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48541c (7) No.303451>>306604 [Watch Thread][Show All Posts]

Please answer this poll, /monster/

http://www.strawpoll.me/13487771

58fd79 (1) No.303453>>303455

>inb4 xelvy cards


48541c (7) No.303455>>303582 >>303756

File (hide): 36e02b99dab3725⋯.jpg (116.17 KB, 802x599, 802:599, xelvy.jpg) (h) (u)

>>303453

Xelvy is my favourite artist, so I will undoubtedly turn his creations into cards when I get there.

Currently there are no Xelvy cards in the game though, as I have been solely focusing on Slimes, Mermaids and Aquatic monster girls.


9da7e3 (2) No.303509>>303520

<based on MGQ and Monster Girl Quest

My greatest fear is that, if /monster/ were to make such a thing, Meia would becomes this board's Exodia/Spyro equivalent.


48541c (7) No.303520>>303522 >>303550

File (hide): d030852c52da0e3⋯.png (754.51 KB, 590x857, 590:857, please no judge, its still….png) (h) (u)

>>303509

>My greatest fear is that, if /monster/ were to make such a thing,

Rest assured, I am not from /monster/ or from this chan.

This is actually my first time posting on this board. I just came here to survey if there is an actual audience for this kind of game or no. I'm fine with making a game just for my own enjoyment, but it would delight me if others would play it once I completed it.


9da7e3 (2) No.303522

>>303520

I think there's an audience for it, but what might be even greater is if there was something more like a fully original game that ends up giving us all sorts of new monster girl artwork. Maybe something based on tarot cards.


48541c (7) No.303547>>303550

File (hide): 6d92bd52d3a3163⋯.png (724.35 KB, 694x626, 347:313, fat kraken.png) (h) (u)


e9e155 (3) No.303550>>303551 >>303587 >>303693

>>303520

>>303547

sooo… this plays like force of will or…?


48541c (7) No.303551>>303552

>>303550

Never played Force of Will, care to tell me what's that like?


e9e155 (3) No.303552>>303580

>>303551

imagine playing MTG commander with bigger numbers.


f68298 (2) No.303580>>303693

>>303552

Pretty much this. The biggest key differences are:

>The numbers are a bit more yugioh sized

>you start with your commander (here called a Ruler), but it can't attack until you pay to transform it (Where it becomes a J-Ruler)

>Land cards (Or "Magic Stones") are in their own deck; tap your Ruler to play the top card of your magic stone deck

>If you have your J-Ruler and it dies, you're pretty much fucked, as it goes to the grave like everything else

>All rulers have a once-per-game special ability they can use

And then there's the chant zone that I'm still a bit confused about


f68298 (2) No.303582>>303694

>>303455

Angel deck when


5df743 (1) No.303587

>>303550

Do you mind typing a bit less like a fag?


48541c (7) No.303693>>303745 >>314380

File (hide): 8bc9469ce315455⋯.png (632.08 KB, 627x764, 627:764, poseidonnes.png) (h) (u)

File (hide): bce4431d53ff6f7⋯.png (754.08 KB, 953x705, 953:705, Erubetie.png) (h) (u)

File (hide): 5d5f49b6e085752⋯.png (760.58 KB, 958x561, 958:561, mosquito girl.png) (h) (u)

File (hide): bf2a8d108eeaf6a⋯.png (478.48 KB, 941x523, 941:523, bishop-chan.png) (h) (u)

File (hide): eaaf234bd214b35⋯.png (572.46 KB, 760x647, 760:647, regular slime.png) (h) (u)

>>303550

>>303580

It is quite similar I guess.

Here Commanders/Rulers are called Protagonists. Each protagonists have different stats and abilities from others. Their abilities however are unrestricted, well at least the 2 protagonists I made so far are unrestricted, but I may make a restricted one in the future.

To illustrate how much protagonists will differ in this game from each other, I present Poseidoness. Poseidonnes only has half the HP of Alma Elma, but in return she comes with her Trident equipped, a powerful card that yields massive early game advantage, however her value and power diminishes in the late game.

Commanders can attack whenever their atk reaches above 0, Alma Elma for example is capable of permanently sucking away atk from units and adding it to herself.

I also had the idea that the more damage the protagonist would receive, they would get more naked and gain more powerful abilities (like during the heavenly knights fight against Tamamo and Alma Elma).

