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/erp/ - Erotic Roleplay

Where bisexual means you don't like men
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File: 004f258fce8cd89⋯.jpg (1.18 MB,1344x1680,4:5,__reporter_the_loud_house_….jpg)

 No.173000 [View All]

"The latest on the invasion of magic users, it seems our station is being targeted by a branch of the invasion. We've been barring doors and and moving sets to keep you up to date as we attempt to hold them off. As you can see here. . Uh, don't we still have the outdoor camera?"

The reporter stops to look around as people moving equipment surround her and move between her and the camera.

"Hey what's going on? they're held back enough for me to cover this update aren't we? Hey! Just a few minYEEE!"

The sound of the broadcast cuts out a moment after the microphone cable is yanked up between her legs, baring a bit of her backside as she tries to appeal to the crew. She's seen fighting to keep her microphone a few moments before the broadcast is replaced by a test pattern.

—–

This is the latest thread of a lewd RPG about magical girls trying to stop a seductive magic user from taking control of Connection City.

Rules Document: (Still under construction as of this post)

https://docs.google.com/document/d/1tayWCmyOr-fwPZl_lMHkfZ_89TaqrrLj-3il9UXsulM/edit?usp=sharing

Extended roleplay space/archive:

https://oasis.sandstorm.io/shared/kswCs9szckxuJODQdv2JmWvPOcHXkd7t3XuWsOYoSR1

Characters list: (Player characters as of this post. NPCs may be added later.)

https://oasis.sandstorm.io/shared/q7ROxG8ubgLAxN87-xQDtif2B3z1K-EMkGd-_NPBjLb

Previous Thread:

>>150695

OOC Thread:

>>150689

102 posts and 49 image replies omitted. Click [Open thread] to view. ____________________________
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 No.189849

File: 5771ce99396a2fd⋯.png (6.1 KB,840x840,1:1,Floor3.png)

>>186466

As Electric Idol reaches for a guitar, cables dart in from all sides and start to wrap around her, tangling her up and pulling at her clothes.

Room hazard gains stripgrapple of 5

>>187201

>>188460

Ticking Tycoon's assault manages to take out the hypnotic array as Sylvie dashes forward to rescue the girl. As she tries to free the girl she's grabbed in return as the bonds seem to start slipping around her.

Trap disabled.

Monster reavealed, gains grapple strength 6 on Sylvie.

Player Indecency corruption, addiction

Demonslayer Isabel 3* 4*,1

Electric Idol 3* 4*,2

Entranced 6

Grand Mirror 2* 1,2

Entranced 1

Sylvie's mark

Meido Shooter Sylvie 2* 3*,2

Maid's Greeting

Curse mark

Swift Rogue Nia 3* 2,1

Ticking Tycoon 2 1,1

NPC (Present) Status Addiction

Blue Cleric x,4 1

Snowwoman x,3 1

NPC (Benched) Status Addiction

Heartstrike Nurse 5,2 5

Artillery Doll 3,1 3

Miracle Maid 4,3 4

Mochi Bunny 1,1 1

Backstreet Basher 3,1 1

Passion Flower x,2 4

Stagelight Magician x,1 1

Familiars:

Galatea 3/3

Holds:

Electric Idol

Guitar room 5s

Stardust Shooter Sylvie

Galatea 6

Assets:

Demonslayer Isabel

Purity gauntlet (5)

Magic Card

Call Cube

Electric Idol

dark energy crystal x2

Magic Card

Infinite pure wave saber

Grand Mirror

Stardust Shooter Sylvie

magic card

Bobble hairbands *Cursed*

monster dice x2

Swift Rogue Nia

Dark energy Crystal x3

Chain scythe (4) *cursed*

Ticking Tycoon

Dark Jelly

Blue Cleric

Corruption syringe

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 No.191340

Dice rollRolled 2, 6 = 8 (2d6)

>>189849

Sylvie yelps in surprise and tries to pull away from the bondage ensnaring her. "Hey what are- …. Oh, you! I almost forgot about you!" Recognizing the doll-like creature grabbing at her, she lets out an embarrassed laugh before trying once more to untangle her arm. "S-sorry, but I'd really love it if you let go now…. Pretty please?"

Escape: Normal/Indecency

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 No.191341

Dice rollRolled 6 (1d6)

Indecency Check

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 No.192539

File: daa10a719032431⋯.jpg (21.69 KB,300x300,1:1,thumbnail.asp.jpg)

Dice rollRolled 6, 4 = 10 (2d6)

>>172646

>Entranced has raised to 6, Electric Idol is unable to resist or escape sexgrapples until entranced is lowered. (Minimum action roll is swapped out for this effect.)

specifically sexgrapples? or do we wanna count any grabby maneuver?

Pull out: Normal/Indecency

>>189849

"HEY!" Clearly this room was meant not for a lone musician but an ensemble. "Ung… I only need one of you." The "help" finding a place to plug would have been appreciated, but this is overkill! How many pedals do they think she needs?!

