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The King Is Dead; Long Live The King!

File: 192a129ef40656f⋯.png (843.44 KB,1544x588,386:147,Map3D.png)

1feaa0 No.53334 [View All]

For millions of years, the earliest humans lived as tribal nomads. They lived in extremely small groups, merely surviving off of the land. That is all about to change. It is the Neolithic Age, and your people have taken the first step towards modernity. By setting up the very first permanent settlement, you will be building the very concept of civilization with your own hands.

Welcome to Birth of Civilization Builder. Here, players will be taking on the role of a particular family that joins together with others to form a functioning community. All players will be working together to survive and thrive, while also competing for status and power within their forming society. You must strike a careful balance with your peers, as outside threats will routinely rear their heads, and infighting may lead to your destruction.

You can begin by rolling 1d100. I have a table of resources, and will reply to your post with your result. If you get the same result as a previous player, reroll. The resulting resource that I reply to your roll with will be what your family utilizes to contribute to this society. If it is a crop, for example, your family will be farmers. An animal will be either what your family domesticates or hunts. Feel free to write up any fluff you want at this stage, characterizing your family's contribution in this society.

After a good number of players have rolled, I will use the resources to determine your starting location and place it on the map. From there, turns will begin. Actions are 2d100. All actions taken in this game should be considered from a social and cultural standpoint. Technology will develop slowly, and as a result of cultural development more than anything. Rushing tech will not be particularly effective. It's more likely to work if developed in response to a specific threat or challenge, and with enough existing basis. Rather, more often your actions should consist of your family's practices and interactions with other player's families. You don't have to stick with only using your starting resource. You can find another one, or perhaps create social strata that don't require you to work a resource at all.

Results of action rolls will vary wildly depending on the difficulty of the action, but generally <40 means you made a poor attempt, 40-70 means you made a decent attempt, and >70 means you made a good attempt. Occasionally I will keep track of progress for certain things that require it, like large scale building projects.

Every turn, I will roll 1d100 for external events. These are generally neutral or bad for you guys. Rarely will something explicitly positive happen for you, and one of the best results you guys can hope for is "nothing abnormal happens".

Every turn represents an abstract length of time as I see fit. May be months, years, whatever. It's not important beyond what's necessary to maintain a reasonable timeframe for certain actions.

Anyway, that's all the rules. Try to have fun.

92 postsand8 image repliesomitted. Click reply to view. ____________________________
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209536 No.53463

Dice rollRolled 84, 57 = 141 (2d100)

>>53454

1. Keep working on camel leather clothing….

2. Try to find a way down or around the cliff so we can reach the great forest.

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8e693f No.53464

Dice rollRolled 10, 33 = 43 (2d100)

>>53462

1. Spears, we were reinventing spears! Discontinuing work almost immediately upon realizing this. Instead we would take this sharp black glass recently discovered and work it into flat, thick carved wooden boards, with handles wrapped in leather for better grips. For the family of course.

2. Spears, spears, spears. They exist, but perhaps we can increase their power. By carving small wooden cups attached loosely to the shaft by leather and then hurled, increasing the power from which the spear is launched

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1feaa0 No.53465

Dice rollRolled 40 (1d100)

>>53456

The hunters keep trying to keep the gazelles in place, but they quickly come to realize why they are lauded for hunting and killing animals, not keeping them alive. Attempts to tie their legs with grasses are chewed through, all obstacles they set to keep them penned in are jumped over. They figure maybe they need some help

Hearing about the success of that clan that found the black rock, some hunters head for the mountains to look for a stone of their own suitable for weapons. Disaster strikes, as the party is set upon by a ferocious bear that tears right through them. Multiple hunters are killed, and the ones that get away to return alive are severely injured

>>53457

Artabazus' plan for the tiles is to use a new technique of his own design, to hammer bits of obsidian to keep them in place. However, the sharp stones end up damaging the tiles when he tries. After going through a good deal of tiles, he decides that perhaps this isn't the material he needed

On the other hand, the effort to record things on clay tablets gets off the ground decently. The craftsmen start making simplified versions of the pictures they carved onto their works, for convenience sake, when they use the tablet records. Even the less artistically inclined can somewhat manage these new symbols

>>53458

Your family tries to clear the hyenas from the area by hunting them and scaring them off, but there are just too many for you to handle, and some of them always run before you can get them anyway. You got some hyena skin and meat, but it seems like they will be sticking around

