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e86549 (163) No.284247[Watch Thread][Show All Posts]

Also known as Wizardquest 2

Welcome back to Deleor, a country of men, magic, and Monsters!

It is Twenty years after the events of the first story and the land has changed greatly. Monsters are widely accepted and integrated into the land and Wizards have left their rooms, sparking a massive revolution in Magitechnology or Magitek. Life is good for most people and Monsters in the ancient human nation.

But all is not well, for the Monsters of Galmathoria eye their neighbors with jealous lust and rumors come of unrest from the sands to the east. Internal strife threatens to boil to the surface as the exterior threats loom large.

But that doesn't concern you, for you are a new Wizard, barely grown into your magic. While the restrictions on sex have been lifted, such things come with other consequences…

Now, step into the role of a new Wizard as you embark upon a new quest, and return to the realm of Deleor!

How to play: When prompted, insert any request for the player action you'd like. All requests will be considered, and I try to make them work, depending on the number of answers. Let's have some fun!

Thread 1: https://archive.is/bZuIt

Important people, current items, spell list, story synopsis: https://pastebin.com/7LpDuf1N

For those new to this quest, if you wish to read up on the first wizardquest, this archive link has all the 8chan threads:

https://archive.is/eBiCg

For those interested in Illusionistquest (Colorfully called: Wizardquest 1.5) the archive link is here:

https://archive.is/jZGls

You can also find the stories on Touch Fluffy Tail. Please remember on Touch Fluffy Tail to watch the tags before reading any story. You'll thank me later.

http://touchfluffytail.org/

e86549 (163) No.284248>>284249

>Story continue

The Anubis thrusts the staff forward and the men charge at you. Where the others were confused, uncoordinated, these men are fresh to this fight at least. They move with a speed meant to throw you off guard and make it hard to hit them with ranged attacks. Of course, the problem with this is that they missed the part where you controlled the very earth beneath their feet.

Slamming your staff onto the ground, you channel your magic into it again and shout as you cast [tremor], but change the spell, charging it with instability. While the earth does rumble and shake, the pressure you quickly thrust into the earth makes your magic to wild, and the ground fractures and splits, creating holes, juts of earth, and crevices.

None of them are very deep, and nor is the zone very large but the effect is undeniable. The men trip and fall into the holes, stumble over the juts, and cry out as their limbs get caught in the crevices. Because of their charging, their momentum carries them forward, yet the unyielding earth causes one man's tibia to snap as it gets caught, another to fall and impale his leg on jut of rock, and a third to fall facefirst onto an outcropping. The other two manage to keep from being severely injured, but they do fall to a knee and look shaken by the sudden spell.

>You lean <Inhospitable Ground>

>A derivation of tremor, you can fracture the earth in a small area, causing dangerous terrain to those within the area.

"Sylphie." You say and she nods, thrusting out her hand and creating a blast of flame that cosumes the two remaining men. They scream and run away, tripping over the rocks and falling to join their friends, rolling to put out the flames.

The fire spills past them, but when it reaches the Anubis, it just sort of… vanishes. Like a wall is standing before her and the flames, it fades into nothing, and she merely sighs, partially in annoyance and partially in pleasure.

"Well that was anti-climatic." She says, shaking her head. "Fine, I guess I'll take care of it."

"Go ahead bi-" Sophie calls, but as she does the Anubis leaps over the fractured earth, appearing in front of you and Sylphie. You curse and hurriedly throw up a wall, but she smashes through it, and you feel your hold on the earth just… vanish. The wall crumbles, but it gives you enough time to back away.

"Tch." The Anubis says, twirling her staff about to block attacks by Sophie, who dashes in and attacks with a flurry of stabs from her tails.

"She really is magic resistant!" Sylphie says, eyes wide. "W-what do we do?"

You look between her and the Anubis, cursing softly to yourself before reaching out to Erwin. {Where are you?}

{Watching the fight, what are you going to do?}

{Get the kid out of here, she's too frazzled for this.}

{She won't leave her sister.}

{Then take her to free the captives or something!}

{Fine, fine.}

You turn to Sylphie and grab her arm, which causes her to jump. Staring into her eyes with intensity, you say, "There's trouble with the captives. I need you to go with Erwin and save them."

"What? No! I can't leave-"

"Damnit girl, would you just listen to me?"

Her eyes go wide, and you see something there that you can't quite describe. A fear? Yes, yes it's fear but not of you. Still, she quickly nods her head and ducks back, running towards Erwin who has appeared from the bushes. The fox stares at her for a moment, but she blows past and he shakes his head before following her quickly.

"Wonder where she's going?" The Anubis says, cocking her head. She blocks another series of blows by Sophie and then kicks out with her foot, hitting Sophie in her chest, causing her to cry out and fly backward. Her tails dig into the ground and keep her from falling, but she still breathes a little heavy.

"Those are pretty interesting tails, but you haven't really been in a fight, have you?" The Anubis says, shaking her head.

"So what?"

"Ha! Oh my, you Deleorians are so CUTE! You're going to make a great slave!"

"I don't think so." You say, casting [Rock Throw].

The Anubis's ears twitch and once more, she dodges out of the way, even batting one rock from the air with contemptuous ease. She whirls on you and gives a canine grin before shifting her legs and jumping toward you, ignoring Sophie. Again, you throw up a wall, and again she destroys it, closing in on you before you can cast anything else.

"You smell nice. Are all Deleorian wizards like this?"

You spit in her face and say, "Anubutt."


e86549 (163) No.284249>>284250

>>284248

This was clearly the wrong move as she snarls and twirls the staff around, clipping your legs and throwing you to the ground before the other end whirls about and crashes into your back. You cry out in pain, but he presses the staff into the small of your back until you think you're about to pass out. Fortunately, before you do Sophie comes back in, her tails flashing.

"Oh come on…" The Anubis says, hurriedly blocking the blows and then twirling the staff behind her back. "I was having fun!"

"You're going to have fun in the Hells you bitch." Sophie snarls, pulling her tails back and latching the bladed ends onto the staff. The Anubis blinks, looks down at the tails, and then drops her staff when Sophie yanks it back. The Cat o'Nintetails looks surprised at the turn of events, which allows the Anubis to leap back and grab something from one of the fallen men.

It's clear that the lack of experience on your team is a disadvantage. If Sylphie was here, you're certain the Anubis would have captured her and used her as bait. Thankfully it's just the two of you, but because of that, it's JUST THE TWO OF YOU. Sophie might be able to pull it off, but you doubt it. She's far better than you expected her to be, but this Anubis is something else.

Speed, you need speed. She dodges the projectiles instead of just ignoring them, like with the fire, so clearly she isn't resistant to the rocks themselves, just the magic animating them. Right? So if that's the case, then you need to find a way to increase the speed, so that she can't avoid it. But how? If you push more magic into your projectiles, you can push them faster, but not that much faster.

So that means you need to think outside the box. Come on, come on, what could you do to make this work? Pushing them farther? With what? If only you could control the… wind.

Of course! [Gust]! You can't make a razor wind yet, but if you accelerate the rocks with this behind it as well, you can make the speeds faster! Of course, so simple.

Not bothering to pick yourself up from the ground, you take in a deep breath and concentrate on a nearby, fist-sized stone. Your geomancy takes hold of it and lifts the rock. Now, the winds. You push your mind into this new form of magic, remembering what Sylphie said before. Free flowing, with the tides of battle…

Winds begin to gather around the rock, gathering behind it, twisting the rock over and over as your fine control is lacking. But you can feel it gathering, the power behind your gust forming like a spring. Once it hits it's critical mass, you turn to the Anubis to find her holding something in her hands. Is that… a net?

No matter! You hurriedly cast [Gust] and propel the rock forward toward the Anubis. It cracks forward faster than anything else you've cast before, but it's incoordinated, unable to stay fully on course. It sails past the Anubis, blowing a hole into the tree behind her, showering her in splinters. She blinks, her ears twitching too slow to follow it, and she turns to stare at the tree, then to you before cursing and dodging out of the way as Sophie lashes out at her again.

She rolls, holding the net close to her chest before throwing it at Sophie, who shouts in surprise at the sudden move. The net, weighted down as it was by iron balls at the end, covers the Cat o'Ninetails and causes her to flail in panic as she's pinned to the ground. The Anubis chuckles at her and searches around for something else, her paw closing around a club.

No! Damnit your idea would work, but you need it to be more controlled! A large object has too much mass, too hard to control with your limited skill. But would a smaller rock do the job? You think back to what that rock did to that tree and nod your head, finding a pebble about the size of your thumb and quickly casting the same magicks. As the Anubis stands, you throw more and more wind magic behind the spell, causing the smooth pebble to turn upon itself, faster and faster until it's a blur.

She laughs and brings down the club when you fire the projectile. The club stops halfway from reaching Sophie before dropping from her fingers. The Anubis's laugh cuts off abruptly and she stumbles backward, looking at her arm in surprise.


e86549 (163) No.284250>>284251

>>284249

There, in the meat of her bicep, is a hole which bleeds red blood around an ungainly looking pebble embedded into it. She blinks a few times at it before sinking down to a knee, clearly in shock. As she does so, you stand up and shout, "Cut the net you idiot!"

Sophie blinks and stops struggling, looking about her before her eyes go wide. She looks at her tails and, with surgical precision, slices apart the net with little effort. It doesn't take her much time to free herself from the entangled mass, and she growls out at the Anubis, who looks at Sophie with confusion that quickly turns to a lucidity.

"Fuck me." She says, falling back to dodge Sophie's attack. Even though she's clearly in pain and not nearly as fast as before, she's got plenty of skill, as evidenced by how she leans back and springs with one arm forward into Sophie's chest with her feet. The blow forces Sophie back, and she hits a tree with jarring force.

"You fucking bitch, I'm going to- Hey what the fuck?!" Sophie shouts as the Anubis gets to her feet and starts running.

"We have to get her!" Sophie shouts, dashing forward. You hold up a hand, a rock spinning near you. She looks at it with some surprise, but you just snap your fingers and the projectile hurtles forward.

>You learn [Pebble gun]

>Directional rotation via wind, stabilization with geomancy. On a small rock, you can create an accelerated projectile to fire at your foes.

>Until you improve your aeromancy, will not work on large objects

The Anubis gets maybe forty feet away before the pebble flies into her leg and causes her to fall, face first onto the dirt with a cry of agony. You nod to Sophie and the two of you run to her, finding the damn Anubis already picking herself up. Twirling your staff, you slam the butt onto the ground and cast [Trench], creating a hole that opens up into the earth. She gasps and falls in, managing to keep herself from fully falling by holding the edge with her one, good hand.

"What the fuck is this…" She growls, looking at the two of you as you arrive. "I come for some easy prey and I get this. Bah, I should have listened to Mother and been an architect."

Stopping at the edge of the hole, you both look down at her and she snarls. "I don't need your pity."

"Good." You say, stepping on her paw and forcing her to cry out. "You're not getting any." You press hard enough that she falls into the hole and screams as her bad leg hits the hard earth. Squatting down, you suddenly feel overwhelmingly tired, and you have to take a deep breath before saying, "Why are you out here?"

"Slaving, of course." She says while holding her leg. "Isn't that obvious?"

"Why here though? Why not in your own lands?"

"Please, slavers are a dime a dozen in the Desolation, and with the current things we hear about Deleor, moving out west has been easy, and profitable."

You frown and say, "You're awfully free with your answers."

"It's not uncommon knowledge." She says, shrugging.

Sophie grimaces. "How did you bring slaves out of Deleor?"

"Easy. The King doesn't have much control around here and the people who control the Mountain Pass care only for money. Honestly these are questions an idiot could answer."

"Fine, a harder one." The Cat o'Ninetails says. "What do you know about another Cat o'Ninetails that your Pharoah wants?"

The Anubis's expression changes to wariness. She frowns and then looks over to the side, clearly not wanting to talk about it now that she's not in control of the situation. Sophie looks at you and then over to the Anubis before asking again. She gets the same reply.

"I'm going to go down there and rough her up." She says, getting ready to leap into the hole, but you hold up a hand and say,

"No. I'll get her to talk." Slowing down your breathing, you wave your staff and cast [Ice] in the hole, coating it with a thick layer of cold. It doesn't affect the Anubis beyond a mild frosting, but the hole itself has now become a fridge, one she's trapped in.

It doesn't take long for her to begin chattering her teeth, her loose garments doing nothing to keep her warm. She shivers, which makes the pain worse, and she glares daggers at you, to which you merely shrug, saying nothing. As things get colder and colder for her, she finally shouts, "ALRIGHT! ALRIGHT, TWINS DAMNIT!"


e86549 (163) No.284251>>284252

>>284250

You and Sophie share smug expressions before you melt away the ice, casting a [Fireball] at the Anubis, which makes her shudder, though it doesn't hurt her. It's kind of fun actually! She grunts and thinks it over before sighing and saying, "Look. I just know that a few months ago something exciting was happening in the Capital. The black markets said that the Pharoah had found something and that her prophecies were coming true. Soon enough we got suggestions that being bold and that now was the time to go to Deleor. After the first caravan of slaves arrived, more of us decided we could go and get rich."

She shrugs, "I don't know what the Pharoah particularly wants with you, but the name and description of your race was whispered to everyone. Rumor has it, the Pharoah has another, older one of your species, but I've never seen any."

You turn to Sophie to see her boiling with rage. You think about extending a hand, but stop, deciding against that and watching as the Cat o'Ninetails shakes and growls out, "Where?"

"Where what?"

"Where is she? Where is my Mother?"

The Anubis blinks a few times before her eyes go wide in comprehension. "Ohhhh. I see." She closes her eyes and chuckles. "Of course it would matter to you then. Where is she? I don't know, probably in the Kingdom of Setet if I had to guess, in the Pharaoh's palace."

You look at Sophie, seeing her shake with fear and anger at the words. It would make sense that their Mother would be gone as well, wouldn't it? Why not just ask her for help, she'd go anywhere for her husband. The only answer then is that she's been captured too.

Suddenly the enormity of the situation your in weighs down on you. The Grand Wizard could go missing for long periods of time, and no one would care. The Monster Lady though? Proxies could only work for so long, and if it was public knowledge that she was gone, let alone a hostage of a foreign nation…

There would be war. Whether civil or against Ectria, there would be war, and the Galmathorians will reap all the benefits. You take in a shuddering breath at the implications and place both of your hands on your staff before asking in a low voice, "Do you know if a Wizard was seen with her?"

The Anubis, who seems tired now, closes her eyes and says, "I don't know."

"I thought not." You sigh out, and then hold your hand up, magic gathering. She looks at you in confusion as the earth begins to shudder about her and start filling in. Panic fills her eyes and she struggles to rise, but the dirt is filling too quickly.

"Nooo… NOOOOO!" She cries before her screams are cut off, and she's buried under the ground.

You shake your head and stand up to see Sophie staring at you with wide eyes. She looks back to the fresh earth, then back to you and says, "Was… was that necessary?"

"Slavers aren't people. They are lowers than insects." You say, rising from your crouch and stretching. Damn does your back hurt. "She probably deserved worse than what she got. At least she got a burial."

"I…" Sophie bites her lip, looking nothing so much like a child right there. She takes a shuddering breath and says, "We're going to have to get used to this, aren't we?"

You shrug. "Killing is in the blood of your family. And yes, if you understood what she said at all, then you know that this will not end peacefully." You shake your head and say, "My only regret is that your sister wasn't here to-"

"NO!" Sophie shouts, looking up at you with horrified eyes. She blinks in surprise at her reaction before holding her hands in front of her and looking to the side, her ears flat. "No… she doesn't need her first time to… to be like this."

You look into her eyes before shaking your head. "You can't shelter her forever." She doesn't respond, and you turn your weary bones toward where you feel Erwin, trudging along as the exertion of the day wears down upon you.

By the time you reach the encampment with the wagons, Erwin had already sent you messages about how the area was clear beyond a few wounded men sitting around a campfire. Sylphie managed to take them down with a little geomancy and she smiles proudly as you arrive, pointing at her work.

"Aww yeah, secured the wagons!" She jingles some keys in her hands. "Unlocked the prisoners too, though I think they're all still unconscious from whatever drug they were forced to take." Turning to the two of you she beams and says,

"We did it!"

You and Sophie trade looks with each other before she puts on a weary smile and says, "Yes, we did."

"What happened to the Anubis?"

"Killed. It was the only way."

"Oh." Sylphie says, looking a little uncomfortable before nodding her head. "I guess we do what we have to, right?"


e86549 (163) No.284252>>284253

>>284251

Would she have the strength to do what she must if it was her in our position? You wonder as you walk over to Erwin, who is sniffing one of the unconscious Wolverinegirls. He nods as you walk up and squat down next to him, looking her over.

{Looks like this wasn't their first catch. Seems they had a few Kitsune, a , and even a man, though he seems dressed like some woodsman.}

{They stole a human? Why?}

{Maybe the slut wanted some different semen, I don't know.} He shakes his head and looks to you.

{How did you do it?}

{Shot her with rocks and then buried her in a pit}

{Brutal}

{You're telling me}

Erwin pads around and sits down on his haunches next to you, mimicking your posture. You both trade looks before he sends, {You going to be okay?}

{It was just killing a Monster. I'm supposed to do that.}

{The Monster was also a slaver. Did that have something to do with it?}

You grit your teeth and clench your staff. {Yeah. Yeah it might have.} You both go quiet for awhile before you shake your head and send, {I'll be fine. I'm just tired, alright?}

{Sure. Though these captives aren't waking up any time soon. We might want to make camp here.}

{Maybe.} You send as Sophie walks up, hand on her hip. She looks as tired as you feel.

{Right.} Erwin sends, getting up and padding away. He stops and turns to you, sending, {Oh, and Sylphie. She did good. Didn't hesitate as I thought she might.}

You close your eyes and nod your head, turning and opening them to look at Sophie when Erwin sends in a final message, {Oh yeah, she can also talk to animals}.

"WHAT?" You say in surprise, turning to see your familiar scamper off. You make to go after him when you hear Sophie chuckle, putting a small, furred hand to her mouth. Scowling, you look back at her to see a soft smile on her face.

"What." You say flatly, but she merely waves a hand.

"Nothing, nothing." She says, controlling herself. "You and Erwin were having an interesting conversation, yes?" When you don't answer, she continues. "It might be best for us to tie up the men before they awaken and keep watch over the captives. I know none of us are in a good position to sleep, but…"

"But that won't be a concern." A new voice says.

The two of you whirl to see a group of strong figures emerge from the brush, and you recognize them as the Wolverinegirls from yesterday. Amongst them is the last Wolverinegirl that the Anubis knocked out, a large knot on her head forming, though she still stands with unsteady feet.

"These slavers have been keeping us from our territory, making us live in fear for months. They stole many of our number last time they came through, but when we tried to fight back, we lost more. We had no choice but to be wary of them."

She shakes her head, and you see a tiredness in her eyes as well. "However our cousin here told us of the battle, and when she saw the aftermath, she fled to find us, to which we came as fast as we could."


e86549 (163) No.284253>>284255 >>284259 >>284281 >>284282 >>284309 >>284511

>>284252

"Oh." You say, looking at the Wolverinegirl. "Sorry for not checking if you were dead or anything."

She shrugs, "No hard feelings."

The leader smirks. "But with their leader gone, we can handle the men. Use them for breeding stock or such, make them see the errors of their ways." She looks to Sophie, whose tails are splayed out, not caring anymore, and she raises an eyebrow. "Is that acceptable, my Lady?"

Sophie looks down at her tails and sighs before putting a hand to her head. "Gods above, I am not my Mother."

"No, but you've shown that you care more for us than she has." The leader says before extending a paw to you. You look up and take it, her firm grip almost crushing your hand. "My name is Erma. On behalf of my people, we thank you for your help."

"Think you can return those potions then?"

She blinks in surprise for a moment before blushing. "We ah… we drank them all."

"I figured." You say, shaking your head.

"At least allow us to round these men up and protect the captives until they awaken. We can guard your group as you sleep tonight as well." She thumps her chest twice. "No funny business."

You're about to decline when Sophie grabs your shoulder. You look back to her, but she says with all seriousness, "That would be most acceptable, thank you."

"We'll fetch your stuff, we saw your encampment back along the road, although…" She pauses, and you know she's about to bring up the wards when Sylphie says,

"It's okay! Mr. Ed will deactivate them!"

You and Sophie trade a look and then shrug, knowing that the horse won't tolerate any shit from these Wolverinegirls. Feeling utterly exhausted as the Monsters start to get things moving, you lean back onto the grass and look up at the branches of the dark trees about you, thinking over if there's anything left to do before sleeping, and whether or not what you've learned will change what you do tomorrow. There's a long road ahead of you until you reach Borne.

Idly you think, Is this what that damn Father of theirs had to deal with?

>What do you do?


e86549 (163) No.284255>>284280 >>284557

>>284253

OKIE DOKIE

NEW THREAD MADE, PASTEBIN UP.

HERE WE GO.

Oh and I might (probably) will be out tomorrow but I should be fine the rest of the weekend because I have no life and have to work.

But I give it back to you… the people.


e86549 (163) No.284259>>284280 >>284282

>>284253

seems like the girls don't know too much about what's going on with their parents

Let's check our port'o'glass and see if we can find any news or rumors about whats going on with them, and when that ends up failing, just start shitposting on our favorite eastern theatre photo board


e86549 (163) No.284280

File (hide): dd83411c6885d05⋯.png (219.57 KB, 855x855, 1:1, erwin.png) (h) (u)

>>284255

Since we have just fought a battle (something we don't have much practice in) I would suggest that we set up our camp and rest. If we consider that Rommel and Sylphie have used quite a lot of magic compared to their, I would assume since we are at the start of our adventure, low stamina. This would give us the opportunity to do what >>284259 suggested and look around on the communion matrix. But if there was any news of Wizards whereabouts i'm sure that, with his popularity, they would be something that we would already know.

But if we make our camp HERE then i'm sure Ace might pull some funny business with the slave situation but we can cross that bridge when we get to it.


e86549 (163) No.284281

>>284253

The wizard still missin, and and Seline was caught, we only started and the plot thickens. Anyway rest up a little after that pratcise some Aeromancy, while at this use geomancy to make some projectiles and praticise the spin.


e86549 (163) No.284282>>284429

>>284253

>{Looks like this wasn't their first catch. Seems they had a few Kitsune, a , and even a man, though he seems dressed like some woodsman.}

That blank space is probably not too important, since one of the twins would have piped up if they knew any of the victims, but it would be nice to know who else was a victim of the slaver. That said, the man in particular seems like he might be relevant since the slaver would have no obvious reason to capture men outside of for her own personal usage and was more than happy to attempt to kill instead of capture us, a theoretically more desirable specimen as a result of our Wizardry, so personal usage is likely not the case; it might be worth talking with him to see why he was targetted. In any case, we should question the victims whenever they awaken to see what they know about the surrounding landscape since they were kidnapped in the general area and we could use the insight and potentially what they know about our destination in the desert if rumours have spread over the border between the two lands.

>You close your eyes and nod your head, turning and opening them to look at Sophie when Erwin sends in a final message, {Oh yeah, she can also talk to animals}.

We probably should have expected something like this, as Sylphie mentioned "animal empathethics" when first questioned about the magic she knows. Assuming this extends to being able to communicate with familiars, as they are still animals despite their magical enhancements, we should make it very clear to Erwin that he isn't to mention much of anything about us unless it's already obvious or he think it would benefit us in the future, because he is supposed to be our greatest confidant and we don't need Sylphie being privy to all of our secrets and beliefs when she inevitably tries to bribe them out of him with belly scratches and cuddles due to her curiousity rising as is customary with feline monsters.

Other than that, we should save both our own and Sylphie's energy for now and avoid practicing magic to avoid any disasters in potential encounters before reaching the next settlement. This leaves us the choices of either going to sleep immediately, chatting with Sophie, Sylphie or Erwin the latter has already pissed off elsewhere though, doing what >>284259 suggested and using our [Port-O-Glass] which is missing from the pastebin to waste time as per Wizard tradition or reading from either our [Geomancy and You! A Beginner's Guide to Geomancy] or [Clay in a Sculptor's Hand: Golem Creation and Theory] books without actually casting any of the spells preferably the former, because the Grand Wizard was known to use constructs of his own and we ideally don't want to follow in his footsteps, both from a character perspective and a meta perspective of not wanting us to do the same stuff we did last time golems are inherently danuki and are liable to turn on us as is tradition too.


e86549 (163) No.284309>>284310 >>284327

File (hide): b65763294a445ab⋯.png (2.02 MB, 775x1200, 31:48, Super_Spin.png) (h) (u)

>>284253

The initial test run of the [Pebble Gun] was very successful. We must continue to practice it, to see the limits of how far we can take it. Instead of only spinning it in place to increase momentum, we should also seek other axis of reference, such as shaping the stone into a perfect sphere to minimize air resistance and make it orbit us in a large circle simultaneously to build up speed for a while until we can launch it.

Eventually, we will be able to achieve the perfect golden spiral and then use it to pierce the boundaries of parallel dimensions.

We would need a horse though. But first things first, let's learn how to shape stones, we should read the chapter about sculpting in our geomancy book.


e86549 (163) No.284310>>284327

>>284309

Pebble mg42 soon


e86549 (163) No.284327>>284371 >>284491 >>284512

File (hide): 13e30cbe6dd093a⋯.png (225.53 KB, 855x855, 1:1, [Mobile Fortress].png) (h) (u)

>>284309

>>284310

You know, I think we could go one step further than simply a strong hand-cannon or machinegun

Consider the following, before the golden age of magitek and even the era preceding that, there was advanced archeotech developed by the ancient wizards which was mostly lost to modern civilization over the many conflicts since it's development.

Being the Grand Historian that we are, this surely must interest us even if our interest in Magitek is almost non-existent. I'm sure if we looked hard enough in the right places, we could find something from the dark age of technology that we could use to influence the development of some kind of [Mobile Fortress], capable of facilitating the projection of large, multi kilogram stone projectiles that are perhaps even inscribed with fiery explosive runes, via a combination of earth and wind magic.

After all, if the wizards of old were capable of developing A.I. android waifus such as the machines that Harmony possessed, surely they would have created some design of some type of armoured fighting vehicle fueled by converting mana crystals into arcane power.

Also here is a more coloured version of the panzerkampfwagen posted above.

We're going to meme this tank into existence through the sheer power of autism.


e86549 (163) No.284371>>284395

>>284327

But we should keep in mind that in a world were we own the only working tank a anti tank gun has limited usage. Be sure to slap some heavy machine guns on that thing before we roll into the Pharaohs pyramid.


e86549 (163) No.284385>>284401

>inb4 we create V weapons

>inb4 we go to war and Rommel manages to create the V3


e86549 (163) No.284395>>284404

File (hide): 0563052bfc0b49b⋯.jpg (55.52 KB, 650x433, 650:433, ww1 Renault FT.jpg) (h) (u)

File (hide): be07fdd9af52931⋯.jpg (80.83 KB, 650x491, 650:491, Mark VIII Liberty Tank.jpg) (h) (u)

File (hide): 1752d12afece208⋯.jpg (152.81 KB, 1353x803, 123:73, T95 panzer.jpg) (h) (u)

File (hide): 401d85f83d447e2⋯.jpg (316.13 KB, 710x399, 710:399, LEOPARD 2 A6.jpg) (h) (u)

>>284371

well we are going to design the damn thing so we can put pretty much anything we want on it as long as whatever we use for engines can support the weight.

personaly i would perfer something like a heavy 88 as fixed main cannon with a light auto cannon turret as secondary and a lmg nest on top of the turret.

that would essentualy be a 75 ton assault tank good against lightly armored vehicles and structures.

but it depending what kind of tech we will be able to create, we might even be able to build something more modern and faster, if we can build a engine on par with 70s tech then then we can easyly make 50 kmh offroad with 50 to 60 tonns.

well we will see what ace will want to play with, here a few good examples from different generations.


e86549 (163) No.284401

File (hide): c80707ddf7ad539⋯.webm (2.89 MB, 1280x676, 320:169, fistfull of fuck yea.webm) (h) (u) [play once] [loop]

File (hide): b71da7b82fded0a⋯.webm (1.07 MB, 480x360, 4:3, Katyusha Rockets - USSR.webm) (h) (u) [play once] [loop]

File (hide): fe1c3248d7de97a⋯.webm (2.73 MB, 640x360, 16:9, Katyusha, fuck you in rus….webm) (h) (u) [play once] [loop]

>>284385

>V3

useless all that thing and the earlyer v2 was were drude scud and icbm missles, they are both way to big and you cant do much with it apart from fire them at something hundrets of kilometers away.

if you want to play with rockets then build a katjusha or something.


e86549 (163) No.284404>>284406

>>284395

>go from a shitty renault ft, to a Mk. 8, to a T95, to a Leopard 2A6

really strange tank development progression if you ask me


e86549 (163) No.284406

File (hide): 2ea284d4d207327⋯.webm (1.61 MB, 720x404, 180:101, german engineering.webm) (h) (u) [play once] [loop]

File (hide): bcdd050921263f0⋯.webm (2.18 MB, 300x240, 5:4, Panzer Leo 2 having fun.webm) (h) (u) [play once] [loop]

File (hide): 64ef2d6b92c2a14⋯.webm (3.73 MB, 550x270, 55:27, soviet army.webm) (h) (u) [play once] [loop]

>>284404

well their i like a century inbetween them, and when the renault came out people knew fuck all about vehicles, let alone armored ones, the t95 one of my favorites was a highly experimental design so its far from normal and the modern leo 2 is the end product of decades of geaman engineering after people figured out how to do it properly and how damn important speed is.

man i cant wair for shit to go down, now that the players in the bearson game have decidet that he wont take the easy way out and also be involved in the war.

the damn conflict might be more on par with video 3.

man this is going to be equal parts horrible and awesome, i cant fucking wait.


e86549 (163) No.284429>>284442 >>284520

>>284282

sooooo. blank space was me getting distracted while writing and forgetting. It really is nothing important. She can be a beargirl, whatever.

I was going to fix the port of glass thing but my computer went bsod and i didnt have time to change it before going back to work. Thank you for keeping me on track.

>everyone else.

Ill be honest, youre going to have to do this incrementally. So we can dream about tanks but it isnt just going to suddenly happen. Keep the theory crafting going just be mindful of your posts and where we are in the story. Concrete goals help more toward something like this!


e86549 (163) No.284442>>284443

File (hide): a304b0d660286fa⋯.jpg (9.8 KB, 191x264, 191:264, kebab removal, friend.jpg) (h) (u)

>>284429

>Concrete goals

well rommel stumbled on ballistics magic and he has seen how efficient a unrefiend first try was, so he should start experimenting with it to refine and extend the possebilitys of this spell.

and teach sylphie how to do it, she is a very bright girl so she will definatly have insights.

on what we should do tomorow, talk to the captive slaves and the wolverines and make some kind of plan on what everyone should do.

what we killed was just one group of oportunists so their will be more.

maybe tell them they should talk with the other local tribes and form a local militia that defends the area and goel full serbia stronk in terms of kebab removal.

other then that keep going we still have a lot of ground to cover end chaikas to evade.

maybe ask sylphie to ride mr. ed for a while so that rommel can read the geomancy book some more.

and about mana potions, well if the next town has no for sale then we are kind of fucked, can we maybe pay some burly farmer dudes to jerk off in a bottle or something?


e86549 (163) No.284443>>284468

>>284442

>maybe ask sylphie to ride mr. ed

i ment ask her if rommel can ride mr ed for a while


e86549 (163) No.284451

File (hide): 2dbdd64f30e088a⋯.jpg (102.61 KB, 461x600, 461:600, da vinci.jpg) (h) (u)

File (hide): 4c188136b3d8dd3⋯.jpg (21.2 KB, 365x284, 365:284, Oppenheimer.jpg) (h) (u)

File (hide): db22cd4c42ed6bb⋯.jpg (1.22 MB, 1200x1800, 2:3, st. germain.jpg) (h) (u)

File (hide): d5cc1bd31444bb8⋯.jpg (1.4 MB, 2563x3348, 2563:3348, Tesla.JPG) (h) (u)

and about the long term weapons development, well rommel needs to perfect the manipulation and shaping of minerals and metals.

if he has become a one man factory we would just need to meet someone of the caliber of these guys.

a matter manipulating wizard that can build all of his designs and has some very keen insight would be a goodsent to any epic tier engineer.

further interacting with a eccentric übernerd would definatly be entertaining.

other then that, well desperation always makes for the best reasone to come up with something crasy.

maybe rommel and sylphie have to mcgiver something when shit happens.


e86549 (163) No.284463>>284464 >>284520

I think we need to start learning how to manipulate metals and minerals. While molding tanks is our end goal, It will be useful immediately with things like unlocking doors and disarming opponents using metal weapons. Once we develop finer control we could even start hoarding weapons that Rommel can manipulate in mid air. Like swords and axes that swing themselves, and spears we can turn into big and super deadly bullets. We could even talk it up like we are the leader of a ghost armyPanzer Division.

Like for instance, If we had this ability while dealing with the Glutton earlier we could have just dropped out 16 swords and probably could have won that fight since the girls would have been to preoccupied to overwhelm us. Or even stupider shit like forcing a bit of metal to act as a liquid and be able to harden it to create a completely mold able shield and turning rocks into precious gems. Shit could have a lot of uses


e86549 (163) No.284464>>284472

>>284463

>Forcing metal to act like a liquid

>Not just getting some mercury off an alchemist

Going to be interesting learning how to manipulate metal. We'd start with unrefined iron ore to get the feel of it along with the earth. Enough practice leads to regular iron, then steel, then mercury.


e86549 (163) No.284468>>284496

>>284443

>i ment ask her if rommel can ride mr ed for a while

I think we would have to ask Mr Ed himself for that. I'm not sure if he could give a shit about weather or not Sylvie allowed it.

>and about mana potions, well if the next town has no for sale then we are kind of fucked, can we maybe pay some burly farmer dudes to jerk off in a bottle or something?

Fucking hell this sounds like a good meme. I want to read that.


e86549 (163) No.284469>>284472 >>284491 >>284495 >>284508 >>284693

Well goddamn, I wasn't expecting us to execute the Anubis when we had her helpless not sure how that sits with me. But, given our reaction, I have to ask. Is Rommel a former slave? It would explain his general distaste for monsters, hatred of slavers, and bad reaction when awakened unexpectedly.

As for what to do. We have a weapon that can hypothetically reach out and touch someone from a very long range. Let's work on something to manipulate air, and with a little heat, create a mirage effect, a sort of magical telescope.


e86549 (163) No.284472>>284488

>>284464

Can mercury be hardened enough to make a shield? I'd think something that melts on the human hand would make a pretty shit barrier

>>284469

Slavers have something to do with his backstory. It would be gay if Ace flat out told us, So Im sure we'll see it get talked about later on in the story.


e86549 (163) No.284488

File (hide): 5bc8a7f83e1b17a⋯.jpg (125.61 KB, 859x679, 859:679, IMG_1662.JPG) (h) (u)

>>284472

>former slave, or at least someone whose had great trauma inflicted on him by slavers, now a powerful mage, going through a country full of slavers, wreaking havoc with magic/technology hybrids


e86549 (163) No.284491>>284492 >>284520

Okay, so since we can accelerate a large rock pretty fast just not accurately, we could try flinging a rock into the sky like our failed cannonball attack then steering it towards a target on its return. This way we can get extremely high kinetic energy while still having at least twice as much time to steer the stone, meaning much more accuracy. We should try to do this.

Yeah and also we should grab a piece of metal and see if we can manipulate it.

>>284327

Nah they didn't invent AI. They just locked their fallen battle-brothers into constructs and laughed at how they now look like sexy women.

>>284469

Slavers aren't people, Hero.


e86549 (163) No.284492>>284495


e86549 (163) No.284495

>>284469

>Is Rommel a former slave? It would explain his general distaste for monsters, hatred of slavers, and bad reaction when awakened unexpectedly.

Nah, he was seriously bullied by a monster when he was a lad.

A way it could have happened:

>She was probably an aggressive monster type.

>She probably had a crush on him.

>She didn't know how to express herself or her feelings very well.

>When they both got older, she might of tried to rape him, in a mess up way to show him she liked him.

>He may have hit her with a rock to defend himself and to get away.

>After that he never saw her again (she was heartbroken from his rejection).

>Rommel became traumtized from this experience, which set him on the path to Wizardhood and his love of the MIGHTY ROCK!

>>284492

>Fuck

Indeed.


e86549 (163) No.284496>>284497 >>284501 >>284511 >>284520

>>284468

>and about mana potions, well if the next town has no for sale then we are kind of fucked, can we maybe pay some burly farmer dudes to jerk off in a bottle or something?

Just get Rommel to jizz in a bottle! It saves money and the girls won't know --but they do know–.


e86549 (163) No.284497>>284520

>>284496

>Just get Rommel to jizz in a bottle! It saves money and the girls won't know --but they do know–.

on the one hand, I don't want to risk railroading us with slypie, on the other I want to bully slypie with this

I say we wait and see


e86549 (163) No.284501

>>284496

Wizards don't casually give away their semen to a monster. We are above that, and we will not jizz for her due to her failings.


e86549 (163) No.284508>>284693

File (hide): ebd6f2205f18680⋯.jpg (35.67 KB, 1024x762, 512:381, star_wars_evil_anakin.jpg) (h) (u)

>>284469

>Is Rommel a former slave?


e86549 (163) No.284511>>284693

File (hide): 784e6aaf21319d9⋯.jpg (226.28 KB, 468x308, 117:77, blast_3.jpg) (h) (u)

>>284253

Make exploding rocks, just do it. We can store them in our bag for later use. Forget the heat idea and just use magic to make them explodeUnless the heat idea is good?.

>>284496

Ha ha,

NO


e86549 (163) No.284512

>>284327

Shitty photoshops are my job Cheshire :^).


e86549 (163) No.284520>>284527 >>284693

File (hide): 6ce29a223038003⋯.jpg (33.79 KB, 649x256, 649:256, GloryofMankind.jpg) (h) (u)

>>284429

>>284463

Yeah, we would need to develop the tank idea in stages, mainly by probably by improving all of our other assets individually, then combining them with some old world knowledge and/or magitek to create the final product. The three primary areas I can think of are developing the cannon itself, improving the armoured walls and figuring out how to power the engine that would run it.

As others have suggested, the first step would most likely be developing our [Pebble Gun] further by shaping the projectiles using Geomancy to be aerodynamic and and more penetrative. We could also perhaps figuring out how to spin the bullets when we launch them as to achieve greater accuracy.

We should also investigate improving our walls to create better protective emplacement that enables us to shoot our projectiles while minimizing returned fire.

>>284496

>>284497

Jizzing in a bottle for the sole purpose of monster consumption would be incredibly shameful and against everything we stand for as a Wizard. Do remember we aren't Tobias 'The Monsterfucker' Shady anymore, but rather Rommel the Wizard who resents monsters for their deviant ways.

If we absolutely have to create some magic in a bottle, we should most certainly not tell anyone about the deed until it's absolutely necessary. This way if we can restock mana potions before they're needed, we can destroy the evidence to preserve our dignity.

Either way no matter what do, we should gather the empty glass bottles off the wolverines, they may come in handy.

>>284491

>Nah they didn't invent AI. They just locked their fallen battle-brothers into constructs and laughed at how they now look like sexy women.

The androids having tits was just the old engineers just wanting something interesting to look at while on guard duty and in battle. The androids were powered by A.I. core though, it's just that the Wizard had the grand idea of splicing monstergirl reverent cores into the machines instead of using an A.I. core.

>The man looks at you flatly. "You think you can power one."

>"Yep."

>"You think you can create and implant an artificial intelligence core."

>"Mhm."

>"An art lost for centuries."

Finally on the slave theory, I doubt Rommel himself was a slave, as he probably would have been raped at least once while in forced servitude.


e86549 (163) No.284527>>284693

>>284520

Unless he escaped, or was freed, before getting old enough to be raped.


e86549 (163) No.284546>>284549 >>284693

Wait wait wait.

That was a golden staff. A golden staff!

We need to go back and take it.


e86549 (163) No.284549

>>284546

It's probably just gilded but I agree, let's loot it anyway.


e86549 (163) No.284557>>284693

File (hide): 71ba8490d2bdc14⋯.jpg (37.29 KB, 610x597, 610:597, bane, uhh... what.jpg) (h) (u)

>>284255

>But I give it back to you… the people.

it accures to me that untill now their has been a disturbing lack of baneposting in this thread.

lets change that shall we.

i mean having saved a tribe of people from slavers and proven to them that the shitskins can be beaten dosent mean that the fire rises or something…


e86549 (163) No.284594>>284595 >>284658

say is their something wrong with the thread?

i cant see any of the posts that have been done since yesterday.


e86549 (163) No.284595>>284658

>>284594

correction, after posting everything is back again, wierd


e86549 (163) No.284658

>>284594

>>284595

Yeah that's been happening everywhere since the hack. Welcome to the new 8chan, friend!


e86549 (163) No.284682>>284683

>Story continue

Cold wind rushes by, and you close your eyes, taking it all in. Your bones ache, your head aches, everything aches. But if you sit around and just think on all your hurts, you'll never get anything done. Besides, if you're not careful, one of the Wolverines might find you a little more than appealing. That does NOT appeal to you.

Sitting up, you look around for Erwin, and find that he's fucked off somewhere… east. Not that it really matters, but you're kind of annoyed he would just leave after that heart to heart. Of course, he just had to leave right after letting you know that Sylphie could talk to animals. Thinking back on it, there were plenty of clues, but it's just not something you really think about until it's in your face. You wonder if she's been able to listen in on your conversations with Erwin, and if so, what has she heard?

You notice Sophie speaking amicably with some of the Wolverinegirls while Sylphie sits on one of the wagons, dangling her feet, staff across her lap. She hums softly as she does so, seeming contented. For some reason that makes you a little… annoyed. Stretching, you stand and walk over to her, and she waves as you approach.

"Hey there Rommel. Looks like things here are going to be okay, huh?"

"Eventually." You say, nodding to her. She smirks and fiddles with her staff for a moment before asking,

"Did… I do okay?"

"How's your mana reserve?"

She blinks, surprised by this question. She frowns in concentration before saying, "Uhm… I think I used half my reserves?"

"Then bad. We're not in a good position if we get attacked."

"Oh." She says, looking crestfallen.

"But…" You sigh. "You managed to hold your own and followed orders successfully. Your magic was fairly on point, but it requires control, which is clearly your greatest failing." You cross your arms and shake your head. "I guess what I'm saying is that you could have done a lot worse."

Sylphie looks at you with another surprised expression, but you see her tails start wiggling behind her as her ears go up straight. A sparkle appears in her eyes and she starts to crack a smile before she coughs quickly into her hand. "Of course, of course. I'll do better next time."

Gods that was embarassing. You sigh and say, "Alright, alright, I'm too tired for being coy for this next part, but have you been talking with Erwin?"

"Huh? Oh yeah, I have and…" She trails off before clacking her tongue. "Ah."

"Ah." You repeat, shaking your head. "You aren't listening in on us or asking him inappropriate things, are you?"

She furiously shakes her head in the negative. "Nononono! I haven't! Well, I mean, not like intentionally or anything but-" She bites her lip and then hangs her head. "I mean… yeah, I guess when he looked like he was talking with you I might have eavesdropped, but I didn't really hear anything you said, just his responses."

"Uh huh." You say pinching the bridge of your nose. "And how would you feel if I went around asking about your little secrets with your familiar?"

She blushes with such intensity her face goes scarlet. "T…that would be most inconvenient!"

"Yes. It would." You say, giving her a disappointed look. "I'm not that angry, and I can't stop you from speaking to him, but do not eavesdrop again, alright?"

"I… yes sir." She says, hanging her head.

You grit your teeth, feeling a little pang of something for being so hard on her, but she had to learn this is unacceptable. The most annoying part is that you actually feel something for being this way, and you really can't understand why. You know you don't particularly like the girl, but is it because she's also a practioner? Like your some kind of mentor and she's your student, even though she probably knows more than you?

"Great…" You mutter, running your hand through your hair. She cocks her head and gives a questioning look, to which you shake your head. "Don't worry about it."

"'Kay?" She says, looking a little confused. "Uhm… so what now?"


e86549 (163) No.284683>>284684

>>284682

"Now?" You put a hand to your mouth and yawn. "You go to bed and get some rest. Your sister is intent on trusting these Monsters who think they're your Mother or something and there isn't much I can do about it."

"Our Mother?" Sylphie asks, perking up. "Oh, what did that Anubis have to say about her?"

Your expression darkens. "She… might be a captive."

The Cat o'Ninetails' eyes drift down. "Oh… I had sort of assumed, but…"

"Assumed?"

She nods. "Yeah, I mean, we received a letter from him about a week ago, saying they were doing fine and were crossing into Ectria. It was dated two months ago though…"

"Kind of a long distance to travel, can't have been that bad." She gives you a flat stare and you nod your head slowly. "Alright so maybe it is. Still, if that Anubis was out here with a rumor like that, it must have happened very recently after that letter was sent."

Her hands tighten on the staff in her lap. "I just… I hope they're alright."

"He will be." You say, nodding to her. "He can't go dying until I settle my business with him."