But at the same time, there's something not-so-bad about this. It wasn't the first time she had something cling to her in here, but before now it hadn't felt so… comforting. Oh sure the tenta-beast was fun, and she had kept some of those ropes on for whatever reason. But those had felt dangerous or daring. No, being tied was feeling somehow natural. No, not tied, held. Constricting cords could just as easily be the arms of another, holding her tight and keeping her safe. And with that said, what is this "somehow?" It's perfectly normal wanting to be kept like so, healthy even. Hell, who in their right mind WOULDN'T want this?

…well, maybe she should try to slip free… bummer.

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 No.192581

Dice rollRolled 2, 6 = 8 (2d6)

>>189849

>>191340

Emilia has a second or two of triumph to enjoy. Being faster than weird flashy things and creepy sounds is a good thing in her book. It would've been really embarrassing if she just stood there like a dunce, staring.

Like now! But only for a second, honest. She hurries over to Sylvie when she sees something trying to grab her, and goes to do the same: she tries to physically haul Sylvie away from the animate bonds. Her trailing coins pop up and shoot downward, striking at the cables to try and give them room. "Okay, so maybe we should've seen this coming!"

Aid Sylvie's escape! Normal, Specialty

(Wasn't sure how to handle something like Aid Another, so, basic rollthings!)

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 No.192634

Dice rollRolled 3 (1d6)

snowwoman exposure

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 No.192637

File: f7ea7606d868309⋯.png (6.11 KB,840x840,1:1,Floor3.png)

>>191340

>>192581

Sylvie Manages to squirm her way out of the creature's grip, though it's limbs manage to keep hold of a chunk of her outfit. It hobbles awkwardly as it rebalances itself. Tedrils writhe around the puppet body as it prepares to charge.

Sylvie's indecency has raised to 3

Well, couldn't come up with much because Sylvie already got a 6 for the action. I'm thinking "assist dice" should maybe be more of a "help from NPC" sort of thing, while between players it's more like multiple attempts at the same action, just maybe flipping a result if the second party significantly outrolls an enemy.

>>192539

EI manages to pull herself free of the writhing cables, but they continue to slink across the floor towards her.

Player Indecency corruption, addiction

Demonslayer Isabel 3* 4*,1

Electric Idol 3* 4*,2

Entranced 6

Grand Mirror 2* 1,2

Entranced 1

Sylvie's mark

Meido Shooter Sylvie 3* 3*,2

Maid's Greeting

Curse mark

Swift Rogue Nia 3* 2,1

Ticking Tycoon 2 1,1

NPC (Present) Status Addiction

Blue Cleric x,4 1

Snowwoman x,3 1

NPC (Benched) Status Addiction

Heartstrike Nurse 5,2 5

Artillery Doll 3,1 3

Miracle Maid 4,3 4

Mochi Bunny 1,1 1

Backstreet Basher 3,1 1

Passion Flower x,2 4

Stagelight Magician x,1 1

Familiars:

Galatea 3/3

Holds:

Electric Idol

Guitar room 5s

Stardust Shooter Sylvie

Galatea 6

Assets:

Demonslayer Isabel

Purity gauntlet (5)

Magic Card

Call Cube

Electric Idol

dark energy crystal x2

Magic Card

Infinite pure wave saber

Grand Mirror

Stardust Shooter Sylvie

magic card

Bobble hairbands *Cursed*

monster dice x2

Swift Rogue Nia

Dark energy Crystal x3

Chain scythe (4) *cursed*

Ticking Tycoon

Dark Jelly

Blue Cleric

Corruption syringe

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 No.193241

Dice rollRolled 5, 2 = 7 (2d6)

>>192637

oh shit it's tuesday night

"Whew, thanks for the assist…" Sylvie nods to Emilia as she rubs her now sleeveless arm. Well, this wasn't so bad anyway, was it? Asymmetry is hip magical girl fashion after all…

Feeling the warm air on her exposed skin, Sylvie begins idly reaching lower, for that broken chastity belt, until she remembers the new girl's watching. "Er- sorry, I sorta forgot she was here…"

Drawing her bow, she gets ready to dispatch the living sex doll, but has second thoughts.

"Yknow what? Let's let the captain figure out what to do with you-"

Instead, the arrow fired out of her bow becomes a twisting silver wire, to wrap up Galatea.

"-and get you tied up for real in the meantime~"

Ensnare Galatea: Normal/Bow

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 No.193254

Dice rollRolled 1, 2, 4 = 7 (3d6)

>>192637

Action then RP

Move east, destroy all wires (should be familiar with this room already): Normal, Soul Weaponry, Indecency

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 No.193255

Dice rollRolled 5, 3, 1 = 9 (3d6)

>>193254

Reroll

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 No.193256

Dice rollRolled 1 (1d6)

>>193254

Indecency check

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 No.193257

>>192637

>>193254

>>193255

>>193256

Nia recklessly enters the room, within a flash slicing up as many of those wires as she can. She stops before Idol, a wire flicking at her but just barely avoiding taking a piece of her outfit. "Did you touch the instruments?" she asks, sighing. "In any case, doubt they'll be much of an issue now. To the south is a weird room full with a messed up floor, south of that is the way up but the map showed it locked. East and south should be unexplored. But let's not go all the way east. There's some weird stuff going on with the maids there I don't want to look into."

