the usual stretch goals for more run time. I'm kind of surprised more money hasn't been raised considering this is Gunsmith Cats and Riding Bean and previous Kickstarters for rereleases of the originals raised much more, but it's quite understandable as the crowdfunding meme in the West has subsided and Under the Dog and Dies Irae burned its donors out while receiving much larger sums.

Anyways on the off chance you do think it's worth throwing your monies at it you're of a capable mind to use a search engine. There's about a week left until the deadline at this point.

AIC is a floating corpse so it makes sense why Sonoda wants to use crowdfunding.

What's notable is that Sonoda and his team are asking for help for stuff like gunfire SFX, reference pictures and footage of the States, and animation. Not confident since >>>/ani/ is dead as a doornail but if you believe in this project and don't mind being exploited like a good Korean slave you can offer your "help" on the KS page.

 No.832553

File: 2399d676e569b09⋯.jpg (124.71 KB, 1199x870, 1199:870, DcfvjQmVMAAg2-M.jpg)

File: 0428a5d229c5f3b⋯.jpg (78.21 KB, 1024x768, 4:3, De7oYHzUEAAXXPK.jpg)

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File: ec26b1acd945194⋯.jpg (121.71 KB, 900x1200, 3:4, DcL62aSU8AM3kt2.jpg)

File: 7e527fc6ef6a989⋯.jpg (249.61 KB, 899x1199, 899:1199, Ddm2pQwUQAE7F46.jpg)

Sonoda claims:

>The reason the Bean Bandit Project is being financed by crowd funding is because the Japanese animation industry does not understand the real potential of the series. And another reason is that I want to write a brand new original intense action packed story in the way that drew the fans into the series in the first place!

>BEAN BANDITプロジェクトが、クラウドファンディングで資金調達をしている 理由は、日本のアニメ業界がこの作品の本当のポテンシャルを理解していないことも理由です。また、作家性の強い強烈でわがままな作り方をしたかったというのも理由の一つ。

>About the Staff

>スタッフについて

>Recently, the number of success stories about teams that create anime with a select team of staff has increased. There are many up-and-coming Japanese animation studios with that system that have been successful in both business and creative work!

>Rather than gathering the opinion of many people, I want to produce this project like these studios with a few key staff members.

>Many wonderful works have lost their “soul” through commercialism-busy line operations and cost-cutting, high-efficiency demands-and I want to prevent such a thing from happening with this project. (This is not to say that large organizations kill a good idea, but I want to say it is reasonable to scale the team according to the budget.)

>As of now, I have already constructed our outsourcing system. Subcontracted companies will take care of large-scale processes like recording, backgrounds, and CGs.

>最近、少数精鋭チームでのアニメーション制作の成功例も増えてきました。今回は大勢の意見をまとめるより、あえて少数のスタッフで作っていきたいと考えています。新進気鋭の日本のアニメーションスタジオにはそのような体制を志向しているところが少なからずあり、商業的にも作品的にも成功を収めています! 商業的な流れ作業や並列作業の中でコストダウンや効率化のため、魂が失われる所も何度か見てきましたが、今回それは避けたいと考えています(大きな体制が即ち魂が失われるわけではありませんが!)。調達額や作る分数に合わせてスタッフィングを組んで行く方が本来は合理的なのです! 動画や仕上げ、撮影、背景、CGというアニメーション制作に必要な大規模なプロセスは外部の会社に発注しますが、そのサポート体制も構築済みです。


 No.832555

File: 8f5d874e24e5477⋯.jpg (110.8 KB, 1200x900, 4:3, bb4.jpg)

File: f08c28b2e478b53⋯.jpg (135.62 KB, 872x1200, 109:150, Ddpk_0gVAAEmawI.jpg)

File: bf56f0c688d7879⋯.jpg (311.05 KB, 1001x1200, 1001:1200, Dexatu6UYAAgjF8.jpg)

File: fa94be4b5dd2092⋯.jpg (180.66 KB, 1200x922, 600:461, bb3.jpg)

File: b4bb1dd7ab3b536⋯.jpg (187.17 KB, 1200x675, 16:9, DdoNEc8U0AcALdI.jpg)

>Staff, Supporter, Advisor

>スタッフ・サポーター・アドバイザー

>Animation Supervisor: Shujiro Hamakawa

>アニメーションスーパーバイザー:濱川修二郎

>(Note: Japanese and English descriptions differ in the track records listed. The Japanese description lists Hirunehime and Hamakawa's alias for example while the English doesn't and instead aims for key animation of Western-appealing works like Planetes and Gankutsuou.)