Sylphie wipes at her eye and chuckles, "Yeah, sure." She shakes her head and sighs before watching Mr. Ed walk into camp, a trio of laden Wolverinegirls behind him. Standing up, she dusts herself up and hops down from the cart to walk toward her familiar. Her feet stop after maybe five steps and she turns to you before giving you a soft smile.

"You're an odd one, Mr. Rommel."

"That sounds a little too personal."

"Yeah, okay." She says, giving a genuine laughter as she walks away.

The camp is set up and Sylphie retires to bed while Sophie talks more with the Wolverinegirl leader, the other Wolverinegirls either restraining the guards, guarding the campsite, or taking their spoils. You wonder what exactly is different about these Monsters forcefully having their way with these men, but you remember that they're the slavers here. They gave away their humanity awhile ago, and if they ended up in a relationship with their former captives, then tough luck.

Still, it sits a little uneasy with you and you find it hard to sleep. In that case, you do what you normally do when you have issues focusing. You pull out your [Port-o-Glass] and fire it up, the aetheric attunement weak where you are. Still, it's enough to connect to the communion matrix, and you're able to shift through some posts as the night grows still.

"Havenforth absent! Where is the Grand Wizard?"

"The Monster Lady is actually a DANUKI and this proves it!"

"Hellhounds kill the Monster Lady and blame it on good Kikimoras!"

You read through various weaves, frowning at the rumors. The Grand Wizard hadn't been gone that long, and he often vanished in his work, you knew that much about him, so there were already rumors. However there recently had been an excessive amount, making you wonder if people had noticed something is amiss. The added rumors about the Monster Lady going missing also make your suspicious.

Yes, there are typically conspiracy nuts who think everything is run by the Danuki (A lot of things are, to be honest), but most of it is just shitweaving. Problem is, in every shitweave, there is a grain of truth, and the more of these stories about the Monster Lady gone missing or the representatives of hers being a front for something, the more things start to get real. Which is a problem.

If people start to actually believe the Monster Lady is missing, someone will figure out that she actually IS missing. Rubbing your eyes, you sigh and figure that it's still too early for anything major to occur. Besides, things were settling down after that incident in Cair anyway and people had something else to occupy their time.

Not finding much joy in the communion matrix at the moment, you power it off and pull out Geomancy and You! A Beginner's Guide to Geomancy], flipping to where you stopped before pausing as you remembered what you'd done earlier this evening.

You managed to hyperaccelerate a rock, a pebble in truth, far faster than she'd been able to dodge. Thinking about it, you managed to turn your spells into a clumsy, if effective, magitek rifle. Of course, you doubt a magitek rifle would have harmed her that much because of the magic resistance, so in essence, this became far, far more useful.

What if you had fired a metallic object? Or if you could control a larger one? What happened with the tree was brutal, but if you could harness that power, perhaps infuse fire into the projectile and…


e86549 (163) No.284684>>284685

>>284683

No, no, have to start small. Making shit up without planning and jumping around causes errors and you do NOT need errors right now. Still, it is tempting to jump around to various ideas on how to use this. First things first though, you need to harness your control over the wind, and make the projectile better aimed.

You turn to go and get the elemental magic book from Sylphie, but remember she's asleep. Well shit. Frowning, you tap the book in front of you and sigh. You can think this over tomorrow, maybe talk with Sylphie about wind magic more. You suspect she's probably good at it being that she's a very… free spirit.

Rolling your shoulders, you look down at the book and read the chapter on "Fine particle control."

"Fine particle control, a difficult, but very rewarding part of geomancy. Imagine moving the sands, dirt, grit, all sorts of particles? Use them as a defensive barrier? Get them in someone's eyes for self defense? Perhaps polish some metal? All is possible!

Previously, we had spoken about using our magic to spread out into the dirt and using it as a "net" to gather and stabilze the earth. This won't work very well to control the particles, however! In this method, we need to do the opposite, and focus the magic in a central nexus, and spread it out through the particles, forming a 'bubble' if you will. This bubble will entrap and connect the particles to the central point, allowing the ability to move them in a semi-coherent fashion. Further manipulation of the intensity of the core will push or pull the particles closer together based on how much mana is poured into it. In this way, the particles can be directed as a living force.

Adding a spin to the core can creating a vortex of sand, blow dirt away, or be used for many other applications. The one thing to keep in mind about this is the core of magic. Should concentration slip, it can go out of control and explode outward, sending your particles in a random cloud that can hurt you! Please wear goggles when working this kind of magic to protect your eyes!

For further information on the theory behind this magic as well as practical applications read…"

Interesting. You never considered that the magic would work in that fashion. You think about trying out the spell but find you're just too exhausted. If you attempt this, it might really push you into unconsciousness, and you really don't need that right now. You'd rather be in control of when you go unconscious, thank yourself very much.

A Wolverinegirl sets up your bedroll and waves to you, to which you frown. She blushes and backs away, but a look from her leader sends her skulking backward, and you get into your bedroll, making sure you're in good vision. You give one last glance to Sophie, who nods her head, before you sigh and go to sleep.


e86549 (163) No.284685>>284686

>>284684

"Wakey wakey, eggs and bakey!"

You blink your eyes open, holding your breath as you expect to see someone standing over you. All you see however, is a few bladed tails being pulled away and you roll over to see Sophie dragging Sylphie back, the former giving the latter a scolding look.

"Awww what was that for sis? I was just telling him breakfast is ready!"

"How would you feel if someone was standing over you when you awoke?"

"Uhhhh, Saya used to do it all the time, except her face would be melting, so… Not so good, I guess."

Both of the young women shudder at something, and you groan, rising from bed. Ugh, your back still hurts from yesterday, but at least it's a dull ache now. Still, not fun at all. Looking about the camp, you see the Wolverinegirls walking about, some with triumphant smiles, others looking bone weary.

The smell of cooking meat pervades the camp, and you feel your mouth water. There really is eggs and bacon, isn't there? You look to Sylphie and she waves to a Wolverinegirl, who walks up with a tin plate and hands it to you, which you take graciously. You give the girls a look and Sophie shrugs.

"Supplies the slavers had. Figure we might as well have a good breakfast."

"Beats hard tack and jerky." You say, nodding but not eating yet.

"I'll say. Sis cooked them up really good too."

Sophie waves a dismissive tail before putting a hand on her hip. "Well, it's not THAT good." She chuckles and then gives you a look as if she's insisting on you eating. You do, and your eyes go wide. Damn, it actually is good!

She smirks and gives you a smug expression before turning over to the wagons where the group of captives were sitting, eating as well. Nodding over to them, she says, "Seems the drug wore off. Simple thing to keep them sedate. Using it every so often will keep them out of it, and seems like the slavers had a rather large stash of the stuff."

In one of her tails is a bottle filled with thick, white substance. You frown at it and she blinks before looking at the bottle and then chuckling. "Oh! No, it's not semen… anymore. This is an alchemical drug, I'd guess it's given orally since it's so thick."

>You gain [Sleeping Drug]

>An alchemical agent which induces sleep when given orally. Refined well, it barely tastes like stale silver coins anymore.

"Think Sylphie could drink it to recover her mana?"

"Sure, if she wants to pass out for a day."

Sylphie shakes her head violently at this, and you shrug. "Fair enough. Learn anything from the captives?"

"No, they're mostly just in the wrong place at the wrong time." She nods to the man who is being fawned on by one of the Kitsune, who clearly is wasting no time. "Seems he's a ranger for the military, investigating odd rumors when he managed to get captured. I figure they didn't kill him because they didn't want anyone finding a corpse."

"Probably could sell him to some Monster out in the desert and no one would be the wiser." You say, incredible disgust filling your voice. Both of the twins look at you with surprise but you merely put more eggs into your mouth. Damn these are good.

"Perhaps." Sophie says, nodding her head. "Well, I also spoke with Erma last night. She says that this was the last group seen in the area, but she'll do her best to keep everyone else alert. I suspect that with this solider about, he'll contact his higher ups and something will happen here, though who knows how long it will take."

"Any of the men talking?"

"The guards? No, they're just hired muscle from Deleor, only a few are from Ectria, and they don't know much else. They just were hired to capture some Monsters and bring them back, something these men did with relish."

"Not surprising, there's still a lot of people who don't care for Monsters."

"And yet, they followed an Anubis?"

"They care for coin more."

Sophie's lip curls in a smirk and she tips one of her tails in acknowledgement. "Well, I feel they're going to find they like Wolverine pussy very soon."

You shudder. "It sounds so dirty when you say it."

"What, Wolverine pussy?" Sylphie says, and you frown deeper.

"Now it just sounds like a child is saying it."

They look at each other and then both adopt shit-eating grins before saying in unison, "Cat pussy."

You point your free hand at the two of them and make a sigil of Solos. "Begone, ye thots."

Sophie chuckles with refined mirth while Sylphie cocks her head and asks, "What's a thot?"

"Nothing, my dear sister." Sophie says, patting her twin's head. "Come then, I think it's time to go soon, yes?"


e86549 (163) No.284686>>284693 >>284743 >>284748 >>284752

>>284685

Looking at the sun overhead, you see it's later in the day than you expect. "Yeah, I guess we should be on the move if we want to avoid Chaika."

"About that…" Sophie says, still smirking. "Seems Erma might be able to send some word and run interference for us if she sees Chaika."

"How?"

"I didn't feel it was wise to ask questions."

Fair enough. You go back to eating and in short order, your group is ready to go. You take a few more rations from the wagons, and make to leave. You ask around for the staff the Anubis had, but it got broken in the fight, turning out just to be gilded instead of actually golden. Still, it has a cool motif of a serpent, so you take it anyway.

>You obtain [Broken Staff]

>A collapsible, gilded staff with a snake motif at the top. Broken in half during battle, it's useless but looks cool

You wish you could take one of the wagons, but they're just too big and frankly Mr. Ed did not want to team up with any of the other horses. Sylphie says he is adamant that they're all assholes and that he "has more balls than all of them combined, and he's a gelding."

Mr. Ed is seriously hardcore.

Nothing else of value is on the wagon beyond some coins, which Sophie adds to her treasury, and a locket with the picture of an older Anubis inside it. You think it belonged to the Anubis slaver, and you wonder if this is her Mother, since the likeness is uncanny. Feeling a pang of something for the slaver, despite her profession, you take it with you. To remind yourself, if nothing else.

>You obtain [Locket]

>A locket of an older Anubis, made of silver. It's a lovely keepsake, and you can even remove the picture you want.

With that, you're on the road again, traveling easily through the quiet countryside, running into no trouble the whole day. You camp and have a restful evening, where you read up more on wind magic, feeling like you understand a little bit more than before, but honestly it's a hard book to read and you're still sore and tired. Sleep comes quickly after your watch, and the next day begins as the others do.

It's late morning by the time you see a signpost in the dirt, a rough-hewn sign pointing to the north-east toward Borne, and another pointing to a little bit to the north toward a place known as "Mordun." Figuring it's the village, you continue to head North-east as Erwin scouts toward the place, confirming that it is, indeed, the small village.

{No one's around though.} He sends, his voice a little weak in your mind. {I haven't gone into the town proper, but it's weird here.}

{Weird how?}

{I dunno, I just feel like maybe we just keep going. There has to be another town up ahead.}

You consider this and tell the two about it, who both seem concerned and want to check it out. Doing so would lose you time in which Chaika could catch up, however, and you might get caught up in something again. But they all look to you, wondering about

>What do you do?

>You learn [Flurry]

>Create a orb of sand, dirt, or other particles up to 10 feet in radius. Can be made to spin quickly, or disperse on command.

>Further use can increase the radius and power


e86549 (163) No.284692

lets head there, while we're walking have erwin walk around the outside of the whole village and tell him to keep an eye out for any fires, damaged building or any signs of a previous attack

when we get there have sophie go in and stealthy check out the area to see if anyone is in the village, if it's empty take anything left of value and continue on


e86549 (163) No.284693>>284709

>>284686

So, more of a set up chapter and such. I didn't want to go much into what you do the next day, but basically you have finer control of the [Gust]. If there was anything specific you wanted to ask Sylphie, let me know.

Fucking discord, artists streaming, and my cat, this took way longer than it should have

>>284557

Do you feel in charge? Bane memes aren't on this flight log, so maybe you need to stop being a hot head and get out of here and…

I mean bane memes arenice, but they're soooo blase. I would never dream of using bane memes in my stories these days, I have a refined taste now.

I'll just use Shia le Beef memes.

>>284546

You didn't think you'd get such a nice treat so easily, did you?

>>284520

>>284527

Oh, I didn't see that mention of gathering empty bottles. Eh, we'll say you have three scavenged from places.

We'll find an opportunity for this backstory to come up more. But now is not the time for exposition,that comes later

>>284557

are you fucking happy?

>>284511

Checked, but hahahaha nooooo

You can't keep that in your pocket, you don't have that kind of control, it would explode. But you can probably overheat a rock with fireball or something and…make a flaming rock?

That's going to take a lot of fire I think. Might need to see if Sylphie knows anything about enchanting, or look up runes.

>>284508

I'll just tell you that no, he is not a former slave.

>>284469

Well, some of the responses were bury her in a pit. And frankly, I didn't see a reason why Rommel WOULD let her live. But it clearly didn't sit well with him or Sophie…


e86549 (163) No.284709>>284743

>>284693

>I mean bane memes arenice, but they're soooo blase. I would never dream of using bane memes in my stories these days, I have a refined taste now.

i mean, we'll probably want something to cover our mouths such as a mask of some sort when we're in the desert so we don't choke on sand, and taking said mouth covering off would be rather discomforting to us, even with our large masculinity


e86549 (163) No.284717>>284748

File (hide): 85a3a43868b05a3⋯.jpg (36.76 KB, 791x600, 791:600, Alignment - Neutral good.jpg) (h) (u)

> I didn't see a reason why Rommel WOULD let her live.

pic related, bitch had it comming

well 2 towns one seemingly deserted and the other further up the road.

slavers having been aktive enough for the local garrison to notice and investigate.

yea that dosent seem good, im not sure if we should check out the seemingly deserted town or move streight to the other in hope that whatever happend here isent happening their right now.

im having flashbacks to the destroyed town in 300.

well move into town and investigate, maybe loot and if we cant find anything then move to the next town, but be on guard for whatever depopulated this place.

oh yea and make sure to thorouly check the town biggest building like curch or townhall, thats where the old, woman and kids usualy lock themselfes in during raids.

with luck we find some survivors or at least some clues what happens.

maybe a flyer about the local spring festival being hells 2 towns over that the entire damn region attends.


e86549 (163) No.284743>>284927

File (hide): 1f1144f46393f5c⋯.jpg (32.53 KB, 500x294, 250:147, 1f1.jpg) (h) (u)

>>284709

Yes, Rommel obviously wouldn't like sand.

>>284686

This is the kind of situation where most people would say to go visit, but let's not this time. We can't investigate every little thing and the girls should learn this. Might not be fun for the girls but Rommel is on a mission, and so are they.

You could have Sylphie sneak off if you want us to go there ace. Wait that sort of thing was suggested before wasn't it?


e86549 (163) No.284748

>>284686

Have Erwin continue to investigate the town but do so in a cautious manner. We bought ourselves some time with the wolverines help so we can do one more side quest before returning to the road.

>>284717

This lad has the right idea.


e86549 (163) No.284752

>>284686

>Nothing else of value is on the wagon beyond some coins, which Sophie adds to her treasury, and a locket with the picture of an older Anubis inside it. You think it belonged to the Anubis slaver, and you wonder if this is her Mother, since the likeness is uncanny. Feeling a pang of something for the slaver, despite her profession, you take it with you. To remind yourself, if nothing else.

Something tells me killing the slaver may have consequences, especially if we carry around her belongings like trophies. If we are going to keep her/someone else's stuff, we best store it in the [Trenchcoat]'s larger pockets where it will be hidden from view and not easily found should we need to pass an inspection at a later point in the story. It might also be worth tossing the picture just to be safe, since we should be able to pass the locket off as ours should it be discovered and avoid any difficult situations involving kin seeking blood.

As for the village, I'd suggest we explore for a bit. The whole reason we came to the settlement in the first place was to gather supplies, and Erwin hasn't necessarily said anything about the place other than what a hunch tells him to do, so we would lose out on a chance to restock because of a slight concern from our familiar were we to ignore it, which potentially leads to a later encounter being more difficult due to Sylphie's lacking mana unless we were to get her to down the [Sleeping Drug], but we would need to do that preemptively. Should we discover something within the village that halts our progress, the worst case scenario is us wasting time deaths can easily be avoided by skedaddling when everything goes sour which we supposedly have a lot of, even if Chaika were to figure out our location, and as such isn't too big of a deal. One could argue that time we waste now is time we could have spent preventing some horrible fate for the Grand Wizard and Selene and time to yell at the former, but I'm of the belief that any combat we encounter is time well spent because it gives us a chance to practice our magic and train up before we encounter very strong opponents rather than getting to the destined boss fights at the end and getting crushed due to a lack of power and skill.


e86549 (163) No.284919>>284920

>Story continue

{Erwin.} You send, stopping your walking to communicate with him. {You're on the outskirts of the village?}

{Yeah, the outlying farms. I mean there's cattle and it smells like people have been here, but the village itself is out of sight.}

{Any signs of damage or a struggle?}

{No, if people left they did so voluntarily.}

You rub your chin and look toward Sylphie, who cocks her head at you. The whole point of stopping was to get more mana potions or maybe some virile farm boy to jizz in a bottle and then be on your way. If there's no one around, it's not really worth your time to stick around and see what's happening, is it? You're not some kind of Order Hero or anything. And the slaver stopping thing doesn't count.

{Look into the village proper, we'll head farther down the path in case there's no one around.}

{It's going to take longer if you do that you know.}

{It'll take longer if there's nothing there.}

Erwin doesn't reply and you feel him move away farther from you. Shaking your head, you relay this information to the girls, who both nod their heads in understanding, though Sylphie asks,

"I could just ride out there, get a good look and come back."

"And what if there's some kind of actual cannibal there, dear Sister?" Sophie asks, raising an eyebrow. "What if there's another group of slavers and you run out of magic? Do you like seeing your twin go gray with worry over you?"

"Sis, Mom is like, a millenia old and her tits are perkier than ours. I think you'll be fine."

"I think it's time to drop this subject, because we're going to wait for Erwin." You say, giving the two a stern look. Sylphie pouts while Sophie rolls her eyes before walking down the path again. Out of the corner of your eye, you do notice Sophie playing with her breasts and frowning. Women…

You travel for maybe another fifteen minutes before Erwin sends, {WOAH YOU HAVE GOT TO GET OVER HERE!}

The sending makes you pause sharply and you turn towards his sending, though he's way too far to see. A worried expression comes over your face as you send, {Erwin! Are you alright? What's happening?!}

{I can't describe this, but you HAVE to hear… see… gah I can't word this properly, but you have got to get here.}

{Are there people there? Slavers? Is anyone hurt?}

{There's some guy passed over next to a barrel, but that's the extent of any hurting that's occurring here. And if anyone is a slave, it's that they're slaves to the music!}

{Music?….} You send in response to his over enthusiasm. All that you get back in a series of mental humming in time with something and you frown, thinking about just leaving him. Seriously, you have like, 17% of your mind saying you should just leave well enough alone.

But… the other 83% says that you can get what you need from the village and it's not TOO far away. You sigh and look about for a rock and find a decent sized boulder that you pull to you with <Rock Slide>. The two Cat o'Ninetails give you confused looks as you hop onto the rock and judge it's balance before saying, "Looks like we're going to the village afterall."

"Is it under attack?"

"I think…" You say, scratching your chin. "I think they're having a party."


e86549 (163) No.284920>>284921

>>284919

"WOOOOOOOO!" Sophie shouts in your ear, her hair slapping your face.

You just keep on looking ahead, powering the boulder forward as it blazes across the landscape, forming a trail in the grassy plains. Originally, you have planned on traveling on the rock by yourself, but Sophie wasn't comfortable riding Mr. Ed. Apparently she was bucked off a horse once, and even though Mr. Ed has done his best to build her trust, she still gets jitters in the saddle.

Which is why she's currently pressed up against your back with her arms around your waist, screaming with delight in your ear, and having her now unruly hair fly all over your face.

It's fine though. It's… fine.

The ride is short, but quick, with Mr. Ed not letting you outpace him. As you ride, he keeps looking at you out of the corner of his eye, nostrils flaring, a competitive spirit burning in his vision. Honestly, you're kind of a little afraid of this horse, but damn if you don't admire his tenacity. It seems this plays in well with his familiar bond, because he's able to keep pace, and when you arrive at the first outlying farm and find that no one is coming to see the ruckus, he stops, taking little time to catch his breath before he's good to go.

Wind dying down around you as the rock comes to a halt, you stagger some, feeling a little drained from the effort. You feel something press against your back and you turn to see a mop of hair with a smile coming from under it. With a frown, you take Sophie's hands off your waist, and she goes about pushing her unruly locks out of her face.

"Hahaha! That was fun! Why don't we travel like this all the time?"

"Because it's tiring, and I'm pretty sure Mr. Ed would die of exhaustion trying t keep pace."

The gelding snorts, and Sylphie pats his neck, whispering gentle words in his ears to calm him down. He turns his head to side and she gives you an exasperated look. Shaking your head, you hop down off the rock and start walking when you hear Sophie clear her throat. Sighing, you turn around to see her raising an eyebrow at you.

"What?"

"A gentleman would help a lady down from a carriage."

"It's a rock and you're not a lady."

"Actually, she kind of is." Sylphie says, holding up a finger. "I guess technically I am too, huh?"

"Regardless." Sophie says, sniffing. "It would do you good to learn a little courtesy."

"Please, Monsters were stealing and raping men without courtesy for centuries, and now you expect to see some?"

"Things are different these days." She puts on a sweet face and says, "Please… for me?"

You look at her with utter exhaustion on your face before submitting. Walking back over to her, you hold out your hand, which she takes and then daintily steps off the boulder, down to the grass. She gives you a pleasant smile and says, "There, that wasn't so hard, was it?"

"Oh, dear Rommel." Sylphie says from behind you, and you see her put on a face similar to her sister's, though in her case it looks more like a hurt puppy. She bats her eyelashes at you and you respond with a scowl. She clacks her tongue and then giggles to herself as you walk down the path toward the town.

More and more farms dot the outlying parts of the village, as is fitting out here. People in Sanctifrond need food, and even with magitek innovations, most people still live off the land with simple lives. Considering this area, beyond the occasional Monster raids, you doubt they really have anything to fear. Even then, with the odds balanced in regards to Monster strength, people could defend themselves better, so it was more profitable to live in harmony with the people instead of raiding them.

Thinking on that, you wonder if the Wolverinegirls raided because they liked being bandits, or because they were forced to be that way from the slavers. From their conversations, you think that it is the more likely reason. Pondering this, you don't notice when the two Cat o'Ninetails stop, their ears twitching atop their heads.

"Is that…?" Sylphie asks, cocking her head.

"I think it is." Sophie says, nodding.

You turn back to them to see smiles on their faces. "What?"

"Oh, right, HUMAN ears." Sylphie says, giggling. "You'll hear it soon enough though. Oh, I'm excited to get moving now!"


e86549 (163) No.284921>>284922

>>284920

They both move at a more brisk pace and you blink in confusion as they seem eagerly drawn toward the source. As always, you hear the sound a little after they do and it comes to you as a thrumming beat. As you approach, it gets louder, and louder, and louder until you hear a rhythm going and you feel your heart start beating faster.

It's pleasant, and it actually makes you want to move faster toward the source for some reason. You're not really all that into music, but you don't dislike it either, it's just you haven't found a kind that you enjoy yet. This however… this seems to resonate within your very soul.

"Who… is making this music?" You ask without thinking.

"We're about to find out!" Sylphie says, pointing to the growing sight of the village.

You arrive to the sound of drums beating, cymbals tapping, and a type of guitar playing. People are laughing and creating a great din, but it's not until you reach the village square that you see what Erwin was talking about.

All about the small village were people dressed in their everyday clothing, dancing about, laughing, and having what seems to be a great time. Interspersed here and there are a few Monsters, some obviously married by the way they dance with their husbands, others seeming a little friskier. The scene all around you has the signs of a feast day, but none of the preparations are there, making you think it's impromptu.

Looking about, you spot Erwin standing on a barrel, dancing in time to the beat. Walking away from the dismounting Sylphie, you walk up to your familiar, feeling a certain level of energy in your steps as you reach him.

{Erwin.}

{Heeeeey! You made it!} He sends, giving you a grin. {I didn't know you could dance.}

{Dance, I can't…} You say before pausing and noticing that you're shifting up and down in time with the music. Frowning deeply and try to control yourself, but feel your body wanting to resist and get back to dancing to these beats. Your struggles have cause to cease as the music dies down and everyone in the square starts clapping and shouting for an encore.

Feeling a little relieved, you look over at the center of the square and find a few villagers with various instruments before them. They seem eager to continue playing, and they look to the leader in the center, a Monster who clearly does not hail from this land.

She steps lightly on her taloned feet, cymbals attached to the loose cloth around her red-gold feathers shaking with delicious melodies as if she is unable to keep herself from dancing. While not a tall Monster, her bronzed skin shines with sweat as it slides down the trim, yet sensous body which is barely covered by undergarments trimmed with nearly transparent cloth. A guitar of foreign make hangs over a strap around her neck, which makes sense as she would have difficulty holding it with her large, feathered wing-hands.

The Harpy pushes aside her long, golden hair from her brilliant green eyes and she chuckles, a sound so rich and full of harmony that you feel your bones quake. Smiling, she turns about the crowd before spotting you and the twins. Her grin grows wider and she says, "My my, it seems we have some guests at our little party!"

Everyone turns to you in unison and feel a little uneasiness until they all start clapping and welcoming you. The strange Harpy dances upon her feet, the cymbals at her hips and legs shaking and she stops to pluck a string on her guitar before saying, "I think this calls for another song, don't you? We've been dancing all day, but let's keep dancing until we can't feel our feet any longer! Dance until we all pass out, smiles on our face!"

Her grin turns lecherous then and she says in a lower voice, "Or maybe just until we're tired enough to start another kind of rhythm going?"

Nodding to the other musicians, who seem to instinctively know what to play, she strums on the guitar and says, "Listen to my music, and let your hearts guide you. Ebe will never betray you, on that, you have my word." With that, she starts to play again.

The people, some of them seeming a little tired, start to dance again, reinvigorated. Erwin starts shaking his little foxy-tail and you notice your charges joining in, quickly being approached by young men. Something strikes you as odd about how easily Sylphie starts dancing with a tall farmhand though, but you can't quite place what it is. You should also be perturbed by the fact that Sophie's tails are unraveled too. Gosh you just don't know why though.

You feel yourself starting to dance, such as it is, and you barely notice the sounds of the guitar getting closer until you realize that the strange Harpy is right before you, her sun-kissed skin slick and hot, the heat washing over you. With a minor amount of panic and interest, you notice she smells good. Like, really good.


e86549 (163) No.284922>>284927 >>284931 >>284937 >>284947 >>284962 >>284974 >>285000

>>284921

Somehow keeping up the music and dancing, she manages to keep her eyes locked on you as she says, "My, aren't you interesting. Do you like the music?"

"I…" You say, feeling a little sluggish.

"Or perhaps…" She says with a coy expression. "You're a little distracted by something else?" She waggles her hips, the shaking of which makes the cymbals clatter in a way that fit the song perfectly, as if it was part of the choreography.

Your mind feeling hazy, you distantly feel that this is wrong, and you turn your head away with effort to see Mr. Ed, standing on the outskirts of the square, his eyes staring into yours. He seems to want something, but what could it be? A deep intensity stirs in there and you vaguely think that he's the only one not dancing. How weird, it's so enjoyable too.

"You know…" Ebe says, her feathers stroking your face and turning your attention back to her. "When the party is over, if you'd like a little "private show," I would gladly perform for you." She steps back from you, still dancing and playing the music in time.

"Don't worry about the two you came with, they'll be quite taken care of as well." She blows you a kiss and then turns about, her shapely backside filling your vision. You feel a glaze come over you as you start to let go, dancing in time with the music.

As you turn about, you once again see Mr. Ed, his eyes looking into yours and you stop, feeling something wrenching within you. But it would be so much easier just to dance, and her offer seems really tempting though you can't say why. Still, the unease builds in your chest now that she's further away and you start sweating, as if in a visceral response to the whole scene.

You can just let it go and enjoy yourself or, ech, heed this weird warning in your head. Not like it's really that much of a choice, but whatever,

>What do you do?


e86549 (163) No.284927

>>284922

Haha, you thought it would be some kind of Ghoul or something eating people. Instead, it's a party. Have a good time! If you're lucky, you won't have to worry about getting mana potions!

Oh wait that's a bad thing. Or is it? You can afford to spend the night here, right? Maybe longer, it's all good.

I sort of miss these fun/still shady little diversions.

>>284743

Majority of things wanted people to investigate with Erwin, unfortunately since he's caught up in this and he didn't really find anything "amiss."


e86549 (163) No.284931>>284934

>>284922

Turn on mage sight and study the magic. This is definitely enchanted music, But I don't know if we should put a stop to it. It would be kind of dull for everything we come across to end up being malevolent. They could just be a bunch of enthusiasts who do this for a living.

I think Ace is trying to screw with us. See if we can magically attune ourselves and the girls to become resistant to the music. From there we can all enjoy while still keeping a careful eye out for shady things.

Also Ace, Just for curiosity, What is our general travel speed and top possible speed when we bolder surf?


e86549 (163) No.284932>>284935

File (hide): d1351f2a311e3df⋯.jpg (237.13 KB, 640x400, 8:5, kyouko_REEEEEEEEEEEE.jpg) (h) (u)

fun?

no fun allowed as long as we're here, we're going to crash this party with no survivors

first lets use flurry to stop the gandharva from playing her music, then we reach deep inside of ourselves, to our most angry and embarrassing memories and use our secret technique, Irate Frog song, then we start casting rock throw on all the couples,

This should stop the music, but more importantly embarrass sophie and slypie enough for them to drag us away from the party, once we are a good distance away we should try to wait for nightfall to see what happens to the villagers, and potentially see if this gandharva is doing here

first the anubis and now another desert monster, I don't think this is a coincidence


e86549 (163) No.284934

>>284931

Ehhhhhhhhhh.

30-40mph?

I really haven't put terribly much thought into it, but it seems as fast as a galloping horse.

Plz no bully


e86549 (163) No.284935

>>284932

This. Fun is verboten.

I doubt this is another Derrick, rather just an irresponsible music enthusiast, but I'll be damned if somebody has fun on our watch!


e86549 (163) No.284937>>284938 >>284974 >>284981 >>284984 >>285000

>>284922

You know what they say, you can lead a horse to town, but you can't make him dance.

Ed knows best, let us put our faith in his vigilant eye and keen insight for he shall not lead us astray. If he thinks there is something sketchy with this performance, then there probably is.

The first thing we need to do is turn on mage sight and check out what's going on with the music, then try block it out from our own ears by using wind magic to dampen the magical notes and replacing them with a mere whooshing noise.

Also we got hired by the twins to protect them from harm, which includes stopping them from making bad decisions while they're not in their right minds, not that we actually care about them or anything, baka. So assuming the prior plan works, we should deny the Harpy respectfully, then dance stumble our way over to the twins and repeat the process on them, hopefully snapping them out of whatever unholy witchcraft this is. From there we can investigate what the meaning of this festival is and see if there is any malicious intent before making our next move.

Despite our disdain for this Normalfag entertainment, it would not be in our best interests to piss off everyone by crashing the party with no survivors. Their wrath will most likely turn on us if this is a normal occurrence for these villagers and as such we should only intervene if we discover this is a ritual to summon an eldritch abomination (the non waifu kind) or something. After all it's not our problem if they want to be degenerate faggots but we will have no part of it.


e86549 (163) No.284938>>284942

>>284937

We are having no part in this it's not wizard kosher,

We shouldn't be complete assholes and crash a completely normal party but forced fun isn't real fun


e86549 (163) No.284942>>284974 >>284984

File (hide): 1ab587f6b5150cd⋯.png (260.13 KB, 685x587, 685:587, AntisocialFixed.png) (h) (u)

>>284938

It's already been established this isn't just a normal party due to the probably magical music. While it may be true that forced fun isn't real fun, especially when applied to us, we don't know if this is forced fun for the rest of the villagers.

The music appears to be like a drug that intoxicates those that hear it but the villagers actually might actually welcome and enjoy the debauchery that entails from this festival.

One other thing I forgot to mention is that once we've regrouped, we could pretend to go along with the harpy after the festivities have ceased, then slip her the (((sleeping drug))) we acquired earlier and tie her up while she's incapacitated.

We can then interrogate her, hopefully without throwing her into a icy pit this time, and find out what the fuck is going on here.

Also I fucked up the meme earlier so here is the fixed version


e86549 (163) No.284947

>>284922

>Getting hit on by a monster girl

>Twins being hit on

>You're dancing

>There's clearly magical music fucking with everyone

NEIN

Crash the party with cryomancy.


e86549 (163) No.284962

File (hide): 0d7bafa5658c7e6⋯.jpg (25.19 KB, 250x183, 250:183, 4296771.jpg) (h) (u)

>>284922

Freeze our ears so we can't hear, the pain will help to snap us out of it.

Then, create a dust whirlwind to break up this revolting Normalfag party and fill the instruments with dust while singing the irate frog song.


e86549 (163) No.284974>>284979

>>284922

>>284937

>>284942

I agree with Cheshire, trusting Mr Ed's judgement is a good idea but lets not ruin the fun for everyone else, just magesight it up and stop ourselves from hearing the music.

I wish we were allowed to have fun


e86549 (163) No.284976

YouTube embed. Click thumbnail to play.

Reminds me of jack and the rave

Focus sounds is compressions feel it in you the radiate out is complementary wave canceling it out

Look to her and say

"Please you call this music"

I hope to the gods we get to invent "rock" music

Video related

If not we clearly have a bard we are being enchanted idk lets see what other people have to say

(Im hoping for a rock off personally)


e86549 (163) No.284979

>>284974

But crashing parties is funny!


e86549 (163) No.284981

>>284937

I like this plan.


e86549 (163) No.284984

File (hide): f34258e3a76abb6⋯.jpg (73.3 KB, 716x547, 716:547, reaction, dont aprove.jpg) (h) (u)

>>284937

>>284942

faggot cat anon has the right idea, out in the ass end of nowhere, these people are having fun about as regularly as im having sex so fucking up their party would be a dick move.

rommel is a hardass not an asshole.

lets just regain controll of ourselfes and watch if this turns into a brothers grim fairytail scenario where the songbird dances the people to exaustion, or leads them out of town.

if nothing of the sort happens then just rest and accept the birds invatation and give her the sleeping potion by mixing it into some wine or something.

not sure maybe she is a traveling bards but she should just as easyly be the venguard for another raid of bandits or slavers, lets see and react aproprietly.

oh yea and im guessing thats the reaction on mr eds face right now.


e86549 (163) No.284985

Is Rommel proficient enough in geomancy to turn some rocks into smooth shapely ear buds that won't completely fuck up our eardrums?

If so do that we need to have a clear head for this. We know that this festival was not planned by the village since nobody made any preparations for it. So she probably just showed up at the town square and started playing. Which seems really shady. And now she is forcing us to have fun and trying to manipulate us into engage in unruly promiscuous activities. Fuck that shit. Parties over. Let's see if that guitar is rock proof.


e86549 (163) No.284991

we have to stop the party soon before the sisters get knocked up by the farm boys so I'd go with crashing the party


e86549 (163) No.284994>>284995 >>284996 >>285002

>no one else wants to have a pun laiden "rock" off after we [silence] the spell being cast on us

>feels bad man


e86549 (163) No.284995>>284997 >>285002

>>284994

because it dosent fit with rommels abilitys and mindset, like at all.


e86549 (163) No.284996>>285002

YouTube embed. Click thumbnail to play.

>>284994

also what i think might be being played at the party right now if its not some kind of rock

ace whats the music sound like so we can know what kind of party this is


e86549 (163) No.284997>>285002

YouTube embed. Click thumbnail to play.

>>284995

idk man you don't want him leading people into battle to the sound of >metal<

proper music is extramural mathematical, and requires large amounts of discipline to preform properly, as well the, someone its the perfect chance to mix air and Geo magic to make like amps and shit have rock disks vibrate at a set rate to amply the sound of music our sound over hers maybe even try and learn how to control the metal of her instrument ( the stings if they are made of metal strands )

you guys are making a plan of how to not be affected by the beat but not what happens after, follow though boyuim what happens after we use white noise to down out the magic music?

we need to either flat out say we don't party, fake it and look really stupid

or something else what are the options? whats the plan!


e86549 (163) No.285000

>>284922

>Other anons have already made the Bane memes

It's crashing this party with survivors lads; we don't want to murder a ton of innocent people because they were dancing likely against their will, no matter how disgusting or degenerate it is if we do ruin everything, which we likely will.

Chesire anon >>284937 >>284942 has the best plan of protecting ourselves into careful investigation into intervention if necessary. For my own input on the investigation, Erwin seemed to be able to speak well enough to us, which probably means the villagers are capable of speech as well. As such, talking to the villagers about the details of this event, such as when the dancing started if they can't answer this properly, then massive red flags are raised, if they've ever stopped dancing to take a break and if anyone knows who the hell the Ebe is may be in our best interests. Also, while unlikely to be present, any lizardgirls around the area are nigh guaranteed to be immune to the effects of any enchantments, illusions and mind control if previous examples are anything to go by Tabitha and that one really good clothes saleswoman, so see if we can find any of them and watch how they react - a negative or a lack of a reaction from them points towards the merriment being forced.

As for dealing with the music should it truly prove to be malicious, it would help to understand what part of it is enchanting. Ebe strikes me as a classical Greek Siren, with the physical appearance, the bronze skin implying Mediterranean or whatever the Deleor equivalent is origins and the strange-looking guitar representing a harp of some description as was common among later depictions, so the enchantment is either a result of her voice or her instrument. A shame then that we can't play any instruments ourselves, nor sing the song of our people, the [Irate Frog Song], because drowning out a Siren's songs was one way to prevent her control. Thankfully for us, Ebe has offered an invitation to a 'private showing', which we can use as an excuse to get her alone to drug her as suggested earlier and cut the strings on her instrument/claim it for ourselves to have another tool to use on our opponents later in that order, thus killing two birds with one stone. We could also perform a more literal form of that saying by using a stone or boulder to execute her and destroy her instrument, but fucking up would likely lead to her calling her enchanted slaves to dog-pile us, so it's best to be cautious and who knows, maybe she just wanted to have fun without any horrible fate in store for anyone, thus making killing her a bad thing. As for how to avoid being enchanted at such close proximity to Ebe, I'd recommend replacing what ever method we use to dampen her music with something like beeswax which is bound to be around here somewhere, both to make certain that it won't falter when our concentration drops as with magic, as well as to be subtle with our protection due to how it moulds easily inside our ear and hides under our long hair, thus allowing us the excuse of "Sorry, I'm deaf" should Ebe get suspicious about our immunity.


e86549 (163) No.285002>>285004 >>285156

YouTube embed. Click thumbnail to play.

>>284994

>>284996

>>284997

For starters, like >>284995 stated, metal concerts are definitely not our scene, if they even exist at all in this setting. We are a wizard for fucks sake, social excursions are normally the bane of our existence, to the extent that half of us want to burn/chill/blow/rock it down simply for existing. If Rommel was going to listen to music, it would probably be something like the embedded song, or the soundtrack to one of our [Eastern Theater Spectacles]

Also this is a rural village with folk musicians, they almost certainly don't have mixing tables and electronic beats. I was thinking their party music would be more along the lines of this myself, but really only Ace can decide.

https://www.youtube.com/watch?v=xaRNvJLKP1E

As for your instrument idea, as you stated yourself, it requires large about of discipline to perform properly. We've been a proper wizard for under a year, and barely even looked at wind magic, let alone influencing metal. There is no way in hell we're going to out perform a fully fledged bard at her own game just with scrub magic.

Finally, the idea suggested as stated prior is after we figure out how to negate the music, to regroup our party while pretending to still be under the influence of the beat. Then we lure the Harpy into an isolated room after the performance has finished, roofie her, tie her up and then interrogate her.

This has the added ironic bonus of having a girl being pissed about being roofied, tied up and then NOT being raped.

Alternatively we could do as the other half of the anons are suggesting and let out autism reign free, ruining the village's more than likely innocent festivities all due to a whim and crippling autism.

This of course would earn the hatred of the entire town which we wanted to restock at mind you, all because we had to sperg out and ruin everything because we don't like social gatherings or touching fluffy wings.


e86549 (163) No.285004

>>285002

lets hope the vioce of reason can overtone autism for once, so far rommel sa been rather professional ion how he acts, so we have an actual reasone not to be a compleate sperg for once.

rommel has already leaned fine grain manipulation so he should be able to improvise some earplugs, and then do what every faggot does at social gatherings, support the nearest wall and watch to what this leads while hitting the booze.


e86549 (163) No.285005>>285008 >>285010

No sperging out. We free ourselves from the effects, make sure the kittens don't do anything dumb, and keep watch. There's a good chance it's not even something malicious, it's a farming town, we may have just stumbled into a fertility festival or something. Hell, for all we know, it's a local tradition. Everyone in the area might know that on the third Tuesday of every

Month, there's a music induced festival that turns into an orgy at the end of the night.

We need to lessen the influence on ourself and the kittens, and ask questions. Make sure that people know when this started, the circumstances around it, and that they've been taking breaks when tired, and aren't dancing to the point of exhaustion, puppeteered. If there isn't anything malicious going on, we also really shouldn't drug the birb. That's just asking for trouble.


e86549 (163) No.285008

>>285005

>Hell, for all we know, it's a local tradition.

>people dressed in their everyday clothing

>The scene all around you has the signs of a feast day, but none of the preparations are there, making you think it's impromptu.

I don't really think the villagers knew about that orgy in advance.


e86549 (163) No.285010>>285015 >>285016

>>285005

>taking breaks when tired

>"lets party till you all pass out"

She was being literal i think

Also we should say

"The slaver is dead" then show her the pendant


e86549 (163) No.285015

>>285010

Randomly announcing that we killed someone is a horrible idea.

We can always go full speech if playing it cool doesn't work, but we can't go back to playing it cool after going full sperg.


e86549 (163) No.285016>>285022

>>285010

Also, there's a difference between partying until you sit down and drop asleep, what would colloquially be called passing out, and literally partying until you drop from exhaustion like a puppet with its strings cut.


e86549 (163) No.285022

>>285016

Im just sain

The slaver layed some pretty heavy forshadow on us earlier, why aren't the gaurds a problem maybe bevayse they're parting it up and are preoccupied by other things

But fine ill leave it to use is guys

But i reserve the right to call that this is shanagins and it would of been better to act then to be acted on,

Plug thein ears as well as thein charges then act cool and turn on magic sight as well as decline the birdy for now

>never trust a monster


e86549 (163) No.285024>>285045 >>285133 >>285592

Wew, lots of replies. Uhm, so the biggest thing is the music. Its not at all rock and roll, but more like what youd expect to find in a middle eastern flair. Id go and find a video of what im thinking off but on mobile at work, so I cant.

Imagine ur favorite vidya's desert songs for now. I guess.

I love the variety of thinking into it tho. Eve seems like such a nice Gandharva… i mean strange Harpy.


e86549 (163) No.285045>>285051

>>285024

Ace, no more dead waifus plz


e86549 (163) No.285051

>>285045

Sometimes the Monster is also on the inside.


e86549 (163) No.285114>>285123

This is a goddamn Gandharva. Against that demonic energy infused singing, music, and dance….Autism and Sperging might be our only chance. Go full Edge Lord on her.


e86549 (163) No.285116>>285123

This is a goddamn Gandharva. Against that demonic energy infused singing, music, and dance….Autism and Sperging might be our only chance. Go full Edge Lord on her.>>285114

I'm a piece of shit. Oops.


e86549 (163) No.285123>>285125

>>285114

>>285116

How did you manage to fuck these two posts up so badly? Are you alright man?


e86549 (163) No.285125>>285126

>>285123

>>285123

Nah. Not really. Sorry


e86549 (163) No.285126

>>285125

>285123

FUCK. I'm out.


e86549 (163) No.285127

I'm just looking forward to bullying the girls about their embarrassing actions while inebriated.

Let them go on long enough to create such situations before we reel them back in.

Might as well try to get on Jackor's good side if the chances present themselves


e86549 (163) No.285133>>285142 >>285185 >>285195

YouTube embed. Click thumbnail to play.

>>285024

>Its not at all rock and roll, but more like what youd expect to find in a middle eastern flair.

This tweety bird twat thinks her dinky little music is music? Naw, we gotta show this finch wench REAL music , we gotta show this bird bard bitch why wizards are the undisputed masters of Rock n' Roll! Grab one of the band member's guitar teach this birdbrain what it means to ==Rawk!==


e86549 (163) No.285142

>>285133

it just be funny to see him try at this point


e86549 (163) No.285156

>>285002

Autism is not something to be constrained. You cannot lock it away or bind it in chains, as this will only lead to suffering for yourself, as though it is you who is locked away or bound in chains. You must let it roam free and unfettered like a bird or the winds. Unleash your autism and you will know both greatness in your life and harmony in your heart.