You also look around for a clay alternative, but you don't find anything quite malleable enough. Falling back to clay itself, your family begins making clay products of their own. They aren't the level of the Ibarrs clan, but they are perfectly serviceable as containers in their own right

>>53460

Rand takes a hike with his new cane, having a much easier time of things now. His eyes peeled for new things to take advantage of, he finds several bushes growing wild strawberries. They are small and not very sweet, but his watermelons have also come a decent way in a short time, there may be hope for these as well

He returns to the river to try his hand at fishing again, this time with a new tool of his own design. The two prongs prove effective, and he is catching fish with a much greater frequency than before

>>53461

Searching yet again for more herbs, Azlatan finds this time a plant growing lavender. It smells nice, but even he thinks this one has limited use for cooking

He also goes to plant the mint he found, but he barely manages to get anything out of it. It may just be that he picked a particularly bad spot for his herb garden, with poor soil

>>53463

Work on the camel leather continues, and through some good old fashioned trial and error, a process to soften the leather is eventually created. It's now perfectly wearable by people

At the waterfall cliff, you take your time to find a way down to the lowlands. You do eventually find a path, but it is steep and rocky. The perilous trek is too much for your camels, and must be done on foot. You eventually reach the bottom. but the forest is no longer visible without the vantage point you had before. It would be quite a long journey to reach the forest without your camels like this. Though there is probably a longer way around somewhere that can accommodate them

>>53464

After embarrassingly trying to make more spears like they were novel, you try to shift gears to making wooden boards with the new sharp black rocks. Unfortunately, you end up cutting your hands a lot during the effort, unused to just how sharp these rocks are

You also try to improve the spear so it can be hurled better using a cup and leather strap design. You later find out that another clan has already made something similar, but you are able to combine the two designs into one superior one, so it isn't a total waste

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1feaa0 No.53466

File: c28c67e57e874c1⋯.png (176.77 KB,1439x857,1439:857,Map update.png)

>>53465

>40

The news of the bear strikes fear into the village, and few dare to make their way up the mountains now. Some that do come back claiming to have heard its roar and run for their lives. Productivity suffers for some time

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a31886 No.53467

Dice rollRolled 6, 20 = 26 (2d100)

>>53466

1. Wearing a fine leather vest, tight fitting pants and armed with black stone throwing spears Tezin Ichar shall set out with several other young men to hunt the bear! They shall track it back to it's home and then lure it out into the open pelting it with spears till it dies!

2. The women of the family has begun to make more uniform types of clothing and have begun trading it to all members of the tribe!

Men's Fashion: Leather Vests with fur accents, leather trousers along with footwraps.

Female Fashion: Camel Hair Smocks, Leather belts and fur trophies given from their lovers, leather sandals.

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0ca724 No.53468

Dice rollRolled 22, 100 = 122 (2d100)

>>53465

>The Montastel, being proud hawk huntsmen, that for generations have used the bird, to supplement their food and to foster a working relationship between animal and human. They now desire to settle down, and give up the nomad life.

1. Since the disaster the head orders that the healthy ones must build a suitable hut for the wounded to be taken care of.

2. Begin treatment of the wounded.

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c09c3f No.53469

Dice rollRolled 63, 10 = 73 (2d100)

>>53465

1; Kill Hyenas!!!!

2; Find another animal to domesticate

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8e693f No.53470

File: c93f94aff7c53a7⋯.jpg (107.89 KB,1080x1072,135:134,1543868197274.jpg)

Dice rollRolled 76, 1 = 77 (2d100)

>>53466

1. It has come to out attention that another clan, the very same clan with which we shared an improved design of spears with, is in pursuit of a large game animal. The Aldaeri Elders command the most fit of their youth and most experienced of their hunters to aid this clan in their hunt. ( >>53467 )

2. The rest of the family would try once more to construct the wooden board with the black rocks, for there is truly something of worth here if we simply succeed at this task.

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6cecf4 No.53471

Dice rollRolled 27, 10 = 37 (2d100)

>>53465

1/2 Artabazus gathers the other families and informs them of a plan he concocted. If we feed the bear a great quantity of alcohol soaked dates it will get drunk, perhaps so drunk as to die, but even if not then we could strike while it has a massive hangover which as many of us know is quite debilitating. We can use sticks with black stone, spears, and throwing rocks. He will let his athletic son join the party so as to prove himself a great hunter and some of the better hunting cats.