>Born 7th July, 1966 in Kobe City, Hyogo Prefecture Work History 1989: Planner and character designer for Konami Digital Entertainment Co., Ltd. 1998: Transferred to Production I.G. 2001: Started freelance career, working mainly with GONZO. Works Black Magic M-66 (OVA/1987): Assistant Animation Director Z.O.E. Dolores,i (2001): Key Animation (episode 10-11) Planetes (2003-2004): Key Animation (episode 4, 9, 12, 18, 23) Gankutsuou: The Count of Monte Cristo (2004-2005): Animation Director (episode 8, 15, 21), Key Animation (episode 8) SoltyRei (2005-2006):Planning, Story, Character Design, Main Animation Director Storyboard, Episode Direction, OP/ED Animation Director, Key Animation (episode 24, episode 4, episode 24) Witchblade (2006): Key Animation (episode 14), Co-Production Assistant Animation Director (episode 8, 15, 21) Fullmetal Alchemist: Brotherhood (2009-2010): Key Animation (episode 43) JoJo's Bizarre Adventure: Stardust Crusaders (2014): Key Animation (episode 2, 14)

>Shuzilow.HA名義でデザインやゲーム制作を行う。 1966年神戸出身。1982年から1989年まで アニメRにてアニメーター. 1989年から1998年までコナミでゲームデザイナーを務めるが、1998年からプロダクションIGにて再びアニメーターとして復帰。代表作に自身がキャラクターデザインと原案の「SoltyRei」「ブラックマジック M-66」(作画監督補佐)「ONE PIECE エピソードオブルフィ 〜ハンドアイランドの冒険〜 」(作画監督)「citrus」 (2018年、総作画監督補佐)「ひるね姫 〜知らないワタシの物語〜」(2017年、原画)等がある。

>Production Supervisor: Showji Murahama (Pleiades Animation Co., Ltd.)

>プロダクションスーパーバイザー:村濱 章司(プレアデスアニメーション株式会社)

>(For some reason I can't fathom why they didn't translate that he produced Nadia and Sentou Yousei Yukikaze.)

>Showji Murahama was born on May 25, 1964 in Osaka, Japan. From 1984 to 1991, he was at GAINAX. He was a founder and Producer at Gonzo from 1992 to 2004."HELLSING", "LAST EXILE", "Royal Space Force: The Wings of Honneamise", "SPEED GRAPHER", "SAMURAI 7"”Bluesub No.6””SoltyRei"Producer “Centaur’s Worries”(Non Credit)Producer”The Piano Frest”Co Producer.

>1964年大阪市出身. 1984年から1991年まで GAINAXに在籍。「トップをねらえ!」「不思議の海のナディア」プロデューサー。1992年にGONZOを設立2004年に去るまでに「青の6号」「戦闘妖精雪風」「HELLSING」「LAST EXILE」「SAMURAI 7」「SoltyRei」などをプロデュース。

>Currently co-producer of "Piano no Mori" at the new company.

>現在新会社にて「ピアノの森」共同プロデューサー。

>Production System and Backup Staff

>制作体制とバックアップスタッフ

>(I'm actually going to go with my piss-poor machine translation here, if only because it's telling me something different from the softer phrasing chosen for the English translation on the KS page.)

>I would like to produce with a few elite staff this time, but everyone's expectations are high, and when a large amount of production expenses accumulate, I think that everybody will be worried about the production. Will it be over capacity for schedule delays or too much work?