Autism is the greatest gift of all, for it gives you the power and will to shape this world to your own design. Indeed, we owe our very existence to unbridled autism for is it not true that Solos Himself is but a waifufag that has devoted His life to this wonderful combination of art and science we call "Reality"? Can we really call ourself His agent if we deny our autism?


e86549 (163) No.285173

No autism. Let's be sensible about this.


e86549 (163) No.285185>>285195

>>285133

This holy shit this!

For the love of solos Ace give us rock off please.


e86549 (163) No.285189>>285190

>Story continue

No. No, you just… should probably listen to this weird voice in your head. Sure, you KNOW this feels wrong, but it also feels RIGHT. With some effort, you pull yourself away from Erwin and start moving toward Mr. Ed, your feet tapping in time. You feel like some kind of madman doing so, but at least you're not absolutely mad, right?

As you walk to him, you pass by Sophie and a young farmhand, his skin tanned from long days out in the sun. She shakes her hips, tails swinging about with dexterous ease as she raises her arms over her head, forming some kind of peacock of blades. One of her tails wraps around the farmhand's waist, and she pulls him in close, a fire in her eyes. His eyes are fixated on her breasts though, and you only just now realize how scandalous her clothing is.

Oh well, they're just enjoying themselves. Like you should be. But… no, you need to go forward toward the horse. His eyes bore into you, but you see an uneasiness in them, and he paws the ground, looking over to Sylphie who is dancing with a little less grace than her sister, but better than the muscular farmhand she's dancing with. He keeps trying to cop a feel, but she coyly steps aside, a smile on her face. Every time he reaches for her Mr. Ed snorts.

"Don't like the music?" You ask as you stand before the gelding, tapping your foot. He looks at you with a neutral expression before rolling his eyes and stamping the ground. You cock your head. "No?"

Exasperation crosses his expression and he flicks his head toward the Harpy, and you notice the way she can shake her hips at sixty shakes per second. A goofy smile comes over your face until he presses his muzzle into your ear and you frown, backing away from the near wet willy.

"Hey, hey, what gives?" He merely nods back to the dancing Harpy and you ask, "Ebe? What about her?"

He snorts and then nuzzles your staff, which you're still holding… huh you forgot it was there. Frowning, you look over the staff and ask, "What? My staff? What does that have to do with… ohhhhh no, no, no." You shake your head with vigor. "I am not giving her my STAFF."

He shakes his head and then casts a glance over to Sylphie, who is now dancing far more scandalous than before. Growing agitated, the horse nudges your staff again and you really wish you could speak horse.

{Hey Erwin, do you speak Horse?} You send to your familiar.

{Yeah, why?}

{I… wait what, you do?}

{Uh, yeah. I'm a fox, we speak with horses.}

{That doesn't make… look can you talk to Mr. Ed}

{Nah.}

You pause. {Nah?}

{He's over there and I'm dancing over here!}

"Oh for the love of…" You growl and tell Mr. Ed the problem. He snorts and then trots over to Erwin, picking the little fox up with his teeth and tossing him onto his back. The little fox squirms from the effort but then finds that he can dance on the back of the horse and continues to do that as they return. While doing so, Mr. "accidently" knocks over a barrel which opens up, splashing the farmhand dancing next Sylphie with water. He gasps and Sylphie puts her hands to her mouth in shock until the man removes his shirt, revealing bulging muscles in a farmer's tan. They both smile and continue to the dance.

Erwin chuckles in the way only a fox can chuckle and then yips something. Mr. Ed looks like he wants to buck Erwin off his back, but holds his temper as they walk back to you, to which you give a questioning look.

{Yeah, yeah. So what do you want and why aren't you daaaaancing?}

{I just… feel like something is wrong about all this.}

{But it's fun!}

{Yeah but, when have I ever danced}

Erwin pauses for a moment, concentration coming onto his face as his tail swishes. {Huh, guess your right. Well, no time like the present, right?}

{Mr. Ed has something he needs to tell me, but I don't speak horse.}

{You should learn.} Erwin says, as if it was easy as that. He yips at Mr. Ed, who neighs out a few sounds, to which Erwin frowns as fox can frown. Turning his head back to you, he sends, {He says that all of you are being controlled and that the music is turning you into nothing more than puppets.} He yips something to the gelding, who stamps his hoof.

{He also says he'll crush that man's skull if he tries to soil his delicate little flower.}

{What about Sophie?}

{He has a quota on skull crushing.}


e86549 (163) No.285190>>285191 >>285199

>>285189

So, Ebe must be doing something with her villainous Monster powers to make all these people have fun. What a cold hearted bitch! Clearly she wants them to break from the monotony of their lives and have a good time in order to do something terrible to them! Like… like have them have an orgy or something and then… she's going to… she's going to ah…

Scratching your head, you look to Mr. Ed and ask, "I'm sorry, I don't see how this is a bad thing. Beyond the mind controlling music."

The horse snorts. Erwin nods and translates. {She wants to fuck you into oblivion}

You snap on your heels and face the Harpy, fire in your eyes. OH HELLS NO. This bootylicious bird-brained busty-bodied bitch is NOT going to have any illicit relationships with you! Planting your staff in the ground you focus your will and then open your eyes with your [Mage Sight], seeing the world for what it truly is.

Thankfully you have planted your staff, because you almost fall backward at the sight. A multitude of colors drifts about, a rainbow miasma that coats the square. It all draws from a single source, the dancing Ebe, whose guitar shimmers with ever pluck of the strings, sending out waves of music. The drums, cymbals, and other instruments also add to the effect, as if resonating in time with her guitar.

And yet… you can see an inner light resonating within her, something that looks and feels pure. It makes you shudder a little looking at it, and you sweep your gaze to the villagers, who radiate in the throes of pleasure, even if their cores are black as night. This isn't… what you thought you'd see at all.

Closing your eyes, you let go of your sight, feeling reality rush back in, and you once again are awash in the beautiful music. You almost take a step forward, but limit yourself to just swaying side to side. Damnit, you can't get rid of the way this music makes you dance, it's infusing your soul! Besides, you can't unsee the radiance of it all, burned into your memory. Why fight it?

Because, you tell yourself. It is not natural.

Still… it's not right to ruin things for everyone else. Biting your lip, you look about and spot a lithe woman swaying her hips in time with the music. She seems to notice your gaze and you feel a sort of magnetism between the two of you, forcing both of you toward each other. As you approach, she begins to dance about, biting her lip as she looks you up and down.

"Haven't seen you around these parts."

"Not from here."

"I could tell. Men around these parts don't look half as good as you do."

You recall the rippling muscles of the farm hand who wants to plow Sylphie and figure she's just trying to flirt with you. So she can get into your pants. Which is bad. You don't want this and-

Fuck you need to find a way to stop listening to this music, but you need to get some answers first.

"So, when did all this dancing start?"

"Hmm?" She asks, dancing rather close to you. "Oh, this morning. It's been a few hours now I guess, but I'm still full of vigor." She raises her eyebrows at you in a lewd manner and you feel your eye twitching.

"Have you ever seen her before?"

"Hmph, talking about her when I'm right here…" She sniffs and then actually contacts you, sliding her body against yours. You feel the power of one thousand frogs screaming in your veins, but you keep your cool as she pouts and says, "She came into town this morning and started playing music, drawing more and more people in. We've been dancing ever since."

The woman grinds herself against you and you shudder, not in disgust but because it actually feels nice. Gods this is a dangerous situation. She bites her lip and you blurt out, "I'm already having a private performance with Ebe."

The woman pauses and then sighs. "All the handsome ones are already taken…" Still, she continues to dance, her hips swaying as she goes away. You watch her for a second before shaking your head and slapping your cheeks.

"I need something to plug my damn ears…" You mutter to yourself before pausing. Oh yeeaaaaah, that could work! Looking about the square, you notice a candle maker's shop built into a cooper's workshop, and you boogie oogie your way over there, avoiding the predations of a Holstaur with breasts built like a brick shithouse. She manages to find the attention of a bearded man though, and they start to dance as if they were made for each other. Good for them…

Heading inside, you find little relief from the music and search about until you find some raw beeswax. You dig into your [Trenchcoat] and pull out an empty vial, using it to scoop up some of the substance before taking some yourself and twisting it into plugs to put into your ears. As soon as you do, the music lessens to a dull thrumming and… and…

What the fuck, you hate dancing again!


e86549 (163) No.285191>>285192

>>285190

A wave of exhaustion comes over you and you stagger to the side, feeling almost sick as you catch your breath. What the hells? Did her song make you ignore fatigue as you danced? By Solos, you've only been dancing for less than an hour! True, you did expend a lot of magic beforehand so that might contribute, but these people are going to be in no shape to do much of anything when the music stops. This must be her plan, damnit all to the hells.

And yet, the brilliance about her…

Gritting your teeth, you look at the vial of beeswax in your hand and then remember your companions ears. Frowning, you place the beeswax into your coat and take a handful of the material from a jar, digging into your pocket and throwing down a few coppers before walking back into the square with a noticeable lack of pep in your step.

From across the way, you see Ebe falter in a step as she stares at you, to which everyone around you shudders as if struck across the face before recovering quickly as she does herself. Biting your lip, you start to dance again, this time unaided by the music. Uhm… how did you do this before? Foot here… then there?

The look of concern on her face starts to fade as attention shifts off you and back to her music, and you can't help but feel that was close. Boogieing on over to Sophie, you find her basically rubbing herself all over her chosen farmboy, a furious lust in her eyes as her bosom drips with sweat. Yeah, that's really indecent, you should talk to her about wearing something more lady-like and…

Buh, you're not her father. Shaking your head, you get close to her and say, "Sophie, I need you stop dancing for a moment."

She doesn't hear you, or perhaps just ignores you, and you groan before raising your voice, "Sophie! Listen to me! I need you to pay attention to me!"

She keeps dancing, though the boy clearly notices and he shudders some before saying something you can't hear. Sophie's eyes go wide at what he says and she points at you, laughing as if she heard the funniest thing in the world. Feeling your anger rise, you set your staff aside, take two pieces of wax into your hands, and clap them into her ears.

She goes rigid and pushes you away, a look of utter outrage on her face as her ears twitch with furious motion. Reaching up to her ears she pauses, the feline appendages moving back and forth and her eyes go wide as she slowly reaches up and then looks to you, then the boy with horror. A furious blush appears on her face as the boy moves closer and she backs up, unable to look at him as she covers herself up.

You sigh and take her hand, dancing with soft motions as you do so, nodding to everyone else in the area. She looks about with a beet red face and then nods her head before shaking her hips with far less enthusiasm than before. The boy shouts something and then dances a sad dance as the two of you move away.

Sophie says something to you, but you merely shout back, "What? I can't fucking hear you, my ears aren't working!" She stares at you, also unable to hear you before she clacks her tongue and looks to her sister, eyes going wide as she seeds what Sylphie is doing.

Her sister has her robe-top off, exposing a chest just as well endowed as her sister's. Her white small clothes preserve her modesty, but the way she's pressed up against the slick chest of the man she's dancing with ruins that. Worse, she has her staff in one hand, a wave of dancing lights shining from the tip. What a waste of mana!

The other Cat o'Ninetail's eyes flash with anger, and she tries to dash forward, but you restrain her, making your movements flow with what you vaguely remember the beat to be. As you approach Sylphie, the man puffs up his chest but Sophie's eyes almost seem to glow at she glares at him, and he falters in his steps, allowing Sophie to shove beeswax into her sister's ears.

Sylphie has almost the same reaction as her sister does, looking down in horror at her almost exposed chest, the pale flesh of her bosom shining in the noonday sun. You turn your head and she covers up her chest hurriedly, dashing over to Mr. Ed to cry into his side.

Looking back to Ebe, who doesn't seem to notice you, you back away to the group where Mr. Ed is comforting his Mistress. Erwin looks at all of you with suspicion, and you shut him up with a sending before shoving the wax into his ears too. He blinks and looks around with surprise before frowning.


e86549 (163) No.285192>>285193 >>285220

>>285191

{Aww come on, it was a good beat!}

{It was MIND CONTROL}

{Well, more like sex control.}

{How do you figure?}

{Gee, I wonder why the balless wonder I'm standing on wasn't affected by the music.} He taps on Mr. Ed, though the gelding doesn't notice. Ah, right, right.

"What now?!" You shout, but they both look at you with confusion. Mr. Ed shakes his head and then Sylphie seems to understand. She taps Erwin, who sends to you,

{So this is annoying, but yeah. Sylphie thinks we should leave. She's super embarrassed.}

Syphie's face goes even more red and she bonks Erwin on the head to which he squeaks and says,{Yeah, she wants to go, right now.}

{I don't think we can.} You send back. {That Harpy is watching us.}

{Harpy? Oh, the Gandharva. That's what Sylphie calls her anyway.} He listens to something for a moment before rolling his eyes. {Well, if we can't leave, then what should we do?}

{I think… we wait until this is over. I have a feeling as soon as the party is done, everyone will be dead tired, hopefully not literally.}

{And then what, we kill her? We could do that now.}

{No, no, I don't think she has any ill intentions but…} You shake your head. {I think the only way to find out what's going on is to ask her}

{And how are you going to… oh. OHHHHHHH.}

Erwin runs around on Mr. Ed's back, seeming super excited. {Someone's getting a PRIVATE performance!}

You ignore him, but feel a little worry inside. Damn, you're going be trapped in this but if you don't figure out what's going on then all these people could-

Wait, wait. All these people? You look over the crowd and frown. Do you really need to spend your time on this? It would be easier to just leave it all and get back on the road. They're having fun dancing, and you don't want to ruin that, despite the consequences. It could all be a misunderstanding, right? Hells, it probably is.

But… You feel your gut twist and you shake your head. These are mostly humans, people that have no idea what's coming, if it is. To leave them here, potentially with more slavers… No, no you can't do it. Though it pains you, you keep fake dancing all until Ebe finally finishes her songs hours later, to the collapsing bodies of the villagers.


e86549 (163) No.285193>>285194

>>285192

She scans the square, a smile on her face until she finds you. Her expression changes some, but the smile returns, and she leaps into the air, her wings propelling her into the jump, and she clacks onto the ground before you, standing up and shaking her head, throwing sweat all about.

"Hey there."

"Hello." You say, having taken the wax out of your ears as she stopped playing.

"Did you like the show?"

"Oh it was uh… mesmerizing."

She giggles and looks around the square in the afternoon sky. "Well…It seems everyone had such a good time, they can't dance anymore!" her feathers shake and she says, "But you seem full of energy…"

"Y…yes. I sure am." You say, feeling that familiar screaming in your veins. "Ready for that private… performance."

Her eyes glitter and she blushes as her breath rate increases. "Y-you are? W-well, then how about we head over there?" She nods her head toward a larger structure in the village, the sole inn.

You lick your lips nervously but crack a fake smile. "Suuuuurrreee."

She giggles again and snuggles up to the side of you, taking your arm with your wing. "My voice can hit some very… high notes."

"S-sounds nice."

"Mhm… I expect once everyone here gets a little rest, they'll be making their own music soon." Her eyes glitter and her chest heaves. "But my show is just for you." Before you can say anything else, she drags you forward into the inn.

The place is empty, though considering the time of day it would be empty anyway. As you pass by the bar, you snag an open bottle of wine and Ebe's eyes shine. She chuckles in a slight, "Ufufufufu," and leads you up the stairs.

You enter the first room, the door unlocked, and she sits you on the bed, which creaks from your weight. The Gandharva, her copper skin shining with her sweat, takes her guitar off and sets it down against the wall before turning to you. You lift an eyebrow at her and she raises her wings in the air before shaking her hips, the cymbals there clinking slowly, forming a slow rhythm.

A fuzziness fills your head as she does, and her body, which was appealing before, suddenly becomes irresistible. You feel your heart start to pound and you begin to forget why you came here. For the show… this show which is just for you. A goofy smile comes to your face as her delicious scent fills your nostrils, and you let it sink in as she dances.

Her wing arms slide down her body, accentuating her curves, and she looks at you with sensuous eyes as she slams her hips to one side, then the other. You lean forward, and pause, looking at the bottle in your hands. What are you doing with th-

Right! RIGHT! You wrench your focus back and look up at her for a chance to enact your plan.

Her eyes on you, she licks her lips and turns about, showing her backside to you. She winks and pulls her wings behind her, beginning to undo the clothing that keeps her breasts covered.

As her wings make slow, delicate motions, you quickly grab the [Sleeping potion] from your [Trenchcoat] and pour it into the bottle before hiding the empty vial back into your coat. The covering slips down and she turns about, folding her wings over her breasts yet somehow exposing more flesh than before. She sidles up to you and licks her lips, showing more and more of her copper skin. Before her nipples can slip, she reaches out with one wing-arm and takes the bottle from you, taking a big drink. Some of the liquid falls from her mouth and between her breasts, making them twinkle with the red liquid.

Licking her lips, she pushes the bottle back to you and she raises an eyebrow. Your hand shakes on the bottle and you "accidently" drop it to the floor. Both of you stare at the bottle that rolls on the floorboards, spilling its contents. You both look back into each other's eyes and she shrugs, then pushes herself atop you and forcing your back onto the bed.

Trying to pull away, she unleashes her breasts, which hand down before you like ripe fruits, and she pins you down, breath coming in ragged gasps, her eyes unfocused. "I hope you liked the first act… the second is far better and… and…" She wobbles, eyelids heavy.

With a sigh, her topless form topples onto you and passes out. Groaning with the stress of the event and the strain in your pants, you say, "I think it's time for an intermission."


e86549 (163) No.285194>>285202 >>285206 >>285211 >>285216 >>285235 >>285241 >>285682

>>285193

Ebe wakes up maybe an hour later, a little groggy. Thankfully she didn't get much of the potion or she'd have been out for quite some time. That being said, her earlier grace is gone as her hair, a disheveled mess, lays down over her face. She looks about the inn room with bleary eyes and then down to her body to find her clothing back on and her wings bound with rope.

"H…huh?"

"Sorry, turns out I don't like to be part of shows with audience partcipation."

Ebe turns her eyes to you and they widen as she finds you sitting on the bed with Sophie and Sylphie flanking you, Erwin standing on the floor, and Mr. Ed in the corner. She stares particularly long at Mr. Ed before finally saying, "How did that horse get in here?"

"He walked in." Sylphie says, shrugging.

The Gandharva looks a little distraught before asking, "W…what happened? Why am I tied up?"

"I drugged you." You say, tired.

"No wonder that wine tasted like semen. I should have known you didn't have time to jizz in the bottle. Actually if you had then it wouldn't have been as fun as that would have been one hells of a quick shot…"

"Yeah okay, whatever." You say, rubbing your eyes. "Look, what are you doing here?"

She looks down at the ropes, then back to you. "Uhm. Is this a trick question?"

"You know what I mean. Why are you here in this little village? You're clearly from Ectria."

"Oh!" She says, blushing. "Nothing bad, I promise! I'd always wanted to see Deleor, but I could never travel on my own, I'm too embarrassed." Her cheeks go redder. "I kind of always found Deleorian men attractive, you know?"

"I saw."

"You smell nice, you know? Are you some kind of sorcerer?"

"Wizard, but that's not important." You sigh and continue, "So if you were too embarrassed to travel on your own, how did you get here?"

"Well, a group of merchants approached me because of my music, said they wanted to show people our culture. They promised me I could find a nice man out here and all I had to do was play for people!" She smiles. "The people here looked to dreadfully dreary, and then I started playing, they looked so happy!"

"It's true." Sophie says, looking out a small window. You distantly hear sounds outside, low moans and the like. "People are reaaaalllyyyy happy out there."

"See? It's fine! The people I came with said they'll catch up tonight, so I'll ah… just…" She trails off and looks down at her bonds. "Uhm. What happens now?"

"Ebe… did the people you came with have large, metal containers?"

"Uhm… yes, they did. They said it was for their merchandise, so I didn't question it."

Sophie makes a tsking sound and says, "Out in the distance, I see some torches coming from the east."

"Oh, it must be the people I came with. I should go and meet them, so could you untie me? If I don't speak with Bahiti, she's going to be super mad and you don't want to see a mad Monitor Lizardman, especially since it's a little cold out here."

Great. All the people out there are having an orgy, and a group of slavers are coming into down while you have a tied up singer who tried to rape you.

You really should have just kept going on the road. But since you're here…

>What do you do?


e86549 (163) No.285195>>285199

Uh oh, guess she really is a nice girl with nice thoughts. This Lizardman on the other hand… probably not so much. But hey, Ebe thinks they're cool, so it's fine. She's a good judge of character.

>>285133

>>285185

I was uhm. I was writing when this was posted and chesire-man's thing got a lot of support, and here we are. Maybe you can rock out later.


e86549 (163) No.285199>>285200

>>285190

>avoiding the predations of a Holstaur with breasts built like a brick shithouse. She manages to find the attention of a bearded man though, and they start to dance as if they were made for each other

oh look, yet another reference to me Beardlington riperoni in pepperoni Beardicus, what a surprise Ace

>>285195

>Lizardman

we have nothing to worry about, because it's just a fucking bonnet-tipper

in any case, we could probably make up some story about how Ebe found a different friend and is currently with him doing things and after we deal with scaletits, maybe actually find a man for Ebe to travel the world with or something, so she asked us to talk to Bahiti and then bullshit our way through to making Bahiti go and stay go


e86549 (163) No.285200

>>285199

I wub you beardy-chan

Maybe you… I mean, this other guy, won't die this time.


e86549 (163) No.285202>>285203 >>285206 >>285231

>>285194

Right now we have the best advantage we could possibly have, the element of surprise

have erwin head towards them to scout out their numbers, weapons, and other equipment like the net the anubis was using, next have sophie find a good hiding spot above them like a tree or a building, have slypie and mr. ed find an adjacent hiding position like an alternate street or in a warehouse, lastly we head out to them with ebe posing as a new found boyfriend

at this point use diplomacy to point at to ebe that she is a slaver, hopefully this will upset ebe since she seems like a nice girl, while the lizard is distracted launch the attack with slyphie as backup if things turn bad or if there is an opening to free the slaves

as far as the battle goes just use tremor to take out the the cannon fodder and use ice if the lizard gets to close and pebble gun if she keeps her distance

if this works see if we can get a location that the slavers meet at and any extra information about their operation


e86549 (163) No.285203

>>285202

*use diplomacy to point out to ebe that she is a slaver


e86549 (163) No.285206>>285220 >>285310

File (hide): 2c4b9ab4594cd99⋯.png (21.62 KB, 334x370, 167:185, 1394288522457.png) (h) (u)

>>285194

>After all this time we finally get a bard.

Nice! Nice! Very nice Ace chan!

So yea >>285202 this guy's got the right idea. As for more in depth battle plan suggestions: We have a tactical nuke at our disposal if we convince Ebe to help. Shouldn't be too hard considering how scatterbrained she is compared to Clarissa.

So just have her play her song outside the town when the raiding party gets in range. They will of course know of her ability and how to circumvent it but doing so will take precious time. Time we will use to steamroll the incapacitated slavers by going full fucking out. Forget mana conservation, forget keeping a low profile. We will fucking nuke them with every spell and attack at our disposal. Have even Mr Ed and Erwin fight after we plug all of our ears again.


e86549 (163) No.285211>>285220

>>285194

>The people I came with said they'll catch up tonight

Sweet fuck. If her little production wears people out that much, I wonder if this is the first town they've come at like this? All they need to do is let her go ahead and then drop into town later that night, after people are exhausted and passed out, picking up whoever they want.


e86549 (163) No.285216>>285220 >>285269 >>285310

File (hide): 8c07585afef9565⋯.jpg (328.88 KB, 769x1028, 769:1028, YandereLizard.jpg) (h) (u)

>>285194

Crashing the party would have been funnier, also mind control is always bad.

A dust vortex would be useful to disorientate these lizards, I think. I would suggest putting rocks in it but that would hurt the civilians too, so yeah.

You know what would be cool? If we could convert potions into gas form. For example we could spread healing gas around our group with our wind powers, that would be faster than poring it into everyone's mouth individually. Maybe it would be weaker but still cool. We need to look into that at some point.


e86549 (163) No.285220>>285222 >>285223 >>285231 >>285235 >>285275

>>285192

>Harpy? Oh, the Gandharva.

Yes, my fav harpy girl. Can we bring her along? We need a cute bard. She'll be good at distracting other monsters like wurms and such from Rommel's STAFF of POWER!

>>285211

>her little production wears people out that much, I wonder if this is the first town

Unless she was in on it (which I find doubtful). They probably move her on before they start kiddnap people and steal their stuff.

>>285206

If the raiding party is made up of Lizardmen, Ebe's abilities will not effect them. If there is humans and/or other monsters then they probably have plugs in their ears.

>>285216

>If we could convert potions into gas form

Nice idea. Trouble is the healing effect would be reduced and your CQC enemies would also be healed.


e86549 (163) No.285222>>285223 >>285231

>>285220

We can control where it goes with our wind powers?


e86549 (163) No.285223>>285239

>>285222

In the middle of combat? When people are quickly moving around? That would force Rommel to conentrate only on the [Healing Gas]. This would make him a sitting duck! Taking away from the group a powerful spellcaster and making him a liability. All for a very weak healing factor? Doesn't [Healing Potions] need to be orally taken?

As I said before, it's good your thinking outside the box. Sometimes tho, not all ideas are very practical. But, keep thinking!

>>285220

>Can we bring her along? We need a cute bard.

Rommel and the group need a guide!


e86549 (163) No.285231>>285232 >>285235 >>285239 >>285310

File (hide): 8032062e4eddd5c⋯.png (331.2 KB, 435x571, 435:571, wizard, did i just fuck up.png) (h) (u)

>>285220

>>285222

guys you are thinking on a way to small scale, their was a reasone why i asked for gas controll.

the things we could do are truely legion.

creating high pressure areas like on fucking venus, greating vakuum areas, creating a lot of kinetic energy by having the vacuum pocket snap shut.

and those are "just" pressure their is also.

make big fucking explosions in a pure oxigen enviroment, knock out enyone with a pure carbon dioxide eviroment, kill anyone with pure oxigen, douse any fire with pure nitrogen and so on.

power over gas means power over chemistry and rommels first major step towards SCIENCE!

about what to do, frist ebe for a mana potion, the mindcontroll music must eat up a lot of mana and i doupt she replenishes by fuck alone.

if we get one then give it to sylphie.

gameplan

rommel does… well what this guy said >>285202 damn i really dont need to plan anymore, feels wierd man.

AHA but i still can create spells!

so we now have fine grain manipulation wich should also have improved our controll over normal earth and stone.

lets try something interressting.

put your mana into the earth like you do during the tremor but instead of shaking the earth make the individual grind against each other, making the already loose earth into a bed of dust.

then create a ripple effect that makes the soft dust flow and act like water.

do that with like the first 10 centimeters, just to ankle hight.

anyone that needs to move through "heavy water" like that would be seriously impaired in their movements, and if we are really sadistic we have sylphie cast a icespell while we do this, the sharp edges of the ice will shred peoples feet and if we stop the spell they should be incased in loose sharp ice.

for the next one sand would work better but their should be dust in the earth that we can use too.

have rommel gather like 100 grams worth of dust and compress it into a few spikes and use the pebbel gun on them, upgrading our pebbel gun into a flechette gun.

it will be uterly useless against armor but fleshi targets will have a very bad day.

lastly something simple we could have done last time, create a gust of wind then cast ice into it, making it very fucking cold wind.

the shitskins and especially the lizard should have some serious problems with a out of nowher blizzard.

the first 2 are awesome but we might not have the mana for it, the blizzard should be fine though and we still have the peppel gun too.

>We need a cute bard.

yes we do


e86549 (163) No.285232>>285233

>>285231

also its kind of obvious but we also need sylphie to teach us hydromancy.

by the way does hyromancy just controll water or can it even create water?

eather way it will be very usefull.


e86549 (163) No.285233>>285245

>>285232

one last thing when we are done.

the town was just under thread of slavers, that should wake the people up to the shitskin manace.

have the local townspeople link up with the wolverines and start that militia that i was talking about before.

one or more tribes of monsters plus the human population makes a nice little force.

so lets waste a day to rally the people in charge and have them ally with the wolverines and give them the idea of local people comming together to defend themselfes.

this time they were lucky with us being here but next time they need to sort shit out themselfes.

make them understand that if they dont work together their home will be destroyed by the foregn invaders.

nationalism brings people together especially when they all are under foregn thret.


e86549 (163) No.285235>>285249 >>285310

>>285194

Lizard may be best girl in my heart, but slavers are always worst girl, no matter the race.

First the Anubis, now this. At least the Harpy isn't evil I hope.

Considering how the previous encounter with the Anubis went, I'm fairly certain the party will be composed of leader Lizard and a bunch of hired mercenaries, so following the same strategy of last time, that being focusing the leader while the twins take the easier-to-deal-with mercenaries, should suffice. >>285220 probably has the right of it in that Ebe's abilities won't be useful here since the slaver group may expect Ebe to turn on them given she doesn't really know what's going on and is likely being taken advantage of, and adding in the possibility of betrayal ending with Ebe in a box shipped to the markets and how her abilities would actually be detrimental to us unless we continue to use the beeswax, it would be best we keep her out of this unless abso-lute-ly heh necessary.

I doubt the group will contain many monsters, especially not many Lizards why the hell would greedy merchants want to split profits kikes always try to fuck over each other after all, and since when do lone warrior vagabonds work together outside of within the now fallen Blackfire Reach?, but it's always a possibility we should prepare for. Asking Ebe about the group make-up to confirm any suspicions and to plan around it would be in our best interests, though we need to act before they reach the settlement. As for what to cast when we do confirm the approaching group are indeed slavers, which they almost certainly are, using a powerful [Gust] should put out their torches and leave them momentarily disorientated even if members of the group have night vision, which we can follow up by embracing our inner GM and using the good old "Rocks fall, everyone dies" while they stand around confused, killing off the majority and allowing us to combat the leader unopposed while the twins clean up the rest - hopefully any captives should be safe inside their steel prisons and unharmed from our onslaught. Should they reach the settlement, prevent entry via [Build the Wall] and [Trench]s, because we don't need civilians getting caught in the crossfire as collateral. If our defences somehow fail, continue to try and limit the opponent's advance via [Build the Wall] while avoiding the usage of the likes of [Tremor] and [Fireball] as to minimise the destruction caused.

Dealing with the leader directly should involve a lot of [Ice], because we need practice and scaletits + cold = great suffering we have plenty of prior examples of this should we wish to meta game heavily, and a lot of ice puns, because it is traditional for Wizards to invoke the spirit of Mr Freeze whenever Cryomancy is involved and we didn't get nearly enough of that back with the Grand Wizard. [Pebble Gun] may be ineffective dependent on how Lizard scales work in this setting, since our aim hasn't exactly been stellar and we're likely to hit the scaled limbs of our mark, but the leader is hopefully slower than the Anubis and thus easier to hit in vitals where any armour she may be wearing will not stop a projectile going at such high speeds, so try it any way. Other than that, we could attempt to evolve our [Ice] into a more powerful spell capable of completely encasing a target in ice, or try this anon's >>285231 idea of a pseudo-blizzard, as to increase our spell pool and not rely solely on Geomancy for later encounters.

A final note, the aftermath. Whatever happens happens, but assuming we don't bad end here we can bother the locals for supplies and [Mana Potion]s for the journey ahead, which they should be happy to part with when they realise we just saved their arses from a short life of misery and servitude before untimely death. We might be able to get information about the nearby deserts from the locals, so ask around about that too. Also, Ebe should be given a chance to escape if she is indeed as innocent as she appears since the locals will probably be pissed at her for putting them in such a helpless position and nearly ruining their lives, possibly to regroup with us later on.

>>285220

>We need a cute bard.

Agreed, under the assumption Ebe isn't pulling a master ruse on us and can learn to control her innate abilities to not affect us. That said, it might be hard to convince her to go back the way she came to do something overly dangerous when she is probably not combat ready in the slightest and has no real reason to do so, but who knows.


e86549 (163) No.285239

File (hide): 5882271a9416900⋯.jpg (72.11 KB, 718x480, 359:240, Air trick.jpg) (h) (u)

>>285223

Yeah well, gas healing potions are just one of many potions we could turn to gas.

>>285231

Air is everywhere, so yeah I guess it's a good element to try and master.


e86549 (163) No.285241>>285242 >>285249 >>285310

File (hide): 81145579d3f3a97⋯.png (Spoiler Image, 174.26 KB, 800x800, 1:1, 1wovan.png) (h) (u)

>>285194

OOOOOOOh, She pressed the slaver button. You never press Rommel's slaver button. Pic related. Tell Ebe she was being played by slavers who only wanted to use her for her music. Then give her a nice long pat on her head Secret ability unlock, Rommel naturally gives god tier headpats and untie her wings. Ebe good girl, She Dindu nothing wrong. Im totally down for bringing her along if possible. Rommel seems to have a thing for sun kissed skin and feathers. Even if it is subconsciously. Sexual tension leads to more funny moments.

Agree with not using Ebe for the upcoming fight. The slavers have surely taken precautions. Plus she doesn't seem the type who would be okay after having watch us eviscerate her former friends. She might try to stop us and end up getting hurt.

Tease the girls about how they actually are their Mothers daughters. Damn monsters, Can't trust any of them!/s. Tease Sylphie about how she can go "top off" her mana with the poor blueballed farmboy. And then final tease Sophie about doing the same. Telling her it might help with her "perkiness" inadequacies.

Also we need to give Mr. Ed some damn apples. He did a good job and saved the day. Praise the poor ball-less Ed.

Only thing combat wise I want to contribute it to make sure we dispose of the lead slaver again. Rommel has this intense hatred of slavers built into his character, And its convenient by not leaving any loose ends.


e86549 (163) No.285242>>285245

>>285241

>Also we need to give Mr. Ed some damn apples.

the bullying of the twins goes to far for my taste but you are compleatly right about mr. ed.

he definatly diserves prais and reward for his diligence.


e86549 (163) No.285245>>285249

>>285242

Its not bullying, Its teasing. And we are only returning the favor. They don't mind, It builds character.

And I forgot, Before we leave this town, Find some obsidian. My razorstorm will come to fruition. I think we should stealthily learn to speak to animals as well. Find a book or just try to figure it out with Erwin's help. Keep it a secret though. If our private conversations with the fox can be heard then we should make it a point to become a horse whisperer.

>>285233

This. 2 birds one stone. Scary invaders help make friends quick. The town gets more secure and the gluttons get resources and security. Safety in numbers and whatnot.


e86549 (163) No.285249>>285310

File (hide): 4d9da0d1ddbca4d⋯.jpg (334.49 KB, 900x820, 45:41, 4d9.jpg) (h) (u)

>>285235

>Lizard may be best girl in my heart

I feel the same Brother.

>but slavers are always worst girl, no matter the race.

Touche!

>At least the Harpy isn't evil I hope.

I hope so too, bud.

>it might be hard to convince her to go back the way she came to do something overly dangerous when she is probably not combat ready in the slightest and has no real reason to do so

Point out that the culture in Deleor is different to Ectrica. Deleorians don't take kindly to being seduced by magic, especially when it includes sex and monsters.

Aka She is likely to be arrested for inciting… orgies.

>>285241

>Secret ability unlock, Rommel naturally gives god tier headpats

Seconded!

>give Mr. Ed some damn apples. He did a good job and saved the day.

Yes, yes he did.

>>285245

Tease the twins! But, not to much! Rommel won't want to piss off Mr Ed! I know don't give them God tier headpats.


e86549 (163) No.285262>>285271 >>285310

>tease kittens

Yes

>dispense headpats

Yes


e86549 (163) No.285265

We should also, afterwards work on an arsenal of non lethal weapons, since evidently killing leaves us unsettled. How about a reinforced pouch containing a sedative solution, and a handful of magically marked stone needles. We can use magic to withdraw them and fling them, knocking out whatever we strike, using the magical signature to keep track of them and guide them. We could also have a pouch of larger spikes, a readily available storm of flechettes.


e86549 (163) No.285269>>285273 >>285310

>>285216

>If we could convert potions into gas form. For example we could spread healing gas around our group with our wind powers

Or just knock out all our enemies with our date rape drugs.

I say we definitely recruit the bard and tease the cats about this day whenever they decide to get cocky with us. But first we need to deal with the lizard slaver. I hope Rommel paid attention when he read that cryomancy book. Or if killing slavers is our modus operandi know we could try to find a good spot on a rooftop or one of the windows from where we kill the lizard off with a well placed high velocity sniper pebble before she even realizes what's happening to her.

What's the reach on our pebble gun anyway?


e86549 (163) No.285271>>285310

>>285262

Tease kittens by giving Mr.Ed a headpat and not them?


e86549 (163) No.285273>>285310

>>285269

>What's the reach on our pebble gun anyway?

we gave it a spin wich is good but the bullet isent aerodynamic wich is bad, so im guessing pistol range of around 50 meters.

>Tease kittens by giving Mr.Ed a headpat and not them?

nice idea thats good teasing, maybe look them in the eyes and preis ed while you do it.


e86549 (163) No.285275

>>285220

>Unless she was in on it (which I find doubtful)

Oh yeah, I don't think she's in on it either. They're just using her, if they are doing anything.


e86549 (163) No.285310>>285311 >>285324 >>285372 >>285429

So, I think I might take today off of writing so I can nap and play vidya. I might write, but please don't stay up until 2am waiting.

>>285206

-chan

That's sensei to you! I'm a Doctor now!

And yes. This was totally my plan from the start. A bard. For the party…

You guys got me again. So smart.

>>285216

Sorry, it had the most support when I started writing. I was also quite tired last night.

Converting potions to a gaseous form would be difficult and probably very hot. Remember, all potions have a base of semen and are thus rather viscous. What happens if a stray wind blows cum gas into your face?

I shudder to imagine.

>>285231

I'm going to be real with you man, your typing skills make my head hurt sometimes. I'll sit down and read this later.

Oh and hydromancy can make form water from water molecules in the air, but it takes a little bit of effort.

>>285235

Who knows? I might be a master of rusing :^)

>>285241

>>285262

>>285249

Headpats? Y'all are treading some super dangerous waters here. Are you REALLY sure you want to be doing that? Why don't you just hold their hands while your at it?

>>285271

>>285273

What are y'all, gay? But yeah, we should praise the guy. He's a cool dude.

>>285269

The reach is currently about the same as a pistol. You have better wind control for it, but haven't yet shaped the rocks, seeing as ballistic aerodynamics are not exactly anyone's real forte.

Cause magitek.

>>285273


e86549 (163) No.285311

>>285310

…..

I had wondered where that last link went. God damnit.


e86549 (163) No.285324

>>285310

> your typing skills make my head hurt

yea i know, but it isent just the typing but the grammer as well, if you dont understand something just ask, i have the thread tapet pretty much all the time anyway.

in short the 3 spells were

start manipulating the earth, rocks and other minerals in the area around your enemys.

have the stuff vibrate and grind against each other, turning it into fine dust.

do that like 10 centimeters deep so our enemys should sink in to their ankles.

then start manipulating the dust into a wavey pattern of constant movement to make it act like water.

this "heavy water" as i call it would in its base form make it extremly hard to cross.

we also could create things from it with our fine particle manipulation.

further if someone is stupid enough to try crossing an area of heavy water we can cast an ice spell on the dust, creating thin sharp ice crystals that move with the dust to seriously shred peoples feet.

the next one was a symple mainteined gust of wind that we cast a ice spell into to both cool the wind down and maybe also but snowrain into it, making it into a blizzard to both fuck with peoples visability and to cool them down for possible hypothermia.

the last one was to gather dust or other fine particles and compress them into a shaped object, for this instance one or several small darts wich we then fire as peppel bullets.

sorry again for the shit grammer.


e86549 (163) No.285340

2 possibilities: A, Ebe is being exploited by the slavers and when she reports back, they will restrain her or send her to another town or B, she is a slaver and she wants to report back so they can fight us. Either way, don't let her go.

I think she's innocent. Tell her that the "merchants" are slavers who are using her performances to capture deleorian slaves. Ask how many there are and if she performed at any other towns.

For the slavers, our circumstances could not be better. We have a chance to set up traps, block their retreat and pre-emptively strike. I say we send Sophie and Erwin to flank them (as they are the most stealthy) and wait at the retreat paths. Erwin will spy and if need be we could cast <Inhospitable Ground> through him or is that spell above Erwin's power rating? to slow their retreat. We and Sylphie will fight them head-on. As they are a group and far away, this would be a good opportunity to try the [Meteor Strike].


e86549 (163) No.285372

>>285310

>Headpats? Y'all are treading some super dangerous waters here. Are you REALLY sure you want to be doing that? Why don't you just hold their hands while your at it?

Harpy's and horses don't have hands. Don't worry Ace, You might keep your innocence yet.


e86549 (163) No.285429>>285646 >>285657

>>285310

>Converting potions to a gaseous form would be difficult and probably very hot. Remember, all potions have a base of semen and are thus rather viscous. What happens if a stray wind blows cum gas into your face?

dont forget that there'd be a very real possibility of denaturing the proteins in the cum to give people an idea of what that's like, a similar thing happens when you cook an egg


e86549 (163) No.285592>>285646

YouTube embed. Click thumbnail to play.

>>285024

Here's my guess of what Ebe's music would be similar too.

And Yes, I know it's not perfect. But the general jist is there.


e86549 (163) No.285641>>285642

>Story continue

"Ebe." You say, going to look out the window. The scene of carnal pleasure out in the square is a little too graphic for your tastes, so you decide instead to look further out the field at the oncoming group. There is little cause to doubt that this Bahiti is anything other than a slaver from her description, and if there's one thing you hate, it's slavers and rhubarb pie. Both leave a bad taste in your mouth.

"Huh? What?" The bound Ghandharva asks. She struggles against the ropes and then frowns before asking, "Sure you can't untie me?"

"No. Now listen and tell me true, what did this Bahiti say she was selling exactly?"

"Uhm…" She cocks her head and thinks for a moment. "I think she said she was selling livestock, but those boxes were empty." Looking confused, she adds, "Maybe she's buying from the people here? Ohhhh exotic Deleorian livestock! That's what's going on!"

You and Sophie trade flat stares. "She can't be this stupid." The Cat o'Ninetails says, glancing her way.

"I think she's just gullible and naive." You say, rubbing the bridge of your nose.

"Hey, I'm not naive!" Ebe shouts. She pouts and slumps down. "I know lots of things, like how to sing, dance, seduce men, fish, knit head scarves, and talk to people!"

Sylphie raises a hand. "How do you knit?"

"With my wings."

The poor Cat o'Ninetail's expression turns positively stupefied as she puts a hand to her head to try and figure out the implications of that statement. Shaking your head, you turn back to the window and say, "They're slavers, Ebe. And you just delivered all these people into their hands."

Ebe's eyes go wide at this and she stutters, "W…what? I didn't! You have to believe me, I had no idea about… tha…" She groans, "Metal crates and livestock! Ugh that's what all the nets were for!"

Her cries turn pitiful as she pleads, "I'm sorry! I didn't know! I just wanted to make people happy with my music! I didn't know it would lead to this!" She begins to cry and you see Sophie bite her lip, but you're made of sterner stuff.

"Well, just be glad we decided to stop by or else these people would be at their mercy." She sniffles more and then outright bawls. Sophie and Sylphie both give you dirty looks and you feel a mix of annoyance and shame. Damnit all to hells, why did they have to make looks like that?

Feeling a little embarrassed, you rub the back of your head and then walk over to the Gandharva before undoing the ropes. When they clatter to the floor, she looks up at you with an confused expression, her eyes full of tears. She sniffs and looks down, still down. You fidget and then reach out your hand to touch her shoulder in some kind of… reassurance.

She flinches back and your hand, which was intended to touch her shoulder, instead lands on her head. Your eyes go wide, but it's too late to stop your fingers from gently spreading into her warm hair, smoothing out along her scalp. Her eyes go wide and she turns to you, shocked at what you've done. Staring at her in horror, you make to retract your hand, but the tears on her cheeks make you pause and your eye twitches abominably as you force yourself to slide your hand back and forth, in some kind of… petting motion.

Ebe's tail feathers swish behind her and she turns her eyes down, cheeks growing hot. Her mouth works soundlessly as she sniffs, a look of pure embarrassment on her expression. You continue the patting until a silly smile appears on her face and you quickly retract your hand, feeling dirty for some reason. She kneels back, placing her wing hands over her face as she makes a happy little noise, and you shudder before looking up.

Sophie and Sylphie both stare at you, their eyes wide. Sylphie's cheeks are burning hot while Sophie holds her skirts in her hands, biting her lip. When they notice you're looking at them, they both divert their gazes, cheeks growing red. You narrow your eyes between them and then look down at your hands. Their eyes flick to you before flicking back and you sigh, holding your hands up to them. Ecstatic looks come over their faces and they lean their heads in toward you. Moving your hands toward them, you hover your hands over their heads and then…

Turn to the right and start patting Mr. Ed.


e86549 (163) No.285642>>285644

>>285641

The horse snorts in some kind of chuckle, rubbing his head into your hands. You continue to pat him before turning to the two young women who stand there in a frozen tableau, smiles on their faces. Slowly, they stand up straight and then turn away from you. You vaguely notice their tails and ears flicking in furious motions before they turn about in a sudden motion with false smiles on their faces.