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387a4d No.53472

Dice rollRolled 49, 61 = 110 (2d100)

>>53465

Chocolate and chili farm, spicy cocoa drink, Festivals, Some marriage agreements, Popular Kids, Alcohol preservatives, Mint and lavender herbs

1. Azlatan attempts to build up his herb garden once again with the addition of lavender.

2. Both of Azlatan's wives seemed to take a particular liking to their own herb. Pyra really likes the smell of lavender and so she has been spending time trying to find some way of extracting its scent to put on stuff like clothing when she does laundry. Bor on the otherhand really enjoys the taste of mint and has been noted to have particular good breath. Both have been working together on extracting these properties while their husband supplies them herbs.

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068823 No.53473

Dice rollRolled 97, 53 = 150 (2d100)

>>53465

Previous Results: Watermelon Domestication in progress, Know grave preferences of tribe, Training children in graveyard care, Rain Dance

Personal: Spiritual leader, crippled foot

Homestead: Graveyard, Hut, Food Storage

1&2. Rand blesses the group hunting the bear, calling the spirits to guide their spears and protect them from harm, and sets off with them to collect the bodies of the dead from the previous hunt and any from this one.

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1feaa0 No.53474

Dice rollRolled 17 (1d100)

>>53467

The Ichar clan sends out men to hunt the bear. They track it down, but the fight is brutal. Three of your young men are killed and as many are wounded, though the bear does eventually fall

Back in the village, the women get to work on making new clothing. However, the work is extremely slow and difficult. Only a few sets get done, and at this rate it would be impossible to outfit the entire village

>>53468

The Montastel hastily build a hut to treat the wounded from the bear attack. It ends up being a shabby little thing, but it will have to make due

And make due it does, as many of the Montastel find that they have a gift for the healing arts. Setting limbs back in place, stanching wounds, they manage to keep nearly all of the wounded from dying from their injuries

>>53469

Your clan focuses highly on the extermination of hyenas. They don't manage to get them all, but they now often run at the very sight of you, and tend to stay away from areas around the village

Your efforts at finding another tamable animal fall flat once again, as all you're able to find this time is some mice

>>53470

The Aldaeri send their hunters to help the others take down the bear, and they fight valiantly despite the difficulty. Some of your hunters are wounded, but none are killed from your clan

Trying once again to carve wooden boards using the black rock, your craftsmen make a terrible mistake. They attempt to use the obsidian as they had handheld tools of other stone, and ended up cutting their hands up something fierce. They became unable to work while their hands healed

>>53471

Artabazus comes up with a plan to get the bear drunk with alcohol soaked dates. The plan is set up, but when the time comes, the bear ignores the bait and lashes out at the hunting party, causing widespread injury. His son is one among the wounded

>>53472

Azlatan is able to start growing the lavender much more effectively than the mint, and he starts to have a good amount of it available to him

Azlatan's wives make good use of these new herbs, with Pyra washing her clothes in a pot of water with some lavender thrown in for a pleasing scent. Bor has taken to chewing on mint leaves regularly to improve her breath, and suggests the same to many other villagers

>>53473

Before the hunt, Rand gathers the party before they set out for the bear, and blesses their journey, calling for the protection of the spirits. He stays back during the brutal fight, and gets others to help him retrieve the fallen to lay them to rest when all is done. Afterwards, many of the hunting party confide in him that they are sure they survived only thanks to the protection of the spirits

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1feaa0 No.53475

>>53474

>17

The death of the bear is cause for celebration, but the mountain is still anything but safe. With the apex predator gone, many cougars now roam with impunity. They are not the urgent danger that the bear posed, but they ensure that no one should climb the mountain carelessly

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32b5ab No.53476

Dice rollRolled 97, 5 = 102 (2d100)

>>53474

1. Construct a great totem from the Bear bones and pelt! By killing this savage beast we have tamed it's spirit! Those who present offerings to it shall reap it's rewards! The noble hunters who died hunting shall not be forgotten!

2. Continue to work on the clothing, the women shall pool together techniques and resources figuring out the most efficient ways to make them!