>今回少数精鋭スタッフで制作したいのですが、皆様の期待が大きく、多額の制作費が集まった場合、皆様は制作について心配されることと思います。スケジュールの遅延や、あまりにも多すぎる仕事量にオーバーキャパになるのではないかとか?

>Don’t worry! We have a system of backup animators, general staff, production company and producers we can call on for support. Should we need more staff, we can increase the members of our team. But for now, we want to keep our team small.

>ですが、ご安心ください。アニメーター、スタッフ、制作会社、そしてプロデューサーのバックアップシステムは準備してあります! 今回調達額が増えて、多くのスタッフが必要になった場合、スタジオに全面的に協力してもらえる体制が用意してあります。


 No.832556

Pros:

>Sonoda's returning for character designs

>prospect of a good pulpy action anime getting to brass tacks without any bullshit

>animators with experience at the helm who've worked on productions from the 80s and 90s, not just new animators entering the industry

>no Misty in sight thus far

Cons:

>no kasshoku/ganguro/fuck I suck at Nipponese Rally (subjective though)

>Passione made the PV, also subjective

>the animation PV is kind of a dealbreaker, at most it's not encouraging; it's easy to realize the team had to cobble something together for the backers without scouting Chicago, but the art style with the 3D backgrounds, digital effects, and modern color palette destroys nostalgia of the old OVAs and leads to an uncanny impression not unlike Slayers S4

>on said animation, it doesn't feature any 2D vehicular animation, also a mark down; it's likely they'll switch to 3D for the cars instead of 2D when part of what made the OVAs great was the hand-drawn vehicular animation

>Red alarms for them asking for 800K USD for 45 minutes as Under The Dog got a similar amount and only released a half hour; it's possible since they claim they have a team of freelancers, but there's a reason to be wary

>they're asking for volunteers to do their research for them, MURP

>this is Sonoda post-BURST if you've ever read it

>the language of the pitch is offputting in my personal opinion as evidenced by the differing English and Japanese descriptions above


 No.832558

This looks cool, hopefully the animator delivers.

>15 million yen

>$130,000 USD

>for five minutes of animation

I knew animation was expensive but I didn't think it was this expensive.

>Under the Dog

This still gets me to this day.

>Dies Irae

At least backers of this got a full series out of it even if it was one of the worst adaptations ever made.


 No.832559

File: 961435ad9864f62⋯.webm (11.42 MB, 640x488, 80:61, ANDROID_-_APARTMENT¶_X_コン….webm)

File: 4e4599b56264a6f⋯.jpg (85.5 KB, 500x726, 250:363, Ddpe4FaUwAE9X86.jpg)

File: 26d35ef2f210ca2⋯.jpg (57.82 KB, 419x640, 419:640, DdgxX7-U8AIG59y.jpg)

File: 9872b8a90ab73f9⋯.jpg (49.33 KB, 400x400, 1:1, Dd0tLfIV4AAZHTT.jpg)

File: b4c99e82a758e5e⋯.jpg (46.66 KB, 400x400, 1:1, Dd0tLfMVwAAwT_V.jpg)

Also general Kenichi Sonoda/Riding Bean/Gunsmith Cats discussion bread.


 No.832561

>>832558

>I knew animation was expensive but I didn't think it was this expensive.

It's really not, honestly. That's more like the budget for a half hour of animation.


 No.832572

>>832559

I wish America was actually as awesome as Kenichi Sonoda envisions it.


 No.832635

File: 149c70516974c4c⋯.jpg (168.85 KB, 1920x1080, 16:9, 8fd83edb432f56b29e66ec548e….jpg)

Would this be a Gunsmith cats sequel?


 No.832673

>>832635

No it would be a riding bean sequel.


 No.832676

>>832547

This is probably one of the few instances where I'd risk being taken for a ride.


 No.832821

>>832635

>>832673

Technically BURST was the sequel, hence "a decade ago" as the last volume was published back in 2008 before Kenichi Sonoda went on hiatus.

According to their Twatter, the short's set to be a "crossover" between both Riding Bean and Gunsmith Cats, hence why Rally's current character design is a fusion of her two previous appearances.




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