However when I tried to code that it caused the game to crash, nevertheless I have not abandoned this ambition and will work to add it in the future.

It is not only the protagonists that possess powers though. In this game almost every monster girl/unit has powers of their own that can be cast at designated locations, for designated costs.

Units can have numerous usable powers, these powers correspond to their in-game abilities, skills, magic and lore, for example Kraken can cast her Aqua Pentagram, making her immune to physical damage, Alice will be able to cast her Monster Lord's Cruelty, Omega Blaze etc. These powers can range from minor ones like class change to major ones like alternate win conditions. Units that are allowed to stay on board can have a pretty big impact, therefore eliminating units with powers should take priority.

The stats may be big, but they are not Yugioh big, 90% of units won't go above 1000 in stats, unless of course a buff like Gnome's Wild Lands is used. Only the most powerful characters from Monster Girl Quest have a base statline above 1000.

For resources, there are no land cards or magic stones here. Your resource primarily consist of your mana, which increases 1 by cycle unless you ramp or steal, and your units, which some cards can use as sacrifice. Aside that, most monster girl families will have their own resources and mechanics, for example Aquatic Monster Girls heavily depend on Water Place Cards, as without them their units are weaker and their most powerful effects and abilities like Aqua Pentagram are locked away. Ant Girls will have their custom earth based resource system, while for Insects in general I was thinking of adding eggs, resources that produce more insect girls if you manage to keep them safe.

The only exception to monster girl family based resources that I have thought up so far are Slimes. Slimes possess no resources and they have inferior stats to most other types of monsters girls, but in return they have potentially infinite value and loads and loads of utility, which will potentially outvalue the opponent in the long run if a slime player is not eliminated quickly or if their value-returning mechanics are not countered.


48541c (7) No.303694

File (hide): 170bbe248f2ea84⋯.png (556.95 KB, 798x600, 133:100, 1337436840751.png) (h) (u)

>>303582

Angels are definitely something that I will make last or at the very least when most of the major monster girl families have already been created.


1da059 (1) No.303745>>303774 >>303865 >>303869

>>303693

I'm very much interested in this type of thing, but there's a few worries in the back of my mind.

First, how are you planning to have us play this? I'm completely fucked if I try to push this on my IRL friends, as are most of the people here. How do we play with each other?

Second, how are you planning on balancing things? Do you have people on board who are experienced with this, or are you going to throw it at the community and fix it over a few iterations? (Neither is bad, but it's a question to ask)

Third, what sort of place do you come from, and what's your fundamental motivation for making this game? You said you're not from /monster/, but you seem to actually have an idea of what you're doing.


e00e71 (1) No.303756>>303869

File (hide): 6183ef01b70ec89⋯.png (208.51 KB, 640x480, 4:3, 80_liot_st01.png) (h) (u)

>>303455

You have good taste.


cf23ca (1) No.303774

File (hide): c598af52b580f8f⋯.jpg (Spoiler Image, 92.34 KB, 800x1176, 100:147, lashaw.jpg) (h) (u)

>>303745

>irl

LOL. Ditch the Normalfags. All you need is you /v/ bros. They're the only friends and people that I interact with in my life and it works for me


da680e (5) No.303865

>>303745

>First, how are you planning to have us play this? I'm completely fucked if I try to push this on my IRL friends, as are most of the people here. How do we play with each other?

This game is completely browser based; literally all you need to play it is a browser that supports p2p. You don't need to download or install anything to play this. The only thing you need other than a browser is to register an account, this is necessary so that the game can remember your card collection and allow you to keep the cards that you have attained.

As for who you are going to play this with, I would assume your online friends are an option, and so are fellow monster-girl lovers from the internet.

This game was never intended to be played with IRL friends, for the simple reason that it contains monster girls, nudity, sexuality, breeding and implied rape.

I myself have been playing this game with my online friends.

I briefly considered making a "family friendly" version of this game, but I quickly decided against it, because people who wouldn't play a nsfw monster girl game won't play a family friendly one either, so I might as well appeal to the core monster girl audience and stay true to the sexual nature of monster girls.

>Second, how are you planning on balancing things?

The greatest advantage of the online card game format is that you can balance on the fly and instantly, this is opposed to the material format where if they wanted to balance cards they would need to reprint and resell everything, which would make players collection redundant. Yet online card games made by corporations and companies almost never make use of the ability to balance and alter cards instantaneously, they wait a month or at the worst, several months before balancing anything, even when the Meta is utter trash as a result and players are bleeding away.