"Well then!" Sophie says, her smile positively venomous. "We have to slavers to stop, yes?"

"Indeed my dear sister, indeed!" Sylphie replies, nodding her head. They walk past you and outside, slamming the door shut behind them. You trade expressions with Mr. Ed who does his best horse shrug before pushing further into your hands. Guess he likes it.

"So… I guess we should go stop them, huh?" You say to no one in particular.

"Uwawawa…" Ebe says, still blushing.

"Yeah…" You sigh and turn to Ebe. "Are you lucid."

"Your hand is so very strong, yet gentle…" She says before making a small, "eeeee" sound.

"Okay, great, glad you like it, but can you let me know the make-up of those traveling with you?"

"H-huh? Oh-oh. Just Bahiti and this Vulture named Je'lu. Everyone else is human mercenaries." She titters and then asks, "W…would you mind doing it again?"

"No." You say, stepping to the door. Nodding to Erwin and Mr. Ed, you grab hold of the door and open it when she cries out,

"Wait!"

You turn your head to her and she bites her lip before asking, "W…what's going to happen to me?"

"We'll figure that out later." You say, walking out the door. "Just stay here and try not to dance at anything."

The group of animals and yourself find the two Cat o'Ninetails near the door. Sophie has her hand over her face while Sylphie watches a couple nearby fucking like animals, a bright blush on her face. You notice that the man in the couple is the one she was dancing with while the female is the one who was hitting on you. You cough into your hand as you walk up to her and say, "You can do better than him."

Her blush becomes more pronounced and she hugs her staff, turning away from you. Shrugging, you turn to Sophie who's hand has slipped to her mouth. You smirk and say, "You can be your Mother's daughter later, we have work to do."

"Rude." She says, shaking her head. "So very, very rude."

The smirk at the corner of her lips says she doesn't really mean it. Reaching over and grabbing her sister, your party heads over to the square. Amidst the moans, shouts, and squelching sounds, you head toward the group that can't be terribly far away by now. You see their wagons, illuminated dimly by the torches as boxy structures trundling towards the village and pause at the edge of the square.

"So, what's the plan?" Sophie asks, helping Sylphie regain her composure.

"Erwin?" You ask, and the little fox nods his head.

{Fortifications. We need to bottle them in. Their strength is probably not great, but we don't need to be caught in those nets.} He nods to the edges of the square. {Put walls up there to force them in from this angle. We can bottleneck them. Trenches can be used to stop the wagons and make the men cautious.}

{And then?}

{When they're in range, douse their flames with some wind magic and then rain hell on them!}

A wave of exhaustion courses through you and you sigh, feeling weak. "That dancing took a lot out of me, not to mention the trip beforehand. I don't know if I have that much power in me."

"W-we'll be fine." Sylphie says, gathering her composure. "I don't have much magic left, but I'll use it to support you!"

You nod and turn to Sophie who shrugs. "I feel fine. I'll take melee support against the ringleader. Magic works just fine on them, but I've never known one who doesn't know how to use a sword."

"Right then." You say, tapping your staff against the ground. Two walls appear at the far sides of the square, creating one avenue of attack. Pushing again with some effort, you dig a [Trench] into the ground right before the square. The work is slow, which is fine since you don't want anyone noticing. By the time it's finished, the wagons are close by, and your group scatters to hide in range, but out of sight.

The wagons reach the trench you make and stop as confused men walk up and observe the hole. You hear some shouting about and they point toward the walls you've made. Some of the men angrily get down into the trench while the others which torches stay nearby the wagons, looking nervous. Observing the time to be right, you whisper to Sylphie, "Now."


e86549 (163) No.285644>>285645

>>285642

She takes in a deep breath and flicks her wrist, casting out a force of [Gust]. The wind picks up the area in a sharp burst as gravel and dust fly by, making the men shield their eyes as their torchs gutter out. A general panic arises from the group and you ready the pebbles you prepared while hiding. Using your geomancy, you apply the aeromancy you practiced to the rocks, and fire one forward.

A sharp cry is your response, followed quickly by panicked shouts. You close your eyes and activate your [Mage Sight] to get a better view of your targets. One man is slumped against a wagon, his arm a bleeding mess while the others look about in confusion. Powering up your magic again, you watch the way the two magicks interplay before firing another shot. With interest, you watch as it flies not at your intended target, one of the torchbearers, but far to the left, clipping a man's leg. Good thing it's a target rich environment…

It's fast but the aim is awful. How can you compensate for that? Increase the speed? No, that's stupid, you're already firing quickly. But what else can you do, but make the wind rotate…

You pause and then nod your head, making the next pebble rotate faster and faster. With an expression of determination on your face, you aim for the torchbearer and fire the stone! It shoots forward and nails the guy next to him, right in the center of the chest. He cries out and drops dead, and the force of watching him die makes your head recoil from the sight, forcing you to turn off your [Mage Sight] or else have something awful burned into your mind.

>Your [Pebble Gun] has improved with <Rifling>

"That's three down." Sylphie says, nodding her head. "But there's a lot left. What should we do?"

"Fire." You mutter, rubbing at your eyes. "Throw a fireball."

"Right!" She gathers up flames in her hands and the man cry out in panic, realizing where the threat is coming from. She throws the ball of flame into the trench and it explodes, causing men to run about screaming. Pursing her lips, she says, "Crap, I thought I had more mana than this."

"You were showing your little boyfriend a light show earlier."

"He's not-! I mean! Gah look, that guy is plowing some cow right now!"

"No, that's the guy with the beard."

{FOCUS} Erwin sends, and you shake your head from the strong sending. Grumbling, you raise your hand again and make to fire more rocks when you hear something from about you, looking up, you let out a cry as something large slams into both you and Sylphie, scattering the boxes you were using for cover.

The thing drags you along the ground of the square for a good ten feet before throwing you across the square, tumbling head over heels before stopping in a world of pain and disorientation. Groaning, you roll over to find a large, black winged harpy with short, red hair hovering before you, her wing-arms generating a lot of lift. She spits to the side and cries out, "SORCEROR!"

Disoriented, you can't get out of the way as she flies toward you, talons outstretched. Unable to react appropriately, you hold up your hand but instead of being caught in her massive feet, you feel yourself dragged bodily out of the way but something sharp and fluffy.

The Harpy, Vulturegirl, you guess, flies by and makes an annoyed sound before coming back around. Shaking your head, you look over to see Sylphie, her tails holding onto you for dear life, a look of panic on her face. "Oh Gods, are you alright?" She asks.

"Yeah I'm- oh fuck, get down!" You shout and throw her down as the Vulturegirl makes another pass. Picking up your staff, you think of a spell to cast, but your mind feels sluggish and all you can think to do is [Build the Wall] as she flies toward you.

Oddly enough, this works very well, and you hear her shout in alarm before colliding with the structure, then cursing as she flaps away from it. You let go of your hold on it and turn back to the Vulturegirl, who shouts and you with very, very angry sounds.

Looking about, you pick up a rock, small and easily fired, before rubbing it and putting your magic into the stone. You stand up slowly as the Vulturegirl realigns herself and then cries out, swooping before you. Not taking a single step out of the way, solid as a stone wall, you fire the rock in your hand at the swooping Vulture.

A spurt of blood, a tiny cry, and the Vulture veers off course, hitting the dirt with bone-jarring force nigh feet away from you. A cloud of dust billows through the air as she slides, and you merely pull up your coat before walking away from her.


e86549 (163) No.285645>>285646 >>285663 >>285666 >>285671 >>285672 >>285689 >>285728

>>285644

"By the Gods, is she dead?" Sylphie asks, running up to you. Flicking your eyes back to the Vulturegirl, you see her twitching some and you shake your head. Sylphie lets out a breath and then says, "Right! We need to go finish off the others!"

"Couldn't agree more." You say, picking up your weary body before staggering and falling to a knee. Sylphie puts a hand on your shoulder and you wave her away, feeling a momentary pain. Gods damnit, you do NOT have the back for this hero shit.

"Are you alright?"

"No." You say, being honest. "But I will be."

{You might want to see this!} Erwin shouts, and the two of you snap your attention to the main battle line, where the remaining men, maybe ten of them, have crossed over the trench and into the square. They stand about in a circle, watching something, and with a start, you realize it's Sophie fighting furiously with another opponent, a very tall and muscular looking woman.

No, you think. Not a woman, but a MONSTER.

Moving closer, you're unable to interfere as Sophie dodges a large, broad-bladed sword as the collides into the ground, throwing up a shower of dirt. She throws her tails at the creature, but the merely graze the cuirass she wears, the other blows striking infectually against the tough scales of her skin. With a shout, the Monster brings the weapon around and strikes Sophie with the flat of the blade, sending her screaming into the clutches of the men on the edge of the circle.

They cheer and throw her back into the circle, where she stumbles about, dazed, until the Monster reaches out with a powerful hand and grabs the Cat o'Ninetails by the neck, holding her up as Sophie struggles for breath. Her tails lash out at her opponent, but the damage inflicted is either ignored, or superficial.

You reach the crowd in time for a man to light a torch and illuminate the scene, showering everyone in blazing light. Some of the mercenaries there are actually women, you notice with a start, but the main thing you see is the full form of the creature holding Sophie.

The Monster is tall, perhaps 6'6" with a strong, muscular frame that somehow preserves her femininity as all Monsters seem to do. Her arms and legs are covered in rough, scaly skin of mixed black and beige scales while ending in talons. Her torso is covered with a tattered cloth that seems well suited for the desert while her head is bare, showing glowing yellow eyes and a stern face with a scar running down the cheek.

She hisses, her forked tongue coming out as she turns to regard you, long, black hair in the traditional Lizardman ponytail drifting lazily in the night. Narrowing her eyes, she says, "Where is Ebe?"

"She's not here." You say, watching Sophie, who has passed out. At least she seems to have taken a few men out with her, judging by the few unconscious men nearby.

"No, that coward has to be around here somewhere." The Lizardman says, looking about. "She did a nice job with these people though. Would have been quite easy to round up if not for your feeble little defense here."

She sighs and drops Sophie to the ground, the Cat o'Ninetails collapsing into a little heap. "Well, it's going to be a pain paying benefits for these thugs and fixing up the bird-brain, but I guess you two will pay the bills nicely." Frowning, she looks at you and says, "You though… eh sorcerers are a dime a dozen. I think I'll just kill you."

You raise your staff into the air and channel some magic, readying a strike right at the Lizardman, but she snaps her sword, one-handed, toward Sophie and says, "I wouldn't do that if I were you."

Grunting, you put down your staff and narrow your eyes as men pick up Sophie's unconscious form. The hold her to the side as the Lizardman walks up to you, towering a full head over your height while resting her massive sword on her shoulder. She cracks her neck and smiles. "Actually… I think another duel would be quite nice, don't you think? Beat me and this all goes away, fail, and well…" She chuckles, "I guess it won't matter, will it?"

>What do you do?


e86549 (163) No.285646>>285657

>>285645

Goshes, if only things were as easy as they appeared on paper. Fucking vultures, am I right? Well shit, I guess you're in a pickle here, huh?

But Ace, you could have written out this whole fight and finished this arc

But my dear friends, you have to earn your Bard-brain if you want her so bad. I'm also getting tired tonight

Tune in tomorrow the exciting conclusion!

>>285592

I mean. I was thinking more like, belly dancing music, just minus the arabian flutes cause we ain't got those fancy things in Deleor.

>>285429

Oh god. W-well, it's not the proteins that are important, but the life force inherent. Still… ugh.


e86549 (163) No.285649>>285650 >>285653 >>285672

Are lizardmen bulletproof? I imagine since she likely didn't see how exactly we dealt with her compatriot she may not be expecting. "Never bring a knife to a pebblegun fight"


e86549 (163) No.285650>>285652

>>285649

She is not bulletproof, but just remember that Lizardmen in duels very scary.


e86549 (163) No.285652

>>285650

That's if we let her get close. But since it seems like most of them are all foreigners that it's a custom for duels to begin 20-30 paces apart. That'll be more than enough time to get a round ready. In fact we may not even have to use <rifling> to do this.


e86549 (163) No.285653

>>285649

We learned rifling, that should be enough to pierce her armor.

We should hold her off by shackling her legs with geomancy whenever she moves to swing at us along with a small tremor to trip her up completely. We should also freeze her armor to make it more brittle for when we decide to pewpew


e86549 (163) No.285654

remember we actually pretty fit for a wizard her plan is to get into our melee range. she thinks that will win her the battle so, when she dose we punch her with a dirt fist with rocks on the knuckles. that's our opening to point blank her with the rocks using the pebble gun move


e86549 (163) No.285656

If we fight her our best bet is ice, freeze the ground and use wind to keep her from approaching, this will make her even colder, she also won't expect it, maybe combine ice and particle control to make snow


e86549 (163) No.285657>>285658 >>285663 >>285672 >>285673 >>285675 >>285689

>Rommel hates rhubarb pie

Shit quest.

Mention Ebe in the hopes that Bahti will mention something about her loyalties. I don't like the fact that she called her a coward, and being a skilled actress comes with being a performer.

Seconding using [Ice] here.

The problem is how do we save Sophie? I doubt these mercs will keep their part of the deal if we kill Bahti and we are NOT marrying a monster slaver.

>>285646

>>285429

What about if instead we use a modified form of hydromancy to make a mist rather than a true vapor? Thing about it: We would invent spermomancy and become the first ever jizzard!


e86549 (163) No.285658>>285663 >>285675

File (hide): 0d6ff1a243c1519⋯.jpg (528.21 KB, 926x560, 463:280, 1403069712369.jpg) (h) (u)

>>285657

>jizzard


e86549 (163) No.285662>>285666 >>285672

No time like the present to learn metal bending

Line of thought

>what is metal

>refined ore

>what is ore

>earth

We should be able to extend our power into the sword if we try hard enough


e86549 (163) No.285663>>285664

File (hide): d729465b0fee9e1⋯.png (67.09 KB, 200x239, 200:239, 200px-Magical_realm.png) (h) (u)

>>285657

>>285658

>Not Urinamancer

>>285645

But yea, we are tired so just agree to a formal duel but during the countdown bury her just like her colleague with a trench on the count of 2.


e86549 (163) No.285664>>285689 >>285697

File (hide): 3e86fc71fa3e10b⋯.gif (4.66 MB, 400x224, 25:14, ReFspj.gif) (h) (u)

>>285663

And if she climbs out of it, follow it up with pic related while she goes on a pissed off tirade about our lack of honor.


536771 (1) No.285666>>285709

Bloody maintenance.

>>285645

>Feeling a little embarrassed, you rub the back of your head and then walk over to the Gandharva before undoing the ropes.

Freeing Ebe will either be our undoing or one of the best ideas we have ever had, dependant on whether she works against or with us when she almost certainly comes over to see us fighting. That head pat should secure her loyalty to us at the very least, so any issues caused by her would be accidental as opposed to malicious if they do crop up. Be ready to plug our ears just in case any music starts playing, and hope it's for our benefit - don't rely on her to save us, though.

>"Actually… I think another duel would be quite nice, don't you think? Beat me and this all goes away, fail, and well…" She chuckles, "I guess it won't matter, will it?"

Accept her challenge as to prevent anything from happening to Sophie for the time being and to keep the mercenaries out of the picture while we combat the Lizard, making sure that Sylphie does not intervene unless absolutely necessary. Should we win the duel, assuming the Lizard is still alive she seems sturdy enough to survive an onslaught of spells from us and Ebe hasn't done anything which would disable the mercenaries and let us easily rescue Sophie, we can use her as a hostage, because the mercenaries are loyal to gold and will not be getting any gold unless the mission is successful and the Lizard actually pays them. Since the mercenaries are also likely unwilling to kill someone as valuable as Sophie their leader seems to realise how important she is while we are more than happy to execute their leader, we have the advantage in terms of conditions; use this to get Sophie back into our hands safely first under the promise of freeing the Lizard afterwards, then happily kill them all without mercy or I guess have Sylphie do the deed if we're too weak, she could use some experience as they would clearly do the same to us and slavers do not deserve fair deals. If the Lizard wants to find a husband, then she can do so from within the deepest pits of Nerg's hells.

As for how to combat the Lizard:

>"You though… eh sorcerers are a dime a dozen. I think I'll just kill you."

Unfortunately for her, Wizards aren't. She probably thinks we're a simple Geomancer based on how we've only used earth-based magic against the group thus far Sylphie was the one to cast the [Fireball] and I'd like to think they're aware of that, so we still have the element of surprise on our side. As previously mentioned by many, [Ice] works wonders here, both as a weakness of the Lizard and as a way of making footwork nigh impossible unless the ice is broken by her, which would waste her time - we, on the other hand, are more than comfortable to stand back and pelt her with spells while she sluggishly closes the distance, which we should try to maintain if she gets too close, because one swing from that sword would probably take us down given our current physical condition. We should examine her weapon to see if it has any enchantments or protective runes on it; if not, doing what >>285662 suggested and attempting the long-anticipated metal manipulation unless the sword isn't made of metal, which is highly unlikely could be beneficial, both for weakening the Lizard though not disabling, because a big girl UUUU like her probably knows good old fisticuffs, so removing her sword from the equation doesn't make her entirely useless, just less effective and for getting any practice in we can. A large weapon like that would also work great as a lightning rod, so [Lightning Bolt] would also be rather effective as a powerful-enough spell should stun her long enough for us to hit her with a stronger spell she cannot prevent nor block. Finally, we can experiment with [Ice] some more when things really get desperate, because desperation is the perfect time for innovation; be it the previously mentioned blizzard effect with [Gust], turning the opposition into a nigh-inescapable block of ice or treading old ground by using <Cold Blooded>, all of which will be very effective both now and in the trials to come.


8a85be (12) No.285671>>285709

>>285645

Guess it's Rommel's turn to constantly be called a dirty sorcerer plebian when you are in fact a …

WIZAAARD!

MASTER OF ALL MAGIC

Can we rust her sword with hydromancy? No? How about making it slippery by making the water in the atmosphere condense around the handle? No? How about freezing it? She's drop it by breaking the ice right? No?

Then smash some rocks together so they break into sharp bits and make an air buzzsaw and

SAW HER FUCKING ARMS OFF!

FUCKING WHORE WE'RE A WIZARD

WIZAAARD


dac0b8 (14) No.285672>>285675 >>285689

>>285645

We have an important advantage here. She thinks we're just a sorcerer, Limited to one form of magic. Seeing as she saw the trench, walls, and high speed rocks, She thinks we are a Geomancer, And saw the kitty throwing the fireballs. How about we just taze the ever living shit out of her? If we put up such a meager defense then she'll get cocky and try to grapple with us like she did with Sophie. At that point we become Mike "100 amps to the nipple clamps" Pence. Bonus points if we can do it with a full body hug.

>>285649

Not bulletproof but Ace is hintng she can deflect or dodge it. Is it time for shotgun? No one, Not even Selene and her nine eight fluffy tails could manage to deflect a fist full of pebbles flying near the speed of sound, Without using magic in advance.

>>285657

>spermomancy

I never thought I'd see the day someone would top using feces as a weapon. Only issue is I think the monsters would just drink it all. Possibly our teammates included

>>285662 Remove her sword and make it a physical contest? This plays into my plan so I can dig it.

That bit with the headpats was done perfectly Ace. Good show chap


a4d21d (3) No.285673>>285675

>>285657

This is actually a very good idea, it correlates directly with our character goals. Rommel wishes to undo the effects that the Grand Wizard has caused on the world, and if the Grand Wizard refuses he will have to take matters into his own hands. In order to do that the main thing is to first ensure the wizards must still be virgins. The very core of this lies within the sperm of a wizard and their wizardhood. It only makes sense that Rommel will have studied in this particular field.


8a85be (12) No.285675

>>285657

>>285658

>>285672

>>285673

When I suggested looking into converting potions to gas form, this is not what I expected.

Such is the way of science.


8873c9 (7) No.285678

We can manipulate loose particles now right? how about making some quicksand and while she struggles in it shoot pebbles at her or drop a fucking boulder on her.


17ce6e (5) No.285682>>285686 >>285689 >>285810

File (hide): 5995f1ab58276ea⋯.png (404.94 KB, 709x529, 709:529, It'sOverScaletits.png) (h) (u)

>>285194

>What do?

Well first of all, we need to assess our situation, we're basically forced to accept her challenge to a 1v1 duel or we've just going to get mobbed by the hired goons leading to game over. This does beg the question about the honour of a slaver but hopefully her pride as a duelist is stronger than her greed as a slaver. We should get her to swear on her sword/family/race that she and her company will let us, our companions and the village go and make like a banana and fuck off if we win the duel.

In terms of combat, the major advantages we have is that she thinks we're a bitch ass sorcerer who only uses earth magic. We need to keep this image up until we are in a position to strike her down as we are more powerful than she could possibly imagine. For this purpose we should use Geomancy or Metallurgy to create a sword as the other anons suggested, but only as a ruse to make her think we're actually going to hit her with a stick.

The first thing we do when the battle begins is to [Have The High Ground], which we achieve by simply raising the earth under us. This has the added bonus of making her underestimates our power as a bitch ass sorcerer. Once we have taken the [High Ground], we do another feint by beginning to prepare a [Pebble Gun] shot which will force her to rush towards us or be beaten at range. Now the Lizard Girl seems extremely athletic, seeing as she beat Sophie in melee combat and as such will probably reach us before we can even fire the pebble as it seems to have a decent casting time to actually be effective. However, scaletits rushing at us before we can shoot first is all according to keikaku. It's when she's sprinting in a straight line towards us that she's most vulnerable after all.

Right before she's about to hit us with her sword, we blast her in the face with a [Frost Blast]. The sheer surprise of the unexpected attack combined suddenly being hit with her racial weakness should disorientate her substantially. This will hopefully cause her to tumble down from our [High Ground] which will allow us to seize the initiative, [Rock Surf] down to where she lands and make her yield with our shitty crafted sword from earlier.

We give her one opportunity to realize it's over and tell her don't try it, but if she still refuses, we cut her down like the slaver scum she is.

>Literal cum magic

Copromancy is one thing, but semen magic is defiantly in the realm of the monster. Even if it could theoretically be done, despite the moral implications and sheer disgust this type of foul magic would cause to an upstanding wizard such as Rommel, this is hardly the time to start experimenting around with literal cum.


8f4963 (9) No.285683

Can't we send an order to Erwin and have him relay it to Sylphie? She understands what he says, right? Give the order for her to rain down fireballs. On the guys holding Sophie.


8873c9 (7) No.285686

>>285682

Forget what I said, lets go with this.


afdd25 (10) No.285689>>285690 >>285693 >>285709 >>285812

>>285645

Ask Bahiti if Ebe's part of her gang.

I just thought of someting guys. I hate slavery as much as the next Anon. However, different culture have different moral values and taboos. Meaning not all slavers will be be evil. There's a possabilty that slavery maybe a perfectly acceptable in Ectria. We need to do a case by case study on whom is redeemable and who needs to be buried!

>>285682

>>285672

>>285664

What if Rommel is forced to fight her with a sword?

If so; charge the sword with lightning.

>>285657

I doubt these mercs will keep their part of the deal if we kill Bahti and we are NOT marrying a monster slaver.

Then hire her and her gang.

Rommel and the group don't want stragglers running back to Ectria to warn of their coming!

>jizzard

Never ever mention this smetting idea again!!

Rommel is a traditional Wizard! Not one of those new age pervert faggs!!


afdd25 (10) No.285690

>>285689

P.S

If we do decide to spare the lizardman for what ever reason. Have her teach Rommel in swordmanship for when a foe gets to close to him. Like how Tabitha taught the Grand Wizard the art of the spear. I was thinking of a shortsword like a gladius.


8873c9 (7) No.285693>>285696 >>285701 >>285882

>>285689

>making moral excuses for slavers

Kill them all. I do agree we should make sure Ebe is not properly involved though.


dac0b8 (14) No.285696>>285701 >>285882

>>285693

Agree'd. Leading a hounds life means getting a hounds death. Culture be damned.


867e2e (5) No.285697>>285701 >>285882

>>285664

Yes. Just Indiana Jones her ass and be done with it.

If that doesn't work just remember that lizardfolk are weak to the cold and this particular one is dressed for a hot desert climate


14dbaf (4) No.285701>>285702 >>285709 >>285720 >>285728

>>285693

>>285696

>>285697

While I agree that slavery is unforgivable, we also have the more sensitive kitten watching us, and killing the Anubis didn't really sit right with us. We might consider turning them over to the tender mercies of the local authorities. To be more specific though, that's if it works out that they're alive, I don't think we should go out of our way to be nonlethal.


8873c9 (7) No.285702

>>285701

We are not here as a babysitter and either she or her sister will grow up to be monster lord one day, she should not be babied or shielded from the harsh realities of the world.


a9d27c (23) No.285709>>285710 >>285812

YouTube embed. Click thumbnail to play.

So I had a thought. Vid related…

>>285666 (hailed)

Actually, yeah lets taze the bitch.

>>285671

Water would be slow and if Bahiti is a single braincell above retarded, she has already oiled the blade. Better method would be to use a combination of aeromancy and pyromancy to make a crude oxy cutter.

>>285701

>>285689

SUFFER NOT THE SLAVER TO LIVE

To you folks saying not to kill Bahiti: She is a lizardman!

She will want our dick!

Remember Tabitha? She followed Blake to the ends of the earth and even 20 years later she's still a virgin. Sure we're a grumpy bastard that will just straight up tell her "No." while Blake was an indecisive pussy, but we will still have a badass monstergirl stalker. A stalker is a big responsibility. Are you sure you're ready to look after one?


867e2e (5) No.285710

>>285709

>A stalker is a big responsibility. Are you sure you're ready to look after one?

In the end Tabitha respected Blakes choice. And even when his choice wasn't clear she still "just" stalked him and didn't try to force herself on him.

Are you sure that lizard would do the same? The slavemaster who almost off handedly ordered our death? I'm not sure if there will be much stalking if we beat her and let her live. She doesn't seem like the type who just enjoys the things she wants from a distance.


ae229d (10) No.285714

I say we create <pebbleshotgun> and shoot her in the face with it. And we should kill her. This creature isn't tabitha. Tabitha didn't go around enslaving our countrymen. This one needs to die. If any of the mercenaries get uppitty we can ask them if they want to share her fate.


2463a8 (1) No.285720>>285795

>>285701

The kittens will have to get used to death. They my see a lot of it what shit hits the fan. Also, killing the Anubis slaver didn't sit well with Rommel not because of the death but by how she died (buried alive).

Drop the lizard into a frozen pit, then shoot her until she dies. Get Slyphie to back you up in reaching her sister.

We should harden ourselves and the kittens. If we fuck up this adventure, we may have a war to deal with on the horizon.


bcb40d (3) No.285728>>285789

>>285645

>>285701

This. Whoever doesn't die, we can turn over to the folks in town. They can call in the law or whatever after that.


afdd25 (10) No.285789

>>285728

>Whoever doesn't die, we can turn over to the folks in town.

Seconded. Kill when necessary, but don't go overboard.


dac0b8 (14) No.285795>>285810

>>285720

Yeah, Anubutt had an admittingly deserving but still terrible death. 2 gunshot wounds that didn't cauterize, Stuck in the bottom of deep freezing hole and then buried alive. Her final minutes would be extremely painful and freezing cold. After enduring for an extended period of time she would eventually meet her end by suffocation. Rommel knew this on top of it being his first kill. Its understandable as to why it may have shaken him a bit.

Such is the fate of all slavers who cross our paths and choose to fight.


75cd3d (4) No.285810>>285840 >>285911

File (hide): 236ee8cf145b9e7⋯.jpg (124.43 KB, 800x718, 400:359, Reaction, RWDS Ready.jpg) (h) (u)

>>285795

funny how ace always makes the first kill really awefull.

the grand wizard burned a aurune alive and rommel burried the slaver, what was tobys first kill again?

on what to do.

this >>285682

and have it end with

>At that point we become Mike "100 amps to the nipple clamps" Pence. Bonus points if we can do it with a full body hug.

damn their are good sugestions.

should we kill them, well no let the militia that we are goping to form deal with them.

if we want a group of propper kebab removers defending the border then they need to learn the importance of dehumanizing themselfes.

memes to the side i really mean it, right now both the towns people and the tribes are essentualy civilians and dont know just how shit it is to kill someone.

but they have to if they want to survive longterm.

i have already said it but after the fight waste like one day to organize the able bodyd towns people and the tribes into a simple fighting force.

as in tell them to fucking cooperate and have like 40 of themorganize in a combatgroup lead by whover has enough brains to give orders under presure.

then have them train every few weeks to be ready for the next group of slavers.

we encountert 2 groups in 2 days so their will be more of them, a lot more.

so local defence and future infantry for rommels army established.


17ce6e (5) No.285812>>285823 >>285830 >>285831 >>285880

File (hide): e329d2a7378495b⋯.jpg (40.6 KB, 600x338, 300:169, CcjMWaoXIAAKByw.jpg) (h) (u)

On the execute/arrest debate, you need to consider that scaletits is the only person keeping the hired goons in check, presumably because she's the most powerful combatant, the leader as well as the person who pays the rest of them. If we execute her, we have almost no guarantee the rest of the the mercenaries will fuck off and leave us and the town alone.

Considering we're surrounded by a literal army of goons, with one of our party members unconscious away from us, executing or arresting the slavers will almost certainly result in the horde of goons simply murdering or enslaving us, even without the lizardman's permission.

The only way we can win this without relying on a Chaika Ex Machina is if we beat the scaletits into submission in a 1v1 duel, then hope she and her company leave this place as we're hopelessly outmatched at the moment.

>>285709

If she tries to do the whole 'You beat me so you have to marry me!' routine, we can simply say we don't marry slavers and if she ever wants to be good enough for the likes of us, she needs to rethink her life decisions and change her ways. That way she either gives up us or stops being a slaver, it's win-win.

>>285689

If Rommel is forced to fight her with a sword, we've already lost. We're a complete novice, or perhaps even less at martial combat. Meanwhile the Lizard Girl appears to be an expert at this subject. Considering she beat down Sophie, who is absolutely no pushover, we would get our shit kicked in before we could even land a blow to taze her. We need to avoid a straight sword fight, even with an augmented blade, at all costs.


34dc05 (1) No.285823

We should think of a way of making Sophie stronger. She does good against multiple goons, but lacks the proper Boss fighting skills. Maybe it's a lack of real combat experience or poor strategy, I don't know, but she is our only melee and has already been completely defeated by two slavers. We must make her git gud until she can hold her ground properly.

>>285812

>If she tries to do the whole 'You beat me so you have to marry me!' routine, we can simply say we don't marry slavers

This, If she survives that is.


867e2e (5) No.285830>>285848

>>285812

>If we execute her, we have almost no guarantee the rest of the the mercenaries will fuck off and leave us and the town alone.

That really depends on who these guys are exactly. I'm not sure if a mediocre merc would be willing to throw his live away to revenge his former employer who wouldn't be able to pay them anyway. Because the emplyer is well dead. If we make the fight one sided enough I don't think the hired muscle will fuck with us. They are most likely in for the money if there's no money why bother?


867e2e (5) No.285831>>285848

>>285812

>That way she either gives up us or stops being a slaver, it's win-win.

Or puts us in a metal crate and we wake up in some oriental town house with our legs and arms tied to a chair.


a9d27c (23) No.285840

>>285810

All the kills in Illusionist Quest were awful. Except maybe Beradington.

First was that alraune who Saya technically killed.


17ce6e (5) No.285848>>285864 >>285880

>>285830

The issue with that idea is that they mercenaries have more than avenging their boss as an incentive to kill us if we execute their leader. Do remember there is a whole town full of plunder and vulnerable, intoxicated potential slaves behind us. A single mercenary may not be willing to duel us to avenge his dead boss, but a whole horde of mercenaries with only a battered wizard and a worn out, super valuable cat in their way of a massive payday might be more inclined to fight. We want to avoid that if possible because I doubt we can beat a whole army of mercenaries in a head on fight at the moment. Which leads back to the original point that the only thing that would hold those mercenary backs is their leader, which will not be possible if we execute her.

Of course there is always the possibility that she throws a fit and gets her goons to try murder us anyway after losing, but if that happens all bets are off and we need to rethink our strategy to simply survive, let alone save the town.

>>285831

How is she going to cage us after we just beat her down? We theoretically just won the fight and even then if she's not going to keep her end of the bargain after losing which included letting us free, her honour as a duelist, and the marriage clause on defeat is irrelevant anyway.


867e2e (5) No.285864

>>285848

>How is she going to cage us after we just beat her down?

Well you made an convincing argument with the mercs so I'm going to go with them. They'd probably attempt to do that.

I just have a hard time imagining the slaver / murderer / psycho lizard will suddenly turn into a coy little girl after we defeat her in combat. I know manamo magic and lizardmen traditions are a thing but I'm pretty sure this particular lizard will twist those feelings into something fucked up.


dac0b8 (14) No.285875>>285876

Whats going on, We just lost a lot of content. Did the site just revert to an old save?


dac0b8 (14) No.285876

>>285875

Disregard. For whatever reason the thread was only showing me up to before Ace's last update. Posting seemed to fix it for whatever reason.


dac0b8 (14) No.285880

>>285812

>>285848

Fams, She only has like 10 more mooks. You're making it sound like she has a small army when in reality we've already taken out most of them, Including her likely second in command. You don't go slaving in a neighboring country with a band of hundreds. For such a small operation you would only find like 10-30. We only got the men remaining around the duel area and then we're home free. Even with the town in its drunken state, 10 able bodied dudes won't be enough to take it. Hell, Beardington himself could probably take on the rest by himself if they touch his cow.


8a85be (12) No.285882

File (hide): c4fea2b5ef5355b⋯.jpg (208.91 KB, 1007x419, 1007:419, mu2i0pK.jpg) (h) (u)

>>285693

>>285696

>>285697

Yes, it serves her right for taking us to be a pathetic "sorceror" instead of a

WIZAAARD

Oh and the slavery stuff too I guess.


1814e6 (56) No.285904>>285905

>Story continue

You're tired, your back hurts, and you're all sweaty. Fighting a duel at the moment would just be awful, but what choice do you have? To a Lizardman, duels are absolute, the alpha and the omega. No Lizardman of any variety would DARE defy the sanctity of a duel, so if she says this will all go away, then she means it will all go away.

But Gods damnit, do you hate this.

Glancing over to Sophie, you stand up straight and crack your back. Sylphie holds up a hand and you shake your head before walking forward into the circle of armed men. They part quickly before you, not willing to incur the wrath the Monitor Lizardman, who snorts and takes a place at the far end of the circle which forms up around you again.

"At least you have the honor to duel." Bahiti says, sliding a finger along the flat of her blade. Oiled and still ready to fight.

"Funny thing to say from a slaver. I doubt taking people when they are unawares is quite honorable." You retort, holding up your staff. Forcing some of your will into the earth, dirt rises and attaches to it, forming a sort of hardened club, rather than a sword. Perhaps if you could manipulate metals, which are really just refined ore… But no, now is not the time.

"Phah, slaving is one thing, duels are another. Ectria requires slaves to build its cities and for its populace. Some people aren't cut out to be citizens, and would be better off as slaves."

You wave a hand to the village around you. "Is that so?"

"It is." She says, readying her blade. "Now then, are we starting this?"

"Last question." She sighs and stays her blade as you nod your head and ask. "Ebe. What is she to you and yours?"

"Continent." Bahiti says. "The girl has talent in the ways of the Gandharvan magicks, though I doubt she knows it. Thinks it's just singing and dancing." She shakes her head. "We send her out ahead of time, get everyone tired, then scoop them out without issue, easy money. It was going rather well until you arrived."

"So, she didn't know you were slavers?"

"Does it matter?"

You cock your head, thinking about it for a moment before shrugging. "Humor me."

"No, she didn't." Bahiti says before stomping the ground. "Time for words is over! We duel!"

With that, she races toward you, covering ground with blinding speed. Your staff slams into the ground and the earth shudders as you [Build the Wall] under you, pushing you into the air and giving you the [High Ground]. From there, you stare down at the Lizardman who pauses in her running to look up at you. You shrug and prepare a [Pebble Gun] shot.

She narrows her eyes and flicks out her sword before shouting, "Coward!"

"It's over before it began, scaletits" You say, leveling the shot at her. "I have the [High Ground]." She grits her teeth and then charges at you, straight up your wall. In a momentary panic, you fire your [Pebble Gun], but she deflects the shot with her large blade, sending it into the chest of one of her men standing around.

You back up atop your wall in surprise, and she lets out a cry of triumph until she realizes the hand you directed the shot with is now pointed directly at her face. With little more than a smirk, you cast [Ice]. It smashes into her face and she cries out in panic before falling backward from your wall and hitting the ground with a dull thud, shuddering and shivering.

Shaking your head, you lower the wall and walk over to her before taking your staff-sword-club-whatever and placing it before her. You say, "Well, that was easy enough-" Your words are cut off as she smashes the staff out of your hand to fly into the face of one of the men watching the fight.

You stagger backward as she rises, heaving in anger while shuddering. Her teeth chatter yet the rage in her eyes is almost feverish and she lets out a loud roar of anger. Slashing out with her sword, you barely make it out of the way before she comes again, slashing downward and shattering the ground next to you. The force of the blow shatters the earth about you and you snap cast [Flurry], sending the earth into her eyes.


1814e6 (56) No.285905>>285906

>>285904

"What the fuck!" You shout, dodging her blows. "I thought you were weak to the cold!"

"GRAAAAAAHHH!" She shouts in reply. Well fuck you for all those weaves you've read about reptilian Monsters, guess it's all just a lie, huh? Shit, there goes you plan, but at least she's blind now, or was as she starts to rub her eyes.

Drawing up your power, you feel yourself waver from the energy draw, but pull up another [Pebble Gun] And fire it, the rock burying deep into the arm she's holding the sword in. She cries out and falls to a knee and then groans. You flick your wrist, using a wall to toss her sword away from her before using a similar wall to hit her in the chin and make her fly backward onto the ground. She groans and rolls to her side amidst the worried chattering of her goons.

Not wasting any time, you use all the adrenaline in your system to run up to her and kick her in the chest, planting your boot on her throat. Panting, you point your staff at her face, which is crusted in dirt, and you see her eyes flicker through the haze and look at you with rage. She struggles and you press upon her windpipe before growling, "You have lost this fight, stop now and I might be convinced to spare your life."

Another rage fires in her eyes but it quickly fades as a spark of reason flashes and the energy in her body seems to vanish. She lets out a choked gasp and slumps down, shivering from the blast of cold. You watch her for a moment longer before looking up at the men all around you, seeing if they would avenge their leader. They make no move, but they also don't take their hands off their weapons. Instead, they watch their leader as she shudders, waiting for her order.

"Tell them to release the girl."

"Y-you… you're n-not a Sorcerer."

"No, I'm a Wizard."

"Y-you t-tricked me."

"And I thought Ice would put you down, but here we are." You frown and repeat, "Tell them to LET HER GO."

She croaks out the order and the goons look between each other before laying Sophie's unconcious form down next to you. Sighing, you pull away from the prone Lizardman and check on Sophie to find her healthy, if asleep. You breath out in relief before turning to the slaver and saying, "I should kill you."

"It is your right, I suppose."

"You're a slaver, the worst kind of scum."

"A life I fell into."

"Don't give me that shit." You say, venom in your voice. "You could have done anything with that skill of yours, been anything, and you decided to take away people's lives, displace them from everything they know and make them pawns of others. Do you know what that's that like? What it's like to those who've had the ones they love taken from them?!"

She chuckles, "I'm a Lizardman, one of the desert, true, but I once lived in Blackfire Reach."

You grit your teeth at her words. Of course she'd have to bring up Blackfire Reach, why wouldn't she? The ancestral home of the Lizardman tribes, stolen within recent memory by the Danuki and their pawn, the Wurm Queen. Clearly, Bahiti is older than you thought.

"Your silence means you know the truth. Hah, of course you would." She coughs and then groans.

"You're not that hurt." You say, standing up and look down at her with a frown. "I have no sympathy for you. You should have gone and found yourself a husband instead of taking this life."

"Rules are rules." She says, shaking her head. "Slavery isn't a sin in Ectria, it's a way of life. Just as a Lizardman must find a husband from the one who defeats them in a duel."

"I'm not marrying you." You say with finality. "Now get up, call off your goons, and get out of here."

She chuckles and rolls over before picking herself up onto her knees. "Doesn't work that way. You know, there are few Spellblades within the Lizardmen tribes anymore, I bet having a child from a Wizard would give one."

The goons around her ready their weapons, anticipating the order to seize you and you sigh, building a [Pebble Gun] into your hand. You level the rock at her head, right between her eyes and say, "Don't you dare. Even if I could find it to love anyone, it would never, EVER, be a slaver. You'll have to change your ways to even think about having a chance with me."

She closes her eyes and shakes her head."No, there's no going back for me. Besides, killing me won't bring them back."


1814e6 (56) No.285906>>285907 >>285940

>>285905

You pause, body going rigid. She chuckles before throwing her head back into laughter which subsides after a long while into a grin upon her face. Her eyes twinkle as she says, "I know that look in your eye, the tone of your voice. When did it happen?"

"Shut up." You growl, spinning the rock faster. "Shut up and leave this place now."

"Young I bet. Was it your Father? No… your Mother?"

"I said, SHUT UP."

"Ha, what are you going to do? Kill me in front of my men? That innocent looking girl over there?"

You hear Sylphie gasp from behind the goons having made way for her to see. Moving your head to see her out of your peripheral vision before turning back to Bahiti and hissing, "Try me."

"You won't do it." She staggers to one knee, holding a hand out toward you, "Now then, let's talk about our future-"

The rock pierces her skull with enough force that it penetrates out the other side.

Her smiling face stares at you, frozen in time as blood dribbled down from the ruined hole in her head. With a sigh of air releasing from her lungs, she slumps and then collapses onto the ground, dead.

The goons and Sylphie stand next to you in shock as you breathe heavily, the strains of the events you just went through finally getting to you. You sink to a knee as the weight of your magic pushes down upon you and you hear the men and women talk between themselves in shocked tones which quickly turn angry. You hear weapons drawn and angered cries, to which you turn your head to Sylphie, your tired eyes locking onto hers.

She backs away, eyes wide, furred hand over her mouth with a look of horror. Well… if you managed anything today, it was ridding the world of a slaver and breaking a young girl out of her naiveté. At least you did something before you die. Summoning the last of your magic, you prepare to create a tremor when a voice pierces the night like a sword through butter.

"Stop!"

The goons look about in confusion as, in a rush of wings, Ebe lands in the circle. Before you can say anything, she wraps a wing about you and looks at the men with a determined look on her face. Blinking in confusion, you notice the way she bites her lip as she surveys the situation. Her eyes flick to you and she asks, "Are you alright?"

"Better than Bahiti." She looks over at the dead Lizardman and pales before gulping.

"Y…you did what you had to, right?"

"I did what I personally had to."

"I… see." She looks troubled for a moment before taking in a deep breath and looking at the assembled goons. They look royally pissed at the whole scene and with their compsure regained, they press in. Ebe takes a deep breath and says, "Cover your ears."

You fumble to do so as she stamps a foot to the ground next you and thrusts her hip to the side, cymbals clacking. A dull sound of singing fills your ears and you feel a warmth build within you at, dulled somehow. The men all around you stagger, their movements unsure as Ebe's movements become rhytmic, sensous. You make the mistake of looking at her and become transfixed by the way she moves her hips and sings, radiating in the night like a beacon of beauty.

Weapons slip from the hands of the goons as tears fill their eyes. Their breathing becomes shallow and they look to each other, men's eyes finding those of women, and they press into each other as the music and her motions fill them with lust. Tearing each other's clothes off, they fall into their lusts, clearly not expecting Ebe to use her dancing upon them.

Dimly, you notice Sylphie crouching, back turned to the scene, hands over her ears while Mr. Ed stands before her, blocking her from the scene. The dance lasts for maybe a minute, but that's all the time it needs. When she finishes the final thrust of her hips and closes her mouth, the attackers are too busy making love to fight. Except one guy who couldn't find a partner and is furiously masturbating in the corner, but he can be ignored.

With trembling hands, you uncover your ears and look over to Ebe who surveys the scene, a sad smile on her face. She turns to you and helps you to your feet, saying, "They'll be out of it for awhile I think. Probably be too exhausted to chase after anyone. I think we can rest for now."

"Why…" You mumble.

"Hmm?"

"Why are you helping us?"

She cocks her head and then blushes. "Because I could tell by your hand that you're not a bad guy. Just a little rough around the edges."

As she lets you go and stoops to help up Sophie, you look at the scene around you with a dull expression and then chuckle. Not the bad guy, huh?


1814e6 (56) No.285907>>285908 >>286097

>>285906

You have no choice but to spend the night in the inn. The sounds of people fornicating outside barely phase you, as you're able to fall asleep with little trouble after you make sure Sophie is fine. She has little external injuries, so you save the health potions and look after Sylphie, who chooses to stay in a different room from the rest of you. When you try to protest, she just grabs Erwin and stalks off, slamming a door down the hallway.

Despite knowing there's a Monster there who seemed perfectly willing to jump your junk beforehand, you pass out on the bed, too tired to formulate anything coherent beyond a slurred, "No."

