Made this post 5 days ago, but accidentally deleted it.
Retyping it was true pain.
Changes to existing cards: Mimic and Suspicious Chest: Completely Redesigned.
Mimic was one of the first cards I made in this game, and it was created for little more than the purpose of testing some mechanics and effects, as a result of this it was neither powerful nor useful. So now that the game is actually above 100 cards, I felt the need to redesign it properly. The results can be seen in the pictures, I believe the new design is much more lore friendly and actually useful.
Cyclops: Can now forge any weapon that is not Angel Halo.
Game Changes:
-Implemented an actual sacrifice system for sacrificial cards, which works by counting a property on the sacrificial cards and requiring you to sacrifice the amount of units that was counted, if the necessary demand isn't met, then the card is sent back to your hand and the cost is refunded.
What this essentially means is that I no longer have to code any elements of the sacrifice on the cards themselves, all I need to do is put a property on the card such as "Tribute 2" for example, and the system will automatically interpret it as a card that requires 2 sacrifices, and will basically do the job for me.
This is in contrast with the sacrificial cards that I made before this, as their sacrificial code was actually coded onto the cards themselves and used the power mechanic to perform the sacrifice, which tremendously limited what I could do with those cards. Now that limitation is gone as well.
-Implemented multiple card packs with differing drop rates. There are now 4 cards packs in game, they are as it follows:
1. Basic Pack: Costs 100 Gold and drops 6 cards, it is designed to drop the most common cards, but it can drop pretty much even the rarest card, but only with a very small chance of happening.
2. Advanced Pack: Costs 1000 gold, inclined to drop common and lower rare cards, but it can still drop anything higher with a small chance.
3. Epic Pack: Costs 5000 gold, inclined to drop various rare cards.
4. Mythic Pack: Costs 10000 gold, drops only one card, but it is guaranteed to be an Epic Rare card or above.
Of course these packs may change over time and new ones might be added, but this is how they are at the moment.
-Implemented a system that is capable of blocking post-death abilities, this system is only utilized by Angel Halo at the moment.
-Attempted implementation of paradox-like attack cut-ins succeeded, but I decided to scrap the feature because when pngs are turned into mp4 files they lose their transparency and look ugly as a result. Unless someone knows how to make transparent mp4 files and offers their assistance, this feature will be scrapped from the game.
New cards:
Protagonist: Kanade
Units: Blue Slime, Green Slime, Jelly Girl, Kyoryuu, Phoenix Girl, Purple Slime, Red Cap, Red Slime, Slime Bess, Shoggoth
Events: Leg Sweep, Phoenix Tail, Roadside Encounter, Slime Rain, Thunder, Yggdrassil Leaf.
Equipment: Angel Halo, Boomerang, Iron Sword.
Trap: Suspicious Chest
Place: Jail
This was mostly a slimy update meant to reinforce the Slime archetype, as they have become ill-equipped in comparison to Aquatic and Undead archetypes.
They had fewer unit cards, lacked late game unit cards and finishers (other than Erubetie), a "legendary" card, and a protagonist card. This was all fixed with this update and Slimes now should be equal to Aquatic and Undead archetypes.
Kanade should be a strong protagonist, her passive ability enables her to soak up damage in the early game, and her active power ensures that she will become powerful in the late game, which is in line with the Slime design philosophy.
Slime Bess is a great late game card that allows you to win the game if you failed to draw Erubetie, provided she is not removed from the board.
Many new slime units such as Red Slime, Blue Slime, and Green Slime have great synergies with other slime units and can become powerful despite their inferior stat lines.
Purple Slime should make Erubetie far stronger than she used to be, as purple slime acts as an enabler for it.
Next update will most likely be a Succubus update, though I won't make any promises.