However I do not plan to do things such a way, I truly plan to make use of the advantages of the online format and balance the game frequently and as needed.

I actually worked on another card game several years before, but I was not involved with its creation, by the time I arrived, they already had a collection of over 1000 cards and more were being made every day. I foolishly attempted to fix that game, it was an impossible task, because the problems themselves essentially became a core part of the game itself, and could not be removed unless the entire game was redesigned, (which is what ended up happening anyway).

To give a brief explanation of what actually happened, basically everything, every single card in that game could be fetched without any issue, the game was loaded with fetch cards, cards that drew you specific cards. And as a result of this, combo decks became super-consistent and powerful, to the point that the only thing you could play other than combo decks were burn and mill decks, but even then you would still lose to a combo deck with decent luck.

Of course this wasn't everything, but I'm not here to give a boring history lesson. What I'm getting at is that I definitely want to avoid reaching that point, so I often retouch cards I have made weeks ago, just to ensure that I don't end up in the same place with my own game.

>Do you have people on board who are experienced with this

I am a one-man-team, I do everything myself, from reading up on the lore, to the gathering of the art, to the altering of the art (mostly backgrounds), to the creation of card concepts, and finally the coding of the cards themselves.

Working alone is slower than working with a team, but I actually prefer the advantages of working alone. I worked with other people before on a card game, and I hated how much frustration and problems it could cause.

>or are you going to throw it at the community and fix it over a few iterations?

I plan to listen to the community, but only to a degree, this is because I want to avoid listening to the vocal minority, known as whiners and crybabies, who complain about cards that are neither op nor broken. Developers who listen to these people typically end up making their games worse (see what happened to World of Warcraft, not a card game example but still).

I'll try to be as objective as humanly possible when balancing things. Also once the game has been released, players will be able to make use of a function that allows them to create cards of their own and suggest adding them into the game, which I can approve.


da680e (5) No.303869

File (hide): ed1d8593d357c80⋯.jpg (68.04 KB, 850x1054, 25:31, 1403499706846.jpg) (h) (u)

>>303745

This is really getting blog-tier, which I dislike, but I shall indulge you and answer your questions.

>Third, what sort of place do you come from

Nowhere in particular. I am a denizen of the internet, without a place to call home.

I briefly used this site back in 2014-2015, back then I used to call the /2hu/ board my home. I hated all the retarded site wide drama and decisions taken by the staff, and when the data-selling Freemason came on board I decided to leave entirely.

Now I don't post anywhere, I occasionally browse Meguca and Endchan, but that's it. I'm basically waiting for the "next" 8chan that isn't cucked.

>and what's your fundamental motivation for making this game?

Fundamental motivation? I want to prove that I can make a good card game and see how far I can go with it.

But more importantly, this whole thing started because a month ago I was making another card game entirely, which was purely a copy of a currently existing card game, the reason why I started copying and recreating that card game was so that I could create a balanced and healthy version of it. But then someone had the bright idea to tell me that copying an existing card game is lame and I can't expect much success with it, he told me that I should make my own original card game instead.

I considered his idea and asked myself. What original card games can I make? Touhou? There is already a 2hu card game. Monster Girl Quest Card Game? No such thing exists yet, so I decided to make one.

>>303756

Thank you, friend of good taste.


5c8722 (1) No.303896>>303903

File (hide): 4ce96f1494fdd11⋯.png (496.97 KB, 1091x2243, 1091:2243, 4ce96f1494fdd11aea530aa02e….png) (h) (u)

So long as you don't ask for money and it ends up like Grimagia


da680e (5) No.303903>>303904

File (hide): 5dfae326637f1a8⋯.png (162.95 KB, 1022x480, 511:240, eru set.png) (h) (u)

File (hide): 08261bb87159ed7⋯.jpg (574.38 KB, 1216x2048, 19:32, 1412354508472.jpg) (h) (u)

>>303896

Don't know what Grimagia is or was, care to fill me on the story? From what I read in your pic I assume that it was also a monster girl card game that was abandoned after they had jewed everyone out of their money?

Well anyone that uses Kikestarter or Indiegogo is bound to full of shit anyway.

You don't need to be worry about me being a kike, this game will be entirely free to play and have no functions for real money payment at all. Instead you will have an in-game currency that you can spend on packs, in game currency is gained by just playing the game or by completing sets that give money.