Action taking previously, RP until turn change

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 No.193718

Dice rollRolled 4 (1d6)

>>193241

>>192637

"Anytime!" Emilia replies brightly. "Looks like we're gonna need a little more than a needle and thread to fix that, though." Though it doesn't look too bad… asymmetry is like the modern stylistic answer to the old school's color-coded team uniforms! She glances at Sylvie's wandering hand, but quickly looks away and politely doesn't mention it. (…It'd draw attention to the fact that she noticed it in the first place.)

"Well, it's been a, um, busy… little while," she says, waggling fingers dismissively, "so you can't be expected to remember every little thing, right? And it looked like a person in distress! But now…!"

Emilia backs up and steps to the side, hands up. She tries to circle around the doll, looking to flank it to get a clear shot without Sylvie on top of it (or, more likely, vice versa). Her coin-swarm comes up – and Sylvie talks about disabling it. She frowns a little, halted in her alpha striking tracks. "Are you sure about this? Speaking purely in risk versus reward, it seems sort of…" Emilia sounds understandably cautious.

"Well, I've probably got something for this, I suppose. Let's see!" Caution doesn't stop her from reaching up to her hat, twisting a key and making a bunch of ticking sounds. The top pops open on a hidden hinge, and a colorful net gets lobbed in an arc from the interior, complete with weighted ends. It looks like it belongs more on a tokusatsu set than anywhere practical.

Ensnare Galatea, But Less Efficiently: Specialty (Hat Trick)

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 No.193903

>>193241

>>193718

3d6 Galatea

>>193254

1d6 room hazard

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 No.193904

Dice rollRolled 2, 6, 5, 1 = 14 (4d6)

>>193903

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 No.193906

Dice rollRolled 2, 4 = 6 (2d6)

Oh, and Molesting strike

Sylvie

Emilia

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 No.193910

File: 6bc754a139447de⋯.png (5.98 KB,840x840,1:1,Floor3.png)

Long Weekend turn everyone!

>>193241

>>193718

The Doll dances between the girls' attemps to grab her, while the tentacled limbs coming from it's clothes reaches out in return. In the end the doll has a girl under each arm, tendrils wrapped around her exploring her captives, getting a lot more inttimate with sylvies damaged clothing.

Ticking Tycoon Is grappled at strength 6

Stardust shooter is sexgrappled at strength 6

>>193254

Nia lays waste to the cables on all the guitars, leaving only a few loose ends writhing uselessly on the floor.

Room Hazard eliminated

Player Indecency corruption, addiction

Demonslayer Isabel 3* 4*,1

Electric Idol 3* 4*,2

Entranced 6

Grand Mirror 2* 1,2

Entranced 1

Sylvie's mark

Meido Shooter Sylvie 3* 3*,2

Maid's Greeting

Curse mark

Swift Rogue Nia 3* 2,1

Ticking Tycoon 2 1,1

NPC (Present) Status Addiction

Blue Cleric x,4 1

Snowwoman x,3 1

NPC (Benched) Status Addiction

Heartstrike Nurse 5,2 5

Artillery Doll 3,1 3

Miracle Maid 4,3 4

Mochi Bunny 1,1 1

Backstreet Basher 3,1 1

Passion Flower x,2 4

Stagelight Magician x,1 1

Familiars:

Galatea 3/3

Holds:

Stardust Shooter Sylvie

Galatea 6*

Ticking Tycoon

Galatea 6

Assets:

Demonslayer Isabel

Purity gauntlet (5)

Magic Card

Call Cube

Electric Idol

dark energy crystal x2

Magic Card

Infinite pure wave saber

Grand Mirror

Stardust Shooter Sylvie

magic card

Bobble hairbands *Cursed*

monster dice x2

Swift Rogue Nia

Dark energy Crystal x3

Chain scythe (4) *cursed*

Ticking Tycoon

Dark Jelly

Blue Cleric

Corruption syringe

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 No.193965

>>193257

"Nope. Didn't even get that far." The last wriggling wires burn out to the hum of feedback, sliced into chunks of copper-coated rubber. With them gone it should be safe to grab the instrument… but with the catgirl here her chances of actually getting a hand on it might be even lower. The report is interesting, this whole area new territory to El after all. "Well, isn't looking into weird stuff kinda, ya know, what we're here for? Scouting it out might be just what we want." Fingers brush towards fur as Idol circles around her guest, curious about her trail and just uninhibited enough to try and touch it. "Or we can rest a bit if you need."

