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/vr/ - Retro Games

Whachyall know bout dat Nintendo?
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Winners don't use drugs, except for that Kevin kid that always mugged me for my lunch money at the Street Fighter 2 machine

File: 1429667330769.jpg (71.42 KB, 640x962, 320:481, John_Sculley_III.jpg)

 No.2203

I know you guys hate Apple and everything they've become, and enjoy shitting on the idea of "Mac gaming"? But is it true that Apple used to be worth a shit? Back when they were the underdog, when they were the David and Microsoft was the Goliath. The days of 1984-1997, and possibly 1997-2007 as well.

Performas

Wallstreets

Pismos

Titaniums

Bondi Blue and other G3 imacs

G4 imacs

Powermac G4's

We laugh at the idea of Mac gaming now, but did it used to be (somewhat) good, back in ~1994-2006? I'm talking about games like Diablo I, Diablo II/Lord of Destruction, Myst 3, Hearts of Iron. Oni, Marathon, Aperion, Bugdom, Otto Matic, Cro-Mag Rally, Nanosaur, etc.

Or am I just talking nostalgia here, and did they always suck?

 No.2206

>Performas

My first home computer I played on was a macintosh performa. I don't remember the exact model number at the moment.

I played many edutainment games on it not realizing until years later that their DOS counterparts were so subtly different that it's hard to find footage and music ripped from them that match my nostalgia.

>Or am I just talking nostalgia here, and did they always suck?

I wouldn't say they sucked. They've always had that it just werkz endurance and last time I checked mine still works. You were better off with a late model performa than a windows 98 in some instances.

Also I wouldn't give them too much underdog credit. Jobs and Gates partnered for its resurrection leaving Apple to become what Gates wanted Microsoft to have. Apple became the culturally consumer-friendly icon that also had hipster and counter-culture appeal, something he couldn't bring in under the Microsoft band. Even if Microsoft already sold those shares years ago, it was nothing more than a small investment opportunity and since then Apple has continued their scheme. They're two sides of the same coin.


 No.2207

They were never good, no. But there were some benefits. Apples were higher resolution than PCs earlier. For example, the Mac version of Warcraft (1) is high resolution whereas the PC version is not.


 No.2209

>>2207

This and if you wanted power pc you had an amiga like i did


 No.2236

They were good computers. I don't know if they ever had better games though.


 No.2320

Macs were always relatively shit and overpriced with terrible customer support.

In the 80s if you wanted something for business, you used a PC. If you wanted to really work on graphics or play real computer games, you picked Amiga. Eventually by the early 90s the PC reached parity with Amiga on the media end and Commodore was dead a bit afterwards so later on everything could be done on PC.

About the only thing Apple had an edge in was early digital advertising; TrueType/PostScript fonts, Photoshop, Illustrator. Although again by the early 90s all these things were available for Windows so you really didn't need a Mac either unless you were a Macfag.

There were about two decent Mac games/game series; Marathon obviously, plus there was that sort of flat-shaded hovertank game who's name escapes me (it was ported to PC eventually IIRC).

A lot of the later shit you mentioned like Diablo and Myst are PC ports anyway so they don't count.


 No.2326

>>2320

The original Myst was first released on a Mac. If wiki doesn't lie it took 2 years for it to get ported to Windows.


 No.2362

Back in the 80s, Amiga was the best brand of home computer. Apple has always sucked.


 No.2421

Yeah, it was nice. But the key thing you have to remember is that (popularity aside) the "wintel" platform was the laughingstock of the industry, literally anything >8-bit was a thousand times better. Until the Pentium and Windows 95 hit, they were almost totally unuseable.

The Mac itself was inferior in some ways (software-only A/V, much smaller game library) to other platforms (Amiga, ST/Falcon, X68k, etc…), but the OS (and hardware) was a pleasure to use (vastly superior IMHO to nearly everything else back then, and absolutely anything today, including OSuX), and what ports and original games there were generally outclassed every other platform.

In particular, for whatever reason, full-resolution square-pixel graphics (>320x240) with full palettes (16-bit palettes @8-bit) and full PCM sound were way more prevalent on Macs. Also, CDs caught on way faster with Macs.

In the first era you mention, there was actually a moderate but active Mac game development industry, but after the Pentium/Windows 95, all the other non-Mac platforms died. This coincided with a variety of stupid decisions on Apple's part (PPC, PCI, delaying Copland) and general industry trends (GPUs) that robbed them of their technical superiority.

From there until the x86 transition, Mac gaming was 99% ports, generally equal but no better than wintel gaming (with the notable exception of audio, even Linux ports had better EAX/A3D emulation) but delayed by a year or five.

I won't even dignify the post-Intel/iOS era with a description, since Hackintoshes are a billion times better than any trash Apple makes, and basically all the "ports" that exist are WINE wrapped Windoze games.


 No.3162

File: 1437065911332.jpg (13.47 KB, 320x262, 160:131, serveimage.jpg)

pic related was a mac exclusive for awhile, released first on mac

I don't like macs, but I'm sure back in the day Myst definitely made it worth getting a mac


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