Regarding money, the hilarity of the situation is that even if I got money, I wouldn't spend it on anything. I have no material desires that your average sum of money could grant me. Even when people ask me what to get for my birthday, I cannot tell them anything because I do not want anything (material anyway). As long as I have a computer and internet I am essentially satisfied. What would I buy with I buy with money? Games? I can just pirate them. Better pc? Modern games are not worth the upgrade. Books? I can just download it in pdf.

Though if someone feels so cucked that they want to give me donations, I wouldn't necessary refuse, but I shall not ask for money myself.


b0eed1 (1) No.303904>>303906

>>303903

This is sort of needy, but can you give us a timetable and a site at which we can play around with it when you're ready?


da680e (5) No.303906

File (hide): f20d1c444807f6c⋯.png (17.12 KB, 828x600, 69:50, 1493430238044.png) (h) (u)

>>303904

>timetable

please no, leave me alone with those things, if I have to work on a schedule I will just get bored because it will feel like work.

I'm only working on this whenever the mood strikes me

> site at which we can play around with it

If you really want to play the game you can try it out now with me. But I won't post the link here, I don't want many people viewing and playing my incomplete game because it will likely leave a bad impression in them and make them lose interest in my game entirely.

If you are interested in testing out my game as it is now, then come here and I will post the link there.

https://discord.gg/Ynubc (single invite)


da680e (5) No.305512>>314380

File (hide): d76a02e740d1ceb⋯.png (1.27 MB, 1871x891, 1871:891, some new cards.png) (h) (u)

File (hide): 496c3987240c8d1⋯.png (384.44 KB, 295x817, 295:817, chrome protag.png) (h) (u)

File (hide): 930a97dd554aecc⋯.png (279.28 KB, 300x789, 100:263, La Croix Protag.png) (h) (u)

File (hide): 675f026f9da5cd0⋯.png (493.17 KB, 935x522, 935:522, zombie girl base.png) (h) (u)

File (hide): 227ddb20a7f963e⋯.png (809.44 KB, 943x727, 943:727, dragon zombie girl.png) (h) (u)

Since I made this thread, I figured I can use it to post progress updates.

That is assuming there is a demand for progress updates in the first place. If there is no demand, then I shall stop polluting the board with my presence until I have finished the game.

Please vote on whether you want progress updates on /monster/ or no: http://www.strawpoll.me/13553291

As for the update itself:

New Cards: (All of the below have been properly coded and working correctly)

Protagonists: La Croix, Chrome Artiste

Units: Anglerfish Girl, Angel Ghoul, Dragon Zombie Girl, Necromancer Chrome, Page 17, Page 257, Page 65537, Paintgeist, Rit, Shadow Girl, Spi, Yomotsu-Shikome, Zombie Girl, Zombie Girl A, B and C, Zombie Group, and Cursed Doll.

Events: Commence Experiment, Dark Metamorphosis, Hacksaw, I'll Give An Injection!, Necromantic Reunion, Page 17, Page 257, and Underwater Temple.

Traps: Body of Goo, Metallic Metamorphosis, Eerie Painting

Regarding the Update: I was actually plagued with bugs and problems all week that constantly diverted my attention, as a result I made way fewer cards than I usually do in a week, but I still made some progress.

With this update I was primarily focusing on creating a Necromancer/Undead archetype as well giving some more tools to Slimes and Aquatic units.

What I wasn't able to do this week, but wanted:

-Frederika

-Shirome

-La Croix as a unit

-Cirque de Croix

-More Necromancy/Undead effects and spells

-Related place cards

-encyclopedia undead stuff (Ochimusha, Jiang-Shi etc.)

As it should be obvious/expected, the new Necromancer/Undead archetype heavily interacts with the afterlife/dead zone, it is essentially a secondary resource to them and they will have the most freedom to manipulate it out of every Archetype. Other than this, they also have interaction with living/undead units, for example they can turn Living Units into various Undead Monster Girls, but not vice versa. Out of all the undead units, particular attention should be given to Zombies girls. Zombie girls have miserable base atk, but very high defense (for their cost), just as it was described in Monster Girl Quest. But the more Zombie Girls you have on board, the more dangerous they will become, with each zombie girl buffing every other zombie girl on board. I also added plenty of ways for Zombie girls to be summoned and created, so depending on how test games go, I may or may not need to nerf/change them.

