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/tech/ - Technology

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 No.1020814>>1020840 >>1020862 [Watch Thread][Show All Posts]

>wanna make games

>try to use diferent engines

>give up because no clue over how to do anything more complex than pong

>being stuck on the simplest of issues because no clue over how to do it

>ask if is a good idea to learn to code by making my own engine with SDL

>lmao no, just learn to use an engine

>tfw stuck over how to make a line renderer in godot because it doesn't support it

>tfw stuck because I wanna make a basic mode 07 but stuck because I dunno linear algebra

>people keep telling me to learn godot or unity

 No.1020815>>1020817

Are you even perusing tutorials, wikis, help docs?


 No.1020817

>>1020815

yeah nigger, I am going to follow a simple tutorial over making mode 07 without understanding of linear algebra.

>how to rotate a TPS camera

>how to make a line not dwarfed by perspective

all this shit is basic CS and tutorials are useless for this.


 No.1020818>>1020819

>wtf why won't the engine make game for me?

>how come do I have to put effort

>I dont want to spend more than a week learning


 No.1020819>>1020824

>>1020818

you're getting it wrong.

>Wanna learn CS

>people tell me Is a waste of time

>why learn CS, don't make your own engine, use unity


 No.1020824>>1020830

>>1020819

>people tell me

and? why the fuck do you care what anyone tells you? do whatever you feel you need to do you retarded niggerfaggot


 No.1020826>>1020830

You don't mention your end goal, seem to misunderstand what mode 7 is have no idea how it relates to game engines and/or modern hardware acceleration. Synthesize your goals into something at least you can understand and you'll be in a better starting spot.


 No.1020828>>1020855

Just learn how to use SDL, everything else is bloat. Use the native C++ bindings, or use pygame if you're gay.


 No.1020829

>tfw stuck because I wanna make a basic mode 07 but stuck because I dunno linear algebra

Then learn linear algebra, it's pretty simple stuff.


 No.1020830>>1020831 >>1020832

>>1020824

>>1020824

>>1020826

I'm trying to say I'm trying to make art ofr my game and people tell me learning realistic painting is a waste of time and just do small as fuck pixel art.


 No.1020831


 No.1020832

>>1020830

>People tell me

If you're going to do shit just because "people tell you" to then do as I say and kill yourself.


 No.1020837

I think you're getting ahead of yourself, OP. Can you draw a pixel on the screen?


 No.1020840

>>1020814 (OP)

Learn Linear Algebra, then? Heres a free textbook, even: https://open.umn.edu/opentextbooks/textbooks/a-first-course-in-linear-algebra-2017

Use some generic lectures like Khan Academy if you're stuck. Then once you're done you can move onto a suitable introductory computer graphics book + API documentation/guide for whatever you intend to do.


 No.1020841>>1020842

pathetic

/tech/ is full of LARPers


 No.1020842>>1020846

>>1020841

>just now realizing this


 No.1020843

File (hide): c9206b84e429f48⋯.png (11.04 KB, 162x256, 81:128, VerticalLogo_256px[1].png) (h) (u)

Threadly reminder not to use Monogame because they use a communist hand symbol as their logo.


 No.1020846>>1020848 >>1020854

>>1020842

>>just now

Nigger, how new are you? I've been calling you LARPers out for a while now.


 No.1020848>>1020849

>>1020846

> says the LARPer running Windows 10


 No.1020849>>1020851

>>1020848

I wrote that using my Android phone.


 No.1020851

>>1020849

Android, Windows 10, what's the different. It's all botnet spyware for normies.


 No.1020854>>1020859

>>1020846

>i'm the only one here who calls everyone LARPers

t. LARPer


 No.1020855

>>1020828

SDL is in C. FSML is a c++ wraper of SDL. Never used it, I just used pure SDL in my c++ code. You won't make that many calls to SDL library anyway, once you get a framebuffer and audio initialized it's all your code.