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 No.194644

Dice rollRolled 4 (1d6)

>>193965

Nia watches the wires eventually slow and cease to move. She's not sure why Idol would even go near one of those things, but maybe she knows something she doesn't. "It is, but unless you want to fight a few dozen maids huddled around something, I don't suggest going that way. Her poleaxe dematerializes, leaving her with just the scythe. "I wanted to ask Blue about this thing." she tells her, showing her the scythe. It's in much worse shape than it started in, but looks just as menacing. "Maybe I can restore it or something. Or even better, break the curse on it. It would be nice to return this thing to its rightful owner some day, but until then it's going to break unless I take care of it."

She watches Idol as she walks around, turning to face her, but her tail stays put long enough for her to feel its soft, yellow fur. It's warm to the touch, and definitely fur, not hair. Most of all, it's definitely real, attached beneath her skirt which has since raised, revealing a few white ruffles beneath. "Oh! Be careful touching that," she tells her, clearly shaking a tiny bit. "People do get curious about it, but it's a part of me, at least as long as my transformation stays active. I don't really think too much about how it works but I can feel your hand, among the other things it can do." She sighs, wondering about resting. "I'd like to, really. Especially after that last fight. Just I feel we need to move on."

She looks at Elly, then back to the East door. "I think I'll be alright. How about you?" She senses some corruption in the Idol's body, which worries her.

RP for now, but if turn comes before responses, Move East: Normal

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 No.194983

Dice rollRolled 2, 3 = 5 (2d6)

>>193910

Emilia does her best to try and help pin down a tricky Doll, assuming that Sylvie has some kind of experience in doing this very thing. At first, it seems to be going okay, and then…

"Wh-what?!" Ticking Tycoon is a bit stunned that they got their cunning attempt at a non-lethal take-down got reversed so easily. She squirms. It doesn't help. "Next time we're sticking to the original- hey! Quit it!" She squirms more. She's more clothed than Sylvie, but the roaming tendrils do a more than adequate job of putting her in fanservice-laden poses while she tries to escape.

Fortunately, she has a cunning plan. "D-don't worry! I know! Hat!!" She jerks her head back, and it hops up off her head and back down with a 'ka-chunk' like a vending machine. The side opens up, and the jar of Dark Jelly tumbles out, lid open, to make a big mess all over the tendrils. She's hoping she can use it as a lubricant for escape… and hoping that all it does to her clothing is necessitate a visit to the magical dry cleaners.

Weaken/Escape The Grapple! Specialty (Hat Trick), Indecency

(And whatever else using suspicious jelly might do to my dice, among other things…?)

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 No.194984

Dice rollRolled 5 (1d6)

>>194983

Indecency!

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 No.195211

Dice rollRolled 5 (1d6)

>>194644

Eyes on the tail, watching those hair stand on end. Nia's additions must be quite sensitive. "I ah, probably could use the rest. I mean, I don't usually dress like this outside the house, so I guess something stuck with me when I came back. Not without something over it at least. Well there was a costume that one time but that was a bit of a special occasion. Anyway I think Slayer and Cleric still have their hands full with that other girl." which means I need a different audience. "We can take it a bit slow for now. Think I learned my lesson about taking other people's instruments."

The cursed blade does look a bit less impressive since Idol last got a look at it, worn and a bit dull. "I dunno. If those things are locked up, it's usually for a good reason. You've only had it for a short while, if someone could really tap into it? I wouldn't want to be in her way. Do you think she'd get mad if it broke?"

Chat and walk East: Normal

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 No.195234

>>195211

Nia stops herself from shaking too much. She eyes Elly's outfit. In fact, she hadn't really bothered looking at all. She was too busy trying to make sure everyone was alright, never even noticed much of a costume change. Still, her eyes couldn't help but wander over her outfit. Definitely more revealing than the outfit she remembered. If anything, Nia's own outfit was less so, now wearing a much longer dress skirt than her usual.

"We really should take it slow. I just hope no one would need our assistance soon." She checks the communicator. It seems there's something in that room south of the safe room. Tapping her communicator, she asks. >>194983 "Hey, you need any help there or you good?"

While waiting for a response, she talks to Elly. "That thing you picked up. It belonged to that girl who attacked us. It's like the same as what I have. The power is really much more amplified, all contained there in the weapon, but manifested by the user as well." She picks up the scythe handle, the blade gleaming with a subtle, obsidian reflection, though it appears to be made of steel. "This is borrowed power. It belonged to someone else, someone possibly amazing, and it was taken from them." She summons a knife in her right hand, holding it in front of her and the Idol. Their reflections could be seen in the mirror-like blade. In a moment, the knife warps into poleaxe, the crescent blade just as reflective. She blinks, seeing her reflection "I wonder, if the scythe is like my own weapons, but taken away and forced to stay corporeal when away from its user… if someone were to take my weapons away, would they be just as strong in another's hands?" She imagines another timeline where someone is holding her poleaxe as its bound to their left hand, the scythe comfortable in their right. It's not something she wants to think about too much. "But that saber, its different in another way. Would you be able to do the same things that girl did with it? Not saying you can't, but I couldn't imagine that's all it takes. I can't help but wonder what someone else could do with this scythe if its power was unlocked the same way it appears that saber can be."