Please give feedback, ideas, suggestions etc.


d80606 (1) No.306306>>306363

This is looking pretty good so far, if a bit complex. Any chance I could get in on testing?


a12399 (2) No.306363

>>306306

Anyone who is interested in testing and helping me develop the game can send me an e-mail to this address:

lamiaroid@rape.lol


a12399 (2) No.306369

File (hide): e8dae7ab0fbc149⋯.png (1.17 MB, 956x942, 478:471, damaged naked alma.png) (h) (u)

Also finally figured out how to do this feature without crashing the game.


3ca268 (1) No.306604

>>303451 (OP)

>Lood card game with MGQ and MGE

Take out the heresy like the vore and MG's going in the no go hole and this would probably do very well for what it is. MGQ does have a sizeable amount of good looking MG's so it's not lacking.


368cfa (3) No.307596>>307597

File (hide): 42cfcfbfe78aa0c⋯.png (1.67 MB, 1840x973, 1840:973, undead cards.png) (h) (u)

File (hide): 8b9aaf102229042⋯.png (696.64 KB, 623x840, 89:120, Cirque du Croix.png) (h) (u)

File (hide): 93335ef2271637c⋯.png (1.2 MB, 971x950, 971:950, alipheeese.png) (h) (u)

File (hide): fb582fbdeab5a0c⋯.png (1.27 MB, 948x867, 316:289, Frederika card.png) (h) (u)

File (hide): d219042f88b1a0f⋯.png (895.18 KB, 935x609, 935:609, former harpy queen.png) (h) (u)

I guess it's time for another update.

Bug Fixes:

-Fixed a major bug where playing with Poseidonnes caused games to be desynced on turn 2-3

-Fixed a bug where Chrome could summon Spi and Rit for free

-Fixed bugs on multiple cards where the Protagonist could be affected by effects intended for units

-Fixed lots of smaller bugs I can't remember and didn't bother to document

Card Changes:

-Kraken: Summon condition changed. Previously she could be invoked onto the board by sacrificing 3 Aquatic monster girls you controlled. This was changed to her cost being reduced whenever an allied Aquatic unit is invoked. This change was done because it didn't make sense lorewise for Kraken to require sacrifices, given her peaceful nature, and because it was also too easy to do so. Turn 3 Kraken plays were a frightening possibility and one that the opponent could do little to fight back against.

Game Changes:

-Playing place cards is now smoother, no longer causes lag

-Added a bunch of new sounds such as: Magic sound effects, lewd sound effects, various other effect sounds, and background music from the games.

-Implemented an MP system for Magician units. MP is basically a limited resource on Magician Units that they can use for casting spells and does not recharge normally. Each spell costs a set amount of MP, ensuring that only a limited amount of spells can be cast by the magician unit. Since spells only cost MP, they can be used instantly on the turn the magician units are played, however only one spell can be played by the magician per turn.

-Implemented Visual effect for charmed status effect

-Implemented Transformation effect for cards that Transform into something else for a smoother process.

New Cards: (All of the below have been properly coded and working correctly)

Units: Alipheese Fateburn XV, Bloody Fernandez, Former Harpy Queen, Frederika, Frederika Mark II and III, Ghost Girl, Pirate Queen Roza, Queen Lamia, Queen Scylla, Rami, Remi, Rumi, Seeker of Truth - La Croix, Slyph, and Titania.

Events: Advanced Necromancy, Chrome's Coffin, Cirque du Croix, Demon Skull Beheading, Heal

Traps: Emergency Treatment

Place Cards: Haunted House, Haunted House Interior, Crypt

As it should be expected, I continued with my Necromancy/Undead update from last week. Necromancer players as a result of this update now have a choice of either playing as Chrome or her sister, La Croix. Both are similar given that they are necromancers, but are also different. A Chrome player would have greater synergies with Zombies and Frederika and as a result of this; the Chrome Player's units would also be more resilient and harder to kill. For a win condition they would rely on Frederika, which starts out okay at first, but can be upgraded into more powerful versions of itself, with Mark III being a game-ender card if not removed in time.

