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/loomis/ - Art Gains

Art, Animation, Agony
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Moved to 8chan.moe/loomis

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File: 1e45455f3d57af1⋯.jpg (24.28 KB,520x450,52:45,serveimage (47).jpg)

 No.3742

How do I draw decent eyes that are anime style?

Pic definitely unrelated.

____________________________
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 No.3744

How did I learn how to draw anime eyes? I found a guide on the internet. If you have a problem drawing anime eyes then that's totally acceptable to ask, but silly questions will just be ignored.

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 No.3748

the same way you learn anything

try > fail > research > repeat

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 No.3751

You learn how to draw decent eyes first.

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 No.3759

>Pic definitely unrelated.

>implying Ghostbusters; the best anime; is unrelated

Want me to slap your shit?

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 No.3770

File: a32c27e9ffdd503⋯.png (1.6 KB,463x173,463:173,animu-eyes.png)

>>3742

Just draw it.

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 No.3772

File: 486943945881000⋯.png (1.14 MB,1700x1500,17:15,457456846856.png)

>>3742

>always tried to draw anime eyes as a kid

>eventually got really good at it

>later on in life I try to do life drawing

>every time I draw eyes they look like anime eyes

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 No.3776

>>3744

Do you have a link to said guide?

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 No.3777

YouTube embed. Click thumbnail to play.

Just pause 80's and 90's anime when appropriate and draw what you see fam

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 No.3779

File: 2f3343a4136f0f1⋯.jpg (112.27 KB,600x825,8:11,summer_anime_project___eye….jpg)

Try different styles from different animes. Whatever style you seem to like more, practice, and eventually you'll add your own style to it.

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 No.3883

>>3779

Thanks for actually being helpful my friend

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 No.3884

>>3744

There are like TONS of guides, and most are crap. An anon posted it luckily, but I couldn't just 'look it up', I want a certain style.

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 No.3964

>>3742

>How do I draw decent eyes that are anime style?

Step 1.) Draw real eyes.

Step 2.) Draw real eyes and analyze them really gud.

Step 3.) Draw real eyes and extract their essence

Step 4.) Now that you know how an eye works, how it is structured, what makes it look "eye ish", you can take that essence and push it around, stylizing, caricaturing it to your hearts content.

Repeat this process with anything you want to draw in a stylized manner.

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 No.3965

File: 9e5ba6db936056b⋯.jpg (71.25 KB,1280x896,10:7,shiteyes.jpg)

>>3964

For example (and I'm not anywhere near close a competent artist, butI know it's true) these here.

The cornea pokes out, it's convex, and the iris is kind of concave, so if you draw it that way you get instant "compentence points" even if the result is shitty.

Also, the upper lid has usually its higher point closer to the nose (aka the inner side) and the lowest point of the lower lid is usally on the outside side.

The eyeball is also round, that's why you get those suggested creases that are higher up than the suggested eyelid volume lines.

Since eyelids are comparable to lips on your mouth.

If you know the essences (like these are a selection of) of a thing, then you can take that and morph them.

You could draw an almost square eye, but if you make the highest point of the upper lid a bit closer to the nose, and the lower point of the lower lid a bit closer to the side, and add a line to hint at lid thickness, and a crease higher up (below the brow, in the eyesocket) to hint at a fold of skin.

Then even that square eye would look more *real* than just a rigid square.

If you gave it a cornea with highlights that juts out a bit further than the iris, too.

Etc.

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 No.3966

>>3965

All that is left is the design of those elements.

Would you shade the iris and cornea like a lustrous gem?

Something completely unrealistic with intricate patterns?

The styling is up to you, but if you model them after a real eye, even if the end result is quite different to it, you will get a more or less believable eye.

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 No.3967

>>3965

>The iris is concave

Well, not *really* but it's one of those cheats that will usually make the eye look prettier.

My bad.

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 No.4496

File: 6169299dbd32ddc⋯.png (1.49 MB,1500x1500,1:1,Blausen_0389_EyeAnatomy_02.png)

>>3967

It's approximately flat, so it will look a bit like a concave section on the sphere. Of course that only really matters for very oblique viewing angles.

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