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0ca724 No.53477

Dice rollRolled 69, 66 = 135 (2d100)

>>53474

The Montastel, being proud hawk huntsmen, that for generations have used the bird, to supplement their food and to foster a working relationship between animal and human. They now desire to settle down, and give up the nomad life.

rolls resulted in something: Gifted with healing.

1. Since we have been able to heal most of our hunter, we should see if we can explore this discovery. Look for plants and other things that have a healing effect on people.

2. Try and build more huts for the wounded.

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6cecf4 No.53478

Dice rollRolled 26, 8 = 34 (2d100)

>>53474

The bear is dead having succumbed to the wounds the hunting party gave it. Be proud my son.

1 The Ibarss family will try mixing some mud, clay, ash and other sediment into a mortar paste that they can lay between their bricks to hold them together.

2 Artabazus will spend some time every week teaching how to record the number of one's goods, trades, and symbols that most have been introduced to on their works.

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068823 No.53479

Dice rollRolled 27, 10 = 37 (2d100)

>>53474

Previous Results: Watermelon Domestication in progress, Know grave preferences of tribe, Training children in graveyard care, Rain Dance

Personal: Spiritual leader, crippled foot

Homestead: Graveyard, Hut, Food Storage

1&2. Now that peace has returned we should return to our work for the living. Expand the farms and start planting those strawberries we found earlier. Only plant the sweetest ones after the first harvest.

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8e693f No.53480

Dice rollRolled 24, 27 = 51 (2d100)

1. We shall once again attempt the planks with the sharp pieces of rock, but with thick strips of leather from the excess products of the slain bear covering our hands. We shall call these "gloves",and hopefully they shall spare our hands from cuts.

2. A further refinement of a wooden tool is envisioned by our craftsmen. Perhaps we can turn the simple club into something more useful, a handle being the basis of the tool, but instead of a simple thick piece of wood, a relatively blocky, square piece of wood shall rest on the end of the handle.

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c09c3f No.53481

Dice rollRolled 80, 78 = 158 (2d100)

>>53474

1; Fortify the sources of obsidian and restrict access from the other clans to it unless they specifically go through us and make deals

2; Continue the search, this idea is definitely worth the effort, if it can be pulled off

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387a4d No.53482

Dice rollRolled 61, 58 = 119 (2d100)

>>53474

1. Attempt to grow more mint

2. Attempt to make something to distill alcohol and potentially other things.

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1feaa0 No.53483

Dice rollRolled 48 (1d100)

>>53476

After taking down the bear, you create a totem from its pelt and bones, and set it up in the middle of the village. Everyone who sees it is reminded of the magnificent feat it was to slay it, and the people's belief that the bear's spirit was made to submit leads to a sort of collective pride in the village. From now on, villagers will often present offerings at the totem, especially during the harvest festival

The women of your clan try to get together to figure out how to best make clothing, but they just end up arguing over whose way is best and they get nothing done

>>53477

While searching for medicinal plants, you come across a bay laurel tree, and take note of the oily leaves. After some application, you have reason to believe that it can help accelerate the healing of wounds when applied

You also go back to make some more proper huts, and end up having a good amount of space to treat the wounded, assuming you don't face a much worse disaster than this

>>53478

Thinking of a way to stick the bricks together more firmly, you try creating mortar. The idea seems solid, but you can't seem to quite find an effective mix. It ends up being too sticky and clumps together, or too liquid and can't hold onto anything

Besides the artisans that were involved in its creation, the rest of the villagers don't take very well to the symbol system. They feel like it's a waste of time, and they'd rather just remember what they need

>>53479

You get back to your planting, specifically starting on those strawberries. However, some pests slip by to get into your field and eat up most of them before they can grow

>>53480

Your craftsmen crudely cover their hands with leather strips, which does protect them, but it also takes a big hit out of their dexterity. They are able to make some of the desired boards, but the going is quite slow

Another has the idea to creating a pounding tool with a handle, entirely from wood. It's simple enough to plan for, but getting an effective result seems like it will take a bit more time, since the ones they end up making now are off balance, or poorly attached at the head

>>53481

Your clan leadership is hesitant to see the obsidian transferred around so freely, and starts putting measures in place to restrict it. From now on, a guard will attend to the source of the rock on the mountain, making sure no one else accesses it. Your family is also all told clearly that no bartering is to be done for more of the stone unless the deal goes through the clan head