La Croix on the other hand would not rely on zombies, instead a La Croix player would make use of their Cirque du Croix members, which are essentially powerful elite units, but are limited to one copy per deck. La Croix can summon the members of Cirque du Croix directly with the event card Cirque du Croix (which Chrome cannot use) or invoke them normally. Cirque du Croix also guarantees Alipheese Fateburn XV as a powerful Trump Card, which stat wise is the most powerful unit in the game at the moment, but requires tremendous upkeep and will not last on the board for long. La Croix also has an extra synergy with her unit version Seeker of Truth - La Croix, which essentially upgrades the protagonist and turns her into a far more powerful version of herself.

Both protagonists have their advantages and disadvantages, so in the end it falls to the player's preference as to which one they choose to play.

Please give feedback, ideas, suggestions etc.


368cfa (3) No.307597

File (hide): d77444af73f5044⋯.png (986.25 KB, 933x666, 311:222, fernandez.png) (h) (u)

File (hide): d57642fe41a45d8⋯.png (816.67 KB, 945x589, 945:589, queen scylla.png) (h) (u)

File (hide): 37ca940e1ceef7e⋯.png (790.04 KB, 942x606, 157:101, seeker of truth.png) (h) (u)

File (hide): 5b0f789b58af03e⋯.png (768.61 KB, 963x576, 107:64, remi card.png) (h) (u)

File (hide): d6872f3e3fc1726⋯.png (1.36 MB, 974x964, 487:482, strong imps.png) (h) (u)


e9e155 (3) No.307628>>307649

so how is this game coming along? anywhere we can play it?


368cfa (3) No.307649

File (hide): 18df1fc93eca5d5⋯.jpg (44.93 KB, 496x653, 496:653, 1398053228565.jpg) (h) (u)

>>307628

>wanting to play a buggy and unfinished game


7dc2af (2) No.309720>>309722

File (hide): 1bc79c71a0aaad4⋯.png (1022.98 KB, 941x680, 941:680, new mimic.png) (h) (u)

File (hide): 8163ec565a7f9fd⋯.png (291.98 KB, 723x926, 723:926, new chest.png) (h) (u)

File (hide): c5d49a1948e916d⋯.png (385.25 KB, 308x905, 308:905, Kanade.png) (h) (u)

File (hide): fc9d4adb0d9440d⋯.png (849.45 KB, 918x613, 918:613, kyoryuu.png) (h) (u)

File (hide): 7c25ea3308bf78b⋯.png (841.33 KB, 947x554, 947:554, phoenix girl.png) (h) (u)

Made this post 5 days ago, but accidentally deleted it.

Retyping it was true pain.

Changes to existing cards: Mimic and Suspicious Chest: Completely Redesigned.

Mimic was one of the first cards I made in this game, and it was created for little more than the purpose of testing some mechanics and effects, as a result of this it was neither powerful nor useful. So now that the game is actually above 100 cards, I felt the need to redesign it properly. The results can be seen in the pictures, I believe the new design is much more lore friendly and actually useful.

Cyclops: Can now forge any weapon that is not Angel Halo.

Game Changes:

-Implemented an actual sacrifice system for sacrificial cards, which works by counting a property on the sacrificial cards and requiring you to sacrifice the amount of units that was counted, if the necessary demand isn't met, then the card is sent back to your hand and the cost is refunded.

What this essentially means is that I no longer have to code any elements of the sacrifice on the cards themselves, all I need to do is put a property on the card such as "Tribute 2" for example, and the system will automatically interpret it as a card that requires 2 sacrifices, and will basically do the job for me.

This is in contrast with the sacrificial cards that I made before this, as their sacrificial code was actually coded onto the cards themselves and used the power mechanic to perform the sacrifice, which tremendously limited what I could do with those cards. Now that limitation is gone as well.

-Implemented multiple card packs with differing drop rates. There are now 4 cards packs in game, they are as it follows:

1. Basic Pack: Costs 100 Gold and drops 6 cards, it is designed to drop the most common cards, but it can drop pretty much even the rarest card, but only with a very small chance of happening.

2. Advanced Pack: Costs 1000 gold, inclined to drop common and lower rare cards, but it can still drop anything higher with a small chance.

3. Epic Pack: Costs 5000 gold, inclined to drop various rare cards.

4. Mythic Pack: Costs 10000 gold, drops only one card, but it is guaranteed to be an Epic Rare card or above.

Of course these packs may change over time and new ones might be added, but this is how they are at the moment.

-Implemented a system that is capable of blocking post-death abilities, this system is only utilized by Angel Halo at the moment.