When you wake up, you do so with sluggishness and look about the room to see the morning sun hitting your face. Grunting, you push out of bed to see Sophie sitting on the bed next to you, hands in her lap. She looks up as you rise and she gives a weak smile.

"Hey."

"Hey."

The two of you look away, both feeling embarrassed for some reason. Eventually, she sighs and says, "Sorry, I thought I could take her but… She was too strong for me."

"It's fine." You say, stretching. Damn back STILL hurts, fuck. "I took care of it."

"Did you?"

"Between the eyes."

Sophie grits her teeth and then nods her head. "I understand. Did…?"

"She saw everything."

The Cat o'Ninetails goes quiet for a moment, pressing her palms firmly with her thumbs. She takes a deep breath, but you cut her off to say, "She needed to see it sooner or later. We're not dealing with a pacifists here, and I think things are going to get far, far more dangerous as time goes on."

"If your sister isn't prepared to kill, if YOU aren't prepared to kill, then things could end up a lot worse than they did last night."

Sophie nods her head slowly and says, "How did it end up?"

You shrug and point toward Ebe, who is sleeping with her guitar on the other side of the room. "Guess I give good headpats."

Sophie blinks a few times before furrowing her brow and looking down, contemplating what that means. Sighing, you stand up and walk over to her before placing your hand on her head. She tenses up at the touch but as you stroke her head, you can feel her tensions melt away. She lets out a contented sigh and you hear something else, something akin to a purr before you pull away your hand, the lingering feeling of her oily hair clinging to your fingers.

Her eyes flutter open and she blinks a few times before blushing and saying, "O-oh. I… I see." She fidgets on the bed and then looks outside before standing up quickly and saying, "I should go get Sylphie. Where-?"

"Down the hall." She dashes out, and in doing so, awakens Ebe, who jumps up with a start.

"Huh? What?" She cradles the guitar in the arms and then notices you, exhaling deep before saying, "Twins, I thought you were them again."

"No, not quite." You say, gathering your things. "Thanks for the help last night."

"Oh, it's no trouble, I think things would have gone south soon anyway, haha…" Her laugher sounds hollow though, and you frown at her as she plays with her guitar before sighing. "What am I going to do now?"

"You came out here with them, right? What was your plan?"

"I told you, find a Husband, settle down here where it's cooler, I don't know." She rubs at her head. "But now that's all ruined…"

"You could stay here you know, or fly to one of the nearby cities. I'm sure with a body like yours, someone will want you."

You expect her to blush, but she merely waves a wing. "No, no. I don't think the people here will be too happy when they find out I traveled with slavers and traveling alone is…is scary." She sniffs, "I should just go home."

Awww geez. Rubbing at the back of your head, you look at your staff and then the sun outside. You really can't afford to spend much more time on these diversions, or Chaika is going to find you. But you kind of feel bad for the lust devil, and she DID help you. She's a Monster, but with Sophie and Sylphie nearby, you're pretty sure you can keep her from doing anything naughty. Besides, her talents might be useful later on…

"Well… we happen to be traveling to Borne and then into Ectria." You say, coughing into your hand. "If you wanted to come along… that probably wouldn't be the worst thing."

She blinks a few times before her eyes go wide. "REALLY?" She says, making to hug you, but you step aside and dodge her.

"I have some rules you have to follow though."

"Oh." She says, laying down on the floor. "Poo."


1814e6 (56) No.285908>>285917 >>285920 >>285922 >>285947 >>285956 >>285969 >>286017 >>286156

>>285907

An hour later, your group heads outside. Sophie accepts Ebe into the group though Sylphie seems quiet and mounts Mr. Ed as soon as you reach the outside. She trots him away and Sophie advises you to give her some space. Having eaten from the Inn's stores, you find outside that some of the townsfolk have awoken in a stupor.

Some have goofy grins on their faces, someone are in afterglow after the events of the evening. All of them look exhausted though, too exhausted to fight you in any capacity, but the ones who seem lucid enough are embassed as all hells, though they don't stray from their partners too far. Asking about any mana potions, the villagers seem confused as to what that might be until you reach a Monster, a young Kobold, who says she has some due to her "latent magical powers."

"Of course, you could just use some of the fresh material around here, it's got to be far more potent than those potions." She says, not at all embarrassed at her nudity. "Can't have any from between my legs though, that's mine now."

You don't even grace that with a response, and instead find the vials in her discarded dress. Why she had them in her dress, you have no idea, but it saves you a lot of time and annoyance. Staring at the little vials, you sigh and tuck them away to give to Sylphie, annoyed that you even had to take this little venture. With a little warning to a few more lucid men about the slaver guards, who seem equally as exhausted, you depart, not wanting any part of what comes after. At least you told them to be vigilant in the face of any further… incursions.

Sophie fills Ebe in on your journey, especially after the Gandharva questions about their tails and gushes about how pretty the twins are. The Cat o'Ninetails makes her swear not to tell anyone, and she promises on her Mother's life that she won't. You wonder how well that will stick.

Heading back to the main road, you make decent time in an uneventful day before settling down for camp near a small stream. After setting up the wards and making a standard meal, your group rests before deciding on watches. With a fourth person present, you can have a better rotation schedule, so figuring that out needs to be addressed.

As Sophie thinks about it in her head, you glance over to Sylphie, who has been uncharacteristically quiet the whole day. She barely made a sound at lunch or dinner and took the mana potions from you without looking at you. Erwin doesn't know or won't say anything to you about her situation, but advises that you give her some space.

Feeling tired, you rub at your head and wonder, with the evening on you,

>What do you do?


1814e6 (56) No.285911

Sorry for the timing of the update, I got distracted by a lovely discord discussion with donut steel Lilims.

Hehe.

Anyway, so yeah, looks like the majority of the people went for execution along with the whole high ground thing, so we did that, though apparently Monitor Lizards get angry with cold weather? Thanks wikipedia!

Good thing you befriended Ebe, otherwise this would have ended worse for you. Of course, executing the enemy in front of Sylphie is p. bad.

Anyway, you guys have earned a night of respite and studying whatever magic or exposition or whatever you want.

I'll return… maybe on saturday. I have work all fucking weekend and a surprise dinner with family right after work saturday so I don't know if I'll possibly have the time for it tbh. Sorry!

But I do love all y'all's comments!

Oh and that Vulturegirl isn't dead, but she wasn't exactly moving much that next morning either.

>>285810

I. Hmm. Well, it does have to be impactful, but damn I guess so. I mean this time I worked with what I was given to do but damn.

I guess I'm a mean person.


17ce6e (5) No.285917>>285944 >>285956 >>285961 >>286017 >>286390

>>285908

Welp, we gave her a chance and she blew it. Talk shit get hit.

Still, it all worked out in the end, mostly.

The first thing we should do is improve our camp security. So far the wards haven't been exactly the most effective security measure so it might be a good idea to erect some stone fences with a trench in front of them around our camp so we have some more physical defense rather than just relying on the wards.

For deciding watches, we should offer to split up Sylphie's watch between the rest of the party as I don't think it's a good idea to leave her alone on watch duty in the state she's in. We're already used to a three man watch anyway.

As for off time, I suggest we spend our watch working on some less lethal magic, in part to try show to the party that we aren't just a murderous lunatic who's obsessed with murdering people more efficiently, but also because focusing on how to kill people every day does not lead to a stable mindset.

Perhaps metallurgy would be a good topic to focus on, as we need to start somewhere in that field and we can use the progress made to improve other areas of study later on.

I suppose the first step would be to figuring out how to manipulate metal into small orbs which we can use for a variety of purposes, such as playing marbles, or to shoot into people, who am I kidding here?

It also has the added bonus that we could basically disarm anyone who uses metal weapons against us by turning their swords into marbles.


ae229d (10) No.285919>>285922 >>285961

Well first off we need to set up that watch schedule. And perhaps see what we can find on our matrix about that gandharvin for our bard to learn. Perhaps she can find a way to Selectively affect people with her music. Having to close/cover our ears every time we need to find us not going to end well I think.

We also should give sylphie some space. She needs to think about it on her own. Talk to her tomorrow or wait for her to inevitably come out to talk to us on our watch


8f4963 (9) No.285920

>>285908

We should start playing with metal. It'll be helpful later on with disarming enemies, making bullets, building the tank


5a400e (4) No.285922>>285961 >>286390

YouTube embed. Click thumbnail to play.

>>285908

I second >>285919 this notion. Our Bard should start grinding levels. She only knows [Inspire Arousal] right now. We need her to get at least an [Inspire competence] and [Inspire Courage]. So look up some relevant songs on the matrix and have the bird brain study it. Vid related.

When she performs, it will also have the upside of breaking Sylphie out of her depressed stupor.


8a85be (12) No.285940>>286003 >>286104 >>286390

File (hide): 32b3dcf6657882e⋯.jpg (Spoiler Image, 141 KB, 400x500, 4:5, 1449835138_2064.jpg) (h) (u)

>>285906

>"Young I bet. Was it your Father? No… your Mother?"


a9d27c (23) No.285944>>285961 >>286390

File (hide): 35e9d3000378911⋯.png (106.58 KB, 314x314, 1:1, 1451296487407-2.png) (h) (u)

>we have a musician on our team

>that other anon was really enthusiastic about us making rock music

Hmmm…

>>285917

Nah, non-lethal is lame. Let's try to come up with edgier ways to kill people instead! Modifying [Build the Wall] to cause lethal groundspikes to explode from the ground and impale enemies should be both easy and senselessly violent. With enough practice we could invent the ultimate AOE attack <Groundspike Graveyard> which so that we can go Vlad Draculea on the sand folk.

Then we can work on chucking metal around.


bcb40d (3) No.285947>>285959 >>286017 >>286390

>>285908

Well, let's give Slyphie some space as recommended. What we should do is talk to our bard. From what lizard lady said, she may not even be aware that her music is affecting people. She needs to get that shit straightened out so that she can turn it on and off or something. Otherwise, it looks like people are going to want to bone every time she starts up a tune, which might might complicate our situation, what with her traveling with us and all.


da98cd (1) No.285956>>285961 >>286390

>>285908

>Lizard is dead

It was bound to happen, since Rommel is a no-nonsense Wizard and she did the really dumb thing of mocking an opponent who clearly had the upper hand and had given a myriad of warnings to shut up. At least her execution was more clean than being buried alive.

But I digress. Sylphie is clearly in no condition to talk to us, let alone practice her magic, so do what pretty much everyone here says and avoid talking to her for now - if she wants to talk, she'll come to us. That said, make sure she consumes at least one of those [Mana Potion]s, because she was weak earlier and we don't want to be caught with our pants down so to speak. Sophie and Ebe seem more amiable, so we could strike up conversation with them before we decide on any watch scheduling, in particular the latter because it would be in our best interests to get to know any companions we will be travelling presumably a long time with and understanding how Ebe views her abilities might help us improve them, such as by expanding the number of effects she can inflict with different songs or removing the downside of us being affected alongside an intended target by getting her to focus on a target or something. If all else fails or if we find ourselves alone on watch, talk with Erwin about today's events; he is our greatest confidant after all, and we could use the excuse to discuss the emotional baggage that was brought up by the Lizard with the added bonus? of Sylphie gaining some insight into and possible respect for our actions today, were she to eavesdrop. A final thing to do, which is unlikely given how tired we are, is crack open the [Geomancy and You! A Beginner's Guide to Geomancy] and read through the rest of it, or pick up Sylphie's [Elemental Magic] she gave us permission a while back, so she can't complain and go through more of that as to expand our spell pool a tad more, preferably in the form of defensive or utility magic as >>285917 says - metal manipulation would cover this and will probably be the most beneficial skill we can acquire for the journey ahead given how often we've run into metal-wielding armoured units, but I'm still partial to improving our non-Fulgromancy elemental spells such as Aeromancy, Cryomancy or Hydromancy.

As for watches, Sylphie should be exempt from watch duty because she's currently broken but if she wants to stay on watch with either us, Sophie or Ebe then she is free to do so. We should take the first watch, because there's more of a chance of Sylphie bothering us and it's generally the safest as things tend to go wrong during the night rather than at the start of it and having the others in good condition for if shit hits the fan would be ideal. Second and third watches should either be taken by Sophie and Ebe respectively or simultaneously, dependant on whether the two feel they need more rest. Separating the watches would lead to each of them getting more rest, while combining them would increase security and give them a chance to talk in private as to increase party bonding. Personally, I'd prefer the latter, but it's up to what everyone thinks is the best plan of action.

Finally, I'm not entirely comfortable with that Vulture still being alive and it strikes me as something which is going to bite us in the arse at a later point. Talk with Ebe about it to figure out if she will actually be a threat for us later on, be it in the form of combatting us again or providing a warning of our arrival to Ectria, and act accordingly. It's probably a non-issue, but we cannot take any risks, especially since we have no idea about the strength of our opponents.


8873c9 (7) No.285957>>285959

>>285955

This seems like the most reasonable course of action. We should also practice our geomancy the next chance we get so we can get some metal manipulation going on.

Sorry for the bump, I forgot to sage


8873c9 (7) No.285959

>>285957

I actually meant to reply to >>285947 but fucked up posting twice, jesus christ.


dac0b8 (14) No.285961

>>285944

Ground spikes is simple enough to learn in battle since its such a small change on [The Wall]. Lets use our time to improve things that require a bit of thought and practice.

>>285917

Agree with everything. Metal is our next step

>>285922

>>285919

We can probably fit of bit of this in as well. We can atleast teach her how to sever her connection to her innate magic while she plays. As is we might end up balls deep inside the kittens or bird if she just wants to practice.

>>285956

>Vulture still being alive

She will be dead soon. She can't move and is in an enemy town, She will not receive medical attention. Also that wound has been steadily bleeding the entire night. She is going to die, No doubts. Whether that be by the villagers wanting revenge for almost becoming slaves or by bleeding out. Even if Ace does decide to let her live, She won't be able to fly.


d67574 (8) No.285964

File (hide): 2b77f6d50f8bc26⋯.jpg (17.89 KB, 286x176, 13:8, IMG_1707.JPG) (h) (u)

Welp, we gave her a choice. Let's prepare for an explanation when the kittens demand one from us.


afdd25 (10) No.285969>>286017 >>286097

>>285908

I would talk to Ebe about all she knows about Ectria, it's people. Also ask her about the path she and slavers took.


d67574 (8) No.285982

For non lethal, let's make a pouch full of a sleeping poison, toss some stone flechettes in there, and practice on drawing and firing them with our magic.


98a795 (5) No.286003

>>285940

>we're a geomancer

time to make sand get everywhere because it's coarse and irritating


3a5ff3 (3) No.286017>>286390

File (hide): bab94838fcc4725⋯.jpg (43.86 KB, 500x375, 4:3, catinsurgent.jpg) (h) (u)

>>285917

We actually don't know how well the wards work since sylpie deactivated them last time, but extra security at night wouldn't be a bad thing

>>285908

as what we should do tonight try and talk to ebe about what these two said >>285947

>>285969

we should also experiment on improving our pebble gun, maybe see if could use geomancy to make the pebbles better, maybe something like a cone shape, huh it's a crazy thought but maybe it could work, or maybe using geomancy to shoot a large rock and splitting it up mid flight to have a bunch of pebbles hit at once


afdd25 (10) No.286097

>>285969

Also ask Ebe what she meant by: >>285907

>"Twins, I thought you were them again."


ae229d (10) No.286104>>286105 >>286145 >>286390

>>285940

>final confrontation between Rommel and the wizard

>molten sand everywhere

>"Rommel, my alliegience is to the union! To the kingdom!

This could be fun. Or really really bad. Personally I dont think we'll be able to tell the difference.


ae229d (10) No.286105

>>286104

Hit sage, captcha messed me me


a9d27c (23) No.286118>>286390

How is Ebe getting into peoples' heads anyway? I thought that aside from plagomancy/healsluttery and illusions, magic has great difficulty penetrating living beings due to shielding.

Maybe we should also stay up with Ebe and try to study her magic not only so we can help her control it better, but also so that we can emulate it to some degree.

Are these Twins mentioned anywhere in deleorian scriptures? Ace will no doubt reveal it in good time, but we do have our +Lore stat.


8a85be (12) No.286133

I have another stupid magic idea that isn't really related to anything currently happening

Cold is the absence of heat right? So, we could cool something down by taking the heat out of it, right?

Well If some evil person tries to burn down a city or we accicdentally start one we

could put it out by taking that heat, maybe redirecting it to the evil person as an attack?


8752da (1) No.286142>>286148 >>286390

File (hide): be8f32585dbc064⋯.jpeg (596.45 KB, 1000x1364, 250:341, ded.jpeg) (h) (u)

>it's another "Ace executes one of your favorite mgs" episode

…I'm not really complaining, but I am wondering if you can go 3/3.


afdd25 (10) No.286145>>286390

>>286104

What are you talking about?


afdd25 (10) No.286148>>286390

>>286142

I don't think Bahiti was remotely this cute.

Out of pure curiosity, who's number 3?


ba2d84 (2) No.286156>>286238 >>286363 >>286366

>>285908

>>What do you do?

Slap the pussy cat hard and confront her with the reality of killing people.


d67574 (8) No.286238


14dbaf (4) No.286357

Given how sensitive the kittens hearing is, Sylphie probably heard what it was that set us off. We're going to get asked about it. I'd say tell the truth.


a9d27c (23) No.286363


afdd25 (10) No.286366

>>286156

No! Bad Anon!


1814e6 (56) No.286390>>286393 >>286418

I apologize for the radio silence guys, last night I was dead tired when I got home and tonight I got home late cause family dinner.

Should be good tomorrow unless a dog bites my hand off!

>>285917

The wards just were down before, but hey, bulwarks aren't bad at all!

Sylphie get some sleep, okie dokie.

Metallics hmm? Okie dokie.

>>285922

Interesting! I think she might be able to do something with that.

>>285940

Sweating

>>285944

Dear jesus. How horrifying.

>>285947

Fair enough, seems talking with Ebe is what's going down.

>>285956

She didn't think you'd pull the trigger. Maybe she thought she was a lucky punk. Well, huh, guess it wasn't her lucky day.

The Vulturegirl, as an added character, will not bother anyone for awhile. You can ask Ebe about her and see if it's really worth anyone's bother, but she clearly didn't care or she'd mention it.

I totally didn't forget her, or think it wasn't worth mentioning

>>286017

Looks like we metallics tonight.

>>286145

>>286104

He's talking about a battle between The Grand Wizard and Rommel leading to some Episode 3 final battle.

>>286118

It's not actually all that magical, but it's an emotional state cranked up by her natural beauty and possibly pheromones. The magic you saw more heightens various emotions, though she doesn't know that's exactly what she's doing.

Also you don't know that either.

>286133

Technically possible, but not on the focus at the moment

>>286142

Stop making Rommel execute people!

And man if you get upset at Lizardman dying, then WEW later on in this story…

I mean. What?

>>286148

Bahiti doesn't deserve art, but she certainly had more defined muscles and less tiddy, but damn did she have dat ass.

>286156

>(1)


5a8ef4 (10) No.286393

File (hide): 2b28442ae64f663⋯.jpg (Spoiler Image, 12.41 KB, 187x255, 11:15, 2b28442ae64f663f6eaf9a6061….jpg) (h) (u)

>>286390

>I mean. What?

Ace please, don't scare me like that.


a9d27c (23) No.286418>>286426

File (hide): 07bf84257183925⋯.png (438.86 KB, 800x458, 400:229, 1434554490221-2.png) (h) (u)

>>286390

You better not kill off Tabitha, Ace.


5c1e28 (4) No.286426>>286463

>>286418

He is referring to the meat grinder that the battle for Blackfire Reach is going to be. Because of it's geographical position in the mountains, making frontal assaults is almost impossible due to narrow winding paths bottle necking attackers. The Wurms bypassed this shit by burrowing right into the middle of their city the first time around, but the lizardmen don't have that advantage so they will almost certainly suffer massive losses, even if they somehow manage to win which is highly unlikely.

Unless the hired contractor wizard strategist Rommel and the the mysterious wandering hero of the lizardmen can even the odds :^)


afdd25 (10) No.286463>>286490

>>286426

And her pet whore.


9dd2d9 (1) No.286490>>286501 >>286527

>>286463

Her name is Alice, and she's SLUT, thank you very much


dac0b8 (14) No.286501>>286529 >>286531 >>286598

>>286490

I'm sorry, My memory has faded. Who is Alice? I don't remember the name.

Also fuck you ace, You left out the obsidian.


afdd25 (10) No.286527

>>286490

>Her name is Alice, and she's SLUT, thank you very much

Whore can mean slut, Ace. Don't get your panties in a bunch. Google says so!


5a8ef4 (10) No.286529>>286531 >>286598

>>286501

Not mentioned in any of the imageboard stories of Deleor, but mentioned in this short story on Ace's TFT page:

http://touchfluffytail.org/?story=tales-from-deleor-the-wanderers-guest


5a8ef4 (10) No.286531>>286534

>>286501

>>286529

It would seem my own memory is awful too, because Alice also appeared in Illusionist Quest Threads 5 and 6 as well.


75cd3d (4) No.286534>>286537

>>286531

guess its the 3 of us whos memory is shit, who was she again?

the kitsune?


5a8ef4 (10) No.286537>>286598

>>286534

Spoilers for actual story spoilers, albeit slight:

In Illusionist Quest, when the party reaches Helmscrag, they meet up with Alice, a human hero from the Order. Tall, black hair, kind of a slut, massive bitch to Tobias on first meeting, pretty good swordsman. Gets her arse handed to her during the major encounter, and leaves without really saying goodbye in search of best girl Tabitha.


1814e6 (56) No.286593>>286594

>Story continue

The watch is decided with you taking first watch, Ebe taking second, and Sophie taking the third watch. Being that Sylphie wasn't present, it wasn't a major concern that she was decided to take the evening off. Both you and Sophie agree it's a better idea let her rest this evening, even if it means allowing your night safety to a new and unusual member.

"Man, I wanted first watch." Ebe says as the evening meal is cleaned up. "I'm not really all that tired."

"Didn't you have watches in that caravan?"

"Sure, but those mercenaries were used to it and it was easy to spread the work around. Bahiti and Je'lu got plenty of sleep all the time and so I did I as we came into Deleor."

"Speaking of which." Sophie asks, cocking her head. "What did they do with that Vulture anyway?"

"I think I saw someone dragging her away for some medical help this morning." Ebe says, tapping her chin. "I kind of forgot about her, she's always been quiet and brooding. Never really spoke much, but I think she and Bahiti were friends."

"Friends that fell into slavers huh?" You say, a little bite in your voice.

The Gandharva sighs and leans back, using her wings hold her steady, having the side effect of highlighting the curves of her torso. Sophie frowns over from the corner and mumbles something to herself while looking at her outfit and you just roll your eyes.

"Ectria… is different than Deleor."

"Uhm."

She chuckles and shakes her head. "Yes, I know it's obvious but since being here for such a short time, I can tell that it is very much so. Everyone here seems far more relaxed, living easier lives. It reminds me of the cities, few though they are in Ectria, but everyone enjoys it."

"I can't imagine living in a desert is very comfortable." Sophie says, nodding.

"Well, for having grown up in a small, desert village, it is as comfortable as you make it. The heat can be tough, but I don't know how all of you stand this cold." She shudders.

"Put some more clothes on then?" You say, cocking your head.

"But… but then I can't show myself off!" She says, shocked. When you give her a flat stare she chuckles, "I can see you're not interested… yet."

"Rules."

"Fine." She sniffs before smirking. "So yes, Ectria. For most of us, life is harder as farming is hard in most of the wastes, especially near the Chasm, where things don't grow very well. For our village, we did some farming, but mostly hunting of desert creatures."

"Most people are not wealthy, but some are VERY wealthy." She says, a soft smile on her face. "The dream of most children, human and Monster, is to eventually make way to the Kingdom of Setet and be able to live there. Most people in that setting are merchants who have found one way or another make coin."

"Usually by trading with Deleor or the Monster Nation." Sophie says, nodding her head. "Ectrian wares are popular among the nobility and various rare metals are mined there. Port Dorning and Borne are excellent trading posts because of this."

"Yes, well, those aren't the only commodities." Ebe looks up, her voice becoming melancholy. "Slaves are another way to gain fortune."

Most people would ask, "How could Deleor work with such a nation!" but you and Sophie both understand the politics of such things. Until only recently, the Monster Nation essentially dealt in slaves and infrequent raids for men still occur in the territory around Galmathoria. When one country needs a resource they cannot obtain, or is in popular favor… well, they'll ignore certain things up to a point.

"But." Sophie asks, raising one of her tails along with a finger. "Why are slavers appearing in Deleor?"

"I honestly didn't know they were slavers." Ebe says, frowning. "But I'd heard people talking about a decree the Prophet made, that Deleor was open and accommodating now. That we'd be welcome." She shrugs. "It was certainly true enough as we made our way in through the Mountain Pass and then into Borne. No one really batted an eye when he came through."

You frown, "The border army didn't stop you?"

"No, Bahiti spoke with one of their captains for abit and when she came back we were good to go. There's been so many Ectrians coming in recently that they have their hands full."

"This… Prophet." You say, frowning. "I know that Ectria has been ruled by Pharaohs for a very long time. They're a sort of Monster, right? It's been a similar line for millennia, right?"

"Ehm…" Ebe says, cocking her head. "I know all the Pharaohs really look alike, but I don't know much else. The Prophet is has ruled longer than I've been alive so." She shrugs.


1814e6 (56) No.286594>>286595

>>286593

"Are they all called Prophet?"

"No, just this current one, she seems to have a higher connection to the Gods than the others, so at least says she does." Sophie says, frowning. "The Pharaohs don't leave the Kingdom of Setet for any reason, however they do keep in contact with the Monster Nation because of obvious reasons. It is an odd place where the people and Monsters have always seemed to live in a sort of harmony."

"The most we know about the Pharaohs comes from the fourth Monster Lady, who was an Anubis from Ectria that managed to work her way into the hierarchy of the Monster Nation." She chuckles. "Of course, her running away with a Hero didn't make Ectria and the Monster Nation see eye to eye very well. It did, however, open up more trade between Ectria and Deleor."

Nodding your head in a sage-like fashion, you say, "True, around that time is when there was a boom in the economy until the Harpy-Queen came into power and Gregory the Great stopped her."

"Woah." Ebe says, looking surprised. "That's pretty cool! I hadn't heard of this Anubis leader of yours! The Monster Nation, what's it like?"

"Cold, mostly." Sophie says with a flat face."Mother took us there once, to visit her actual castle as well as the ancient site where our race used to live." She goes quiet for a moment before sighing.

"I apologize, that was a little unwarranted."

"It's alright." Ebe says, sitting up and reaching a wing out toward Sophie, touching her with her feathers. "We Gandharva aren't many in number either."

When both of you give her an odd look, she closes her eyes and says, "As you can see, we are quite excellent dancers, it's in our blood. Our dancing and music can bring people to heights of joy, or to depths of sorrow. It's just… natural I guess." She shrugs. "Because of this though, we've been favorites of the Pharoahs, and many of our kind are hired by rich merchants for entertainment."

"Sounds 'hired' means kidnapped."

She grimaces. "I… I don't know. Either way, my Mother and I were the only two in the village, and she taught me everything I know about how to dance and sing. Many of the boys in the village were enraptured by me, but I wanted to see more of the world! My Mother told me not to, however, as she was afraid I'd get hurt."

"I uhm… might have left home without telling her." She pulls her wings back before her and says, "I hope she's alright."

"You've lasted this long." You say, nodding your head. "Do you know what kind of magic you're using when you dance? It's very interesting to see that people can be influenced like that since mental magic is hard to do."

She blinks three times and cocks her head. "What?"

"You know, with your guitar and your dancing, you're releasing magic."

"Uhm." She furrows her brow. "I don't think so? I just dance and sing and people like it. A lot."

You blink a few times yourself, "You have no idea what you're doing?"

"I know what I'm doing!" She says, puffing her cheeks. "Dancing and singing is very powerful and reaches people on a spiritual level!"

Sophie stands and claps her hands. "Alright, alright, that's enough for now." She stretches and then yawns. "Come on, let's get to bed before our watches. We have a lot of traveling to do."

"Okay then." Ebe says, standing up to follow her. You hold out a hand ask say,

"Wait a second." She blinks a few times and then puts a coy smile on her face.

"Ohhh? Is that so?"

"Yes. I need to know something."

"Well, I like berries and walks under the moonlight…"

"What? No, look." You say, shaking your head. "I wanted to know what you meant when you woke up this morning."

"Uhhhh." She says, thinking it over. "Oh, that. I just… got used to seeing Bahiti and them when I woke up, everything just sort of… came together and I jumped some." She chuckles and rubs the back of her head. "Sorry."

"It's fine." You say, nodding your head. "One last thing, what do you mean by, 'The Twins?'"

She looks at you in confusion. "Phallia and Dollora, the Goddesses?"

"Just those too? Not Sveth? Not Solos?"

She chuckles that rich sound again. "Oh dear, no. We know and respect all the Gods, but the twins are the patrons of Ectria. They are both two sides of the same coin, and where one thrives, the other wilts, keeping a balance."

"Dollora isn't a Goddess of darkness to you? She isn't the embodiment of evil?"

"The night is dark, and it's not evil." She says with a certain sort of finality. You can't formulate a reasonable answer and instead sink into thought over the statement. She shakes her tail feathers and then hops over to the tent to go to sleep. They got her a bedroll from the village, but there's plenty of room in the tent for sleep. You could even go in there if you want to. (You don't want to).


1814e6 (56) No.286595>>286596 >>286625

>>286594

Sighing, you sit down and look about for Erwin, finding his presence nearby, but not in the tent. You send to him to get his attention and he pokes his head from around a little rock-cropping and sends back, {What?}

{I just want… to talk.}

{Sounds heavy.} He sends, walking up and hopping into your lap. {You'll have to pet me to get any answers though.}

You groan and then go over yesterday's events with him, gently stroking his back as you do so. He gives little acknowledgements here and there, and by the time you finish speaking, he looks up at you and says,

{Man, who would have thought traveling would be so rough.}

{You, if I recall}

{Yessire, I did.} He sends, giving you a smug smile. {Still, this whole killing thing. Think it's eating her up inside?}

{Sylphie is a gentle soul.} You say, sighing. {She reminds me a little of her, you know?}

{No, I never met her.} He thinks about it. {Sorry.}

{It's fine. It's fine. That's the past, it's just…}

{When there's a slaver in your face, how is it hard to stop yourself?}

Hanging your head, you shake it and then send, {I do what I have to.}

{I don't think you had to bury that Anubis in a frozen pit.}

{I… I know.} You send, putting your hands together. {I know, I know, I know. But… but at least it helped Sophie grow accustomed to such things.}

{It was your first time too, no?}

Your silence makes him clack his tongue. {I see. Was that a similar reason for why you did that with the Lizardman?}

{Maybe. At least I can say I gave her a chance to leave, a chance to live. She had to have seen that.}

Erwin looks to the tent and then shakes his head. {I wouldn't push the issue.}

"I won't" You say out loud, ending the conversation. He nods his head and stretches before heading into the tent, presumably to snuggle with someone. A moment later, you feel a spike of panic before a contentment from Erwin. He sends a mental image of Ebe's breasts and you groan.

The campfire crackles as she small stream nearby flows with a quiet rhythm. Looking up at the moon shows that there's plenty of time left on your watch, and you stretch before searching for something to do. Your mind drifts to the fight with the Lizardman and you find yourself rethinking your thoughts about her sword.

Metal… What really is metal? When you think about it, metal refined ore, found in the earth. Certainly impurities are removed in the process, but it all comes from the ground, laid there by Sveth when the world began. Certainly you have moved trace amounts of metals through your geomancy whenever you do your magic, but you can't move actual metal products. Why is that?

Because it's too far removed from the earth. Your magic is focused on the ground, so in order to make it work on metal… you have to focus the metal and it's connection to earth. If you think of it as a separate entity, you'll never succeed, but if you think of it as a part of the earth…

Frowning, you look around the area to find a patch of rocking ground. There has to be something in there. You touch the ground and send your magic into it, feeling the earth. Power flows through the rocks and you feel the familiar stability of the earth. It is an all encompassing strength, a homogenous whole that you can wrap about, break up, do whatever you like.

But it's all the same.

That is…until you dig deeper. Spreading your power out into thin tendrils, you begin to find the differences in the composition of the earth. Dirt, rocks, so many other things present in the earth. As you wash over it all, you feel something different, harder than before. Condensing your power into that spot, you snag it and then part the earth around it, drawing it forth until a ball of greenish ore appears before you.

Copper, you just managed to unearth a handful of raw copper. Looking it over, you find the metal is cool to the touch and coated with the dirt about it. Feeding power into it again, you get a sense for the signature of the metal, and place it back into the dirt, burying it deep. Tapping your arm, you let go of your magic, and then search for it again, finding it readily. Looking around, you find some more copper and pull that together before taking it all out.

>You learn [Survey]

>Pressing your magic into the ground, you can get a feel for the composition of the earth around you.

Digging into your coat, you pull out a copper coin and then feed power into it, feeling it react slightly. Frowning, you press onto the raw copper, feeling it shift and move under your power. Well, as you suspected, the metals when more pure are harder to manipulate, but it's a start.

>You learn [Metallurgy]

>You can manipulate metals!

>You learn <Copper manipulation: unpolished>

>You can manipulate raw copper fairly easily, but struggle with purified copper. Can sense copper in a small radius around you.


1814e6 (56) No.286596>>286597

>>286595

Well, if you ever want to be a thief, you have something to work with. You doubt you'll be able to do much against iron or, Gods forbid, steel, at the moment, but maybe if you find some raw iron you can start from there. Hells, if you can get some raw gold, you might be able to manipulate that also!

Of course, one of the only places to get raw gold is Blackfire Reach, so that's probably not going to happen. Iron though… while not in this campsite, you can probably find it easy enough sooner or later. Feeling pretty good about all of this, you stretch again and then look over to see Sylphie opening standing outside the tent.

"Oh." You say, looking at her.

"Oh." She says, looking tired.

The two of you sit there in awkward silence for a long while before you say, "Did you listen in on our conversation again?"

She doesn't answer, and instead looks off to the ball of copper in your hand. Her brow furrows and she says, "Are you going to fire that into someone's head?"

"Maybe." You say truthfully. "Would be effective I suspect."

"There was no other way to do it, huh?"

"Nothing as painless as that was. Dying from fire though? That's painful."

She frowns, "Are you saying I killed some people?"

"I know you did."

Her teeth grit together, but you hold up your hand and say, "Sit down first." She looks taken aback for a moment before frowning and then walking up to sit next to you. Placing her hands together, she looks at you, expecting you to say something further. When you don't, she says,

"I don't want to be a murderer."

"You don't have to be one."

"You want me to become fine with death! I know my magic is powerful and it can be used to end lives but I don't want to do that!"

"What if they were going to kill you?" She stays quiet as you ask this, and you frown, saying with more force, "What if those men and women reached you to you and decided to kill either you or your sister? What would you do? What if they came to kill me and the only way to help was to kill them? Would you do it?"

She bites her lip. You narrow your eyes and say, "What if we reach your Father and you had to kill someone to save him? Would you do it?"

"I… I…" She says, her hands shaking. Your eyes burn into her with a deep intensity and she says, "Yes…"

"Then why are you in such a slump? It's not easy to see someone die, nor to do it yourself, but it's kill or be killed. I'm sorry I'm being hard on you, but if I can't count on you to have my back, how can I trust you in a battle? How can your sister truly trust you?"

Tears form at the corners of her eyes and she whispers, "I'm sorry. I'm so sorry."

You shake your head and stand, figuring she at least deserves something for being brave enough to talk about it. Walking over to her, you gently place your hand on her head and pat her head.

She goes stiff at first and then melts under your touch, sobbing still, but with less intensity as your fingers massage her head. Her hair curls around your fingers, less well-kept than her sister's and you feel some extra drag as you move, but she doesn't seem to mind. Eventually, you sigh and remove your hand to see her sniffling.

"Wh…what was that for?"

"For having the presence of mind to take no enjoyment in killing."

"T…thanks." She says, rubbing at her eyes. "That Da-" She stops suddenly and her eyes go wide. You cock your head, not certain as to what she said before she stands suddenly and says, "I should go back to bed. Thanks." Before you can say anything else, she dashes into the tent, startling Erwin.

"I… see." You say, shaking your head. You don't actually see anything.


1814e6 (56) No.286597>>286604 >>286605 >>286617 >>286619 >>286836

>>286596

When your watch finishes, you wake Ebe up and though she's sleepy, she gets up easy enough. Finding nothing wrong, you head to bed, but as you try to sleep, you hear the sound of chains jingling and you turn to find her dancing, practicing her steps. With a groan, you tell her to keep it down, and, "Practice a dance that doesn't give people boners."

"I don't know any that don't do that."

"Then imagine one that fills people with confidence or something. You said it's about emotions, right?"

She thinks about it as she takes off the tinkling jewelry and you go to bed instead of watching further. When you wake up, you find Sophie has prepared breakfast and all of you have a good meal, though Sylphie looks at you a little awkwardly as she drinks her fruit and semen smoothie to replenish her magic. Ebe says she's has a dance she's working on, but is too embarrassed to show it off at the moment.

When everything is cleared up, you break camp and head to Borne. Ebe says it took about 4 days for the wagons to reach the little town, though your group's pace is faster than hers was. Telling her about Chaika, she occasionally takes to the sky to survey the land, though she doesn't stay there long, complaining that, "It's just too cold."

As the day wears on, nothing much happens, which is fine by you. Midday you reach another signpost and see that there's a town to the south, but without any need to visit, you just go on by. At lunchtime, Ebe shows her dancing, and while it makes you feel a little happy, you wouldn't say it made you feel confident. She grumbles and thinks it over as you walk before flying up in the air. When she returns, she says the roads are clear, though she can't see into the forests.

Which brings you to your current situation. As the late afternoon comes, you have another hour or two of travel but find yourself stopping and viewing an overturned wagon. On the ground all around are broken and dented metal crates, with some blood about, but no bodies or the horses which have been pulling the wagons. Ebe knows nothing about the wagon, and it's too large for Mr. Ed to pull on his own.

"What could have done this?" Sylphie says, looking at a crate, one of them torn open from the inside. "I kind of have a bad feeling about this."

"I think we should keep going." Sophie says, frowning at the crates. "I don't think this is really our business, but I am curious as to what may have done this."

Frowning, you rub at your chin and then look to the forest nearby. There's tracks leading there, nothing definitive, but there are signs of things being dragged away. You really don't have any business with this but… it is tempting. Still, is it worth the loss of time to go chasing after this?

>What do you do?


1814e6 (56) No.286598>>286619

Wew, sorry that took so long. Okie dokie! Here we go, got some backstory, did some emotional stuff, worked with some metals..dancing.

Wew. At least we can just ignore this other thing and go back to working on stuff, it's fine.

>>286501

Nigga, that wasn't Borne, it's some small little town. calm yo ass.

>>286529

>>286537

Yeah, I posted some short stories on TFT and my pastebin focusing on some side characters. I should do more of these, maybe with Delilah or something…. Two of the stories are prep for this one though! One is backstory, and one is just supposed to be wholesome.

But yes, Spoiler comment is correct.


a9d27c (23) No.286600>>286632

>raw gold

Isn't that just plain old 24ct gold? Nigga just chuck a gold coin on the ground.

Well are these slaver crates or regular "shipping" crates? If they are slaver crates then the drivers are probably dead so who gives a shit? If not, then it might have been slavers that did this so we should take the opportunity to kill more slavers.

Killing slavers is fun. Rommel rhymes with kill slavers.


5a8ef4 (10) No.286604>>286610 >>286632

>>286597

If there's a distraction of any description, we need to investigate it to some capacity, as that's the rule of any adventure. That said, wasting our time following the tracks with no indication of them actually being worthwhile seems like a bad idea, because any time that isn't used to progress towards the desert is time Chaika has to eventually catch up and make our life a living nightmare, so best send Erwin to scout it out while we quickly scan the wagon for anything that could be of use to us before we continue to press onwards; if he finds something, he can relay it to us and we can go from there, if not, he just has to spend some of his own time running back to us while we have made progress, no real harm done either way he does something productive. I would say send Ebe out as well, but she might not do well in the thick of the forest and wouldn't be much help above it either, given how she wasn't see through it earlier, so best she just stick with us and let Erwin handle it.

We didn't get an idea of how big the crates in question are, but since metal is expensive and is thus unlikely to be used for transporting general goods, they probably belong to a failed slaver group. With this in mind, I'd say the culprits behind the scene before us are either slavers attacking slavers out of avarice or feral monsters looking to liberate their companions and find mates, both of which could be considered threats to us, though neither of which would really be worth looking into further unless Erwin finds something interesting. In any case, proximity to the scene and the presence of what I can only assume is fresh blood implies hostiles are still in the general area so we should be more cautious when travelling the last leg of the journey to the next settlement.

As for our new spells, we should get into the habit of casting [Survey] every so often in our travels and possibly collecting any ores or minerals we find and storing them then in our [Trenchcoat] or something, both as a means to unlock more traits for [Metallurgy] when we experiment with other materials and as a means of granting us supplies to either be used directly or sold for high value to merchants in order to purchase other, more useful items. The mountains aren't going to last forever, and when we enter the desert anything of use other than sand is likely to be scarce, so stocking up now would save us trouble later. Finally, it might also be in our interests to continue messing around with <Copper Manipulation: Unpolished> so we can get more comfortable with manipulating raw ore and metals in general while we can still get away with it, as to ideally prepare us for later encounters with opponents using refined metal.


8f4963 (9) No.286605

>>286597

I don't know about the rest of you, but I say keep away from this forest. Going into the forest as it's becoming dark with something that ripped and tore the fuck out of the slavers here lurking around sounds like a bad idea.


a9d27c (23) No.286610

>>286604

Seconding starting a rock collection in our pockets.


8f4963 (9) No.286614>>286632

Oh yeah, we should learn to shape the copper into solid copper bullets. Make sure the tips are pointed and aerodynamic enough. Next rest, we should pull up some copper and start shaping it.


8a85be (12) No.286617

File (hide): 0c7ba0a5b6f8daa⋯.jpg (337.99 KB, 1920x1200, 8:5, fox-grin-winter-canada.jpg) (h) (u)

>>286597

Can we investigate any further? What was being kept in the crates, can Erwin sniff them with his superior fox snout? If people were kept in them he should be able to tell, and if there were people in them we should send Erwin to investigate with his superior fox stealth. Otherwise keep going and get ambushed by the same people who ambushed that cart


26648a (5) No.286619>>286632

>>286598

>>286597

Fuck this shit. We got our sidequest and got a Bard. Since the crates are torn open from inside, then whoever was inside got away. Simple as that. Instead keep going and help our nightingale finish her rousing march. Also learn how to mold our stones/metals into round shapes to minimize air resistance.


a4d21d (3) No.286625>>286632

>>286595

>He sends a mental image of Ebe's breasts

Our familiar is too smug and wild. We can't let him use the bond to get the better of us. Ace, what are the full capabilities of the familiar bond. We cannot let this go unpunished…


75cd3d (4) No.286632>>286637

File (hide): a6593fe04f5f301⋯.webm (308.7 KB, 236x426, 118:213, Artic Fox keks.webm) (h) (u) [play once] [loop]

>>286600

>Nigga just chuck a gold coin on the ground.

nigga thats refined gold, shit is to hard for us to do right now.

>>286604

>we should get into the habit of casting [Survey] every so often.

definatly, having a good amount of recources is going to be important sooner or later, the grand wizard hat his collection of gross things, so rommel should start collecting shinies.

untill we reach the endpoint of manipulating the greatest of metals wolfram, or tungston as you non germans call it.

>>286614

>learn to shape the copper

yea thats the next stepp in our evolution as matter mage, but lets start off with freely shaping first earth and then stone, both will be easyer then metal, and we cant halfass it, we will need propper precition when we shape matter.

>>286619

>whoever was inside got away

yea it sounds a bit dangerous, im guessing those slavers bit of more then they could chew.

and now something dangerous like a wurm is loose in the area.

honestly i dont know if its better to investigate or leave, both seem like they will have important consiquenzes, so im staying neutral on that one.

>>286625

>Our familiar is too smug

vid related


d67574 (8) No.286634>>286635

We should go investigate whatever this was. How can we say that what we did was justified because those that we killed were slavers, if we just pass by this blithely?


5a400e (4) No.286635

File (hide): 81e58e3f381b3e2⋯.jpg (35.74 KB, 284x470, 142:235, T-Xii.jpg) (h) (u)

>>286634

Because a fucking terminator is hot on our tail dumbass. We wasted enough time and got extra backup out of it. Don't tempt fate. We can't dismantle Chaika yet.


a9d27c (23) No.286637>>286651

>>286632

Fam… You will not find gold more "refined" than when it's dug out of the ground. Gold is so inert that natural gold is basically 100% pure metal. Next best thing is coins, because they are normally left pure.

Lack of education here smh.


54fd5a (2) No.286651>>286807 >>286851

>>286637

The purity of naturally occurring gold can range from as low as 50% to as high as 95+%. Depending on where you are mining 90% and more might be the norm but the other 10% are often silver or copper and Rommel can barely manage to move a copper coin around. So I'm not sure how feasible it would be to play around with gold when we can't even manage copper by itself properly


a9d27c (23) No.286807>>286851

File (hide): d37f51753a86e67⋯.gif (385.33 KB, 500x275, 20:11, 1455284939981.gif) (h) (u)

>>286651

Well I'll be hogtied and told I have a purdy mouth. I did not know that.