Searching more and more for tamable animals, you finally find a population of llamas up the mountain a ways. They are fairly docile, and seem like they could be kept without too much trouble

>>53482

You attempt to get a good crop of mint going again, and this time you succeed. You start pulling in plenty enough to get most of the village nice breath if they wanted

You also try once more to make a distilling device, and it ends up being basically one pot upside down on top of another with a hole cut in it and a wooden carved tube sticking out. It's crude, but it does manage to do what you envisioned

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1feaa0 No.53484

>>53483

>48

During one harvest festival, your neighbors to the south visit and see the bear totem. It seems they have a totem of their own back home, of a lion. A rivalry of sorts begins to spring up between the villages, with each claiming whose feat is more impressive

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6cecf4 No.53485

Dice rollRolled 15, 3 = 18 (2d100)

>>53483

1/2 Artabazus thinks he hears the crying of kittens as he goes out looking for clay. He comes across a dead cougar that has killed another animal but succumbed to its wounds. The kittens are around it, perhaps having been born out of its corpse, seem too weak to go far. He would bring them home and raise them under Artaxerxes's mates. They should be able to take milk from the mother cats, and we can trade for camel milk as well. Hopefully they would survive.

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03a045 No.53486

Dice rollRolled 31, 65 = 96 (2d100)

>>53483

Assets:

Atlatls

Camel Herds

Camel Milk (lactose intolerant)

Antelope Hunting

Marriages with the Southern Tribe

Trade route with the Southern Tribe

Bear Totem

1. Continue to work on improved clothing, some day everyone shall wear our more refined work!

2. Make a small outpost on the cliff near our pathway down, it shall make it easier for us to stop there and leave our camels when we venture down further.

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068823 No.53487

Dice rollRolled 99, 37 = 136 (2d100)

>>53483

Previous Results: Watermelon Domestication in progress, Know grave preferences of tribe, Training children in graveyard care, Rain Dance

Personal: Spiritual leader, crippled foot

Homestead: Graveyard, Hut, Food Storage

1. Grow Strawberries.

2. Refuse to trade with ash until they stop being a gaggle of faggots.

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0ca724 No.53488

Dice rollRolled 93, 93 = 186 (2d100)

>>53483

>The Montastel, being proud hawk huntsmen, that for generations have used the bird, to supplement their food and to foster a working relationship between animal and human. They now desire to settle down, and give up the nomad life.

>rolls resulted in something: Gifted with healing, Bay leurel tree(accelerates healing), huts for wounded.

1. Treat the wounded as best as possible

2. Seeing as a rivalry is coming, it would be best to prepare. See if there is plants that can kill or otherwise incapacitate people.

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387a4d No.53489

>>53483

Chocolate, chili, mint, lavender farm, spicy cocoa drink, Festivals, Some marriage agreements, Popular Kids, Alcohol preservatives, Crude distillation, Hygiene

1. With his new distillation device Azlatan experiments by attempting to extract the essence out of things. Anything from chili to the herbs he puts inside to see what product comes out of it. Creating various oils.

2. Azlatan's son Cha, whom has always been interested in his father's and even mother's experiments with food has taken to do it himself but for different reasons. He is interested on the effects on the human body and knowing about the Montastel's reputation as healers since they seem to be the ones who handle injuries he has been going over there often to learn from them.

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387a4d No.53490

Dice rollRolled 9, 14 = 23 (2d100)

>>53489

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8e693f No.53491

Dice rollRolled 90, 90 = 180 (2d100)

1. We will try to develop a more dexterous glove with which to work with

2. and refine our new wooden tools

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c09c3f No.53492

Dice rollRolled 31, 75 = 106 (2d100)

>>53483

1; Domesticate the llamas, they can be used as sentinels, pack animals, and food during troubled times

2; We shall show our strength and prestige in a most innovative way. We've discovered that when harvesting the date palms, an oil comes from them. We can harvest this oil, and in a specific manner more preferable to our needs, turn it into an oil that can be rubbed on our bodies so we can wrestle and train harder. Our fighting prowess will simply improve dramatically, and we will impress all who look upon us

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1feaa0 No.53493

Dice rollRolled 77 (1d100)