She catches herself thinking out loud a little too much. "Sorry, I tend to ramble on sometimes…"

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 No.195273

Dice rollRolled 6, 4 = 10 (2d6)

>>193910

Sylvie gives a sharp shout, followed by a shuddering sigh as she's sucked into the wriggling mass by her arm, pressed up against the doll. She tries to pull herself away, but Galatea's tendrils snake into her ripped clothes even more with each tug.

Sylvie shuts her eyes and tries to pull away with more force, but each little caress against her skin tempts her more and more. Her legs tugged apart into a compromising position, making her tattooed, pantiless upskirt very visible to her new teammate, her body aches for a touch, anything to slip past that damnable chastity spell…

"Hhh- I really hope you've got something good in that hat…!"

Escape: Normal/Indecency

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 No.197115

Dice rollRolled 2, 6, 5, 4 = 17 (4d6)

Snowwoman reverse exposure

>>195273

>>194983

Galatea, 3d6

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 No.197121

File: ae29b8ecb34168a⋯.png (5.99 KB,840x840,1:1,Floor3.png)

Sorry for the long silence, I just didn't have the energy to check in for a while.

>>194644

>>195211

Proceeding to the next room, Nia and Electric Idol find a pletora of torn clothes and machine parts. Chatter echoes from the room to the east.

>>194983

The turn has run long enough so it's a bit late for this turn. You can use the dark jelly as a "tool" that adds a die to your action. However you must also roll corruption to use it.

>>195273

Entranced at 6 still, escape actions against sexgrapples are null. Other actions are still valid however.

The doll adjusts it's hold on Ticking Tycoon, keeping the dark jelly from spilling out and ripping her clothes a bit as well. Sylvie gathers enough strength to break free, but her will to resist melts as the thurough embrace of the tentacles soothes a pent up urge for affection, holding her firmly as it pets her all over.

'"Sylvie must take a corruption check.'''

Player Indecency corruption, addiction

Demonslayer Isabel 3* 4*,1

Electric Idol 3* 4*,2

Entranced 6

Grand Mirror 2* 1,2

Entranced 1

Sylvie's mark

Meido Shooter Sylvie 3* 3*,2

Maid's Greeting

Curse mark

Swift Rogue Nia 3* 2,1

Ticking Tycoon 3 1,1

NPC (Present) Status Addiction

Blue Cleric x,4 1

Snowwoman x,2 1

NPC (Benched) Status Addiction

Heartstrike Nurse 5,2 5

Artillery Doll 3,1 3

Miracle Maid 4,3 4

Mochi Bunny 1,1 1

Backstreet Basher 3,1 1

Passion Flower x,2 4

Stagelight Magician x,1 1

Familiars:

Galatea 3/3

Holds:

Stardust Shooter Sylvie

Galatea 5*

Ticking Tycoon

Galatea 5

Assets:

Demonslayer Isabel

Purity gauntlet (5)

Magic Card

Call Cube

Electric Idol

dark energy crystal x2

Magic Card

Infinite pure wave saber

Grand Mirror

Stardust Shooter Sylvie

magic card

Bobble hairbands *Cursed*

monster dice x2

Swift Rogue Nia

Dark energy Crystal x3

Chain scythe (4) *cursed*

Ticking Tycoon

Dark Jelly

Blue Cleric

Corruption syringe

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 No.197901

Dice rollRolled 3 (1d6)

>>197121

Corruption Check

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 No.198220

Dice rollRolled 4, 6, 4 = 14 (3d6)

>>197121

Sylvie starts to pull free, but a tender stroke up her leg, along her back, across her hip keeps her from escaping completely. Those grabby tentacles know just how to hold her to keep her where they want.

Pulled in deeper into Galatea's embrace, thick, slippery tendrils snake up the inside of her thigh and brush over her mound and slit, the first bit of contact below the clit she's had since Charybdis put that damn chastity spell on her. Her eyes squeezed shut as she struggled, but as they flicker open, Galatea and Emilia both saw that hungry, needy longing…. She can't get away and she knows it.

As a long, thick tendril invades her inner channel, Sylvie lets out an unrestrained cry, trying and largely failing to set that long-denied pleasure aside and think of a way out of this.

"Mmnnh…~ Nhh~! Hhhohgod keep doing that…." she mumbled, not realizing she was using her outside voice.

God, she didn't want the others saving her ass again… But wait, this monster was a servant, wasn't she? And certainly less wily than Nyx by far. Maybe she could turn the tables…

Mustering her strength again, Sylvie pulls against the tentacles- not backing away, but moving forward. Clothing be damned, Sylvie fought her way towards the feminine core of the beast and tried to wriggle free a hand, hoping to give as good as she got.