-Attempted implementation of paradox-like attack cut-ins succeeded, but I decided to scrap the feature because when pngs are turned into mp4 files they lose their transparency and look ugly as a result. Unless someone knows how to make transparent mp4 files and offers their assistance, this feature will be scrapped from the game.

New cards:

Protagonist: Kanade

Units: Blue Slime, Green Slime, Jelly Girl, Kyoryuu, Phoenix Girl, Purple Slime, Red Cap, Red Slime, Slime Bess, Shoggoth

Events: Leg Sweep, Phoenix Tail, Roadside Encounter, Slime Rain, Thunder, Yggdrassil Leaf.

Equipment: Angel Halo, Boomerang, Iron Sword.

Trap: Suspicious Chest

Place: Jail

This was mostly a slimy update meant to reinforce the Slime archetype, as they have become ill-equipped in comparison to Aquatic and Undead archetypes.

They had fewer unit cards, lacked late game unit cards and finishers (other than Erubetie), a "legendary" card, and a protagonist card. This was all fixed with this update and Slimes now should be equal to Aquatic and Undead archetypes.

Kanade should be a strong protagonist, her passive ability enables her to soak up damage in the early game, and her active power ensures that she will become powerful in the late game, which is in line with the Slime design philosophy.

Slime Bess is a great late game card that allows you to win the game if you failed to draw Erubetie, provided she is not removed from the board.

Many new slime units such as Red Slime, Blue Slime, and Green Slime have great synergies with other slime units and can become powerful despite their inferior stat lines.

Purple Slime should make Erubetie far stronger than she used to be, as purple slime acts as an enabler for it.

Next update will most likely be a Succubus update, though I won't make any promises.


7dc2af (2) No.309722>>314380

File (hide): 7650b90c7987789⋯.png (950.43 KB, 968x624, 121:78, blue slime.png) (h) (u)

File (hide): e8caadd28f31b4e⋯.png (737.98 KB, 640x700, 32:35, green slime.png) (h) (u)

File (hide): 439fd3319430e95⋯.png (796.82 KB, 642x885, 214:295, purple slime.png) (h) (u)

File (hide): 5e96d764992ad6d⋯.png (739.12 KB, 866x691, 866:691, tail.png) (h) (u)

File (hide): 068ce42ef2d64f0⋯.png (997.24 KB, 941x748, 941:748, shogg.png) (h) (u)


41c306 (1) No.314203>>314254

File (hide): 45f3b707476c38f⋯.png (300.2 KB, 400x543, 400:543, Slime Podling.png) (h) (u)

File (hide): d9f1d5c27f86932⋯.png (326.32 KB, 400x543, 400:543, Goblin Horde.png) (h) (u)

File (hide): c60ab7cc37772fa⋯.png (320.82 KB, 400x543, 400:543, Imp Mother.png) (h) (u)

File (hide): 619ff7051057c8b⋯.png (232.97 KB, 400x543, 400:543, Raging Mushroom.png) (h) (u)

File (hide): a8dc77da04144ad⋯.png (347.44 KB, 400x569, 400:569, Virgin Wizard.png) (h) (u)

Anyone else prefer Hearthstone style of card game?


94f5bd (1) No.314254>>314255

>>314203

Goblin Horde OP as fuck.


eea87d (1) No.314255

File (hide): 92f1321da451a74⋯.png (1009.15 KB, 1258x932, 629:466, DavisAndDroz.png) (h) (u)

>>314254

>renounce c'thun

>play that card, next turn renounce

>paladin

>start getting a slew of buffed 1/1 goblins with divine shield

Hell hath no wrath like a lucky renounce warlock


f1e2ab (2) No.314380

File (hide): ae81308012149c2⋯.png (203.95 KB, 630x354, 105:59, notflimflammed.png) (h) (u)

>>303693

>>305512

>>309722

>Slime Girl

>Dragon Zombie Girl

>Shoggoth

>feed Slime to Dragon

>use Shog to replicate Slime

>summon Copyslime, revive original slime(s)

>send Shog back to hand

>feed all Slimes to Dragon

>repeat steps 2-4


f1e2ab (2) No.314381

test


7dd11e (6) No.339911>>339912

testing


7dd11e (6) No.339912>>339913


7dd11e (6) No.339913>>339914


7dd11e (6) No.339914>>339915


7dd11e (6) No.339915>>339916


7dd11e (6) No.339916




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