However, natural impure gold is still an alloy rather than a rock. Wouldn't certain pieces of rose gold and electrum be similar to raw gold?


5a17ae (1) No.286836

>>286597

Yeah sure, go investigate it and get some more exp.


1814e6 (56) No.286846>>286847

>Story Continue

"We should keep going." You say, pulling yourself away from the wreckage. The others look at you with a little surprise but they don't question it. Except for Erwin, he questions it.

{Really now? You've been soooo excited to hunt down slavers before, what's different now?}

{We lost a lot of time you smart-ass.} Shaking your head, you point to the cart. {Besides, whoever is running the cart is gone, if someone or something got out of their cart and dragged them into the forest, it's not really our business.}

{Oh, fine.} He walks past the crate and sniffs it before frowning. {Odd, there's no smell coming from this crate.}

{What do you mean, no smell?}

{Nothing, just a metallic tang. Something had to have been in there though… explosives? No, I'd smell something else in that case…}

You shrug, {You can investigate if you want.}

{Hmmm.} Erwin sends, looking at the trail.{Maybe a little bit. I'll catch up at camp.}

"Happy trails!" Sylphie sends, and you both turn to her with frowns. She claps hands over her mouth and flushes before turning about and mounting Mr. Ed again. Erwin shares a glance with you before you both roll your eyes and he runs off into the trees, following the trail. The… happy trail.

"Sylphie…" You say, and she continues to look away, whistling. Sighing, you signal to the others to keep moving, despite Sophie and Ebe's snickering. Mr. Ed seems bored and unfazed, but swishes his tail and continues walking down the path toward Borne.

As you walk, Erwin sends he occassional update, informing you about how the trail goes on for white some time. It's maybe twenty minutes before he finds the first corpse, a man thrown up into a tree, his body draped over the branches. There's no sign as to what did this however, as more dragging marks in the ground covers the tracks. This… whatever it is must be very strong.

Deciding to keep this to yourself, you merely walk with the others as Ebe talks with Sophie about dancing and life in Ectria. At one point you see Sophie swaying her hips while Ebe clacks and shakes her head, apparently not liking what she sees. This has the effect of making Sophie pout, which oddly enough seems cuter on her than Sylphie. How odd that.

Maybe ten minutes after the first report, another comes. Three corpses, this time two men and a human woman, piled together in the middle of a glade, the afternoon sun shining down on their forms. While they're all dressed in mercenary fatigues and light armor, you look through Erwin's eyes to see holes in their chest where their hearts used to be.

{I don't like this at all.} Erwin sends, his voice growing faint due to the connection distance. {I can't get a scent on whatever did this, but the smell of blood and human excrement is palpable. I can follow the trail further but…}

{No, come back.} You say, looking up at the sky. If he was gone much longer he'd be back too late. {Whatever it is has killed only the slavers and is heading away from us. I think we're fine for now.}

{What do you think it could be?}

{I don't know, a Shoggoth?} You send, mainly as a joke. When no reply comes from Erwin, you send again, {It's a joke.}

{I hope so. I'm heading back}

You frown but merely continue forward. Sylphie asks about your little staring session, but she understands when you say Erwin is coming back. When they ask what he saw, you just say, "Nothing we need to worry about."

And so, nightfall comes and you head a little bit farther down the path, making up some time before camping outside amidst the open sky. Sophie cooks a wonderful meal while Ebe dances for your group. While you feel SOMETHING, you're not certain it's confidence. When she shifts her hips and you feel your pants start to get tight, you quickly send a [Tremor] through the earth and she yelps, hopping on her feet in time with the quakes, somehow using it to dance. Eventually she just smiles and you have to let the magic go, grumbling as she shakes her tailfeathers at you in mocking.

"Fiiiiine." She says, chuckling before plopping down on the ground. "If you won't appreciate my dancing, then how about a song?"

"I'm going to make a pit under you if you sing anything sexual."

"You really don't understand Monster cultures, do you?" She says, quirking an eyebrow. "Still, I think I have something here that might suffice."


1814e6 (56) No.286847>>286848

>>286846

Pulling out her guitar, she takes a deep breath and strums the instrument with her wing. A gentle music washes out from it, making your skin tingle as she begins to sing.

"Sun above and moon below

The heavenly dance, will never slow.

Up and down they trade their place,

One shines so bright while the other glows.

The blazing heat, the chilling cold

A balance we will always know.

Hand in hand the world they view

These Twins in heaven look at you

Smiling down upon the land

The give their blessing by their hand.

A cycle that will never end

Unless by the hand of men.

And so we sing our praise to them

A song of joy and happiness.

So as we lay our heads to sleep

The moonlight lady safe will keep

And when we rise to the sun

A smile greets everyone."

She continues to strum the guitar for a little after this, the upbeat music pumping through your veins. With a final flourish, she lets a last note hang in the air before smiling and looking out over her audience.

Sophie and Sylphie both have their tails wagging in arcs behind them as their eyes glitter with joy from the song. You have to admit that you too feel your pulse racing from the music. She had to have cast a spell on you, there's no way it's just her music and voice that is doing this, no way. Even Mr. Ed looks happy!

"Your voice is soooo pretty!" Sylphie says, beaming. "I'm kind of jealous!"

"Oh, you'll make me blush." Ebe says, clearly in a practiced tone. She probably hears this a lot.

"Is that an Ectrian song?" Sophie asks, doing her best to get her composure back.

The Gandharva nods her head. "Yes, it is a lullaby for children."

"Rather upbeat for a lullaby." You say, smirking. She gives you a smirk of her own and then says,

"You have to stay upbeat in the desert I suppose. It's a nice tune, reminds children that the Twins are always watching them."

Frowning, you ask, "You mean Dollora and Phallia? I can see Dollora with the moon, but Phallia with the sun? Wouldn't that be more like, Hevensferth?"

"Technically, yes, however we believe that the sun makes things grow and thus is part of her purview." She shrugs, "Personally it's a nice symbolism."

"Most Monsters don't really worship Phallia except for the Plant Monsters." Sophie says, thinking it over. "To be honest, worship of Dollora has also declined since Monster integration. What use is a bitter Goddess when you have everything you could ever want?"

Ebe chuckles, "Oh my, bitter? Is that what you think of her? I was told Deleorians were rife with conflict, but I did not know it was so bad."

"What do you mean?" You ask, confused. "She was cast out of the heavens after she betrayed her sister, everyone knows that."

"Mmm, yes, that is true. The Chasm certainly is a testament to this, but to say that she is bitter is doing her an inJUSTICE!" She shakes her head. "Ectrians believe that she is more sorrowful than bitter, that she weeps for what she has lost. The Second Birth was her wish to regain some of what she lost, of course."

"The… Second Birth?" You ask, confused.

"I believe she means the Great Transformation, when Dollora made all the Monsters into Monster….girls, I suppose."

"I always wonder what happened to the male Monsters." Sylphie says before looking like she bit into something distasteful. "On second thought, no, I don't want to know."

"Great Transformation? Hmph." Ebe says, shaking her head. "So unpoetic… Ah, but yes it is the same thing I suppose. When the great creatures of the Deserts turned from beasts that would kill men on sight into well, us!" She chuckles as do the other two Monsters. You just roll your eyes until a thought occurs.

"In Deleor, the Monsters came together and formed the Monster Nation under the Banner of a Monster Lady, using their power to collect mates. This cycle lasted up until a few years ago, but you said that Ectria had harmony for generations?"

"Ah, yes." Ebe says, nodding her head. "When the Second Birth happened, originally there was panic and chaos, especially in the nomadic tribes of the waste. The large cities around the oasis were refuge and havens for people running from the creatures. At that time the ruler, the Sultan Amon'duwa, wished to destroy this new threat. His wife, however, did not agree."


1814e6 (56) No.286848>>286849

>>286847

"This was only settled when she left the palace with an escort of her handmaidens out to a holy site of worship to beseech the blessings of the Gods. She was missing for ten days, during which time her husband had formed an army to slay the Monsters and retrieve her. Before he could send them forth, the Monsters backed down as a figure emerged from the dunes, wrapped in ritual bandages and flanked by dog-like Monsters."

"It was the Sultan's wife, who had beseeched the aid of the Gods. It isn't known exactly what had transpired, but when she returned, she did so as a Monster, her handmaidens having become the first Anubis. Her husband was suspicious, but she was able to convince him that the Monsters were no actual threat, but merely an aspect of the Goddess. By extending a hand to them, they came to understand the changes that had occurred, as well as their new urges. I dare say that men found them quite appealing as well."

Your hands clasped together, you say in a slow voice, "What about the problem with Monster girls not being able to have male children?"

Sophie and Sylphie tense up at this question, clearly something they've also thought about. Ebe merely waves her wing and says, "There truly aren't many Monsters in the desert. Even though some of us live well with humans, most are rather tribal in their own right, and respond only to force." She sighs. "And in the cities, we are sometimes treated as just exotic women and thus a Minotaur may be as much cattle as a cow."

"That's… well." Sophie says, looking uncomfortable. "It seems we all have problems in our lands. But in time, problems will be overcome."

"Right." You say, standing up and stretching as you feel Erwin's presence approach. Walking over, you de-activate the wards for your tired little friend who promptly walks past you, over to the food bowl waiting for him, and then goes to town, sending you thoughts about how good it tastes. One of these days Erwin, one of these days… zip, bang, zoom!

Shaking your head, you decide with the others a watch schedule. Ebe will take first watch, you the second watch, and Sylphie the third watch. Sophie tries to get Sylphie to reconsider but her sister adamantly states that "I need to do some of the work!" Sophie mumbles about having to get up early anyway to make breakfast but goes for a full night's sleep regardless.

Feeling your aches from the day, you snuggle into your bedroll and are promptly awoken by Ebe who says something about it being your turn. Feeling like you've been had, you nonetheless get up and go to work practicing your [Metallurgy].

You get a better feel for copper, and can even manipulate the copper coins to a varying degree. For fun, you launch one as a projectile and while it's not really easy to control, it does land in a tree trunk with a solid, "Thunk." Might be useful in situations where rocks aren't present…

>Your <Copper manipulation> increases to <adept>

>Small copper objects can be manipulated. Probably fine since it's mostly used for coinage.

Feeling a little better in that regard, you then spend time practicing your [Pebble Gun]. While you're able to make progress in getting the spell stabilized, you're unable to get it as straight as you want. With growing frustration, you fire a small, round pebble and it flies far straighter than before. Confused, you take another rock of a similar shape and fire it, also getting similar results.

You rub your chin and grab another rock, this time with a more jagged shape and then use your magic to break bits and pieces of it off, smoothing it into a sphere. Using [Pebble Gun], you fire it forward and barely miss your intended target, an X drawn on the tree. It thunks into the wood maybe an inch to the side, but it's a major improvement over what you had before.


1814e6 (56) No.286849>>286850

>>286848

>Enhancement to [Pebble Gun] learned!

><Round Shot> increases accuracy of projectiles.

Feeling pretty good about yourself (and tired), you give a final [Survey] of the ground around you and find limited metals. You do find some interesting geodes however and open them up to find some quartz.

>You obtain [Quartz clusters]

>It's pretty! That's about it really.

"I should start a rock collection." You say outloud. No one replies and you feel a little foolish before spending the rest of the evening on the Communion Matrix weaving about this and that. Current politics are the same as before, but you take some time to look over Ectrian legends. As it turns out, there isn't much there and most of it seems like shitweaving. As far as you can tell, there aren't Leylines in Ectria, so the Communion Matrix just doesn't work there.

Oddly enough there ARE leylines in the far eastern islands, and there is naturally occurring mana crystal deposits there, so it's a question no one has been able to answer. Not like anyone would wish to build a Leyway in the desert anyway, all that sand getting everywhere, desert brigands, no thank you!

Checking the time, you power off your device and go to wake Sylphie, who blearily gets out of bed and goes to guarding. You poke her when she drifts off and she stands up straight, blushing and muttering her apologizes before slapping her cheeks and pulling out a book. The one on Animal Emapthetics, you think. You'll have to see about focusing her studies, you think. Later though, later.

---————————--

The next morning is uneventful, and so is most of your walking for the first few hours as the sun rises into the sky. Ebe takes wing when it gets a little warmer and flies about before zipping forward ahead of you. Looking a little concerned, the rest of your group travels faster down the road toward her as she circles the sky, then goes closer to the ground. She dips below the treeline for a minute and then comes back to you, landing with graceful motions of her wings.

"Uhm." She says, looking a little worried as she dances from foot to foot. "Remember that wagon yesterday? There's another just like in a clearing down the road. There's… there's some bodies there but they aren't moving.

"Slavers?" You ask, growing concerned.

"I… I think so? They all had similar outfits and crates were trashed. I didn't get a closer look, but there's nothing there but scavengers. It must have happened last night."

The twins give concerned looks and then look to you, but you merely shake your head. "If it's just the slavers then we can't really afford to feel pity for them. I guess one of their prey ended up being a predator."

"Yeah, I guess." Sylphie says, looking discomforted. "But if something could do damage like that, I don't know if I want to meet it."

"It's not present any longer or Ebe would have seen it, and it doesn't seem to be interested in anything else." You say with a firm voice. "We just ignore whatever it is unless it attacks us. A dead slaver is a good slaver."

Sophie gives you flat stare and Sylphie looks a little uncomfortable but nods her head. Ebe shrugs and says, "I should feel more pity, but slavers are not thought highly of in Ectria either. On the same level as predatory merchants. Necessary, but no one would cry over them."

"See?" You say, shrugging. "Now then, can you see Borne yet?"

The Gandharva chuckles, "No, not yet, but I can see the mountains. They are quite beautiful on this side! I admired them for quite some time when we arrived." She chuckles, "I kind of wanted to fly over them, but it is a long journey and quite cold. I was much better off on the wagons."

"Very well then." You say and make to keep moving when she raises a wing.

"Oh! I forgot! I also saw up ahead some people near this rockface to the northeast. The area seems to be a little more hilly as we get close to the mountains and they were doing something there, but I'm not certain what. There seemed to be a few carts near the road, maybe we'll run into them?"


1814e6 (56) No.286850>>286851 >>286859 >>286870 >>286926 >>286996

>>286849

Great. Just great. Turns out you do end up coming across whoever this is to find three carts with a horse each driving them and a few lazy looking men sitting around. As you approach, they sit to attention, grabbing hidden swords and shout for you to stop.

Not wanting any trouble, you do and tell them you're just travelers. A feminine chuckle comes from behind the carts as a short Monster appears, dressed in suit-like attire. You frown as you look at her fluffy calves and ringed tail before narrowing your eyes at the raccoon ears on her head. Gritting your teeth, you hiss the word, "Danuki…"

Her ears twitch and she chuckles, "Ufufufu. An admirer of our species? My, my cheeks are blushing." They aren't of course, and she places a hand on her hip before saying, "Sorry for the trouble, I've heard this area is rough lately and my guards are doing their jobs."

"Looks like they were lounging."

"Well, not much else to do while the others are working."

"Others?" You ask, look at her with suspicion.

"Ufufufu. Why such a look? I assure you this is a reputable operation. We are merely surveying the area for various minerals for a potential mining investment. Deleor needs all the raw minerals it can get with the demand for magitek, no?"

Her little hands start rubbing together and you frown deeper. Is that really all that's going on here? Looking around, you see the hillside where the men are working around a spot and you say, "What exactly are you searching for?"

"Ah-ah-ah!" She says, waving a finger. "I can't go telling you that! This area is unclaimed afterall, I don't want anyone figuring things out." Her eyes glitter as she looks you up and down. "If you'd like to talk about a potential investment opportunity in private…"

"No."

"Ufufufu, it would have been grown good dividends for us both. Well, have a good journey and stay safe." She turns away from you and heads back to her cart where she pulls out a chart and looks it over. Looking between your group, you continue forward until they're out of sight before saying,

"I wonder what she's really after."

Sophie shrugs, "Minerals are good money, it would make sense for her to be out here, surveying that."

"If this area was rich for mining, it would have been mined years ago." You say, frowning. "No, this smells rotten."

"Does it really concern us?" Sophie says, shrugging. "We're maybe a day or two away from Borne, but if you want to mess around with Danuki schemes, be my guest."

Ebe and Sylphie shrug, clearly not caring what you do. You furrow your brow and have a war in your head on what to do.

>What do you do?


1814e6 (56) No.286851>>286880

>>286850

See! Y'all didn't get jumped by whatever this is, it just went on a rampage killing slavers! Toward where you're going.

And y'all were worried.

Besides, you have a darker threat here… a Danuki… Remember the words of the great Benny "Danuki Slayer" Garritine; "Around Danuki, shit gets spooky."

>>286651

>>286807

Look,I don't know shit about geology, I'm a biologist, and mainly an evolutionary and ecological biologist before I became a vet. This is mainly me saying, "Can't have it all at the start"

At least ignoring these encounters allows you to practice your magic more, so score there.


1814e6 (56) No.286852>>286866 >>286880 >>286893 >>286920 >>286926 >>286996

File (hide): 884c6a708cd4f31⋯.png (1.82 MB, 3256x2137, 3256:2137, Ebe.png) (h) (u)

Oh right, and because you're all such good readers, we have a lovely picture for you!

Also apology art because things might not kick up until you reach Borne, which will probably be the next update unless you take this side quest.


17ce6e (5) No.286859>>286870 >>286928 >>286996

File (hide): 067c2806ee04c38⋯.jpg (53.29 KB, 440x240, 11:6, minerals.jpg) (h) (u)

>>286850

What kind of Wizard would we be if we let evil Danuki schemes left unchecked. It is our sacred duty as both a Wizard and as a member of the human race to investigate what foul schemes are at play here, then to swiftly put an end to them with ruthless efficiency.

To begin, we should survey the area to see if there are indeed just minerals in the area, or if it contains something more sinister. We then proceed from there based on what's found.

On an unrelated note, we most defiantly need to give the pet rocks in our collection names, I propose the name 'acilis' for the Quartz.


98a795 (5) No.286866

File (hide): a47d60e40474b24⋯.gif (1.69 MB, 300x313, 300:313, 1349999341850.gif) (h) (u)

>>286852

>more art


8f4963 (9) No.286870

>>286850

Do this >>286859

Survey the land and see if it's just minerals. Send Erwin to investigate too. The moment we confirm something fishy is up, spy on the danuki until we have concrete proof to waste her expose her schemes.


a9d27c (23) No.286880

>>286852

Well I mean she could be sincere about surveying anyway even if this area is clear of usable minerals. Maybe she's just a veterinarian or something that wants to get into the mining business but has no clue what she's doing :^)

Still, we should [Survey] the area for ores and try to see what's going on anyway. She sounds like she knows what's in the ground so if it's there we'll find it. We could try to catch her off-guard by saying that we noticed the vein of bullshitite too.

>>286852

Pretty! I love it.

>>286851

Well if you want to science-lawyer your way out of us being able to manipulate gold straight up, you could just say that gold as a natural metal has no relation at all to geomancy. This would actually make it harder to manipulate gold because we'd have to start from scratch instead of using ores as a frame of reference. Looks like you just got yourself conscripted into learning a whole lot of nerd shit with our rock collection, Ace…


8f4963 (9) No.286885>>286886

File (hide): 015fca0af52f045⋯.jpg (18.77 KB, 380x285, 4:3, image.jpg) (h) (u)

We should probably check out the lump of quartz we picked up earlier. We can survey the earth with our magic. What about stuff we picked up. Can we survey the quartz or other rocks or minerals to determine their composition? Who knows, we might find flakes of gold in it.


8f4963 (9) No.286886

>>286885

Fuck me sideways, forgot to put in sage again.


8a85be (12) No.286893

>>286852

>pointy ears

Never liked or got why people gave harpies that. Good art anyway and I like it.


ae229d (10) No.286903>>286928

>Slavers dead

>only scent is something metallic

>slavers murdered in a brutal fashion

Oh, looks like chaika is nearby.

I'm all in favor of foiling some danuki scheme, however I get the feeling that if we spend anymore time on side quests instead of getting to the mountain pass before chairs doesn't first boss fight is going to be incredibly difficult. Because I just KNOW that ace has something funny going on when we take too long. And I'd rather not find out what it isalternatively we could try to convince the giant death snake robot to join us in finding the monster lady and wizard but my gut tells me that requires something we don't have


dac0b8 (14) No.286920

>>286852

But how does she play guitar?

Spoil the Jewnuki's plans


75cd3d (4) No.286925>>286929

so far we have ecounterd 4 groups of slavers and one danuki prospector, wierd that their are no normal travelers or traders.

further i dont want to waste time but the metalic creature that killed 2 gangs of slavers might be attacking anything it encounters, including normal traders.

i hate to waste time but we should stick to the danuki for a little to make sure that the metalic thing isent indiscriminatly killing anyone on the road.

also im curious what kind of mineral the danuki is surveying for, and we should get some of it.


5c1e28 (4) No.286926

>>286852

>things might not kick up until

Nothing wrong with a lack of conflict as long as the narrative is still entertaining without it.

>>286850

We wouldn't be a wizard if we allowed Danuki to act unopposed. Even if risk of Chaika showing up is great we must topple that coon's dark ambitions. Introduce ourselves as a geomancer sorcerer and display our powers by prying out pieces of various ores out of the ground and say that for a certain price your services can be bought.

Then we act according to what we find.


26648a (5) No.286928>>286996

>>286859

Oh and I completely agree to the pet rock collection idea. Especially to the autistic act of naming each and every single one.

>>286903

And if Chaika is indeed somehow ahead of us then let her keep going while we fuck around with the Danuki.


3a5ff3 (3) No.286929>>286938

pretty much what this guy said >>286925

things are too suspicious right now and I don't think it's chaika doing the killings


dac0b8 (14) No.286936>>287006 >>287076

Wait

>still in what could be called woods

>Dead humans with missing hearts

Did we seriously just miss an encounter with the actual cannibal Shia Labouf?


26648a (5) No.286938>>286996 >>287006

>>286929

>Chaika not doing the killings

Which part of killer cyborg powered by the soul of an evil snake priestess of Dollora that killed and enslaved countless people back in the day do you not get? Sure, her blood lust was curbed thanks to acting as a nanny for couple decades but you can bet your ass that she would not even twitch, let alone hold back, if it came down to self defense. She is equipped completely out of the ass with the best and most dangerous weapons that the grand autist made.

Come to think of it, she probably passed by us when we walked off the road and recruited Ebe which took a whole day. Sex music is not exactly something that would interest her while she is desperately looking for her precious godchildren that her best friend entrusted her with taking care of.


bd4b09 (1) No.286996>>287006

>>286852

cute/10, would hug lovingly.

>>286850

Without fail, Danukis in this universe have always been evil coated in soft fluff, be it from previous adventures or what the Communion Matrix says and they are always right. This particular Danuki could be the outlier to throw us off, but we can never be too sure and her mannerisms show otherwise. Best follow the "guilty until proven innocent" route without any direct intervention just yet, using time until she reveals her dastardly plans to us to do our own investigation, such as talking to the guards, lying to the Danuki about potential mineral deposits to see how she reacts, trying to find the others she referred to, trying to sneak a peak at her chart while she's busy with other things or doing pretty much anything everyone else has already said.

Other than that, we could check to see if she has any ores or minerals in her possession other than gold and carefully play around with those behind her back, both to see if she's already found stuff if she isn't lying and to improve our [Metallurgy] skills further. She shouldn't notice if a couple of pieces disappear for a few moments. And if she does and we can't return them in time before she confronts us, try to weasel our way out of things by changing the subject to our interest in rocks and our own skills or something.

As for the wagon attacks, Erwin's discoveries of a lacking smell throw my previous theories out of the window. The only two candidates I can think of are the jokingly suggested Shoggoth or Chaika as others have pointed out. A Shoggoth or other eldritch being is unlikely, since the forest wouldn't be here if she was unbound and there would be no trace of anything left over from an attack. As such the likely candidate is Chaika, though that still wouldn't explain a number of things, such as the low amounts of blood, the marks in the ground that imply dragging, the long distance between the corpses and wagon if your plan was to kill, why bring the body with you? and how she would have caught up to us without running into us when what I'm led to believe is the standard path. In any case, >>286928 is right: the culprit is ahead of us and shows no sign of turning around, so let them do their thing while we do ours in hopes of avoiding crossing paths with them.

>>286859

I'm honestly surprised we don't already have a rock collection, given our background and skill set. Now is a great time to start though, and Ace has given the green light, so do this. And remember that no one else is allowed to touch our friends collection under any circumstances outside of us giving permission; not even Erwin.

The copper which we definitely didn't leave behind earlier needs a mundane name. I propose Greg.

>>286938

A settlement is both a standard spot for any adventurer to be located in, as they may be looking for supplies, and a good place to gather information on anyone who has passed through; bonus if the settlement is small, like that one, because travellers are much easier to recognise when you know the names of everyone living near you. Chaika probably knows this and, since she doesn't have a smug fox sidekick to scout ahead of her, she wouldn't have been aware of the dancing until she had arrived at the settlement, so I doubt she would have passed up the opportunity to at least scout around, especially when the twins have already managed to throw her off once.


1814e6 (56) No.287006

>>286936

Who knows?

>>286996

>>286938

I'll just before I dash back to work: Chaika went to Port Dorning which is to the southwest. It would make sense that she'd go north to reach Borne which is to the northeast.

But I mean, she is a killer robot so maybe it is her. Ya'll decided not to find out :^) yet


a40193 (3) No.287030>>287047 >>287362

Remember, the only time a danuki tells the truth is to support a greater lie, so obviously something fucky's going on. I vote that we interrogate her by using [survey] to find her coin pouch and using [metallurgy] to ruin them one by one until she tells what's really going on.


14dbaf (4) No.287047>>287334

>>287030

NEVER FORGET THE SIX DOZEN RUINED COINS


a9d27c (23) No.287076>>287079 >>287086

>>286936

At the risk of sounding like a newfag, what does Shia have to do with ripping out hearts? I never payed attention to Yelling-At-People-To-Do-Things-Man beyond /pol/'s shenanigans.


a40193 (3) No.287079


dac0b8 (14) No.287086

YouTube embed. Click thumbnail to play.

>>287076

Its good fam, It all stems from this vid


1814e6 (56) No.287111>>287277

I uhm. I lost track of time and somehow ended up updating the pastebin instead of writing the actual story. I'll think this over a little bit more and write tomorrow. In the meantime, y'all are encouraged to ask questions/ theorycraft/ whatever you want my dudes.


0af106 (1) No.287277>>287334

>>287111

From the PasteBin:

>Rock Collection

>[Copper Chunks]

>Pieces of raw copper pulled with your [Survey]. You name it "Greg"

I'm guessing this means the collective of copper pieces is named Greg then? I was under the impression we only had one piece of copper ore on our person from when we initially cast [Survey], but am totally okay with this development nonetheless.


1814e6 (56) No.287328>>287329

>Story continue

It is not a very long war as one side is full of blind feelings and the other is the screaming voices of years of history and weavers upon the Communion Matrix. No, the Danuki are never to be trusted and when one is seen there most certainly is some shit going down. It is your solemn duty as a Wizard to find out what this is and put a stop to it if necessary.

Chaika… well… you'll think of something if you run into her. As far as you're concerned, you just need to make it to Borne and hideout for abit until she passes, or just enter the pass and then hide and…

It's not going to be fun, no matter what you do.

"Alright girls, listen up." You say, commanding their attention. Mr. Ed and Erwin give you flat looks but you return them in kind before saying, "The Danuki cannot be trusted, they must be out here doing something nefarious and it is our duty to find out what it is."

"Uhm." Ebe says, looking about in confusion. "I don't-" She's cut off as Sophie places a gentle hand on her shoulder.

"It's… it's a Wizard thing. We heard much and more about Danuki conspiracies while at home." She looks off to the side and mutters, "Most of them are probably true…"

"This is going to be a strange and painful experience, isn't it?" The Gandharva says, her expression sinking.

"That's how the best lessons are taught." You say before turning about and heading into the small copse of woods nearby.

Sending Erwin ahead to scout for you, the group follows his path back toward where the Danuki and her crew are working. He signals it's all clear ahead, and you soon find yourself near the side of the cliff where the men are working.

Sounds of pickaxes on rock reverberate through the air as the man pick away to clear the area. Their actions are measured, steady, the work of professionals, however something about it seems… wrong. As if they were just following motions without any actual gain being made. You can't tell this from your distance however, as getting any closer from the woods would likely have you be seen and you don't need to send Erwin out yet.

Taking a deep breath, you place your hand on the ground and send your magic out, coursing through the earth. You have to strain a little to have your magic reach the area where the men are working, but as it leaks into the rocks, you detect… granite? Certainly there are trace amounts of certain minerals you can identify but it's just… well it's just rock.

Frowning, you make to move your magic out of the area until you find that the granite seems to just stop at a point. Confused, you press at your limits and find that yes, it stops, as in there's no rock any longer. The only reason this could be is that… it's hollow. This hill is a cave!

Your eyes focus and and you look back up at the cliff critically. The Danuki can't know this… can she? Ah who the fuck are you kidding, of course she does. Maybe this is some ancient cairn or something and it's full of gold and she just found the map? But if that's the case, why work so pitifully at getting in? Why act so nice to you and let you observe her if something so secretive is present?

Because what she's really doing is out of sight, duh.

Nodding to Erwin, he dashes around the other side of the cliff and confirms your suspicions. Another group of men are working with magitek tools to break through a section of recently disturbed rocks at much improved speeds. With some interest, he also notices two men standing by, swords at their hips and looking down the cliff towards the forest, clearly guards.

"I told you." You say to the others, unable to keep the smug from oozing out. "I told you, I told you, I told you."

"You're kind of scaring me." Ebe says, looking a little nervous.

"All Wizards get like this around Danuki." Sylphie says, sighing. "This is why Mom always made Dad take us to lunch or something whenever Danusreal representatives were present."

"Yes. Of course there was that trade negotiation where Father burst into the room and started reading from his list." Sophie says, shaking her head. "Mother was quite cross with him for some time. He was unable to lay on his back if I recall?"

"Haha, yeah. It was sad but a little funny. Chaika would always point and laugh at him too."


1814e6 (56) No.287329>>287330

>>287328

Both of the Cat o'Ninetails look off in rememberance until you snap your fingers in front of their faces. They blink in confusion before blushing and looking away, embarrassed. Rolling your eyes, you turn back to the hill and say, "We're finding out what's in there. Whatever it is, the Danuki cannot be allowed to have it."

"Can't you just… use your magic and interrogate her?" Ebe says, still looking troubled. "Not that you should! I just… This is still so weird."

{Hey… hey!} Erwin shouts in your mind. {They're running about and shouting. I think they've found something! One of them is running back toward the road.}

{Stay put, we're on our way over there.}

Nodding to the others, you head through the cover of the woods, staying far away from the men eyes of the watching guards and wait, seeing through Erwin. It's not long until the Danuki arrives, her suit getting dirty as she walks up a trail, dry rubbing her hands the whole time. The men speak with her and she nods her head before pointing at the cliffside.

Looking closer via Erwin, you see that she's pointing at a hole in the rock face, lined by ancient sculpting work. Runes carved along the sides in an unknown language and worn away by the millenia are too difficult to make out but at the sight of them the Danuki's dry rubbing increases and she points with excitement for the men to clear a larger path. Soon enough a person sized opening is made.

A guard pulls out a magitek lantern and lights it before entering the hole. He's gone for a minute before returning and nodding for the others to follow him. Another guard enters the hole followed by the Danuki and then the work crew, leaving one man behind to guard the hole.

"Alright." You say, snapping back to your own body. "We need to get in there."

"C-can I stay back here?" Ebe says, shuddering. "I don't… I don't like cramped places like that."

"Sure, sure." Sophie says, touching her shoulder. "You watch for any other guards, alright?"

Ebe smiles in thanks and hugs her guitar as the rest of you creep toward the treeline. Crouching down, you look at the guard who is some distance away and frown. He has a perfect view of you, and you have no way to getting up the cliff without evading notice. Which means that you need to take care of him. But how exactly should you do this?

[Pebble Gun] comes to mind, but if you miss, he'll raise the alarm. It needs to be something quick and quiet, but how are you going to pull that off?

{Uhm. I can channel magic you know.} Erwin sends, seeming annoyed you didn't think of that.

{Oh, right.} You send back, taking control of your little friend. Though his perceptions are different than your own, the man doesn't take much notice of the little fox playing around for more than a few moments to take off the boredom, and he quickly looks away again to the trees.

With a lack of a helmet, he's a prime target, and you'd rather just knock the man out than kill him. After the events of a few days ago, it just… you'd rather not kill people if you don't have to. When he turns his head, you quickly channel [Rock Throw] through Erwin and smash a rock right into the man's head and he crumples to the ground with barely a sound, the rock not hitting the ground until you gently set it down.

Waving to the others (sans Mr. Ed who rightly states that he's a damn horse), you make your way to the cliffside. Sylphie looks about for a path up while Sophie uses her tails as grappling hooks to propel her up the cliff. Shrugging, you tap the ground with your staff and cast [Build the Wall] to form a sort of lift that travels up the side of the cliff, Sylphie clinging to your side with a smirk until you reach the entrance.

Sophie looks over the runes etched around the entrance and frowns as she notices what looks like the remains of rock within the entrance, barely hanging on. There's no rock on the inside of the entrance however. Did something push it out? That doesn't make sense, they just broke IN.

As you try to channel magic into you staff to form a light, Sylphie places a hand on your arm and shakes her head before tapping pointing at her eyes. Frowning, you turn the light off and Sophie walks into the entrance and turns around, nodding for you to follow. Cocking your head, you look to Sylphie who rolls her eyes and whispers, "CAT o'Ninetails."

Fucking Monsters and their fucking special senses and shit. Cats and their superior dark vision and whatever. She grabs your arm, making certain she doesn't touch your hand, and leads you into the darkness.


1814e6 (56) No.287330>>287331

>>287329

You lose sight of everything soon after entering. Feeling a little disoriented, you find yourself wishing you can light your staff, but you know she's right, you can't afford for the Danuki to see you just yet. Fortunately, the path you're walking is mostly smooth and Sylphie moves with sure feet, leading you around any potential obstacles, which you're certain there aren't. This place feels too synthetic, crafted too well for such things. Maybe on your way out you'll illuminate this.

It feels as if you're walking at an incline at one point, twisting and turning down in a spiral into the bowels of the earth. Sylphie stops you at one point and you take the opportunity to [Survey]. All about you is simple granite. There should be something else here though, something else inside the dam rock, but no, it's straight granite! In fact, the only abnormality from what you can feel is that you're unable to pierce through the outside of the rock, as if some kind of ward was blocking you from being able to push magic out. It feels weak though, to the point where you can't even identify it.

Taking a deep breath, you close your eyes and then open your [Mage Sight].

The cave comes alive, and you see all about you a clean, if mildly damaged, road of stone which heads downward into the earth. The walls are smooth, lacking any decoration, and the ceiling, the CEILING! The roof of the cavern is painted in glowing runes that pulse with feeble light. A shudder passes through you, as if witnessing the death spasms of a great being.

Sylphie grips your arm and you shake your head, signaling you're fine before she lets out a soft sigh and continues forward. Moving down the spiral, you soon see a soft light playing from a chamber and you get the indistinct shape of a squared tunnel present. Your companions appear to your eyes in contrast to the light as well, and you nod to each other before heading toward the edge of the chamber and looking within.

The Danuki and her men, three guards and four workmen, stand within a large, oval chamber. From the light of the lanterns, as another man had activated a second one, you see the walls lined with intricately carved columns and alcoves, where humanoid statues sit, dead eyes focused on the center of the room where a central dias sits, decorated by a stone table utterly littered with runes that seem to be different from what is around otherwise.

A stone table that is cracked in half.

"What the fuck!" The Danuki shouts, looking about the table. "There's nothing here!" She points at a nearby workman and says, "The entrance was closed, right?"

"It… It looks like something blew out the entrance and caused a mild rock slide, but no one had dug through the rock before us! I promise!"

"Then why is there nothing here?" She shouts, voice echoing in the chamber. "All I see are these stupid constructs lining the wall and they're inert!"

"This one's broken, ma'am!" A man says, and she snaps her fingers as the men drag over a feminine-looking construct, it's chest torn open, magitek innards exposed.

She examines the construct and frowns."This is pretty advanced stuff. Looks like ancient magitek to me…" She starts to dry rub her hands. "Hmmm, maybe I can pawn these off for some profit to some idiot engineers or collectors. Yeah… yeah!" Snapping her fingers, she shouts,

"Round them up! Let's take them with us!"

The men shrug and walk over to the constructs, pulling them with effort out of their alcoves, layers of dust falling off them as they toss them into a heap to look over. Some fall apart from a touch, but most are in decent condition, and one looks rather serviceable. As this one hits the pile, the Danuki looks it over, chuckling.

"Well, it's no Dwarven artifact, but we can make some tidy money off this."

"Ma'am, there's two empty alcoves!" A man shouts and she frowns.

"Two? Well, here's the one, but where's the other?"

She walks away from the pile to look at an empty alcove. When she does so, you look between your companions and nod, while interesting, this isn't really something worth fighting over. Some old constructs? Fine, the Danuki can have them as you can't afford to transport any of them anyway. You're interested in the stone table with those runes, some of which look familiar, and her mention of Dwarven artifacts, but…


1814e6 (56) No.287331>>287334 >>287345 >>287358 >>287371 >>287385

>>287330

"GAHHH!" A man cries out from near the pile of constructs, dropping his lantern to the floor in panic. Everyone's gazes snap toward the pile where a loud, metallic whirring occurs. A moment later, a hand shoots out from the pile, throwing the constructs about it into disarray as the torso of one of the constructs, the dust falling off its metallic exterior as it's emotionless face stares out at the intruders, its eyes glowing a faint red.

"What the fuck, they were supposed to be inert!" The Danuki shouts before pointing at it and shouting at her men. "S-shut it down!"

One of the guards runs toward it, sword drawn. His sword swings down toward the construct and he turns slowly, intercepting the blow with its face, the steel of the man's sword cracking the faceplate. He stands there, his sword pressing against its face as he tries to press it down into the pile to break it up. The construct, its face shattered, merely stares at him for a long moment before turning to the stone table and staring at it. A static issues from the crumbling faceplate and it a voice issues forth, difficult to hear and understand.

"Contain…. protocols breac…. eliminate and recov…"

The man staggers back as the construct rises, it's joints shedding accumulated dust and grime. When it reaches its full height, its eyes flash and it's arm snaps to the man's neck, snapping it in a single motion before dropping him to the floor.

Panic ensues as the other men see their friend hit the floor, dead. In this time the construct makes walks over to another man, its movements becoming more fluid as it gains momentum, and it batters him aside with a backhand before turning to the others.

"S-stop it! Stop this thing and get me out of here!" The Danuki shouts, her voice growing nasally. "Stop itttttttt!"

"Holy shit." Sylphie says, her eyes growing wide. "We gotta help them!"

"I'm not certain we do." Sophie replies, not caring about stealth anymore. "We can get out of here before that construct gets us. I don't know if we should fuck around with an ancient construct, who knows what else it can do."

"But it's sluggish still!" Sylphie says, biting her lip. "Can we really just let it kill them?"

You grit your teeth as your eye twitches. Gods damnit, why did you have to get involved in these situations?

>What do you do?


1814e6 (56) No.287334

>>287331

ANNNNDDDD we're back!

Sorry about that, but here we go, we're good to do this, good to fight an ancient construct or watch a Danuki die.

Tough decisions.

>>287277

Greg can have multiple personalities split into tiny pieces! Greg can be merged into one, mega-Greg!

You don't know!

>>287047

I guess this can still happen if you don't have a dead Danuki. Your call.


c7fd18 (1) No.287343

File (hide): 4dcd6f2b981541b⋯.jpg (Spoiler Image, 93.78 KB, 500x375, 4:3, 500x375.jpg) (h) (u)

I'd say lets save them, I'm curious about those runes and having that construct active will hinder us as well. maybe we can look into it, and gather some ideas on how to propel our future tank?


8f4963 (9) No.287345

>>287331

Check things out AFTER the construct tears the danuki and her followers apart.


3f13ed (1) No.287354

I don't really care for the danuki and her men so we should just focus on stopping this thing then checking the runes for ourselves

and if we are going to fight this thing I'd suggest pebble gun but with a large rock


5c1e28 (4) No.287358>>287385

>>287331

Under regular circumstances, I would suggest to GTFO.

But these ruins warrant further investigation. Thing is, we can't just bury this fucking thing since the earth here is enchanted against it. So we'll have to lure it outside the dungeon where we can entrench it. Don't break it though, just immobilize, we could learn something from it.

To distract it into following us outside, shower it with small pebbles and Sylphie's weak lightning bolts. When it's immobilized, we should zap it with a big one to shut it down. After that we'll tell the Danuki to get out and if she doesn't comply, threaten to reactivate the automaton. Then we can take our leisure to figure out what the fuck this place is supposed to be.


a9d27c (23) No.287362>>287363

Well we now know what "Shia" is. But why was it going on a rampage against slavers? It's fair to assume that somebody has disturbed the ruins recently and triggered a security bot. But if it was this danuki, why is she so surprised? And why did her target disappear directly before her arrival?

If we have the stomach to commit further atrocities, we could get a good number of these questions answed by capturing this danuki and using some enhanced interogation techniques >>287030 after we save her. And I am definitely interested in finding archaotech that could help with our tank.

But if we save her and this is more than just a bit of graverobbing, then we would have a very dangerous coon on our hands. We could kill her or hand her into the authorities of course but each of those options have implications.

Also keep in mind that if we fight the automations we might piss off their two much more dangerous onee-chans, and we don't necessarily have to save anybody to investigate the ruins.

Not voting for retreat or intervention at this point. Just thinking out loud.

Oh, and we need to work on some spell that augments our night vision. Ace has foreshadowed hard about Blackfire Reach so I would bet my right testicle that we are going to be crawling through a wyrm tunnel at some point.

Augmentation spells were mentioned before but I can't quite remember what Ace's verdict was.


a9d27c (23) No.287363

>>287362

Oh fucking hell.


8a85be (12) No.287371

>>287331

Something suspicious is definitely going on in this place besides the danuki and for that reason we should stay.


ca98a2 (1) No.287385

>>287331

As a history buff, it's our duty to learn as much as we can from the chamber around us since we won't get the chance to return here until after we have dealt with the Grand Wizard situation and said information may prove useful for our current adventure going forward. The now-active statue is currently preoccupied with murdering the others who were 'attacking' its fellow constructs, so we have the perfect opportunity to explore the area, record the runes dotting around the area to decipher later and figure out what was originally present on the stone table and why it may be missing. Afterwards, we can run away just before the construct turns its attention onto us. But if we're going to deal with the construct in our current state as to freely explore the chamber and possibly save any survivors from the other group, then we should try a number of things.

While I wholeheartedly disagree with using Danuki magics, the information contained within [Clay in a Sculptor's Hand: Golem Creation and Theory] may be of use to us, mainly the later sections containing information relating on how to control them, so a quick scan while the construct is preoccupied may be in order. The construct before us isn't a golem, but the mechanics behind the control of both ancient magitek and golems might be similar enough to allow us to swiftly shut the rampaging machine down before it can do any harm to us the Danuki's group is probably fucked though. Should we be unable to control the rampaging construct in some fashion with the damaged state of the construct, it's safe to say that calming it is unlikely then don't risk anything and leg it out of there, lighting up our staff to see where we're running and collapsing the entrance behind us or throwing up a [Build the Wall] to cover it once everyone still alive is out in order to delay our opponent, who will hopefully still be sluggish at this point. As >>287358 brings up, our primary form of attack is likely useless within the chamber due to the enchantments in the rock, and our other magics that may be useful, like [Metallurgy] and [Lightning Bolt], aren't nearly strong enough to be effective on what I can only presume to be a powerful foe, so fighting the construct in the chamber is suicide, no matter how good our companions think they are.

Once we're outside, the construct will either stay within the chamber to do whatever the hell it wants to or follow us after wasting time destroying our blockade. If the former, it can't really do anything of threat to us, so just ignore it and be on our way, avoiding the nearby workmen who are probably under the employ of the Danuki who is now likely dead as to avoid any ire they may give us. If the latter, we now have access to all of our powerful Geomancy spells and have a much larger area to use for combat. Focus on disabling the construct with [Tremor] and <Inhospitable Ground> while everyone keeps their distance, because the construct seemed awfully proficient at instantly killing combatants in close quarter combat and even the likes of Sophie, who is better than most in melee, is likely to perish should the construct get in range. I'm not sure what the construct is made of, but with the lack of a mention of colour implying something unremarkable for rocks in this area like grey or a hue of red and with everything else in this place being granite, I'm inclined to believe this statue is also made of granite and can probably be manipulated to an extent. Since granite is 20-60% quartz and we recently discovered some quartz via [Survey] and thus have some semblance of an understanding of its structure, we could try ripping pieces off of the construct to reveal the magitek wiring inside for Sylphie to cast a [Lightning Bolt] at as to cause an over-voltage effect which would melt and burn out the internal components, causing malfunctions or potential ceasing of functionality outright. Failing that, we could try that explosive rock idea previously mentioned in the threads to destroy large chunks of the construct a similar vein to how [Fire Bomb] from the first Wizard Quest worked, only with less Pyromancy and douche bag sorcerers and more rocks. If that and every other idea fails, just bury the construct and hope to gods that it can't get out at least not before we put a great deal of distance between it and us.