 No.1020857>>1020864

Lmao OP. You don't even know what you want to do. You mentioning "mode 07" is especially hilarious. "Mode 7" is justone of the graphics modes of SNES. It was common on 8/16 bit machine to have several graphics modes. Nowadays you only have one... linear framebuffer in several resolutions and refresh rates. If you want to draw something with a correct 3d perspective, rotate flat textures, whatever you think the "mode07" is, you just calculate for every pixel and do a write to a framebuffer or if you use OpenGL / DirectX / Vulkan you do some library call. You don't need to know all the math behind it from top of your head. If you need something, you google it and use it. You can implement your "mode 07" in SDL in couple of minutes. Stop being a lazy nigger.


 No.1020859>>1020863 >>1020883

>>1020854

>LARPing as an oldfag

Who are you quoting? And yes, 99% of the posts containing the word LARP are by me.


 No.1020860

engines suck

try allegro5


 No.1020862

>>1020814 (OP)

>tfw stuck because I wanna make a basic mode 07 but stuck because I dunno linear algebra

Then learn it. Linear algebra is 1st semester tier.


 No.1020863>>1020866

>>1020859

That's pretty sad, honestly.


 No.1020864>>1020865 >>1020899

>>1020857

Couldn't some dude run FreeDOS on a recent computer and just use Mod X or something? The VGA and DOS interrupts shit still works or what?


 No.1020865>>1020899

>>1020864

I mean Mode X (as opposed to Mode 13h, which is actually linear).


 No.1020866>>1020869

>>1020863

Unfortunately I must agree with you. LARPers are destroying /tech/ and nobody is doing anything against it.


 No.1020869

>>1020866

>>> /larper/


 No.1020870

>oy vey all dese LARPers

hmmm this faggot makes some good points


 No.1020873>>1020875

Seeing as mode 7 just allowed the display of a single textured plane, can't you simply use a standard textured quad in 3d space to replicate it?


 No.1020875>>1020876

>>1020873

OP just forget teh algebra and tl;dr the matrix transforms equations from someone's tutorial or code. You don't have to understand all the details of maths and be able to do proofs and shit.


 No.1020876

>>1020875

BTW not a larper.


 No.1020877

game engines are the cancer that destroyed gaming. Go with a framework at the lowest. Learn actually how to program and how computers work, then you'd also realize how ridiculous it is what you ask.


 No.1020883

>>1020859

>LARPing this hard as a LARPposter

>LARPing that you are the only LARPer here

imagine being this deep into a LARP...


 No.1020895

Clone atari 2600 games other than pong in love if you want to learn how to make games. If you can't manage that, I suggest something a bit your level... maybe with popsicle sticks and non toxic paste. In any case, maybe try Warlords or Breakout.


 No.1020899>>1020900 >>1020901

>>1020864

>>1020865

modern cards emulate the bag stuff just barely, I done some bare metal programming 2 years ago and I couldn't even modify the standards palette in mode 13 or get a vsync poll, let alone an interrupt. Since mode X was not an intentional graphics mode I'm very sure it will not work on modern hardware.


 No.1020900

>>1020899

>bag stuff

I mean vga, stupid phone


 No.1020901

>>1020899

also you missed my point. Whether you use mode 13 or X or some cga ega mode, that's just how you address your pixels, you still don't get any special features like hardware sprites or texture shering or rotation. I was making fun of OP because him mentioning mode 7 tells me he doesn't know shit, he knows his snes gayms and the "famous mode 7" but if he looked at Google how to draw textures at a perspective instead of mode fucking 7 he'd get all the info and math he needs.


 No.1020914>>1021115

If you want to make a game, use someone else's game engine.

If you want to make a game engine, make your own game engine.


 No.1021115

File (hide): ba97f6aff35868c⋯.jpg (74.8 KB, 640x480, 4:3, LoseThos510.jpg) (h) (u)

>>1020914

I got ur engine rite here fam.




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