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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: 5aa1ab81d793f54⋯.png (5.86 KB,480x320,3:2,43706-MegaMan_Battle_Netwo….png)

File: 6991aaf8afc2e1e⋯.jpg (19.06 KB,480x360,4:3,hqdefault.jpg)

268267 No.30252

I have been meaning to make a megaman battle network game for some time now but I have been wondering what is the best language to start with. Because I have been unable to install Visual Studio due to slow internet I am wondering if Python and pygames are enough to simulate the experience, but through forums I heard they might not be strong enough. Any help/tips?

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6c8543 No.30305

For a simple game like this, any sort of rendering library will be more than enough for your purposes. Lua is very lightweight, and Python might be just good enough to do a project like that.

For a library or framework, SDL, SFML, or just raw OpenGL can work for rendering. Most have bindings for most languages. If you're using Lua specifically, Love2D is an excellent framework. Of course you could just use an engine like GameMaker, Unity, or Godot as well.

My rule of thumb: If you have to ask what engine/tool is best for a particular project, you are not experienced enough to complete it. There have been many, MANY, attempts at fan MMBN3 games that have all fell flat.

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268267 No.30382

>>30305

Hey thanks! It is true, I am even less than a toddler when it comes to programming but I will still try my hand at it just to see how far I go. Thank you!

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