After dealing with the construct, we should be able to re-enter the chamber without issue unless others crop up, in which case repeat the previous procedures to hopefully the same effect. As for the survivors from the other group, they were more than happy to sell priceless historical artefacts for coin, which, while not necessarily morally wrong, is something which would piss off Rommel, a lover of historical knowledge, and should be punished accordingly. Humorous interrogation as suggested by other anons seems to be the best course of action then.


1814e6 (56) No.287528>>287529

>Story continue

"Rommel!" Sylphie shouts again, getting your attention as she grabs your arm. "Please!"

Another man screams in the chamber and you sigh out loud. Some small part of your mind shouted for you to just let this go, to allow the Danuki to be killed. But at the same time, it just felt wrong to do so. The rational part of your mind tells you that she has information you need, and you really want to see what's up with that table, but you know in your heart that you don't want to grow too comfortable with killing.

"Alright, alright." You say, taking a deep breath and surveying the situation. "We need to lure it outside. The walls here are warded and I don't want to cause a cave-in anyway."

"Second, we need to immobolize it and tear open its armor to get to its core." You no to Sylphie."Then I'll need you to electrocute it."

"I-yeah!" She says, puffing our her chest. "I got this!"

"I can distract it, draw its attention." Sophie says, watching the construct's movements. Another sword wielding guard strikes at it, his blade being caught upon her hand and then snapped in half, causing the man to stagger backward as it creaks toward him. He turns to run but the construct's arm shoots out, grabs his arm, and throws him behind it to smash against the wall, making the roof shudder.

"Kiillll itttttt!!!!" The Danuki shouts, her eyes watering with tears. Your teeth clench together at the sound, your body shuddering in anger at the shrill screeching of her voice. The Danuki fears the construct, fears the golems that were their own creations. A fitting end.

And yet… You sigh and nod to Sophie. "Be careful, it's faster than it looks."

"So am I." She replies before giving you a wink. After taking a deep breath she focuses her expression and runs into the room, yet she doesn't unwrap her tails. Clever, if fucking crazy, girl.

You grit your teeth and run in after her, just in time to watch a worker be flung across the room. The Danuki wails, unable to flee like her kind normally does, even if she has a chance to get out. The few survivors cower for cover, hands over their heads as the construct turns toward the Danuki.

"Pay attention!" Sophie cries, grabbing the arm of a construct and throwing it at the awakened one. It dents against its head and the construct stops, turning its head to Sophie. Red, emotionless eye set in an exposed metallic face shine and it starts toward her. Sophie readies herself, but the construct, which was sluggish before, picks up speed and lashes out at her. The Cat o'Ninetails yelps and leaps to the side with feline agility, narrowly avoiding getting pulverized.

The construct stands in place, seeming unable to process that it's blow missed. It turns its eyes to Sophie again and then comes at her, faster this time. You hear a small hum as it does so, but she leaps back, avoiding its blows again.

"Haha! Tin-can! I deal with scarier buckets of bolts every day!"

Her taunts have zero effect on the construct, but it still comes after her, protocols racing. She nods to the Danuki as you push Sylphie and yourself against the wall, waiting as Sophie dashes out of the room, the construct following behind her, steps growing more sure as it chases her up the spiral incline.

"Y-You!" The Danuki shouts, pointing a shaky finger at you. "W-What are you doing here?"

"Saving your ungrateful ass you damn snake in the grass." You growl before nodding to Sylphie. "We need to hurry."

Subtlety over, you light your staff and run up the incline, barely taking notice of the polish in the path, the immaculate architecture. Something lines the walls also, but you have no time to study it as you make your way to the top where you see Sophie vanish out the entrance, the construct close on her heels. It reaches out for her, trying to grab her tails, but stops as soon its fingers reach the treshold of the exit.

The construct stares out at nothing and then pulls its hand backward and turns about, eyes turning to you and Sylphie. You stop the Monster by slapping a hand across her chest, arresting her movement as she shouts, "Oh hells!"

So close to being outside, and yet so far away! You reach out with your magic, but the barrier inside the cavern keeps it from spreading outside to grab nearby rocks as weapons. You dig into your pockets for Greg, for you have named the copper Greg, to use as a weapon of last resort when blades latch onto the construct's arms, legs, and head, pulling at it.


1814e6 (56) No.287529>>287530

>>287528

The construct shudders and then it lifted off its feet as Sophie screams in exertion to throw the machine outside the cavern. It stumbles back a few feet before righting itself at the edge of the cliff. Lifeless eyes bore into Sophie but it takes a step forward, intent to return to the cavern.

Well, until you collapse the side of the cliff under it.

Rocks slide and fall as a section breaks off, carrying the construct with it. It reaches out an arm in a futile gesture before falling down the cliffside, tumbling against the wall and rolling multiple times in air before slamming into the ground at the bottom with an audible cracking sound.

The three (four, as Rommel has been there the whole time) of you look down at the crater where the construct lay, covered in various debris. One of its arms is broken and hangs useless at its side while its head twitches with faint gestures before it goes still.

Sighing in relief, you feel someone wrap their arms around you and you look in surprise at Sylphie who is shouting in joy. Rolling your eyes, you use your staff to push her off you and she sniffs before giggling. Sophie walks to the side of the cliff and watches it before giving you a shit-eating grin. You roll your eyes AGAIN and say,

"Do you want a cookie?"

"Yes, I would very much like a cookie."

"Too bad."

"How uncouth." She says, sticking out her tongue. She's having fun with this!

"Alright, alright." You say, waving your hand. "Let's get back inside and interrogate that damn Danuki."

A whistle pierces the afternoon sky and a voice sounds behind you, "Ehehe, not so fast."

Turning about in confusion, you see the Danuki standing behind you, dry rubbing her hands with that predatory smile on her face. She's flanked by one of the guards and a worker, but seeming shaken. Frowning at her, she says, "How did you find out about this place?"

"Benny Garitine."

"Bah, he's just a legend-eh." She mutters, face flickering for a moment. "You followed us, hmm? Thought you'd get the treasures of this place yourself?"

"Lady, we just saved your damn lifes." Sylphie says, hair bristling.

"Oh, we had everything under control." The Danuki says, waving her hand. "The real question is, how are you going to pay me back after you DESTROYED that is MY property now? Hmm?" Her dry-rubbing intensifies as her eyes grow beady. "Maybe a few years working for me, hmm? Yes, a fair trade indeed!"

"I told you." You say, throwing up your hands. "I told you we should have let her be killed!"

The Danuki clasps a hand to her chest. "Did you HEAR that? This man wished violence upon one of the Danuki! Well, I assure you, once Danusreal hears of this, there will be a hell to pay!" Her smile intensifies.

"Unless…"

Rock shifts behind you and you turn your head around to see a surprising sight. The construct, which was so recently deactivated, has pulled itself up from the ground and is using its one, good arm and its legs to bound up the cliffside faster than you can imagine. You snap magic into the earth, but your strikes are too poorly timed and the construct easily avoids them before leaping up in the middle of the two groups, rising slowly as it turns about and stares at your party.

Though its arm is broken, the majority of it is still functional, save for areas where the breastplate is cracked, the exterior crumbling. Gods damn, what did the ancients build these fucking things out of?

"G-Gah!" The Danuki cries, taking a step backward as her haughty behavior melts. "It-It's not dead! K-Kill it, kill it!"

"I swear to fucking Solos!" You begin to shout, but are too busy leaping away toward Sylphie as the construct lashes out toward you. It clips your side and you feel a searing pain as you fly across the rock shelf and hit the wall, driving the breath from your lungs.

You want to say, "Why does this keep happening to me?," but find it difficult to do without any air in your lungs. You look up to see Sophie backing away from the construct toward the Danuki and her men. Your eyes go wide as the Danuki runs forward and shoves Sophie into the construct, throwing off her balance entirely.

The Cat o'Ninetails lets out a short yelp as she topples forward into the grasp of the construct. Everything seems to go in slow motion as it wraps its hand around her wrist, eyes flaring bright red. Your heart beats furiously in your chest as the burning in your lungs presses upon your conciouness. Unable to pull yourself up, you focus everything in your mind in a single point and latch onto a nearby small rock. Without time to shape it, you fire it as the construct begins to squeeze.


1814e6 (56) No.287530>>287531

>>287529

The pebbles misses its target of the construct's arm and instead smashes into its chest, shattering the remainder of the protective armor, exposing the soft, glowing red core. It staggers back, grip failing on Sophie as it tries to right itself. It drops her to the ground where she crumples, holding her wrist as she curls into a ball.

Breath fills your lungs in that crucial moment and you take your newfound strength and slap the ground, sending a wave of magic through it to [Tremor] at the feet of the construct. It shudders in time with the ground, but appears to control itself until you press more power into the earth and make it shatter with [Inhospitable Ground], trapping the construct and forcing it to fall.

Beaten and abused, the construct still tries to rise from the earth. Trying to pick yourself up, you feel your arms give out as you're still too weak. You try to cry out to Sylphie, but without any words from you, she thrusts her staff forward and shouts as tendrils of lightning surge from the tip and into the core of the construct.

It rocks backward as the [Lightning Bolt] rips apart its insides, frying its delicate machinery and shorting out its core. It staggers forward in spastic, uncoordinated efforts before the core fizzles and snaps like a broken magitek bulb, and it slumps to the ground, inert.

Sylphie takes a few deep breaths before taking a step toward Sophie, then looking back at you with worry. You shake your head as you get your breath back, and she runs over to her sister, helping her up as she does so. Lifting yourself from the ground with slow movements, you look up to see the Danuki regaining her calm again, and that calculation forms in her eyes.

She nods to the guard, who walks up to Sylphie and places a hand on her shoulder before pulling his sword.

A furious galloping of hooves is heard from all around you and in the blink of an eye, Mr. Ed appears from the side trail, dashes behind Sylphie and turns about to kick the guard in the face with a perfectly executed kick. He doesn't even say a word as he flies backward, hitting the side of the cliff and slumping into a heap. The angered Gelding turns his gaze upon the Danuki and snorts, pawing at the ground with his hoof.

"Ehehe… nice… horse." The Danuki says, but before she can retreat you cast [Tremor] and knock her and her last worker to the ground. She squeals and tries to stand, but when she does, she finds you and Mr. Ed staring over her with blank expressions that seethe with hatred.

"Uhm… how about we cut a deal?"


1814e6 (56) No.287531>>287532

>>287530

"P-please, anything but that!" The Danuki squeals straining at her bonds. Her eyes are wide as she stares at you in horror, terror oozing from her body. Sweat drips from her every pore and her lip quivers as she says, "I'll do anything, please! Just- just don't!"

You slowly lower the gold coin from before you, the rich hue sparkling in the lantern light. You run your finger over the coin showing an old relief of Sanctifrond on one side, an older King on the other side. Glancing down at the pile of five other, defaced gold coins, you shrug.

"Ready to talk then?" You ask, and the Danuki sobs, her tears hitting the floor of the chamber. Once you had been sure that the threats were taken care of, you had returned down there to investigate and interrogate the Danuki. Sylphie stayed outside with Ebe, who was looking after her wrist, which thankfully doesn't seem broken, if abused. She kept muttering about not using a potion on her wrist, and wouldn't drink one.

Once you'd reached the chamber, the Danuki freshly tied in rope, her worker having long gotten the fuck out of there and the others she called in via whistle having been dealt with my Mr. Ed (somehow), you began to interrogate her in the way you know would hurt her the most.

"Hmm. I suppose we can keep the coin safe. For now." You say, flipping it and causing the mettalic sound to echo through the chamber.

The Danuki breathes out a sigh of relief before whimpering as you get closer to her face. "Tell me, what are you doing here?"

"Treasure hunting, I swear!" She says, a little too quickly. You narrow your eyes and she gulps. "I- I mean, it's the truth! I'd found a map in some ancient archives about a Dwarven structure here made centuries ago and decided to scout it out!"

"But someone got to it first?"

She frowns, "I suppose. But you saw it, the door was blown from the INSIDE!" She mutters to herself before shaking her head. "All that's here is some lousy constructs and a broken table. There was supposed to be gold, or some ancient weapon! Why even build this stupid place if there's nothing here?"

"I wonder." You say, dropping the coin to the ground. The Danuki flops onto the floor and bites the coin, dragging it to herself and sighing in relief. Ignoring her pathetic gestures, you head toward the table and look it over, confirming your suspicions.

While formed of simple granite, the table is not a table at all, but instead a sort of coffin, sealing something in. It had shattered, pieces laying about it, but inside there is no trace of whatever could have been inside beyond a broken orb. Frowning, you pick the orb up to find it made of very conductive crystal, like Galmathorian glass, but it is fractured horribly and falls apart at your touch. Useless. You sigh and run your hands over the fractured pieces of stone and then pause, realizing some of the runes make sense to you.

"These are… Wizard runes." You mutter, your long hours studying what had been pieced together of the dead language not going to waste. While the current communion glasses have runic keys that echo the old language, even that has been replaced by simple letters for access to the general public. Still, you're shocked to see these runes interspersed with more, likely Dwarven, runes and another, stiffer set of runes.

"Can you read this?" Sylphie asks, walking up next to you.

"Some of it… yeah. The ancient Wizards had a real way of speaking." You mutter as you trace intact runes. "Most of it is generic warnings, something about danger. A few of these runes seem to be runes of power of some sort, I think warding runes, used to keep this thing sealed."

"What about the other runes?" She asks, touching the blocky script. "This seems familiar too for some reason."

"Yeah? Is it a Monster script?"

"I don't think so. Most older Monster Nation history is oral. Literacy is a fairly recent development." She frowns and then shakes her head. "I don't know what it is."


1814e6 (56) No.287532>>287545 >>287710 >>287780

>>287531

"And no one knows Dwarven anymore." You say, sighing. To be honest, no one really knows Dwarves exist too much anyway. The only reason you knew of them were some weaves you'd read about the that child's story that you heard multiple times growing up. That thought makes you sad however, and you dismiss the thought before returning to the task at hand.

"What's really interesting is why Wizards were even working with Dwarves, or whoever else this was. This must have been something very serious."

"Whatever was in here was worth building all of this for." You say, nodding your head solemnly.

"Do you think whatever it was… took that missing construct?"

You shrug. "I don't know. Hopefully we don't have to find out." You look back at the coffin and ask Sylphie for some paper. She finds some hidden in her bag of holding, along with a pen (fantastic inventions), and you go to work rubbing the runes.

"Ohhhh." Sylphie says, clapping her hands together. "Good idea."

"That's why they call me a Wizard." You say, tucking the sheet into your pocket.

>You gain [Runic rubbings]

>Imprints of runes found on an ancient coffin. What could have been stored in there?

>You gain [Crystal shards]

>Pieces of a crystalline orb found in the coffin. Its worthless.

She frowns. "I thought they called you Wizard because of the virginity thing and the being thirty."

"That too." You say, nodding your head and making your way outside. The other carvings in the cavern are dwarven runes, but they all say the same thing. You're pretty sure it has to do with a warding spell, but the magic in them has long since faded away.

"H-hey!" The Danuki shouts. "W-what about me?"

"What about you?" You say flatly.

"Y-You can't leave me down here!"

"I can." You say, shrugging. "A fitting end to a Danuki who tried to backstab us twice."

Sylphie frowns at the Danuki but sighs. "We can't leave her down here." When you give her a concerned look, she shakes her head. "We can't stoop to her level."

"Oh yes, so kind, so wise the daughter of the Monster Lady is." The Danuki says, a relieved smile on her face.

Both you and Sylphie's eyebrows raise and she gulps, slinking back. "I-I'm sorry, I mean uh, ahaha… what?"

"She saw our tails." Sylphie groans, placing a hand on her forehead. "Uggghhh."

"I'll tell no one! I'm quiet as can be!" The Danuki says, putting her lips firmly together.

Gritting your teeth from pain, you lean down to the Danuki and say, "That's right. And if you breathe one word of what happened here, those coins will seem like nothing to the shoah I'll perform."

Sylphie cocks her head in confusion, but the Danuki goes pale and nods her head with fierce bobbing. Grunting, you pick the Danuki up and push her before you. She looks over her shoulder at the coins and makes to make a sound, but you narrow your eyes and she whimpers, tears at the corner of her eyes. Some would say this is a fate worse than death for such creatures.

---————————————

Your group continues down the road in the now afternoon sky. Sylphie looks at her sister and insists she rides Mr. Ed, but Sophie insists back that she's fine and that after some rest her wrist will be better. It's already swollen, and she at least accepts some ice from Sylphie at the constant insistence. Ebe seems a little upset that she couldn't help anything and frets about while you walk, to which you have to constantly reassure her that it's fine and things ended up okay. Well, you might have difficulty stretching your back after that injury, but it's fine. You can ice it or something later.

The Danuki was left where her carts were, tied up still. She was alone, the men having fled as soon as they could. Not even Danuki money would make them stay after all of that. Some good traveler would help her out you guess. Or a slaver group. Either was fine, if you were talking about Danuki anyway.

Still, from what Ebe says, Borne is a mere day away, in which case you'll likely arrive tomorrow evening if you stop for sleep soon, or tomorrow afternoon if you press on a little further. After the adventures of today, you can use a break, but pressing on isn't a bad idea either.

>What do you do?


1814e6 (56) No.287533>>287549 >>287567 >>287572

A little break earned to talk thinks over, speculate, etc. Mainly I don't have time to start writing about Borne, but most certainly tomorrow or Saturday!

Fuck, I just realized I didn't write about rooting through the constructs. Ehm, name something you'd like to have pulled out of one of the broken ones. The functioning one was fried.


ae229d (10) No.287534

Borne is going to be the boss fight most likely. Let's rest and arrive in the evening so we aren't totally exhausted when we get there


ae229d (10) No.287535

I keep forgetting to sage. My apologies


3402ac (1) No.287545>>287710

>>287532

>what do

Stop for the night, and keep practicing metal magic. Dancers are good at aerobics and streches, right? Why not have Ebe help strech our injured back in a non-lewd fashion

Name the broken construct core Larry, because Larry is a fucking fantastic name


5a400e (4) No.287549>>287552

File (hide): bcc16da92610167⋯.jpg (27.5 KB, 367x367, 1:1, ngbbs52c3dbce540d4.jpg) (h) (u)

>>287533

Take one of the broken cores and call it Cory

As for general activities, continue suggesting Ebe to practice her bardic magic. However I will suggest against resting. Whatever lies in Borne is nothing compared to what is behind us and the more distance we put between us and her, the better.


98a795 (5) No.287552

>>287549

if we name it cory, then it'll need a house to be in


54fd5a (2) No.287563>>287572

Good thinking on Sophies part to not waste a healing potion. But on the off chance that we encounter Chaika we are royally fucked when she sees we got her little baby girl hurt.


8a85be (12) No.287567

>>287533

The arm obviously, we may need it if our back itches

Resting is a dumb idea, we have to keep going.


a9d27c (23) No.287572>>287710

Well when we get the time we should ask on the matrix about the runes. We'll need to do that sooner than later because Ectria doesn't have leylines.

>>287533

A powerful moving part, so we can incorporate it into our tank. A glutemal motor, perhaps?

>>287563

Gonna have to agree with this. Sylphie will no doubt heal remarkably fast but if Chaika finds her like this then it will end very bad. I would much rather we keep our heart firmly in our chest thank you!

If she doesn't recover by sunset, insist she use a potion.


101aae (1) No.287710

>>287532

I'm throwing my vote down for stopping to rest now, for a number of reasons. Firstly, both we and Sophie are in no real fighting condition right now, or are at the very least very disadvantaged, so she we run into something while traveling, we won't be able to deal with it effectively if at all, and if the encounter isn't optional then we have a huge problem. Granted, rest won't magically fix all of our issues, but it should at the very least help speed up the recovery to the point where we become near enough to combat ready. Secondly, there is no guarantee of us being able to successfully set up camp later on, as complications may arise, while now we have the perfect opportunity to do so - better to take the safe option rather than run the risk of not being able to rest later on, which is something we can't deal with in our current situation. Thirdly, it gives us more of a chance to talk with the others, experiment with our spells to an extent and to ponder over the contents of the chamber and the coffin held therein, all of which can be beneficial to us without the risk of death. Finally, pressing on a little longer does very little to put distance between us and the theoretically back-on-our-trail Chaika, since we aren't going to be moving fast as a result of exhaustion from battle and our injuries and she can quite easily outpace us without needing to rest on account of her construct body and if she's already in Borne and waiting for us which she probably is, pressing on would only deliver ourselves to her quicker and in a much worse condition than taking it easy.

As for other things to do, we should give Mr Ed praise for saving us the trouble of either a dead kitten or a hostage situation, because he did good today and getting on his good side is a worthwhile investment. We should also apologise to Gregs? for nearly sacrificing him in order to save our bacon. He deserves better than that, being our friend and all. Other than that, I have nothing.

>>287545

Seconding the bard bird idea to increase our own recovery, though it does have the potential to backfire should we stretch incorrectly so best if we ask Ebe for her professional in the sense of dancing injuries opinion on the matter first before we do anything.

>>287572

Potions tend to work their magic quite quickly, and a sprained wrist is minor injury in comparison to most, so we could always wait until an encounter with Chaika or anyone else for that matter, should the situation call for it is confirmed before we seemingly waste a potion over a trivial injury instead of something life threatening later down the road. Maybe disguise the injury in the mean time by covering it with something to avoid too much suspicion before it recovers and to prevent someone like Chaika from spotting it at a long range.


1814e6 (56) No.287757>>287907

Traffic is a piece of shit and I got home way later than intended. Why would you close three lanes on an interstate at this time of night.

A friend is also randomly in town and Sunday is Mother's day.

Ehm. Pending on how things go, I frankly might not have another update until Monday guys and then next weekend I'm out for a 40k tournament.

I'm super sorry life is happening.


7d8e37 (5) No.287780>>287810 >>287907

File (hide): ac4cfb44c42b6b4⋯.jpg (21.85 KB, 250x250, 1:1, 1439937339389.jpg) (h) (u)

>>287532

Later on, it might be useful to manipulate our copper into weapons and such. At some point with adequate enough metallurgy skill we could be a traveling repair-man, repairing weapons for those on the road for extra coin.

Also, It'd be really, really, really cool if we could create earth-drills to obliterate our opponents and pierce the heavens

Additionally, I don't want to power-game too badly, but it might be good to point out that a high enough level metallurgy manipulation will screw over any non-magical metal based weapon users. (Arrows? If it can still do damage with that arrow tip! Swords? What do you mean there's a blade? What's this? You have heavy armor? I only see no armor, bud.)

In a nutshell, we could manipulate types of metal to 'melt off' (not increasing its temperature, just flowing it downwards like water or something stupid.)

Additionally, if we learn water manipulation, or read into ice manipulation, basic fire heating magic, and some salt manipulation, we could create ice around our opponents weapons, weighing them down temporarily as we heat up the ice, and when the ice melts, the salt in the water would rust our opponents gear rather quickly if we could figure out a way to 'speed it up' through practice.

Finally, another thing to think about, is why does Erwin never get caught or seen while scouting? Sure, he may be a fox, but what if a skilled hunter decides he's dinner? Might be something to think about on your side, Ace, and our side, maybe giving a small talk to the smug shit about watching his ass while he watches ours.


2a229d (1) No.287810>>287870

File (hide): d04d05891f60176⋯.jpg (70.3 KB, 1600x680, 40:17, coin-death.jpg) (h) (u)

>>287780

>Later on, it might be useful to manipulate our copper into weapons and such

All we need is the coins


d67574 (8) No.287835

We should see if there isn't any communications tech in the robots and rig our shit to be able to access the matrix while out of the country. They wouldn't have had automated constructs without the ability to remotely give orders, would they?


7d8e37 (5) No.287870>>287871 >>287893

>>287810

I want a dorill into my enemies as the big boi geomancer digger man making mechas out of dirt, dammit.

If we can improve our metallurgy skill and jew the fuck out of the system we'll have as many coins as we need

and with good enough skill we could make our own coin :^)


7d8e37 (5) No.287871

File (hide): 1dae543be6e4c6b⋯.webm (304.15 KB, 1280x720, 16:9, suicidal salarian.webm) (h) (u) [play once] [loop]

>>287870

>forgot sage


8a85be (12) No.287893

File (hide): 0958e96c62ead1e⋯.jpg (194.48 KB, 1366x768, 683:384, preview_1161_1449903758_78….jpg) (h) (u)

>>287870

I want a dorill into my enemies

Yes, we need to make some metal dorito-shaped shurikens.


a9d27c (23) No.287907

Okay, I have an idea for how <Night Vision> might be feasible.

That spell we did to make light is the direct manipulation of light, yes? So what we do is we generate a field in front of or in our eyes so that all incoming light grows more intense. If our luxomancy is still to rough or we just used pyromancy, we could ask Sylphie for a luxomancy lesson.

>>287780

Nigga, we poured liquid autism into a magical hotpocket bag and modified realitiy's source code just so we can dick the cat. Powergaming is fine.

>>287757

Yeah, I imagine it must be awful being stuck on a road for a long time due to the blunder of the guy in charge.

:^)


1814e6 (56) No.287929>>287930

>Story continue

With the group's aches and pains, you decide to stop earlier rather than later. Walking a little bit longer, until dusk settles in, you find a good campsite via Erwin to hunker down for the evening. Though Sophie wanted to go further, Ebe and Sylphie pressure her into stopping for the evening. Mr. Ed sitting walking off to the side of the road and laying down also played into the decision.

While the camp is set up well enough, food is a different prospect. Sophie usually uses her tails to cut up the food, but when everything is prepared, she has difficulty with the finer details using her hand and winces in pain. Having Sylphie help out, despite Sophie watching over the meal, ends up with a strange tasting brew laced with cat-hair that makes you have to scrape your tongue.

"Well." Ebe says, putting down her half-eaten meal for Erwin to eat. "I have to watch my figure, you understand."

{My figure is fine} Erwin says, eating with gusto. You don't even bother to question him because you know his answer will be, {I'm a fucking Fox!}

{Aww, you know me so well!} He sends, an incredible amount of smugness in his thoughts.

Narrowing your eyes at him, you then sigh and turn back to the Sophie. "How is your wrist?"

"It's fine, it'll be better tomorrow." She says, waving a tail in dismissal.

"And if it isn't?"

"It's just a sprain." She says, voice a little haughty. "We shouldn't waste supplies on something so minor."

Fingers lacing together, you look at her and say, "What happens if we reach Borne and Chaika is there? What happens if she sees you hurt like that?" The two stiffen up and look between each other before gulping. Sophie looks down at her swollen wrist and frowns as you continue.

"We spent a lot of time on various little side trips." You nod to Ebe. "No offense."

"None taken." She says, looking a little disturbed. "So this Chaika… she's your maid? Why does it sound like she's going to hurt you?"

"Oh, it mostly won't be physical, and she won't kill us." Sylphie says, shuddering. "But Rommel… well, you'll probably be fine Ebe."

"Thanks." You say, rolling your eyes. "Thanks for that."

"It's probably true though." Sophie sighs. "If she finds us, she will at least give us LIGHT bruises or something, nothing she can't fix up as we're grounded for life." She looks back at her wrist. "Of course, if she sees I did get hurt… I can see her shutting off a limiter or two."

"She has limiters?"

"She'd break all our furniture otherwise."

"I…" You begin, before shaking your head and pulling out a [Health Potion]. "Just drink it."

She stares at it and says, "Can I just… wait until it's necessary?"

"Drink it Sophie."

She winces at the harsh tone and takes the vial with a tepid hand. She looks over the potion and sighs before saying, "God this feels so lewd."

"It's just a bottle of refined jizz and other materials."

"Yes, but… Gods, you don't understand." She says before sighing and uncorking the bottle with her teeth. Gulping, she drinks the potion and shudders, more in delight than disgust, before licking her lips and then sighing. "Bother, it tasted really good."

>You lose 1x [Health Potion]

>You have 1x [Health Potion] remaining

Everyone looks at her wrist as the swelling reduces in seconds, her skin returning to its normal hue. She sighs and rotates the wrist, smirking in satisfaction as she feels no pain from it any longer. Stretching out her arms and tails, she sighs in relief before handing back the empty vial.

"Well, nothing more it now I suppose."

"Nothing for it now." You agree, nodding in response.

A quiet descends over the camp in the midst of this, everyone not really knowing what to say. You lick your lips and prepare to say something when Ebe stands up, jingling and jangling, before she claps her hands and says, "I think I have perfected my dance!"

The group blinks in surprise before Sophie waves for her to dance. Ebe steps back and takes a deep breath before opening her eyes and snapping her hips in a clatter of cymbals which cuts through the night. Immediately your attention is focused upon her as she slides back to a neutral pose and then begins the dance in earnest.

Holding her arms about her, instead of above her, you find yourself focused more on the rhythm of the adornments clattering on her body rather than her absurdly attractive body. The effect is subtle, but you feel your heart beating in your chest in time with the music, the blood flowing through your body in pulsing rhythm. Sitting there, you begin to feel restless, like you should be doing something, like your inhibitions are gone.


1814e6 (56) No.287930>>287931 >>287993

>>287929

It's not a sexual feeling, but more one that makes you want to get up and just do something, like you can't fail. It's a good feeling, and you find yourself channeling magic before pausing and noticing that you feel other magic being channeled from… Sylphie?

The Cat o'Ninetails has her eyes locked onto Ebe, her body simmering with energy. You reach over and place a hand on her arm and she blinks in confusion before shaking her head and then placing a hand over her heart as Ebe gives one final shake of her hips to end the dance.

Chest heaving, Ebe smiles and says, "Well? What did…hah, what did you think?"

"What was that?" You say, still feeling your blood sing. "What kind of magic did you use?"

"The magic of dance!" She says, chuckling. "Danceomancy I guess." Rolling her shoulders, she says, "So, I take it all of you feel confident, yeah?"

"I WANT TO BLOW UP A BUILDING!" Sylphie shouts before blushing and placing her hand over her mouth. "Oh Gods, I'm sorry, I don't know where that came from."

"You're clearly some kind of terrorist" Sophie says, smiling despite herself. "What a scandal that would be! Mother would be so displeased."

"But I just… just what do I do with all this energy in my blood?" Sylphie says, looking pitiful.

"Practice your magic." You say, stretching your back and wincing. "Oww, oww, damnit oww."

"Oh goodness!" Ebe says, hopping over to you and putting a hand on your back. "Oh! You're so tense! Here, let me help you stretch!"

"I'm fine! I don't need the help! I just need to sleep and-"

"No, no, no." Sophie says, wagging a finger. "You need to take your medicine." She gives you a shit-eating grin and you feel your blood boil at this brat when you feel warm, downy feathers wrap around your chest as a soft pressure plays against your back.

"Ehm." You say as you feel oddly comforted and uncomfortable. "Ebe, can you no-HOLY SHIT!"

A cry escapes your lips as her warm embrace turns fierce and she presses upon your back with such force that a popping sound issues and you gasp and push away from her, finding yourself lying on the ground, face down.

"Oh good, okay lay like that." She says, stretching her wingarms. "Yeah let me just step on your back."

"Are you crazy?" You say, trying to push yourself up. "I'm not going to let you just- Guh!"

Her taloned feet press upon your back and you feel your words turn into a gurgle as she begins to apply pressure. Sophie leans into your field of view, smile spreading to her eyes like some kind of fictional cat creature from the fevered dreams of a madman. She speaks in a slow, clear tone:

"You should feel lucky. People pay a lot of money for sexy harpies to dance on their backs."

"Degener-ah-tes…" You mutter, feeling the pressure as she smoothes her feet upon your back, talons itching you. Groaning, you place your face into the dirt and sigh as Ebe does her thing. There's nothing much for it at this point, though you vow to get even with Sophie somehow.

It takes a few minutes before Ebe hops off your back and leans down to help you up. Getting a good view of her cleavage from the unintended angle, you shake your head and rise up, sitting back and frowning at her. She makes a stretching motion and your frown deepens before realizing that your back doesn't hurt as much anymore.

Blinking in surprise, you look it over and then clack your tongue. Sophie moves back into your field of view and you quickly avert your gaze. Gods damnit, and you thought Sylphie was supposed to be the insufferable one. You wave your hand at her and say, "Alright, alright, we need to get to sleep. Sylphie, you're on first watch."

"Really? You mean it?" She says, eyes sparkling.

"If you touch the wards though, you'll have to use the next healing potion."

She gulps and looks over to Mr. Ed, who won't look her in the eyes. Her mouth drops open and she holds out a hand before hanging her head in acceptance.

You nod over to Mr. Ed and say, "Honestly, he's the probably the most level headed member of the team. Great job today big guy."

He lets out a whiney and paws the ground, to which Erwin sends, {He says, 'I know'."}

Well okie dokie then.

"Alright, I'm on second watch, and Ebe is on last watch." You say, to which Sophie protests, but is voted down by the others, especially after her events today. With a sigh, she retreats to bed along with Ebe while you ready yourself for bed. Sylphie cracks open the geomancy book and reads it over again as you fall asleep.


1814e6 (56) No.287931>>287932

>>287930

Your shift comes too early, as it always does, and you take the time to [Survey] the land and finding, with surprise, a small supply of raw iron. You pull it up from the ground and spend the time manipulating it about, getting used to its feel. While you feel pretty good about your basic manipulation of iron, when you try to manipulate steel, it doesn't move at all. Iron components though, you can move those a little.

>You learn <Iron Manipulation: Adept>

>You can draw iron from around you and manipulate it to some degree. Purified iron and steel is still too difficult to work upon, however.

Taking a piece of Iron pulled from the ground, you look it over and decide to add to your collection. As you do, you look down at the pieces of Greg, or Greglets, and pull them out, whispering apologies. How could you ever think about using him/them as a weapon? You were so blind.

>You gain [Iron chunk]

>You'll think of a name later.

{You're fucking weird} Erwin sends, mind groggy.

{And you need to be careful when you're out scouting, or you're going to become a nice pelt}.

{Gee, thanks bud}.

{I just care for you, my dear familiar}.

His reply is delayed before he sends, {I just don't know what to do with you sometimes. Look at that thing I brought you before you go to sleep}.

Feeling a shift in his thoughts, you think he's gone to sleep. Without much else left to do, you fish into your bag and pull out what he was talking about.

In your hands you hold a damaged core taken from a construct. While you were so busy interrogating, you forgot to look over the constructs. Thankfully Erwin rooted out a nice souvenir, and you turn over the crystalline core in your hands, runes inscribed into it seeming dull and lifeless. At one point this core had basic artificial intelligence, a simplistic core that powered the construct through mana siphons and gave it the ability to act fairly autonomous.

There's no doubt that this is ancient Wizard work, as no one else used such runes, or really even made such devices. The current constructs couldn't compare to these older devices, and older models even needed sorcerers to handle them. Models today still needed guidance, but could perform simple tasks without someone being present. These constructs though, they adapted and reacted to threats.

Gods, imagine if they were all functioning correctly? The one you fought was sluggish in comparison, and you begin to wonder what happened to the missing unit? Did whatever was in the coffin take it somehow? That disturbs you even more considering that the constructs were clearly made to guard it…

Your mind racing, you power up your [Port-o-Glass] and start looking over the runes you found. While you still can't find anything about Dwarven runes, you are able to weave and find clues as the other runes. When you find a solid lead, you have to pause, thinking you've been rused.

"Ancient Ectrian runes?" You say, frowning deeply. "Why in the name of Solos would there be Dwarven, Ectrian, and Wizard runes? Why here?"

Because of the lack of Ectrian information and leylines in Ectria, there's basically no information about something as obscure as ancient Ectrian. Would Ebe know? Maybe… but you are going to Ectria anyway you suppose.

Even though her shift is now, you decide to ask her tomorrow about this, going to sleep with an easy mind.


1814e6 (56) No.287932>>287933

>>287931

Ebe knows nothing about the runes.

Well, you expected as much. Both you and Sophie feel fantastic today though, much to your dismay, she continues to smug at you. Sylphie tells you about how she understands walls now, and even shows you a simple one, which you have to praise her for. She leans her head to you for a headpat, which you roll your eyes and give. Damn you're a softy.

Travel through the day is fairly easy and you begin to see more travelers on the road. While you ran into the various cart here and there, nothing really was worth noticing beyond the other events. Because of the advent of Leyways, most commercial traffic went that way from Borne, though Port Dorning still went via river traffic. Because of this, until you get closer to Borne, you don't see many people on the roads.

Now you mostly see farmers and local traffic, though you suspect from the other side you'd see something a little more… exotic. Because of your earlier rest, you are unable to reach the town until the sun is low in the sky and the world grows dark. As you crest a nearby hill, you finally get your first view of Borne.

Borne is a city of circumstance. Because it is the only feasible land route in and out of Ectria (as well as Blackfire Rach) it was a logical location for fortress to be built. Over the years, when no Ectrian or Lizardman invasion ever came, the fort became anemic, the soldiers and Heroes stationed there bored and disinterested. This changed when Ectrian traders finally started to make their way into the country, it became an important border trading post. Where trade goes, civilization follows. Over time, Ectrian traders and immigrants formed a community with Deleorians and the city known as Borne was formed.

Because of its history, a wall is still maintained about the outer city, though on the Ectrian side of the city a separate community of sorts had formed. The Deleorian side, however, is fairly simple and utilitarian, except where it has been opened for the new Leyway station.

You make it to the walls in the early evening and the men look you over before allowing you in after a small tax. Few cities have such taxes anymore, but given it’s a merchant city, you shouldn't be surprised. Sophie pays it without issue, but as you pass by, you notice one of the men pointing and whispering something to another guard. He backs away and heads into the guard house, but no one bars you from entrance.

Mentioning this to the others, you make your way into the city and see an interesting sight. Magitek lights, everywhere. Hanging from street poles which previously had lanterns strung, they cast the city in bright light, showing the strong, angular architecture of the city.

Most of the buildings are made of stone, easily quarried from the mountains and worked into the defense of the town, but there is a clear flare of something foreign here. Ebe seems right at home with it, and when you see an Anubis walking down the street, chatting with a Deleorian man, you instantly recognize the influence must be Ectrian.

While only of modest size, the city boasts an impressive population of mostly Deleorians with some Ectrian humans and Monsters. Lizardman are quite common here too after the fall of Blackfire Reach, and you've read that the Danuki also keep a strong presence here, quashing any rebellions before they can form. Also, the money, that’s also why Danuki are here.

Reaching the center of the city, you find a massive, sprawling marketplace that is still active. People selling all sorts of wares from pottery to grains, exotic jewelry to weapons, are talking with excited voices, the voice of commerce. From established stalls to hasty tables with cloth hanging over them, people buy, sell, and trade with abandon.

You feel like something is watching you, and you turn to see a few guards milling about, seeming board on duty, but nothing malicious. Honestly, you think that you're going to find Chaika right behind you if you're not careful. Speaking of which, with the evening coming in, you need to figure out your next plans, especially considering it might be any time that Chaika could appear.

Well then,

>What do you-


1814e6 (56) No.287933>>287958 >>287987 >>287993 >>288013 >>288041

>>287932

A guard runs up and talks with the others with furious gestures and the others stand and look alarmed, running through the market with quick feet. You grow incredibly worried as they approach you, but when they dash past you look as confused as everyone else. The marketplace seems to fluctuate for a moment, but the commerce continues soon enough, though a new commodity, rumors, have been added to the market.

You notice other guards in the distance running past and you realize they must be going to the Ectrian part of town. Was there a riot or something going on? No one here seems overly scared or anything, so you wonder if it's really your business.

Turning to your party, they also give you confused looks. Well… odd, but you still need to figure out

>What do you do?

>Ebe learns [Bolster Confidence]

>Ebe can now dance to drive up the confidence of her allies, giving them energy and vitality.


1814e6 (56) No.287935>>287937

I got home earlier than I thought and I said, "I will write for my people."

I also got super distracted and this took longer than expected but here we go. I can now rest easy before working and then drinking copious amounts of beer.

And then go to work again the next day.

Anyway


1814e6 (56) No.287937

>>287935

I someone hit New Reply. Fuck me sideways.

Anyway, you guys are in Borne! Marketplace has broad horizons present, and as of yet, Chaika hasn't killed you. I wouldn't worry about what's going on in the other side of town. It's probably nothing.

And yes, you can buy obsidian here…


ae229d (10) No.287939>>288041 >>288130 >>288794

Buy all of he obsidian. Name the iron bob. Because who doesn't like bob? Also, run like hell.


ae229d (10) No.287940

Fuck the captcha. Screws me up every time.


8a85be (12) No.287958>>288130

File (hide): 0c4c41ecb0fcab8⋯.jpg (700.81 KB, 1080x1440, 3:4, scout.jpg) (h) (u)

>>287933

When in doubt, scout it out.


3a5ff3 (3) No.287984

We should send erwin out to scout out to see if it's chaika or another certain construct that rips out hearts


7d8e37 (5) No.287987>>288130

>>287933

Throw erwin at the disturbance and let him scout him out.

You can decide whether that means THROW erwin, or point erwin to the thing going on.


98a795 (5) No.287993>>288130

>>287930

>>287933

we should see if we can't figure out a way for Mr. Ed, or perhaps other familiars, to talk directly to us

assuming familiars can talk to people that aren't their "master"


690ad5 (1) No.288013>>288130

>>287933

>>Ebe learns [Bolster Confidence]

>>Ebe can now dance to drive up the confidence of her allies, giving them energy and vitality.

Just to clarify, does this particular dance affect only allies or does it affect everyone indiscriminately? The description implies the former, but previous examples of her dances would imply the latter. Also, now that we have multiple spell casters in a quest, would it be possible if you could put their abilities at least, the ones we have seen them use to avoid meta gaming and all that in the PasteBin? It would be useful for later encounters when everyone inevitably forgets the smaller details from previous threads.

Back to the situation at hand, whatever commotion is occurring in the Ectrian section doesn't currently concern us, so we shouldn't run in with abandon. That said, it still strikes me as something which is probably better to not be blissfully ignorant about, so we should saunter over there as to not arouse suspicion while we investigate what the hells is going on. We're probably going to get dragged into the mess any way, as per the standard of Wizards finding themselves in every problem they encounter, but it would be nice if we could begin as inconspicuous as possible, especially if this instance does directly involve us.

Due to the way in which the guards passed through the market with haste and concern, the commotion is definitely negative in some fashion. Chaika's presence is a possibility, but she would have bribed the guards to search for and attempt to detain the twins much in the same way she did for the mercenaries back during our first encounter and these guards seem to be preoccupied on other things than our selves - add in how she likely wants to avoid causing a commotion if she can help it, since word getting out that the Monster Lady's twin daughters have gone missing would be disastrous for their safety, and I have my doubts. I can't think of anyone else we or the twins know who would cause a fuss like this, so the likely case is that it's something else entirely and wouldn't require our direct intervention or for us to run the fuck away very quickly. Hence, I would suggest we stay back for the time being and decide whether to do something about whatever is going on or to simply walk away and forget about it. If we are going to do something, rely on our more subtle in the sense of not being loud and flashy spells like [Rock Throw] and [Gust] to guide whatever events are occurring to a more desirable outcome without our presence being known, only revealing ourselves should the situation call for it; it would be preferable not to drag ourselves into anything bigger if we can help it or it is necessary.

Assuming everything goes swimmingly, then we are currently in a market and likely the last place to browse goods and gather supplies for quite a while, dependent on the layout of the desert ahead of us. The girls are probably going to buy everything they need or want, so I suggest we do the same. I'd recommend we pick up more potions than we think we need of many different types, such as the always useful [Health Potion]s and [Mana Potion]s or the situational [Featherfall Potion]s from the first quest, as to ensure we are prepared for as many different problems as possible. We should also look into some spell books, because we're coming to the end of our [Geomancy and You! A Beginner's Guide to Geomancy] book and need to increase our spell pool for the sake of versatility, possibly something like Hydromancy, Aeromancy or Cryomancy. Finally, the close proximity to the mountains and deserts means this market likely has a number of stalls selling precious minerals or pretty rocks. While we can probably procure such items later on when we enter the desert, it would be nice to get a head start on upgrading our Geomancy manipulation so we should buy the stuff which is affordable and useful, ignoring any gemstones or playing with them while the merchants aren't looking to get a feel for how they are to hopefully locate more in the future and other such items which aren't practical, and start playing with those in our spare time. It also means we can greatly expand our rock collection to make the journey more tolerable for us. Just don't go overboard, because while any gold we don't spend is technically gold that is useless until the next market, we still need to be able to buy more supplies whenever the opportunity arises.


5c1e28 (4) No.288041>>288130

File (hide): 2ae3d8f89275bfe⋯.jpg (205.31 KB, 900x582, 150:97, 1487868239876.jpg) (h) (u)

>>287939

>Not calling it Ronnie

Come on anon.

>>287933

Let's find out what's going on but keep a low profile and don't commit to the task until we find out what's happening. Also buy a pair of cloaks for the cats and remind them to keep their ears and tails concealed.


