>>969508
you're right. gamenigger tech is idiosyncratic cancer
>be me
>read a billion specs before no problem, even implemented jpeg from the spec without reading a single other word on the subject
>read opengl spec for a week
>still cannot figure out how to draw a pixel to the screen, end up drawing 2d lines specified by floating point values instead
>back to linux framebuffer API again until i can give another shit (lacks vsync which is the only reason i wanted to render through opengl in the first place. will probably just add vsync to the vesafb driver and never touch opengl again)
<inb4 hurr durr just read someone's tutorial online where they spend 100 lines setting up a context with cargo cult copy/paste code
<inb4 hurrr durrr GLUT
no fuck off, i actually want to understand the system i program in, unlike gaymers who will just blindly copy a bunch of API calls without having the slightest clue about what the API actually does
also the opengl spec was filled with redundant adjectives and phrases to make it sound like they are sophisticated, i've never seen a worse case of this until i read opengl. like i remember sentences where they would casually mention some concept they just made up on the spot as part of the description of some function.