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/monster/ - The Last Bastion of Romance

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Visit our friends - /games/ /tg/ /ebola/ /bane/ Bunker - /monster/

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220792 (2) No.297986>>297987 >>298007 >>298048 >>298223 [Watch Thread][Show All Posts]

How would a /monster/ fighting game work? What kind of roster would you want to see and what kind of systems would best support the girls?

7218ed (1) No.297987

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>>297986 (OP)

I don't know why, but the image of a harpy wielding a polearm with her feet hits some sort of massive kink on me.


65e8e7 (1) No.297993

I would like a Blazblue-esque fighter with mutant humans and monster girls. Preferably with finishing moves that obliterate opponents.


b25fe6 (3) No.298002>>298238

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If I remember right, there was someone making a giantess monster girl fighting game that browses 8ch, though not every giantess is a different mamono (there was an army loli that's a muscleloli under her clothes, there was 2nd pic related, etc.) The first pic is also a playable character.

However, for a /monster/ fighting game, what I would want is an overly complicated rhythm-based fighting game that could only possibly work with a custom arcade control 88-key keyboard design. Monster girls from all over the globe would represent stereotypes of their location and use instruments related to their area of origin for magical attacks related to what they specifically are as a monster girl. This would also present the opportunity to make a lot of OC monster girls based on monsters that haven't had monster girl content on them yet. For example, the undead "draugr"s of Scandinavian lore are described as "that of a dead body: swollen, blackened and generally hideous to look at", so in a sly jab at Sweden, a Swedish draugr could play into both the older stereotypes and more modern stereotypes of Sweden by giving us a busty blonde draugr girl with skin blacker than a hellhound. Ammit could serve as the friendly final challenge of arcade mode and use these as her borrowed instrument-weapons: https://en.wikipedia.org/wiki/Tutankhamun%27s_trumpets . Other ideas for characters include but are not limited to:

<New Orleans golliwog/living voodou doll with a banjo

<extremely patriotic sandworm with a kazoo (Washington state is where Dune was written)

<a southern Italian faun too lazy to learn an actual instrument so she uses wine glasses instead

<sewer gator girl from New York with a bass guitar

<French Tarasque (not the Tarrasque from DnD, the french monster Bowser's design was based on) with a lazer harp

<Scottish Lavellan (https://en.wikipedia.org/wiki/Lavellan) girl with bagpipes

<South African Grootslang (https://en.wikipedia.org/wiki/Grootslang) girl with vuvuzela

<Papua New Guinea ropen (http://cryptidz.wikia.com/wiki/Ropen) girl with a thongaphone (https://en.wikipedia.org/wiki/Thongophone)


494e67 (1) No.298007

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>>297986 (OP)

They already exist anon


072be6 (1) No.298048

>>297986 (OP)

wouldn't it be better for parts of her tail to be armored?


b25fe6 (3) No.298180

Oh wew, you posted this question here too: >>>/v/12909575


14bc80 (4) No.298216

Well, it'll be difficult to make a conventional fighter with punch and kick buttons with monster girls due to their varying forms and sizes. When I think of a good fighter I think of one where I can use the character's footwork to pull off my combos and special moves. Could go with Tasunoko vs Capcom button set where there's light, medium, and heavy attacks. Or could go with low, mid, and high attacks. If we're bringing weapons Soul Calibur's horizontal, vertical, and thrust attacks could work too.

Another thing I like to see a fighter utilize more is having varying moves based on the distance of fighters. For example that lamia in OP's pic can have lunges for long distance attacks, and melee tail slaps and grabs for close combat. Not saying the game should be Pokken Tournament. I'm sure distance can work in a 2D fighter as well.


97c2fa (1) No.298223

>>297986 (OP)

>How would a /monster/ fighting game work?

You fight them with the almighty power of the D.


80765a (1) No.298226>>298229 >>298230 >>298279

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Also, what weapon type would fit your waifu the best? Miia is a shrine maiden so I think she'd be more of a magic character. I think like in OP's image lamia would be good polearms.


14bc80 (4) No.298229>>298230

>>298226

I imagine minotaur would use a morning star. A harpy might not use melee if her talons are sharp enough but I suppose a rope tied in a noose can work. For a mermaid to fight on land she needs Poseiden's tridant to control water for her to swim in. For centaurs they could probably use flails for close combat. However I see centaurs using run and gun tactics more.

Demidrake/dragon would be boring and use sword.


d76885 (1) No.298230>>298233

>>298229

>For centaurs they could probably use flails for close combat.

I imagine a centaur would wield a lance and carry a sword or mace as a sidearm. It plays to their strengths as well as knightly tradition.

>>298226

My waifu would carry a one-handed weapon and a shield, and wield a dagger with her tailpussy.


14bc80 (4) No.298233>>298238

>>298230

So I wonder what Anubis or Ammit would use.


b25fe6 (3) No.298238

YouTube embed. Click thumbnail to play.

>>298233

https://en.wikipedia.org/wiki/Khopesh

A khopesh, most likely. Or, if you're talking about a situation like: >>298002 , an arghul.


0175dd (1) No.298279

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>>298226

Pretty obvious choice for mine. Probably a broom for a sidearm/corpse removal.


14bc80 (4) No.298280>>298281

I'm still trying to wrap my head around gameplay and whether or not the game will be a 2D or 3D fighter. I'd like a slower paced fighter due to the clumsieness of the combatants. Plus I'm not inti the chease your opponent to death with infinite combo.


220792 (2) No.298281

>>298280

I feel like the hitboxes would be ludicrous with a 3D fighter, and the animations wouldn't work very well.




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