Tame Monster: Athletic/Corruption/Indecency

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 No.198221

Dice rollRolled 2 (1d6)

Corruption Check

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 No.198230

Dice rollRolled 1, 1, 3 = 5 (3d6)

>>195234

>>198220

Emilia's cunning plan is stopped by facing something that can see and react to her doing weirdly overblown tricks. That's actually super troublesome for her. Her flimsy outfit tears further, adding a larger and more inappropriate cut-out for cleavage to the already forcibly-miniaturized skirt and still-cute stockings. She's hitting a point where just walking around is going to be mortifying, nevermind trying to fight like this!

She struggles and flails. The hat is remarkably solid and stuck on her head, so she uses that, smacking the doll with it and trying to dislodge the jelly. "Don't worry! I- I'll get us out of this!" the calls to Sylvie, furtively casting a glance in her direction –

"Um."

Okay. On the one hand, that's… that's kinda hot. In other circumstances, she might like to (very privately, very secretly) watch. On the other hand, that's happening within arm's reach, and is a likely prelude to what exactly she's in for if she doesn't get free. It gives her all the motivation she needs to become annoyingly squirmy and frustratingly uncooperative. She doesn't want to give it up to a monster doll!

>>195234

Also to be loud. She yells in the direction of her comm, "Yeah we could maybe use a haAAnnnd?!" One of the gripping tendrils got a little too close to inappropriate for comfort.

Grapple escape! Specialization, Tool, Indecency

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 No.198376

File: de20efbce7cb008⋯.jpg (234.34 KB,850x1202,425:601,__original_drawn_by_naka__….jpg)

Dice rollRolled 5, 4 = 9 (2d6)

Silently peek south: Normal/Dancer

>>197121

>>195234

"No it's fine! I get it, there's a lot to take in. Maybe there's some kind of trick to it. Like, I kinda got that paddle to work, but it had some kinda backlash effect. Like you need to do a certain thing or else it…" the words trail off as El recalls the ceaseless spectral hands upon her. "Well, that might have been a freak thing. Maybe it was tainted by this place." Or maybe it was always like that and Eloise was in possession of a particularly naughty magical artifact. Or maybe Nia was right, and it just responded to what she wanted. "Either way I don't think I could do all that stuff you can. Blinking around like that would just make me dizzy."

"Geez. Did you come this way?" Voices beyond cause her to stop in her tracks, a just-audible 'BEEP BEEP!' coming from the communicator as she taps it silent. "Maids?" she mouths, mimicking a curtsey and holding-tray. Quietly she steps toward the south wall, shiny fabric framing her form while leaping over the occasional scrap of metal and fabric.

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 No.198419

Dice rollRolled 1 (1d2)

>>198376

Nia is left wondering what these items could possibly be. If they were crafted this way, or if they were the remnants of girls long passed. She smiles to Elly, "Well, I can't fry things with lightning either. Your power is faster than I could possibly hope to travel, not without breaking something at least."

She looks around at the destruction she one caused. "Yes, I was here. It feels like ages ago I destroyed everything in this room." She hears the voices as well, then could tell something was coming from her communicator.

>>198230

trying something different

Roll 1d2 to see if Nia heard Tycoon: 1 Yes 2 No

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 No.198420

Dice rollRolled 6, 5, 6 = 17 (3d6)

>>198419

>>198376

Nia looks at her communicator than back to Elly. "Oh god, hopefully not another one of those dark magical girls," she whispers, barely audibly. And so close to the safe room, what in the world? "Look south, I'm going to check on the others."

In the very moment she finished speaking, Nia practically disappears, just the image of her worried look fading as she rushed west and south to the source of the call. Upon entering the safe room, slowing down and passing right through, she motions to Snowwoman to follow south before speeding up again. Some tentacle doll thing? Always with tentacles around here it seems.

I assume free movement for open rooms.

Rush and cleave right down the middle: Normal, Cat-like Reflexes, Indecency

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 No.198421

>>198420

Almost crit

Nia reappears right in front of Galatea and slams the blade of her poleaxe straight down and through.

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 No.198446

>>198230

An inclusion of corruption (action die) is mandatory in the case of the dark jelly, as it's a concentrated form of corruption.

Also, I'm busy tomorrow, so I think I'll keep updating a day late until something lets it slide back into the usual schedule.

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 No.198450

Dice rollRolled 4 (1d6)

>>198446

Have a roll, then!

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 No.198451

Dice rollRolled 5 (1d6)

>>198450

Check Corruption

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 No.199345

Dice rollRolled 5, 3, 4, 3 = 15 (4d6)

reverse exposure, snowwoman

>>198220

>>198230

>>198420

3d6, galatea

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 No.199373

File: b0862ad4d5a30b1⋯.png (6.29 KB,840x840,1:1,Floor3.png)

Isabel and Grand Mirror have failed to take actions for three turns by my count, little heads up for that.