>>53485

Artabazus happens across some young cougar cubs that have been orphaned. He thinks to take them in and try to raise them as he has his smaller cats, but it proves to be too difficult. As they get bigger, they start to cause trouble, attacking your cats and stalking the village's livestock. Eventually you are forced to let them loose in the mountains after you are sure they can fend for themselves

>>53486

You keep up work on the clothing despite the difficulties, and though you have trouble coming up with any particularly efficient methods, you get better at it all the same. You're at the point where you can make a few sets to trade away on occasion

At the cliff above the lowlands, you set up a simple outpost. It's nothing impressive, just a simple hut with a place to leave your camels, but it will do the job. You can now leave someone up here to watch them while a party heads down

>>53487

You tend more to your newly planted strawberries, and manage to make them multiply explosively. You have more strawberries than you know what to do with

You disapprove of the Arsachid clan restricting the trade of the obsidian, so you make it a policy to not trade with them until they ease up. Life goes on however, as the Arsachids have plenty of fruits of their own without need for yours, and no other families join in with you so far

>>53488

With the use of your new healing leaf oils, you manage to get nearly everyone in the village into healthy physical shape. Everyone feels great, and the village has never been in higher spirits

Wary of any potential violence that could be sparked from a rivalry, your family sets out to find another herb, this one decidedly less healthy. You end up finding a purple flower, that's unpleasant to even the touch. This Wolfsbane proves to be extremely deadly when tested on animals, and humans will no doubt fare little better. You doubt incapacitating is an option for this plant, this is a plant for killing

>>53489

Azlatan tries to distill various things with his new contraption, but the thing is shoddily built and the results are less than stellar. He can barely get much oil out for how much he puts in

Azlatan's son Cha goes to the Montastel to try and learn some of the healing arts, but it seems his timing is poor. When he asks, he's told that even if they wanted to, it's not possible, as they've just finished treating every single injury in the village and are now taking a long break. Maybe he will have better luck at another time

>>53491

The Aldaeri get to work and do a proper job making those leather gloves. They make each of their craftsmen a personalized pair, thin but firm, and perfectly fitted. The results are fantastic, as each craftsman ends up with a very comfortable and practical set of gloves to work in

With their new gloves, they craftsmen refine their wooden tools to new levels, including that hammer design they were trying. They can now crank out the wooden mallets like nobody's business

>>53492

You try to domesticate the llamas, and have at least a bit of success. They stick around and don't shy away from you, but you are yet to be able to make them do anything helpful

Using the date palm oil, your warriors make a habit of oiling up and wrestling each other for training. It's fantastic exercise, plus many other villagers consider it an impressive spectacle and come to watch

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1feaa0 No.53494

>>53493

>77

The wrestling of the Arsachid clan becomes popular so quickly, that other villagers take it up, particularly on the day of the harvest festival. While the children compete in their games, the adults compete in wrestling matches for prestige

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0ca724 No.53495

Dice rollRolled 82, 68 = 150 (2d100)

>>53493

The Montastel, being proud hawk huntsmen, that for generations have used the bird, to supplement their food and to foster a working relationship between animal and human. They now desire to settle down, and give up the nomad life.

rolls resulted in something: Gifted with healing, Bay leurel tree(accelerates healing), huts for wounded, Wolfsbane flower poison(kills).

1. Since the Monstastel now seems to have found a new calling, the house begins to change and adjust themselves to this new strange calling, By setting up a hut where they will research plants that could have either a good or bad effect on humans.

2. The young lord of the house becomes interested in the art of poison, and experiments with it a lot.

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8e693f No.53496

Dice rollRolled 91, 78 = 169 (2d100)

>>53493

1. Using the new mallets, they refine their teepee design, hammering wooden stakes into the ground upright in a circular fashion, with long beams connecting the poles, and stretching the leather around and over the new frame. We shall call this a "Yurt".

2. With the new leather gloves comes the idea for more leather clothing. Perhaps we may make leather clothing to cover our chests, or a longer, more uniform loincloth that is both stylish and utilitarian

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03a045 No.53497

Dice rollRolled 64, 20 = 84 (2d100)

>>53493

1. Build a large complex in the main village, it will enclose several houses and have a large mudbrick wall around it. We shall have a large camel hair tent across the whole thing to create a large area of shade from the blistering sun.

