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/loomis/ - Art Gains

Art, Animation, Agony
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Moved to 8chan.moe/loomis

We're All Gonna Make It, Fella

Join us on DrawPile (host address: splelps.com) in the /loomis/ Channel Saturdays at 10EST!


File: 761d5a33ebd871f⋯.png (982.92 KB,1280x1040,16:13,Draw Thread.png)

 No.14784 [View All]

Double Digit Disaster Edition

Happy 10th thread you fucking degenerates!

Previous Thread: >>13600

262 posts and 191 image replies omitted. Click [Open thread] to view. ____________________________
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 No.15930

File: 2f39215393fa54d⋯.png (Spoiler Image,1.9 MB,1156x1587,1156:1587,2020 02 18.png)

Is it a good place to ask how to improve my filthy furry porn?

Chameleon related.

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 No.15931

>>15926

Pretty standard wooden manikin style. It's fine I guess but tbh you're probably going to want to know what the real thing looks like so you can put everything in context

>>15930

I don't see why not

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 No.15932

File: 06dc6c2a2f22c63⋯.png (672.47 KB,3334x2638,1667:1319,55534534.png)

>>15931

I layer the crap out of my drawings (at least the ones I put effort on). So this is the second layer

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 No.15938

>>15930

I think /fur/'s a better place to ask solely because they have far more actual furry artists who are far more familiar with that kind of content than most artists here would be.

That said, your texturing is awful.

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 No.15939

File: da3be8004047676⋯.png (3.08 MB,2000x2000,1:1,bfg draw.png)

I got hit with the feeling that my art is nowhere where I want it to be, or where I thought it was. Please chuck critique at me so I can improve.

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 No.15942

>>15939

Your value range is pretty narrow, you should study that more. To troubleshoot while you're working, try turning the picture grayscale if the color is throwing you off. If you're using photoshop, just stick a hue/saturation adjustment layer at the top of the stack that you can turn on and off.

The shadow color looks off. Basically you should treat the background color as an environment casting indirect light, otherwise it looks disjointed. I'm not going to attempt to explain that, this guy does a better job.

https://www.youtube.com/watch?v=gwLQ0cDb4cE

Anatomically, consider how the neck is actually connected to the back of her head. With where that line is going, her head would be absolutely massive under that hair. It connects rather awkwardly to the upper back as well. You really need to study that area. Sam Webster does fantastic walkthroughs if you want to understand the body on a structural level. Apart from that, pull up some references and sketch.

https://www.youtube.com/watch?v=TO-Lz5fNi7A

>I got hit with the feeling that my art is nowhere where I want it to be, or where I thought it was.

That's a sign that you're improving. Get used to that feeling, it'll come back to haunt you regularly.

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 No.15944

File: c9bc9ef701aceaf⋯.png (422.99 KB,488x665,488:665,bfg draw.png)

>>15942

Fuck me, I never actually sat down and studied values ever, nor have I thought about the background color and how it meshes in with the lighting. The whole ambient lighting thing is also new to me, my lighting is utter trash.

That being said, I don't think I get the head problem. The redline would go somewhat like this, wouldn't it? Hate to chalk it up to muh style like a huge scrub, but I did mean to stylize it like that.

Either way, thanks a lot. I feel that you've given me something to follow up and work on.

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 No.15949

File: 2d5dbab53699d59⋯.png (717.97 KB,3334x2638,1667:1319,55534534.png)

thoughts?

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 No.15951

>>15938

>/fur/'s a better place to ask solely because they have far more actual furry artists

Actually it seems slightly dead at the moment, nobody really visits their art threads :(

>your texturing is awful.

Thanks for pointing it out! Hopefully I'll find some youtube tutorials about this.

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 No.15952

File: 5225911e12dec12⋯.jpg (80.77 KB,1300x1065,260:213,head.jpg)

File: f1cb97744f8c355⋯.jpg (35.58 KB,450x600,3:4,spoopy.jpg)

File: 16b9176f32529da⋯.png (129.57 KB,481x471,481:471,sort of a redline kinda.png)

>>15944

The back of the head on most people is visually rather small and high, most of the volume you see on someone with a ponytail is just the hair being pulled down by gravity. If you consider that this (reference) woman's skull might be a full inch into that mass, that's quite a difference from your drawing. Furthermore, when you tilt your head forward like that the silhouette tends to almost flatten out as the cranium is pitched forward, owing to the pivot being deeper into the neck. From what I've seen this tends to mostly be the case for stylized characters as well.