>>198220

>>198230

>>198420

The doll looks curiously at it's captive as it's groped in return, being the one entangled wasn't exactly a position that enabled Sylvie to bring the creature under her control, but it did help to serve as a distraction while Ticking Tycoon finally dumped the slime over herself, using it to slip free of the tendrils, though the substance seemed to seep into her.

Grapple escaped, corruption rises to 2

Nia dashes in, slicing into the doll with a loud crack of wood as the creature stumbles. The tendrils fall off the doll, leaving it bare as what reveals itself as a second creature tumbles over with sylvie still held.

One success of two

Sylvie must roll a corruption check.

>>198376

Looking south, Electric Idol sees something of a dazzing display. Turning and shifting patterns everywhere. She sees a pair of doors come in and out fo view as walls move among the confusing mess this room is made of.

Player Indecency corruption, addiction

Demonslayer Isabel 3* 4*,1

Electric Idol 3* 4*,2

Entranced 6

Grand Mirror 2* 1,2

Entranced 1

Sylvie's mark

Meido Shooter Sylvie 3* 3*,2

Maid's Greeting

Curse mark

Swift Rogue Nia 3* 2,1

Ticking Tycoon 3 2,1

NPC (Present) Status Addiction

Blue Cleric x,4 1

Snowwoman x,2 1

NPC (Benched) Status Addiction

Heartstrike Nurse 5,2 5

Artillery Doll 3,1 3

Miracle Maid 4,3 4

Mochi Bunny 1,1 1

Backstreet Basher 3,1 1

Passion Flower x,2 4

Stagelight Magician x,1 1

Familiars:

Galatea 1/2

Tantacle coat 1/1

Holds:

Stardust Shooter Sylvie

Tentacle Coat 4*

Assets:

Demonslayer Isabel

Purity gauntlet (5)

Magic Card

Call Cube

Electric Idol

dark energy crystal x2

Magic Card

Infinite pure wave saber

Grand Mirror

Stardust Shooter Sylvie

magic card

Bobble hairbands *Cursed*

monster dice x2

Swift Rogue Nia

Dark energy Crystal x3

Chain scythe (4) *cursed*

Ticking Tycoon

Blue Cleric

Corruption syringe

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 No.200101

Dice rollRolled 6 (1d6)

>>199373

Corruption Check

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 No.200458

File: ee0b1b60e645f62⋯.jpeg (630.23 KB,950x712,475:356,f140fd14b005fd327cfd9820d….jpeg)

File: c12c76114555553⋯.jpeg (667.71 KB,950x712,475:356,5a405d96f5b13fc7e89c2a00e….jpeg)

File: 5f2872807809fc8⋯.jpeg (575.13 KB,950x712,475:356,592a001d683a4e08905e69535….jpeg)

File: b0751f6a45e7e5c⋯.jpeg (663.9 KB,950x712,475:356,c8e48eb1e0e897075ee240271….jpeg)

File: 044446366730f1d⋯.jpeg (580.31 KB,950x712,475:356,d1106fb57d1d2c0c20dc7043b….jpeg)

Dice rollRolled 4, 3 = 7 (2d6)

>>199373

>>198420

"AAAHHJEEZUS!" Sylvie shouts as she's freed from the creature- or at least part of it- by Nia's scythe.

"Wow, thanks, but way to give me a heart attack…"

Taking a moment to catch her breath, an involuntary moan reminds her that there's still a mass of tentacle-laced clothing stuck to her!

With Sylvie momentarily stunned, the creature took the opportunity to cling to her more tightly, forcing tentacles more deeply into her virgin ass and neglected pussy.

Her legs shaking as she felt herself edge up to a fresh climax, Sylvie realizes she has to try something and fast, regardless of how good it'd feel to do nothing.

Okay, maybe I can do this… Or maybe I screw it up and everyone gets to see me getting fucked by a coat.

Sylvie wondered why that second option sounded so hot….

Summoning her crystals of starlight again, Sylvie tries to stun the thing with a sudden burst of pure magic and pull it off quickly! Grabbing at the edges of the living hoodie, the room lights up with a flash as she tugs!

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 No.200460

Dice rollRolled 2, 2 = 4 (2d6)

>>200458

Whoops, I should include which specialties I'm using

Remove the Tentacoat: Radiant Starlight/Indecency

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 No.200461

Dice rollRolled 3, 3 = 6 (2d6)

>>200460

Reroll

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 No.200462

Dice rollRolled 2, 6 = 8 (2d6)

>>200461

Reroll

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 No.200463

Dice rollRolled 6 (1d6)

Indecency Check

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 No.200897

Dice rollRolled 4 (1d6)

Enter the room, trailing some cord behind for an escape if needed: IPWS

>>199373

>>198420

>>198419

Her cat-eared companion vanishes before a farewell can leave her mouth. And a glance at the com shows that she's already reached the others! Well they should be in good hands now. She hopes.