2. Refuse to trade with the Black Rock Long Nose family

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6cecf4 No.53510

Dice rollRolled 94, 39 = 133 (2d100)

>>53493

1 Get back to making mortar, the mix will come to us eventually. Maybe some sand from the riverbed to thicken it.

2 Observe the fish and make some fish traps for the river with sticks, bait, and even pots in the ground that the fish cant get out of.

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068823 No.53513

Dice rollRolled 23, 5 = 28 (2d100)

>>53493

Previous Results: Watermelon Domestication in progress, Know grave preferences of tribe, Training children in graveyard care, Rain Dance

Personal: Spiritual leader, crippled foot

Homestead: Graveyard, Hut, Food Storage

1&2. Go to the lion tribe and speak to their shaman to see what spirits they deal with, their rituals to appease them, and to make sure they know the proper way to care for the dead.

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c09c3f No.53518

Dice rollRolled 57, 45 = 102 (2d100)

>>53493

1; Continue domestication of the llamas, they will be incredibly useful if we can domesticate them. Maybe… if we focus on their babies…

2; We should find a more thicker kind of tree. It occurred to us that we could use the tree trunks to surround our village and keep it totally safe from predators, and even enemies. First, we should find a stable supply of them to log

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387a4d No.53519

Dice rollRolled 76, 39 = 115 (2d100)

>>53493

Chocolate, chili, mint, lavender farm, spicy cocoa drink, Festivals, Some marriage agreements, Popular Kids, Alcohol preservatives, Crude distillation, Hygiene

1. Azlatan tries to get Artabazus' help since he has his own prototype that way he can better implement his ideas.

2. Cha once again attempts to learn from the Montastel

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1feaa0 No.53520

Dice rollRolled 68 (1d100)

>>53495

The Montastel build yet another hut, but this one for research. It becomes a sort of medical base of operations, where they study the effects of all manner of plants on the body. With this, any such study should go smoothly

The heir to the Montastel messes with the dangerous wolfsbane much more than one would usually find comfortable. While he hasn't poisoned anyone with it, he's tried out many ways to apply it to animals. Sneaking it in some food as bait, and putting it on the end of a spear and stabbing away both seem to work quite effectively, and should be just as applicable to humans

>>53496

The Aldaeri improve their wooden frame from earlier, fit over a proper leather covering instead of the rough hide, and create the yurt. This dwelling proves to be extremely comfortable, as it can breathe better than the mud brick housing

Building on the leather craft, they also start to make leather front body coverings, resembling an apron. They aren't the masterwork that the gloves were, but they prove to be quite functional

>>53497

Your family builds a large mud brick wall around some of the village's houses, and covers the whole thing with a huge camel hair tent. For as seriously resource intensive as it is, you only manage to get about three houses covered, but they are protected from the shade for most of the day

You instruct your family not to trade with the Arsachids, following Rand's lead. However the trader blood can't be swayed in all of them, as a few continue to stealthily make deals they aren't supposed to

>>53510

You keep trying at the mortar mix, and adding some sand from the riverbed to the mix you had provides some great results. The bricks stick together firmly, taking much more than an errant jostle to set free. The mortar also proves to be fairly waterproof

You try your hand at making some traps for the fish in the river. You set up some pots with bait and pointed sticks. It's crude, but it manages to pill in a few fish. It would take quite some refining, but there is potential

>>53513

You hobble on down the river to the southern village to meet with their shaman. You are decently known from the visits of the villagers, so you are welcomed warmly. You talk on the spirits with your counterpart, and come out in contention. The village here also burns the dead, but they then set their ashes upon the wind to free them for all time. They know of your custom to make guardian statues, but they do not approve. Perhaps it is because they only just moved out of their nomad ways, but they think the spirit should be free to go wherever it pleases above all else. Your attempts to get them to reconsider are rebuffed, and though voices are never raised, you are sternly told that they will not change their ways before being sent home

>>53518

You continue domesticating the llamas, now focusing mainly on rearing the young ones. They grow up in proximity to humans, and thus seem to be most comfortable with them. Only time will tell, but they could also prove to follow orders in time

You search for a good, thick type of tree to plant around the village. You end up finding a good candidate, a type of cypress called ahuehuete which grows very stout. However, successfully planting enough of them in the manner desired is another matter altogether

>>53519

Taking his prototype to Artabazus, Azlatan tries one more time to describe what he would like. With the visual aid, the message finally goes through, and Azlatan gets his proper distilling device