That being said, looking again I'm struggling to find any significant problem, some days I'm just a retard, and I wonder if I'm not trying a little too hard to prove myself right now. Anyway, I'm glad you got something out of it.

If anyone knows better feel free to tear me a new one I'm not too proud to be corrected and l want to learn as well kthxbye

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 No.15954

>>15949

do you post on /fur/

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 No.15957

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 No.15959

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 No.15960

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 No.15962

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 No.15980

File: 58944e1ee0a254d⋯.png (389.97 KB,2104x1404,526:351,Max and The Castle.png)

LISTEN HERE, YOU LITTLE SHIT

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 No.15983

>>15980

Devil May Cry-tier.

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 No.15988

File: 22deb122c60fd35⋯.png (3.3 MB,2550x3357,850:1119,cam.png)

File: 64bb8fb7cb51edb⋯.png (2.13 MB,2184x3051,728:1017,chas.png)

Doodle n' characters

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 No.15990

>>15983

I actually had when Goliath and Nero meet, in mind, with this. So cool to hear shades of that came through tonally.

>>15988

Some kind of camera guy? I like it, what were you using as the basis for this?

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 No.15992

File: 1c875c380cc2971⋯.jpg (226.19 KB,1920x1080,16:9,637738.jpg)

>>15990

>what were you using as the basis for this?

pic related

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 No.15993

>>15992

I can't find the video with the thumbnail of what it reminded me of, so sorry. But it was one on the topic of like

>using photo references as a basis for an unrelated design

and they used an old film camera, as the basis for a robot. It looked sick, and I think it might be a neat watch for you, given what you're doing here.

Though, I can't find it anywhere now, so if anyone knows what I'm talking about, based on that vague description, please link it.

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 No.15999

File: 2386aba2037260a⋯.png (1.51 MB,1238x1416,619:708,observe.png)

Observe pidgeon

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 No.16005

File: 369832255e5f1c9⋯.jpg (192.74 KB,825x1000,33:40,Mimi_825.jpg)

>>15900

>>15901

>>15909

I drew this for #PokemonDay but I was thinking of you guys.

>>15999

Cooo-ute

She could use some sharp highlights in her eyes. They look dry. Maybe she's just been staring at the bird too long hohoho.

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 No.16007

File: dc8df4f53bea1ed⋯.png (957.07 KB,2613x1989,67:51,44464564.png)

added some shadows but I'm done with this

>>16005

this is hawt

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 No.16009

File: eeca8c3bf8f1725⋯.png (2.58 MB,2118x1678,1059:839,duud1.png)

File: 0a1b278cc2c24d5⋯.png (2.46 MB,2110x1669,2110:1669,duud2.png)

File: 5718e0095e46762⋯.png (955.85 KB,1257x1884,419:628,duud3.png)

Doodles

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 No.16018

File: fc27e9b7034ca2b⋯.jpeg (393.11 KB,2358x1785,786:595,duud4.jpeg)

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 No.16021

File: 0239f885d7a9e2f⋯.jpeg (485.06 KB,2400x1785,160:119,duud5.jpeg)

File: 0b1455a0c907ff1⋯.jpeg (443.03 KB,2391x1785,797:595,stprac1.jpeg)

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 No.16034

File: 6b79b406195a5f7⋯.png (205.44 KB,1034x860,517:430,claire alternate outfit.png)

She look okay, here? I sorta got into a rut drawing my girls pretty /fit/, so this alternate design for Claire I thought of, is useful practice in doing so.

>>16009

I forgot to submit my post. The coat guy in the first one, on the right, man?

That's a fucking sick design. I love it.

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 No.16037

File: 2d7f606268a4ead⋯.jpg (787.73 KB,1000x11810,100:1181,Scatterbrushdemothing.jpg)

Made this thing to post on my web zone. Thought I'd share it here. A simple way to render stuff without having to spend forever painting edges. Feels more like the way things blend in oils and similar mediums.

(Big pic, easier to open in new tab)

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 No.16038

>>16037

Thank you for sharing, I've been wanting a reference point for that very sort of thing.

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 No.16039

>>16037

>that pronounced gunt

[heavy breathing]

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 No.16041

>>16034

Sausage fingers; at any rate the design isn't as distinct as her other design iirc, could be a good thing or a bad thing depending on what you're going for. It might help you determine what's best for your purposes by drawing the two full body side-by-side

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 No.16045

File: 5c69b19cfc748b0⋯.jpg (685.18 KB,2338x1624,167:116,Anon's Autistic Robot.jpg)

I tried drawing a robot

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 No.16048

File: f46c912f38916a9⋯.mp4 (6.45 MB,1280x720,16:9,timelapsediscord.mp4)

Apart from that tutorial on the smudge brush, her's a quick sketch painting time-lapse I did ;)

I'm not too happy with the look of it but whatever, was fun.