The door opens to a veritable five-and-a-half minute hallway, walls not even waiting for her to look away before shifting about. Holding on to the door she takes an experimental step, one foot in, one foot out. If only those ropes stayed with her, she could tie it to something to pull herself out of the twisting chamber.

The oar picks that exact moment to remind her of its presence, a spectral coil squeezing a gasp out of her "I thought I dropped you." Apparently that old thing didn't want to release her yet. "Well, just hold on a little longer, okay?" Stepping fully in she leaves the borrowed artifact on the other side, gently closing the door , a shimmering line just barely visible. Could this thing even understand her? The once ever-present ghosts were being awful shy for some reason.

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 No.200898

Dice rollRolled 6, 4, 5 = 15 (3d6)

>>200458

>>199373

With a strike, Nia seemingly cleaves the creature into two. Without is tentacles, she's sure it should be a quick fight. "Sorry, I heard something over the communicator and figured I could step in." She watches for a moment as Sylvie struggles with the coat, visibly shaking, though she's sure she has a good grip on it. Readying her poleaxe, she strikes, aiming to shatter the wood.

Finish off Galatea: Normal, Soul Weaponry, Indecency

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 No.200928

Dice rollRolled 3, 2 = 5 (2d6)

>>199373

>>200458

>>200898

With the assistance of the jelly, aiding in both the slippery defilement of her outfit and her escape from the doll's clutches, Emilia tumbles to the floor, rolls, and takes a knee in what is almost certainly a lucky break rather than a clutch acrobatic maneuver. She's… gooey. Dripping with it on exposed skin. It makes her cleavage and her thighs glisten particularly attractively.

She feels very warm all of a sudden. It's kind of a weird warmth. Her heart flutters, and her whole body feels gross, but in a way that reminds her of a good workout or something. She looks up at Nia gratefully, and then at Sylvie…

…and doesn't really look away quite as fast as she did before. She peeks out of the corner of her widened eyes. "I'll, um, one second!" Her discomfort at being self-slimed momentarily put aside, Emilia fishes out a clean quarter, tosses it into the air, and starts battering at the tentacle coat, the multiplied coinage attacking from angles picked to avoid hitting Sylvie. She's got a look of concentration on her face the whole time, staring right at her.

That's weirdly hot, she thinks momentarily. But now's really not the time –!

Help Attack the Coat! Normal, Specialty

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 No.204160

Dice rollRolled 6, 5, 4, 5 = 20 (4d6)

Reverse exposure snowwoman

1d6

>>200458

>>200928

1d6

>>200898

2d6

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 No.204162

File: 2aeef27c19be514⋯.png (6.18 KB,840x840,1:1,Floor3.png)

Throwing in an update, but after this the game is officially on hold until my situation is resolved. I'm not going to be completely out, just not going to have the time for proper game updates a while. (Well, I haven't for a while now, but now I'm officially putting off any effort to keep up)

>>200458

>>200928

Sylvie Manages to slip her way out of the myriad limbs as Ticking Tycoon moves in to attack, however the creature slips swiftly across the floor, grabbing at her heels to tug her off-balance and then catching her as she topples over. The limbs waste no time examining her by touch and finding the openings in her damaged clothes.

Sylvie has escaped.

Ticking Tycoon has been sexgrappled, strength 5

>>200897

Electric Idol wanders for what feels far too long as she explores the room. The trail she tried to leave just adds to the confusing mess as it seems to be tugged around and wrapped around some turning objects. At very least the start of the string shows where she started from.

>>200898

With some cracking and splintering, the doll falls to the ground. An arm and a leg fall off before it lies motionless.

Player Indecency corruption, addiction

Demonslayer Isabel 3* 4*,1

Electric Idol 3* 4*,2

Entranced 6

Grand Mirror 2* 1,2

Entranced 1

Sylvie's mark

Meido Shooter Sylvie 3* 4*,2

Maid's Greeting

Curse mark

Swift Rogue Nia 3* 2,1

Ticking Tycoon 3 2,1

NPC (Present) Status Addiction

Blue Cleric x,4 1

Snowwoman x,2 1

NPC (Benched) Status Addiction

Heartstrike Nurse 5,2 5

Artillery Doll 3,1 3

Miracle Maid 4,3 4

Mochi Bunny 1,1 1

Backstreet Basher 3,1 1

Passion Flower x,2 4

Stagelight Magician x,1 1

Familiars:

Tantacle coat 1/1

Holds:

Ticking Tycoon

Tentacle Coat 5*

Assets:

Demonslayer Isabel

Purity gauntlet (5)

Magic Card

Call Cube

Electric Idol

dark energy crystal x2

Magic Card

Infinite pure wave saber

Grand Mirror

Stardust Shooter Sylvie

magic card

Bobble hairbands *Cursed*

monster dice x2

Swift Rogue Nia

Dark energy Crystal x3

Chain scythe (4) *cursed*

Ticking Tycoon

Blue Cleric

Corruption syringe

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