Cha goes once more to the Montastel to learn medicine, and this time they relent. They let him stand and watch their work for now, with the assurance that they will get to actually teaching him eventually

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1feaa0 No.53521

>>53520

>68

Tensions are a bit higher this year at the festival due to the southern village guests, though it's made clear from most of them that despite the differences, they want to stay friendly. Working out the tension via competitive wrestling seems to ease the mood a bit, and it doesn't ever get violent, so some still hope that relations can be restored back to how good they were the first time they came for the festival

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0ca724 No.53522

Dice rollRolled 95, 53 = 148 (2d100)

>>53520

The Montastel, being proud hawk huntsmen, that for generations have used the bird, to supplement their food and to foster a working relationship between animal and human. They now desire to settle down, and give up the nomad life.

Rolls resulted in something: Gifted with healing, Bay leurel tree(accelerates healing), village more healthy, huts for wounded, Wolfsbane flower poison(kills), research hut for plant research, Heir decent at poison making.

1. The Montastel looks at the Bay leurel tree and tries to find out how to plant and grow it as a domestic plant.

2. Try to grind the wolfbane into a powder.

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03a045 No.53523

Dice rollRolled 10, 80 = 90 (2d100)

>>53520

1. Head down to the Great Forest! We shall be the first of our people to visit such an impressive place!

2. Continue to work on our housing complex making it the most impressive in our village!

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068823 No.53524

Dice rollRolled 49, 85 = 134 (2d100)

>>53520

Previous Results: Watermelon Domestication in progress, Know grave preferences of tribe, Training children in graveyard care, Rain Dance, Strawberry farms

Personal: Spiritual leader, crippled foot

Homestead: Graveyard, Hut, Food Storage

1&2. Seeing as the other tribe needs time to settle before accepting the right way to live Rand wanders in search of anything interesting to bring back.

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387a4d No.53525

Dice rollRolled 4, 82 = 86 (2d100)

>>53520

Chocolate, chili, mint, lavender farm, spicy cocoa drink, Festivals, Some marriage agreements, Popular Kids, Alcohol preservatives, Crude distillation, Hygiene

1. Seeing that the southerners are making a good attempt at friendship. Azlatan himself journeys over there with many of the village favorite treats and herbs as a contribution to their own festivals.

2. Cha being given permission is quite eager to learn. The Montastel's experiments being something that reminds him of his own father's work.

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c09c3f No.53528

Dice rollRolled 78, 14 = 92 (2d100)

>>53520

1; Experiment with cultivating the ahuehuete and try to grow a successful grove. We need a strong thick tree for the security of the tribe

2; Experiment with the different trees in the area and their saps and resins. We know from the Dates that there are many different uses, this opens up many possibilities for our warriors, and our people in general…

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8e693f No.53532

Dice rollRolled 99, 66 = 165 (2d100)

>>53520

1. Perhaps there is more to be done with wood and animal products. The children make a game of bending young, supple wood and slapping each other with it, but perhaps said strength in the material could be used to launch objects. Perhaps be bending a thing piece of straight wood, then holding it so with long tendons, we could fashion a new weapon with which to launch projectiles.

2. Furthermore, perhaps our hunters may have use of a lighter wood to protect themselves from animals such as bears and wolves. Strong small pieces of wood strung together with leather. It would lie upon the arms, or maybe the chest and legs. We'll call it Arm-or

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6cecf4 No.53533

Dice rollRolled 85, 55 = 140 (2d100)

>>53520

1 The Ibars, rather than building a wall with one width of bricks, will try a wall with two widths of bricks making the wall twice as thick, with every six bricks we will include a 'patriarch brick' which is twice as wide as regular bricks and is able to be part of both widths. This should make the wall much stronger and more stable.

2 Artabazus continues to expand the symbols known to his family, he wants it to be sufficient that he could pass on messages solely in this style. Able to teach even the distant offspring by what he lays down now everything the family needs to know.

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1b97cf No.53545

Frankly, I've never considered the concept in this way. Willing to live in a permanent building is definitely an important factor.

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366025 No.53546

I believe that even such a complex task as home renovation can be done quickly and easily if you find different stores in advance, choose building materials and find specialists and workers. For buying bricks, I advise you to visit this store https://brickwholesale.co.uk/bricks/wienerberger-bricks/ which has a really good selection of building materials at affordable prices.

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