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 No.16051

>>16045

Awesome pics. Great size. Look thick. Solid. Tight. Keep us all posted on your continued progress with any new progress pics or vid clips. Show us what you got man. Wanna see how freakn' huge, solid, thick and tight you can get. Thanks for the motivation.

>>16048

I like watching the transition from the layin to the more refined/molded look towards the 15 second mark heh

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 No.16094

>>16041

Yeah, I need to work on my hands, given how much I use them in my characters body language. I'll keep that in mind, and brush up on them when I can.

And thanks. The design came out different from how I wanted it to, to begin with, so I'll consider doing that at some point. The other one is good, but I feel like there's more I could do with her's for later appearances.

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 No.16106

File: 131266bdb1a8cd3⋯.jpg (656.83 KB,600x4438,300:2219,Basictwovalues.jpg)

Another little demo thing.

Made this to show a friend what I consider an effective way to study painting without adding a bunch of complicated stuff to the mix. Part of the idea is that you decide on the primary information (two major values in this case) and push them as far as you can, using them to suggest the secondary information (half tones). By doing so, you can make the form and impression read correctly while keeping things very simple and easy to manage.

Thought someone would find it cool and maybe helpful.

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 No.16115

File: 745d9680e07f58a⋯.jpg (184.55 KB,826x1080,413:540,SHiqkDEtCt855.jpg)

File: e1f7ed8fd481935⋯.gif (1.92 MB,222x222,1:1,e1f.gif)

How do you draw wound or pus and all that disgusting shit.

Gonna try some nurgle art.

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 No.16118

File: 3069e58cb0ef8a7⋯.jpg (521.08 KB,1008x756,4:3,stale_life.JPG)

File: 6b011932bfc2675⋯.jpg (442.13 KB,1008x756,4:3,brush_pen.JPG)

Had an exercise in class about trying to be "looser", but I think the end result looks like shit. At least it only took 2 hours, as opposed to the usual 20 these things take. Watercolor is slow as fuck. What do you think? Also, some brush pen drawings.

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 No.16121

File: 0925a6acd4f0c16⋯.png (56.07 KB,1314x1612,657:806,lil.png)

lillith

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 No.16123

>>16121

Her hair doesn't look like it's attached to her head, but more like she's wearing a wig. I like your artstyle though.

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 No.16126

>>16123

Danke. Next time, I'll actually draw the face in the beginning stages.

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 No.16141

File: 022cb53f3a10409⋯.png (179.63 KB,655x633,655:633,2020_03_19a.PNG)

>>16121

I really like how you drew her legs and shoulders - they have a nice, clear silhouette.

>>16118

Nice job with textures made with a brush pen. I never managed to make such thin, gentle lines with one of these.

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 No.16143

File: 76e5fc3bdb7ef39⋯.png (350.25 KB,1200x955,240:191,Comparison.png)

I've been relying on DAZ Studio and other reference pictures a lot lately, so I thought it would be a good idea to try to draw something from imagination. The composition and the poses are kind of boring, but what really bothered me was that I had to retouch some details digitally. And to think that one of my goals was to find a way to make drawings faster.

>>16141

Great work with the shading. I love how clean and soft her body looks. However, I can't help but think there's something off about the way in which her breasts interact with her fingers.

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 No.16156

File: 0af69ea6b8aed00⋯.jpg (676.94 KB,2722x2358,1361:1179,20200321_145339.jpg)

Miss Bivvins.

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 No.16159

>>1614

Like the other anon said, the hand-breast interaction looks a little iffy. It looks as if the breasts are made of fabric as opposed to skin and fat. Try grabbing something fleshy like your arm, idk and use that as a point of reference

Also, thanks

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 No.16164

File: 07e32bfcb1ed60e⋯.jpg (1.77 MB,3618x2290,1809:1145,20200323_021020.jpg)

Portia Gibbons and Julia Goldburger.

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 No.16170

File: 5e29e3be974c105⋯.jpg (680.77 KB,3876x2254,1938:1127,aiOTdP3.jpg)

Some original characters, two from grade school and two from college:

The Pie giraffe

Mr. Poliwag rip-off (don't remember his real name)

Pontiasco

Alfrute Il Pire

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 No.16203

New Thread: >>16202

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 No.16307

>>16182

Not to whatever that is, I hope.

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