6410c0 (1) No.288083>>288089

File (hide): ac7fb71d2598825⋯.jpg (13.19 KB, 541x406, 541:406, jqLAF.jpg) (h) (u)

We should look for some some lead and practice manipulating/firing it.


55467b (3) No.288089>>288090 >>288130

>>288083

Expanding on this idea… it's cool to develop efficiency with what skills we have, but Rommel needs to learn to work with smaller particles and metals. I think this will be extremely useful later on.


55467b (3) No.288090>>288118

>>288089

Forgot to sage


fb4003 (1) No.288118

>>288090

>Forgetting to sage

>Twice

>>>/matangopit/


1814e6 (56) No.288130

Ah, what a fine Mother's Day. We should be back to it tomorrow. Plenty of things you can go and look for in this city if you want. Don't mind the disturbance otherwise.

>>287939

THAT'S A LOT OF ROCKS.

Maybe just some obsidian.

>>287958

Vince would be proud

>>287987

Don't be mean to your familiar. Bullying is acceptable tho

>>287993

Well, seeing how Sylphie already speaks to Erwin, I'd say this is a thing that can happen.

Maybe via that particular book that Sylphie has…

>>288013

Most enemies would probably be confused as soon as it begins, but it is possible they could get into the rhythm also if they aren't so worried what exactly she's doing

I'll get around to it I guess

Aye, it's a pretty large market with alot of cool things, though not much in the way of advanced magitek, despite the otherwise opulence. Maybe like, magitek torches, etc.

There would also be a large Ectrian presence in the market, though any scholars or etc would likely live in the Ectrian quarter.

>>288041

I mean, makes sense tbh.

>>288089

I agree, matangopit for you.


1814e6 (56) No.288304>>288305

>Story continue

"Erwin?" You ask verbally, looking down at your familiar

He stares at you with eyes that seem as distant and hollow as a moonless night.

"You wanna go… you know?"

Darker than the night, a void of emotion, lacking in all things.

"Come on, just a little scouting, it'll be fine."

The deepest of Nerg's hells must look like this emotion, this soulless nothingness.

Rolling your eyes, you reach down and pick your familiar up. He lets you, showing a hint of emotion. It's annoyance, a deep seated annoyance, but it's better than the void. Smirking at this change, you hold him in town hands over your head and he just stares down at you.

{Come onnnnnn.}

{Can't I just go one day without being your scout?}

{Don't make me throw you}

{You wouldn't dare.}

Something inside you says that you would dare, but your common sense takes hold and you merely "toss" your familiar to the ground in a rolling gesture, and he lands on his paws. He stares at you and then sighs before padding away into the market, vanishing in the foot traffic toward the Ectrian quarter.

Watching him go, you turn back to the others and begin to speak when you hear someone shout from further in the market. A sweating fat man points toward something, screaming about, "DAMN VERMIN!"

You sigh and send, {Well?}

{I'm not scouting on an empty stomach! Also this chicken dish is really good.}

"Erwin is… a strange soul." Sylphie says, scratching her cheek before nodding to Mr. Ed. "Yes, horses are far more noble and majestic creatures."

"So you sent him to scout again?"

"When in doubt." You say, shrugging and then shaking your head. "Anyway, we probably have some time to do some shopping I assume. It's our last chance before we enter the pass."

"I do not know how I feel about this." Sophie says, looking worried. "I feel like eyes are on me."

"Well, yes." Ebe says, swaying her hips. "You have quite the lovely face and very noticeable chest."

"Oh, it's that kind of eyes." The Cat o'Ninetails says, seeming relieved. "I'm fine with that."

"And I am fine with the two of you getting something to cover yourselves up." You say with a grunt.

"Tch, you sound like our Father." Sophie says, sighing. Sylphie tenses up at this and then blinks in surprise as she realizes the tone in which Sophie said it. Her expression becomes conflicted before she notices you giving her a questioning look and he turns away, covering her face.

"You can see the necessity of covering up, yes? Besides, I believe such clothing will do good in the desert, right Ebe?"

"Hmm? Oh, well for a native of Ectria and a Gandharva, I don't really need such things, as my sweat keeps me well protected." When everyone gives her odd looks, she hurriedly waves her hands and says, "Ah no no! Ahhh that's embarrassing! I meant that I don't need cloaks but you two should or your skin will burn!"

"Or maybe we'll become tanned like Mom." Sophie says, looking down at her cleavage with interest at the thought. "Rommel, do you have any objection to me sunbathing in the nude?"

"You're doing this on purpose." You say with a flat tone.

"Doing what?" She asks with a sweet tone.

"Stop doing whatever… it is you're doing." Sylphie says, waggling her staff between the two of you. "Let's just go before Chaika finds us." She stops as she says this and looks about her, as if she fears that Chaika would be summoned by her voice.

"Oh very well, dear sister." Sophie says, walking primly next to her sister. "Come along Ebe, Rommel."

The Gandharva and you trade glances before shrugging and following after them into the marketplace proper.

Despite, or perhaps because, of the evening air, the market is abuzz with activity. Despite many wide thoroughfares, you find it difficult to walk with Mr. Ed in the group, and have to suffer through some very annoyed people as you do so. Still, they soon forget him, as he is not the only horse in the market, though still rare.

Vendors hawk various foods at you, as well as fine silken garments and other niceties. Sophie spends some time staring at an array of rather scanty clothing, but is dissuaded from this when Ebe looks shocked at the prices and calls the shopkeeper, a copper-skinned human woman, something in her native speech. The shopkeeper waves her away in disgust and Ebe sniffs before shaking her hips at the woman and walking away with a confused Sophie.


1814e6 (56) No.288305>>288306 >>288367

>>288304

Not hearing much from Erwin, who apparently had to run away from a gang of street urchins (which you're fairly certain one is a hedgehog girl by his description), and is delayed in getting to the district. You get a little piece of mind at least when you find yourself in front of a stall selling very utlitarian clothing.

The merchant, a tall Arachnae-like Monster with an Ectrian complexion, brown, scale-like abdomen, and sharp pedipalps shows you her wares. It surprises you how cheap her clothing is, and she admits that she uses wool and light cloth from Ectria as opposed to silk. When you give her a confused look, Ebe gently places a wing on your shoulder and whsipers in your ear, "Her species doesn't make silk."

It doesn't take long to find two sturdy, if plain, cloaks to cover the two Cat o'Ninetails. Sylphie looks like at home while Sophie pouts at having to be hidden. She buys a second cloak anyway. When the merchant looks to you, you shake your head and point at your clothing. She looks it over before sighing and acknowledging that you'd be fine, though she does try to offer you a headwrap called a "turban." You refuse her, thinking that it looks rather silly.

With the girls now properly clothed, the next item of business is to restock food and water supplies. Getting proper waterskins is a top priority according to Ebe, and you take the opportunity to stock up on that, hiding a fair amount in your [Trenchcoat] and the [Bags of Holding] owned by the twins. Fortunately food is also easy to come by, especially the kind that does well in the desert. You're also quite fortunate to find a stall owned by a Monster Witch, though it was a Dark Elf, a rarity outside of the Monster Nation or Derrick. Of course, they were still more common than normal elves who…

Where did normal Elves live anyway?

Regardless, you purchase from her 3x [Healing Potions], 4x[Mana Potions], and a [Featherfall potion]. She doesn't carry many books of magic, merely just a few on alchemy, but Sylphie wants nothing to do with it. Neither do you frankly, as the thought of using the only ready supply of jizz and then drinking it seems very wrong to you.

>You gain 3x[Healing Potions]

>You now have 4

>You gain 4x[Mana Potions]

>You now have 6

>You gain a [Featherfall Potion]

>This potion, when imbibed, will make you nigh-weightless, making you fall at a safe speed.

As you make to leave, you notice Sophie paying for something else when you're not looking, a large bottle of an off-white substance whose name you can't read. She slips it into her bag as you turn to her and she smiles, walking up with a jaunt in her step. When you give her a questioning look, she merely returns with an expression of innocence. Smart-ass cat.

Taking the opportunity to eat while shopping, you munch on the chicken that Erwin recommended, finding it to be very good indeed, while the twins eat something with a more Eastern flare, though how they found it here of all places, you have no idea. As you stop to peruse some heated bread pouches for your bag, you see Ebe almost squeal in delight as she begs Sophie to buy her a fried lizard on a stick. You watch in morbid fascination as she tears at the Lizard's flesh, getting bits of glistening fat running down her chin and down onto her breasts. Actually, you realize that everyone in a ten foot radius is watching the radiant Gandharva eat the disgusting creature with ravenous gusto.

You have to quickly pay for your pouches and quickly escort her away and hand her something to clean herself up with, much to her confusion and dismay. As you watch, she continues to eat the lizard, who's dead eyes stare at you as she eats. Is this the food in Ectria? This is going to be one hells of a long trip if so.

Getting sufficiently far away from the scene, Ebe munches with innocent little bites as you look about to find yourself surrounded by stalls selling various ores and minerals. Feeling a spike of curiosity, you push out with your [Survey] and find… a lot of conflicting sensations. With so many minerals of varying consistencies around, it's like everyone yelling at you in different languages, and you have to pick one out while the others scream in your ear. Needless to say, it's a lost cause.


1814e6 (56) No.288306>>288308 >>288354

>>288305

Taking the less magical route, you look over the rocks in person. At a large stall, a man watches your every move as you slide your fingers over a piece of raw iron, showing the quality of the ore they have for sale. You feel it flowing under your fingertips and you smirk as you feel you understand the iron more. Looking over to the side, you see copper, tin, and an interesting, lighter metal the man calls lead. Having never seen the stuff in person, you take a moment to acclimate yourself to the metal, though the merchant gives you weird looks as you do. It's not like you're masturbating to the metals or anything…

>You gain <Lead Manipulation: Unpolished>

>You can pull raw lead from the earth and shape it. Purified lead is hard to come by so you're probably fine.

>You gain <Tin Manipulation: Unpolished>

>You can pull raw tin from the earth and shape it. Purified tin is harder to work with.

Finding the lead ore to be interesting, you ask the man the price for it and nearly balk at the cost of 5 silvers per ounce. What kind of madness is this?! Feeling a little pang of guilt though, you buy two ounces and a much cheaper rock of tin. Placing them in your bag, you make to go when you notice something else nearby, a glass, black chunk of rock.

Inquiring as to what it is, the merchant tells you that it's obsidian, a fairly common material here because of the nearby mountains. Though it can be hard to obtain if Wurms are about, it's still fairly abundant, and he offers to sell it for a decent price. When you slide your fingers over the glassy substance, you nick yourself on an edge and find it bleeding. Damn that's sharp! Wonder if it could make a weapon…

"Yeah, this stuff is really fragile." The merchant says, yawning. "Makes interesting weapons, but they break easily and fragments into super painful shards."

You buy five pounds without further thought.

>You obtain [Tin ore]

>You obtain [Lead ore]

>You obtain [Obsidian]

Okay well, that was fun. You stretch and then realize the twins aren't around you anymore. With some panic, you look about and see Mr. Ed in the crowd, and push through to find Sophie and Sylphie looking over a stall selling various refined metals and finer goods. With surprise, you see Sophie pick up a fork of a silvery metal and twirl it in her fingers before setting it down. Curious, you send your magic into the fork and find… Nothing.

Not like, "I can't move this," but outright nothing at all. As if it's resistant to magic in any way, shape or form. Looking utterly confused, you walk over to the girls (and Mr. Ed), to be greeted by Sylphie.

"Hey Rommel, this guy's selling ALUMINUM!"

"Huh? Isn't that stuff really expensive?" You ask, looking interested at the utensils made of the stuff. The man who is selling the items gives you a dirty look at you approach, clearly thinking you a vagabond. Well, maybe he shouldn't be selling these kinds of products in the marketplace and inside of a building instead.

"We have a set in the embassy." Sophie says, nodding her head. "It's not that strong of a metal, but it's very rare and hard to refine, and thus it is expensive and fancy."

"Did you know it's also magically inert?"

"Really?" Sylphie says, looking at the items with new interest. "That's pretty cool."

"But the price is… that's crazy." Ebe says, her lizard having been finished. "Five gold pieces? That's crazy!"

"Ouch." You say, wincing. That is an insane price, though you glance to Sophie and she shrugs, though she does seem a little concerned. Yeah… money, but not that much money to be spending on such things. Damn if that wouldn't be cool though, to do… something with it.


1814e6 (56) No.288308>>288340 >>288342 >>288348 >>288351 >>288353 >>288354 >>288360 >>288367

>>288306

{Woah.} Erwin sends, clear as day in your mind. You pause and move off to the side as you listen to him speak in your mind.

{I made it here and looked around and… it's the same as in the forest. There's people, Monsters, their hearts ripped out of their chests, blood painted… damn it's awful.}

{Woah woah, slow down.} You send, calming your little friend. {Explain what's going on.}

{That thing from before? The one who killed those slavers? I think it's here, and it's killing Ectrians. The guards have the place nearly on lockdown, I think this is going to get out to the marketplace soon though. How did this go unnoticed?}

{Are you alright?}

{Yeah, no one can find whatever it is though. There's a series of bloody footprints down an alley that just seem to… vanish next to a wall.}

{That's… not good.} You send, seeming concerned. You really do not want to mess with whatever this thing is, thankfully it seems to be confined to that part of the city. Taking the information, you inform the others but are interrupted by Erwin sending again.

{Hang on.} Erwin sends, sounding interested in something. {There's someone coming to speak with the guard Captain here, sounds like they're armored and…Oh.}

{Erwin?} You send, a little worried. {You okay?}

{It's Chaika, oh boy, Chaika is here.}

{Fucking hells. What's she saying to them?}

{They're apprising her of the situation and… uh oh.} He cuts off again, his thoughts growing worried. {She was asking about whatever this is but is not asking, and one of the guards is describing us as we entered the city and- wait is she looking at?}

A spike of fear passes over your bond and you feel your heart grow heavy. Quickly snapping your focus into Erwin's senses, you immediately find yourself staring into the cold, emotionless faceplate of Chaika, her red eyes burning as she bores holes into Erwin's face. A little fritz of static plays before she says in a calm voice that belies a deeper anger,

"I know you, little street fox. Tell your master that he better deliver the girls to me in the next hour, or I will snap your little neck." She brings him closer and hisses,

"And I don't much think his heart could take that."

Snapping back to your senses, you put a hand to your head and whisper, "Oh shit."

"What, what's wrong?" Sophie asks, looking alarmed.

"She's got Erwin."

"She…?" Sylphie says before her eyes grow wide. "Oh Gods, no she couldn't be-"

"She is, and we're in the palm of her hand." You say, slumping against a stall, despite the merchant's protests. Putting a hand to your head, you take a deep breath and think over your options. She wasn't kidding when she said your heart might not be able to take it. If Erwin was killed, because of your bond, you'd be lucky to wind up in a coma at best.

But giving up the twins would mean an end to the quest also, the end to your goal, as well as potentially much more…

>What do you do?


ae229d (10) No.288322>>288340

I want to take this moment to say I told you so to all of you. Now Erwin has been captured and is being held as a hostage by chaika. That being said it's time to come up with a plan.

Firstly I think she's bluffing. She cant know for sure that the girls are with us. For all she knows they could be far ahead of us or we did something else since she assumes we kidnapped them. So if posssible we should open up a dialogue with her and tell her that. But when we refer to the twins we should call em the daughters of the grand wizard, not the monster lady. This servers two purposes. It tells chaika she's dealing with a wizard, or someone who is knowledgeable about wizards, and secondly since she will figure out we're a wizard guess that we've teamed up with the girls to find their parents and not to harm them. While this will not result in the immediate release of Erwin or her joining us/leaving us alone it may bring her to the negotiating table.


ce6c3e (3) No.288340>>288351 >>288353 >>288360 >>288395 >>288409

File (hide): a50e2a6651d1b7f⋯.png (271.21 KB, 800x800, 1:1, 1493765277328.png) (h) (u)

>>288308

>>288322

First of all I highly doubt she thinks we kidnapped them as there is no way in hell that one man alone could hold the sisters for so long while traveling without even caging them, let alone shacked them which appears to be standard slaver behavior.

She's just pissed because some fuckoff random sorcerer has taken her precious goddaughterus on a high adventure to save dad when they should be safe at home learning to be good housewives.

At the moment if Erwin dies or Chaika gets both twins we're pretty much fucked, game over. Therefore I propose that we split up the party and go to meet Chaika as she requested. Yes, before you guys tell me how much of a bad idea that is hear me out.

We'll meet Chaika with one of the twins, probably Sylphie as she can communicate with Erwin which might be important for our escape while Sophie and Ebe go in a random predetermined direction and wait for us to catch up.

When we confront Chaika with Sylphie, we can negate part of the hostage situation by emotionally blackmailing the psychopathic murderbot. If she murders Erwin in cold blood right in front of Sylphie, she'll be traumatized and will begin to resent her, thus as long as we don't do anything stupid Erwin should be fine.

Basically the gist of the plan from there is to tell her that our new desert birb companion is escorting Sophie through sekrit paths to the desert, and that she'll never be able to catch up with them while escorting Sylphie at the same time.

This forces her to either try fight us and take Sylphie back by force at the cost of letting Sophie go out of her reach or alternatively she would have to let us go free in order to regroup which would keep the twins safer overall in the long run. I'm betting that she'll most likely pick the latter option as it enable her to try capture the twins together again.

It's a pretty risky plan but we're in a pretty dire situation here.


8a85be (12) No.288342>>288409

>>288308

Is there a book on familiars near by? We need to learn how to shrink Erwin.


5a400e (4) No.288348>>288353 >>288409

File (hide): a0f3688be5617a8⋯.png (221.73 KB, 400x400, 1:1, 1467923507235-0.png) (h) (u)

>>288308

A troubling situation indeed.

Can we channel fire through Erwin yet? Probably not so have him gesture something to Chaika so she would let him draw something in the sand. A message that we will meet her at the top of the tallest building in the city.

Have everyone come with us. It is time for the boss battle. When we get to the rooftop, roll for diplomacy. When it fails, we will just remove the fucking stone floor underneath the killer bot and have her plummet all the way to the bottom. It won't break her considering who made her, but it will stun her long enough for Ebe to carry us down so we can bury her in the ground completely until only her head is left poking out. Then we roll for diplomacy again.

If there are some issues with environmentally killing her, like the floors being made from wood then we can trick her. Have Sylphie chug that featherfall potion and then pretend to be an evil asshole sorcerer slaver. Hold the poor catgirl by the throat over the edge of the building when Chaika gets up there and then drop her.

For all of her murderous rage, the metal snek will jump after her precious child to save her without hesitation. Then we can resume with burring her after she lands and Sylphie floats down.


c507e6 (1) No.288351>>288409

>>288308

FUCK

Well this is a situation.

I think our best bet is to go with >>288340 plan because fuck fighting the Grand Wizards murderbot. And if Sylphie is there as the post said she won't kill him cause that would be both a cute fox dead and a Wizard at least passed out. She wants to protect the twins not give them PTSD.

Its damn risky, but at this point its the best we got.


a08f5f (1) No.288353>>288355 >>288409

File (hide): 2b666945ce2da3a⋯.jpg (57.3 KB, 400x800, 1:2, 1487509932016.jpg) (h) (u)

>>288308

Broblem

>>288348

Bad for so many reasons. First things first don't expect Sophie and Sylphie to be keen killing Chaika at any level. She has been an important part of their lives and, although strict, has been beside them while growing up. No chance in hell they will go through with killing her. Secondly Erwin is right in her metallic hands. Do you really think she would hesitate crushing his neck if it means retrieving the twins as soon as she senses something wrong. She's the insane monster witch Chaika, the last person to be hesitating in that scenario.

Lastly Are you really expecting us to fight a psycho murderbot with a body tuned by the motherfucking Grand Wizard himself to maximum capacities. The power difference between us and her is just way too vast.

Don't do it.

We gotta be a bit more clever and go with Cheshire's plan >>288340


a4d21d (3) No.288354>>288360 >>288409

>>288308

Do we actually need the girls? We've kind of got all we can get out of them in regards to where the Wizard is.

More importantly…

>>288306

>lighter metal

>lead

What? Lead has a higher density than tin, copper and iron.


14dbaf (4) No.288355

>>288353

I agree. We can't take out Chaika, on any level. The twins won't be down for it, she has a hostage, and I'm pretty sure that we don't have the raw power to be able to do so.


5a8ef4 (10) No.288360>>288368 >>288409 >>288441

>>288308

A bit odd how we seemingly don't give a shit about Erwin's own safety, since familiar or not he's still our friend and greatest confidant, but I digress.

There's not really much I can add to this that other anons haven't already said. Putting my vote towards attempting peaceful resolution first since fighting Chaika is suicide at our current position, even without the hostage situation, not to mention both the twins and us as anons would likely feel bad about killing murdersnek based on our previous experiences even if we aren't actually in the role of the Grand Wizard any more. We could attempt to play up her loyalty to the Grand Wizard, and how her master is currently in a very bad position and we are trying to save or in our case, momentarily save before likely breaking into combat/furious arguing, but Chaika doesn't need to know that him and his wife, not to mention the realm at large, from a horrible fate, bringing up the letter from him which she isn't aware of at least if Sylphie has the right of it back in thread 1 and what the Anubis slaver told us about the situation in Ectria as evidence. It's a slim chance, but maybe she'll realise the twins ran away in the first place because they would prefer to have living parents as opposed to dead or enslaved ones as opposed to some fleeting desire for adventure, and reconsider her position on the matter to something more beneficial to us.

Since this probably won't happen knowing our luck, we should have Mr Ed run off somewhere outside of the city as a precaution. Chaika is clearly aware of how familiar bonds work, and how Mr Ed's safety is also her concern if she wants Sylphie to stay alive and healthy. It not only adds another distraction, because she has to drag two catgirls and a large horse back with her, a nigh impossible task for one person, but also has the benefit of not having her execute Erwin since she didn't ask for the horse specifically and we don't have any say whatsoever in what Sylphie's familiar does, meaning it isn't really our fault if he takes matters into his own hands hoofs. Mr Ed should be fine on his own too, because he's a resourceful bugger with even more intelligence than he had previously as a result of his familiarisation, so we don't need to worry too much about his safety ourselves.

Failing that, do what >>288340 said because it's a logical last resort and our hands are tied pretty tightly right now. Though I have my doubts that murdersnek gives a shit about traumatising the twins, given their fear of her and the paddle, so Erwin and us are likely still in pretty big danger. Still the best option though.

As a side note, I'm concerned about the Ectrian butcher in the area we're supposed to be meeting Chaika. Even if it only targets Ectrians, meaning us and the twins are safe, Ebe would be less lucky. With this in mind, and how she won't be much use to us in the coming negotiations since Chaika is immune to her abilities, I propose we have her stay back if Chesire's plan isn't taken, staying on alert in either case so we don't lose her to some unknown murderer were she to be caught unaware. The whole 'lock down' thing might also cause problems for us when getting to Chaika, so we should try to change the meeting point elsewhere if at all possible to avoid complications in meeting the "in the next hour" time limit we have. Should this fail, we will need to figure out a way of getting to her without being caught by any of the guards who are probably looking for us, so be ready to cloak up and blend into the crowd.

>>288354

It's implied they know more about the Grand Wizard's location than what they have told us thus far, as a way of keeping our interest and membership in the party, so lose them and we lose our lead. Even if they don't and have been pulling a ruse cruise this entire time, they're still useful for combat and have a ton of dosh for supplies which we don't have meaning they still have their uses to us especially since we aren't quite proficient enough at close quarter combat. And after this is all over, assuming the three of us are still alive by the finale, we gain the favour of the two heirs to the title of Monster Lady which is a very strong position to be in, so it's overall worth the effort of keeping them safe.


a9d27c (23) No.288366>>288441

File (hide): 147fa6743c7dbc3⋯.png (107.49 KB, 242x412, 121:206, sickos.png) (h) (u)

>Hmm? Oh, well for a native of Ectria and a Gandharva, I don't really need such things, as my sweat keeps me well protected.

Pic related.

>lighter metal the man calls lead

Ace, are you trying to hurt me? Galena is both dark and heavy. Stop it.

But anyway lets go with Aussie Shitposter's plan. It's pretty solid. Use the time to try to convince Chaika to allow the kittens to continue their quest. Might I also suggest arranging a rendevous or asking Chaika to shoo the guards away by writing in the sand with geomancy? Voting against Donald's idiotic rage option.

We are totally getting our scout fox a treat after this.


dac0b8 (14) No.288367>>288370 >>288371 >>288409 >>288433 >>288441 >>288485

>>288308

Can we just rip out her core?

Cores as seen before are just big gems stones with mana. Gems are made up of minerals, And rocks are entirely made up by 2 or more minerals. Manipulating gems is thus the primordial base of Geomancy. Meaning we should ditch this quest and become a jeweler!

Or, Just remove her core and strap her to our staff

>>288305

>a large bottle of an off-white substance whose name you can't read.

Is this alcohol or a giant bottle of jizz? She might really be her mothers daughter.


a9d27c (23) No.288368>>288371

>>288360

Nah, we just have faith in his ability to look after himself.

>There's not really much I can add

Ur a cheeky cunt m8.


a9d27c (23) No.288370>>288371

File (hide): e64740c20cfe29a⋯.png (9.19 MB, 5000x5000, 1:1, 1451328240180.png) (h) (u)

>>288367

>we kill Chaika (again)

>then stick her soul-container onto our staff to upgrade it (again)

>she's stuck as a weapon/scizo-voice for the rest of the journey (again)

Okay, if push comes to shove and we need to kill the murdersnek we are totally doing this!


5a8ef4 (10) No.288371>>288376

>>288368

I typed that thinking this was going to be one of the few examples where I don't type a wall of text and then promptly forgot about it. no bully pls

>>288367

>>288370

Murdersnek might be less appreciative of becoming our staff than the last time such an event happened, and we don't have any mental protection to prevent her raping our mind, so this is asking for disaster. Still, it could be a way of her doing her job of protecting the twins while not jeopardising our quest and it would be funny as hell if it worked.


dac0b8 (14) No.288376>>288441

>>288371

No its okay, She only managed to manipulate Wizard because he was unaware she existed. Once we realized it we managed. Rommel could do the same. We could also just give her to slypie

Ace has been hyping up this encounter from the beginning and I've been saving this since then. She was supposed to be a big antagonist but I thought it be hilarious to ruin his plans just by yanking her out nonchalantly.


1a56d3 (1) No.288395>>288441

>>288340

This is a good plan.

Rommel should bring Sophie not Sylphie tho. Sophies is the more assertive and witnessed hearing the sandwan slaver say that her mother was probably captured my the pharaoh.

Rommel can give Chaika the letter from the Grand Wizard on a levitating stone. (Rommel and Sophie do not want to get within grabbing range of her).

Either way, the G.Wiz and the ML are in trouble. If Chaika points out the two are the most powerful people in Deleor, point out:

The G.Wiz was in his prime, now he's an old man, he had a team backing him up last time. (Blake, Tabitha(best girl), Hala, Herself ect).

Selene is weaker then she has ever been in a millenia. Point out in a tired way: that she'd have to look after him to make sure he doesn't do silly shit like: interrupting a meeting with Selene and the Danusreal.

Chaika owns a debt to G.Wiz. What if years later she discovers that both of them had died.

The twins are grown women now, not kittens. They need to see, hear and feel the world they live in, to grow into women that can support themselves. To deal with shit that life throws at them! Ask if Chaika intends to controls thier lives: selecting husbands for them, standing over them duing their wedding/honeymoon night? ect. Cuddling and sheltering is not protecting them. Her dragging back the twin is not in their best interest, but her's!

The adventure is going to be dangerous. It would be less dangerous for the twins, if Chaika would come along and help look after them! And if shit does hit the fan, Chaika can take the girls home.

Have I missed anything?


1814e6 (56) No.288409>>288485 >>288563

>>288340

Well, if she kills Erwin, you're down for the count also. Yay familiar bonds!

Interesting plan to try to sneak out of the city with one and force her to head to them. Of course, she would know exactly where you're going so it might be… difficult to get there as the pass fairly straightforward, if full of little roads into the mountains.

>>288342

Probably, but no one asked for it ahead of time, so it didn't get looked at. It is a troubling situation atm tho…

>>288348

Sure, you can channel fire through Erwin, though yeah that wouldn't be good.

>He wants to be the evil sorcerer.

Man, you better plan this one out well or it's game over.

>>288351

That's why they call me, Ace the Riskfag

Oh no wait, no they don't.

>>288353

They won't kill her. I will straight up say that.

>>288354

Look man, I was really tired and wikipedia said something about light and man I dunno. I ain't /k/

And it would be important to have them along!

>>288360

Sorry it came off that way, but Rommel does care about Erwin! He's just a little distressed, you know?

I'll respond more to this one later, gotta head back to work.

>>288367

Oh, oh PLEASE make this what you guys want to do. I love the movie Kung Pow.

Keep the ideas coming! I might just take tonight off to let it all brew also


55467b (3) No.288426

It's too late now. Rommel has to confront Chaika, as we need the little floof. Maybe the kittens can prove and convince Chaika that this mission is needed. She should have a weak spot with the Grand Wizard and the Monster Lady being captured.


a40193 (3) No.288433

>>288367

This is a fantastic idea.


1814e6 (56) No.288441>>288485 >>288495 >>288563

Yes, I am going to take tonight to work on a few other projects Cough cough, repairing my sisters of battle So catch y'all tomorrow. More time to figure out what you want to do!

>>288360

Okay well, I didn't get to respond at work when I should have, sorry.

Heh, interesting with Mr. Ed. Nice remembering him, the poor horse.

She actually does care about their well-being, and is hyper protective of them, even if she wants them out of the house. It's complicated. (See: "A Matter of Faith")

Yeah uh, that killer thing is kind of… scary. Wonder where they are?

>>288366

I'M SORRY ALRIGHT.

Also, mang, Gandharva's sweat, it's what they do.

>>288367

Back to this one, you can try to rip out her core through her layers of adamantium plating and the fact that's kind of fast. Ya might want to think this one through.

You can ask her later, if she'll tell you. Chances are good, it contains jizz

>>288376

To be honest, this encounter shouldn't have happened for a long time, but instead of going off on an adventure with one of the daughterus, she got to stalk both of you.

>>288395

Mmmm good points. Those are good keys that will resonate with Chaika. Let's see how that plays out.

So far we have a faction for fight the chaika and for talk with the Chaika. Guess I'll see what's more popular tomorrow!


ce6c3e (3) No.288485

File (hide): a20d6fe86cf5744⋯.gif (Spoiler Image, 1.74 MB, 599x677, 599:677, 4c3.gif) (h) (u)

>>288409

I might have forgot to mention with my decoy plan the other group fleeing are supposed to hide in a direction that isn't directly where we are going. That way we can regroup without being caught immediately after, if it all goes well, Chaika will hopefully (run?) at full haste towards the next settlement to try catch up with us reunited while we can take our time leisurely following far behind her.

>>288367

>>288441

The idea of ripping Chaika out of her android body is pretty funny and will lead to great times but honestly I don't think we can do shit no matter how hard we try with the adamantium frame that surrounds her.

At the risk of sounding like a shill, I once again suggest it's probably in our best interest to try get the high ground before engaging the killerdeathrobot with years of experience in murder, lest we underestimate her power and have our quest end here. Not to say that we shouldn't attempt this idea next time when we inevitably meet her again and Erwin's head won't immediately become jelly if we fuck up.

After all, just imagine the Grand Wizard's face when we show up to meet him and we've tamed his haughty snekladyandroid as well as probably waifu'd one or both of his remaining daughterus.

If Chaika gets enough goodgirlpoints, we'll give her rides in the tank.

Addtionally on another note, when we finally meet Chaika up close and personal, we should check out her body, in a purely scientific manner of course, and then ask if we can touch her cogs because they interest us deeply.


bcb40d (3) No.288495>>288501 >>288509 >>288563

>>288441

>So far we have a faction for fight the chaika and for talk with the Chaika

I'd go with talk and use fight as the fallback.


dac0b8 (14) No.288501

>>288495

Exactly what I was wanting.


359431 (3) No.288509

>>288495

Same here.


d67574 (8) No.288546

Talk before fighting. We're all adults, let's see if we can't work this out. We have a deep seated hatred of slavers, and at least one of the two individuals keeping everything stable are currently enslaved. Currently, I think everyone's goals are aligned.


5a8ef4 (10) No.288563

>>288441

I meant that statement in the sense that Chaika would be willing to do something which would appear negative on the surface were it to be beneficial in the long run, such as how her hard discipline of the twins, despite causing fear, is intended to make them behave better and to have better discipline later in life, or how in this case at least in her current view of the situation taking us down, which would likely elicit a negative response from the twins since we are their companion, would allow her to take the twins back home and protect them from the dangers of the land we are trying to enter. I just suck at articulating my thoughts.

>>288409

>Oh, oh PLEASE make this what you guys want to do. I love the movie Kung Pow.

You know what must be done.

>>288495

Make that a fourth should all else fail, prioritising the release of Erwin before anything else combat-wise.


ba2d84 (2) No.288573>>288619 >>288621

Bring the twins to Chaika and pretend to let them come with her.

And when she least suspects it, lift her skirt and lick her pussy until she passes out.

This would allow an easy escape.


359431 (3) No.288619

>>288573

>lift her skirt and lick her pussy until she passes out

. . .

Chaika ain't got no pussy, son. She's a fuckin' bot.


a9d27c (23) No.288621>>288657

>>288573

Well we could literally lick her pussy but I don't know how Sylphie would feel with us going up and licking her face like some autistic puppy.


7d8e37 (5) No.288657

>>288621

>going up and licking her face like some autistic puppy

Do it.


1814e6 (56) No.288666>>288667

>Story continue

Sylphie puts her hands up to her mouth while Sophie curses. Ebe seems concerned, though it appears to be more for the distress of the others than due to being invested herself. Despite the loud chatter about you, your party grows silent as decisions rush through your heads.

You need to rescue Erwin, but if you fight her, you can't win. But maybe that would be the best option? Maybe if you bring her to the top of a building, make her fall down, right onto a spike of earth and impale her through her core? But if you do that, the twins won't forgive you, and that also brings the question of, HOW DO YOU GET ERWIN BACK?

Groaning, you place a hand to your head and slump back against the wall. She has you good here, and there's really no way out of this. Chaika is… from what you can tell, ruthless. She'll kill the fox if she has to. She'll kill your friend, in truth your only friend. You feel a pang of pain in your heart at this, and wonder what you'd do if he was gone. Gods, what would those two kittens do if they saw…

Wait. Chaika is ruthless, but she's also hyperprotective, never letting these two alone, right? If she's like that, then would she really kill someone in front of them? You know they could handle it, seeing as you've killed in front of them, but she doesn't know what. You're just some asshole who is tricking them into something.

A plan begins to formulate in your mind when you feel a tug at your sleeve. It takes another two tugs before you look up to see Sylphie standing before you, head down, tears forming at the corners of her eyes, and trembling. She opens her mouth to say something before biting her lip, her ears flattening down under her hood.

You're struck dumb by the sight, feeling a terrible pain in your heart at the sight. It takes all of your will and your lifetime of training to keep yourself calm. You take a breath and place a hand on her shoulder, noticing its shaking as much as she is. Calming yourself, you ask, "What's wrong?"

"We- we're going to have to go back home, aren't we?" Sylphie says, sniffing. "We were supposed to-to save Mom and Dad and… and be a family again and…" She begins actually crying and you find yourself disconcerted, thrown utterly out of your element. Seeing a young woman crying before you again brings back memories that have unfortunately been at the front of your mind recently, and you have to take a step back, unsure of what to do.

Ebe seems to understand the situation, and walks up to Sylphie, pulling her close to her bosom with her wings which enfold the Cat o'Ninetails like a blanket. Finding solace, Sylphie presses into Ebe's chest, and outright bawls. You look at the Gandharva and she gives you a disappointed look before singing something to Sylphie which seems to calm her down some.

You look over to Sophie, who is biting her thumb, mind racing. You see her tails flicking back and forth behind her in the large mass of fluff. Shuffling over to her, you ask, "What are you thinking?"

"We can't fight her, and to be honest, I won't fight her." She makes his very, very plain. "But I don't want to just stay home anymore. I love Chaika, but she doesn't understand how stifling she is. The irony is that she bemoans us staying home, but how can we live our lives if she's always there? Saya got lucky because she was sent to boarding school and is different than us but we… we're a little different."

"Besides…" She nods to Sylphie. "This was more her idea than mine. I went along with it because she wanted to and… and I miss them too."

Nodding your head, you say, "So, you're committed to getting to Ectria."

"Yeah." She takes a deep breath and looks at you with feline eyes that burn with determination. "Are you?"

"I…" You pause before taking a deep breath and then saying, "Yes." She smirks at you and you say, "We do have a contract, afterall."

Sophie blinks, seeming taken aback, before a smile cracks her lips and she punches your arm. "Asshole."

Smirking yourself, you focus your mind and send to Erwin {Hang on, we're figuring out a way to get you out of this}

{Yeah, yeah I knew you would.} Erwin sends back, his thoughts a little shaky.

{She's taking us further into this alley, I assume waiting for you to make your move. She says you only have a few more minutes to send a message.}

{What? Gah, how does she think I'm going to send a message anyway?}

{Ehm. I don't know, but it would be nice if you could.}

Groaning, you place a hand on your face, and then pull it down before shaking your head and saying, "Alright, that's enough crying."

Ebe frowns at you while Sylphie sniffs and rubs at her eyes. Mr. Ed neighs and paws at the ground as you plant your staff before you. Taking a deep breath, you say, "Alright. First things first, we give Chaika what she wants."


1814e6 (56) No.288667>>288668

>>288666

Your footsteps echo through the alleyway as you walk down the dark path. Refuse and some darker skinned bum lay in the alley, and you take the hand of your companion as not to trip over them. Walking further, you make your way until you reach the end of the alleyway, a stone wall blocking your path. A furred hand touches your shoulder and you turn to your companion to see them nod their hooded head.

"This is the place?"

"Not quite." You say, listening for Erwin's sending. It comes a moment later, and a soft clinking sound is heard far above you. Looking up, you see the tops of a four story building near the Ectrian quarter and you send back and acknowledgement.

"You ready?" You ask, and she nods in return. Waving her closer, you tap your staff upon the earth and [Build the Wall].

The ground of the alleyway rises higher and higher, using some of the nearby stone to reinforce the wall, and you find yourself at the top of the building, stepping off and allowing the wall to regress some, as not to break apart due to the height. You help your companion down as well and turn to the nearly empty rooftop.

Under the clear night sky, moon shining down upon you, a wind blows, ruffling your [Trenchcoat]. While not the tallest building (that would be the fortress itself), this building has a commanding view of the city, and has a full view over the walls leading to the Ectrian quarter.

Standing atop the stone building stands a lone, feminine figure holding something that squirms faintly in her hands. You narrow your eyes and take a step closer, deliberately striking the stone with your staff. The figure turns about and you see red, glowing eyes that stare at you with emotionless malice.

"Sorcerer… You came." Chaika says. She looks next to you and then speaks again, "And yet, you did not do as I had demanded. Do you not care for the life of your familiar?"

"I'm glad you got my sand writing then. Talking in the Ectrian quarter given the current situation seems… not wise, don't you think? And I have brought you ONE of the girls." You shout back. "The other is not here any longer."

"What." Chaika says, and you feel Erwin panic some. "I told you both of them should be here. Which one of them is gone, Sophie? No, it must be Sylphie." She hisses through her vocal unit, "Regardless you're not playing by the rules, are you?"

The construct holds up Erwin, placing her hand next to her throat. She squeezes down slightly upon it and Erwin gasps in response. You snap your hand up and say, "I wouldn't do that if I were you?"

"Oh? What are you going to do, throw a rock at me, Geomancer?"

"No, I'll do something worse." You take your free hand and pass it over to your companion's hood and pull it back to show the face of Sylphie, standing there with her ears down, a look of concern on her face.

Chaika falters for a moment, her grip loosening on Erwin's throat. "Sylphie? You bastard."

"Can we talk now?"

"This isn't a negotiation, sorcerer."

"Wizard, actually." You say, a little ball of fire appearing in your hand, followed by a coating of ice. "But I do a lot of geomancy."

"Wizard? They were taken by a Wizard?" She says, eliciting a sigh laced with static. "Well, at least they weren't duped by just a sorcerer."

"Duped. You believe they were duped into something? To what end do you suppose I have done this?"

"You're not stupid, you know who they are, and thus I must assume you're going to use them for some political means. I bet your of Al-Sabbath or something."

"Al…what? Anyway, it's true that I know who they are, but have you ever considered that I'm the one who was duped into this?"

"No."

You shrug, "Well, you'd be correct, I wasn't, not fully." Shaking your head, you look at her with a firm gaze. "But it doesn't matter what I say, what matters is what SHE has to say."

"I don't want to hear it. These two left home on some stupid quest to, and I quote, 'See Mom and Dad, be back later.'" She hisses static. "Foolish girls, leaving on your own in this dangerous world. You're going to get hurt! I'm surprised you've been safe so far, especially not going to the Port and with such dangerous Wolverines in the woods."

So… they did slow her down some. Not enough it seems, though Gods you hope they weren't hurt at least, they don't deserve that.

"So, you won't hear anything out. A shame. I suppose you'll never find Sophie then."


1814e6 (56) No.288668>>288669

>>288667

{GACK!} Erwin cries as Chaika tightens her grip.

"What does that mean?"

"See, on our way here, we met a nice Ectrian friend who said she'd take us down a secret path through the mountains that bypasses the Mountain Pass. By now, they're probably out of the city, almost there. If they reach that pass, you'll never find them."

"Oh, and before you ask, Sylphie doesn't know where this path is. Besides, you'll never catch up with them if you take her with you. It will slow you down, and frankly I don't think she'll cooperate."

"So, you can chase after Sophie, maybe find her and then come back for us, or you can take Sylphie from us, though I doubt it will be in a fashion that is pleasant or will leave her unscarred."

You take a breath and then relax some, putting on a tired expression. "Or we can just talk."

Chaika doesn't move for a long while, staring at you for a long period of time. Eventually, she slackens her grip on Erwin and turns her head to Sylphie before asking, "What is it?"

"Chaika… I know you care for us. I know you'd do anything for us, go across the world and slay anything to keep us safe but we had to go. We had to go save Mom and Dad."

"Save? Your parents are the strongest people in the world. If there was something that could have harmed them, then I'm sorry Sylphie, but it would be far too dangerous for you. You have to trust that wherever they are, they're doing something important and wait for them to return."

"It's been six months Chaika! SIX MONTHS!" Sylphie reaches into her robe and pulls out a letter. "Dad sent us a letter saying he went to Ectria with Mom, he said he'd be back before the spring! But where is he? Why haven't we heard from them?"

"Would you like to see the letter?" You put in and Chaika shakes her head.

"I know where they are. Blake told me, implored me to go and look for them."

Sylphie blinks in confusion. "Blake? Dad sent a letter to him too?"

"Of course, this is very important news. I had only just heard of it before I left on my sabbatical and I was waylaid by… well, let us just say that it is divine providence that I knew to look for you."

"If you knew that they were possibly in danger, why didn't you go to help them!" She puts a hand to her head. "Wait… Chaika, why are we even fighting at all? You should come with us!"

You nod your head, thinking about it rationally. "You wish to keep them safe, why don't you join us?"

"Because… I have been commanded to keep them safe." She goes quiet for a moment before speaking in a softer voice. "Because if anything happened to them, I don't know what I'd do. These two girls are not my children, but if they were hurt, I don't know if I could live with it."

Cold winds blow down from the mountains, flapping your coat and Sylphie's cloak upon the rooftop. Erwin's fur is pushed with the wind, but he stays silent, staring at you with hope in his eyes. Feeling his trust in you, you say what comes to your mind almost before you have time to think it over.

"Is keeping them coddled at home all their lives truly living though?"

"I don't keep them coddled, they just don't show initiative to-" She pauses mid sentence, thinking it over.

"Chaika." Sylphie says, placing both her hands on her staff. "Rommel is right. Oh, his name is Rommel by the way, sorry for the lack of introduction." She chuckles awkwardly before shaking her head. "We asked him to come along because we soon realized we were out of our league and yet… yet knowing that we could help Mom and Dad, knowing that we were some of the few who were able and willing to go… how could we not?"

"We've been told all our lives that we're destined for greatness from everyone we meet, that our lineage means we are expected to do amazing things! And yet we haven't too afraid to take a risk, to go on an adventure."

"I've seen slavers, heard one tell me that my Mother might be a captive of the Pharaoh while she tried to fight us. I've seen the passions of lust, I've seen that the world is not as simple as I thought it might be." She closes her eyes. "I've even seen a Monster die."

"However!" She says, opening her eyes and stamping her staff butt on the roof. "I know you mean only the best for us, but if you won't go with us, then we'll have to go on our own, whether that means crossing you or not."


1814e6 (56) No.288669>>288670

>>288668

Your eyes had already grown wide as she spoke, but now your mouth is open. Gods, she just ruined this with that speech! And yet… yet you can't fault her for saying it. Her words ring true to you, such to the point that you have merely to sigh and nod in acknowledgement before turning back to Chaika.

"You've heard her declaration, heard her reasons. What do you say? Will you come with us? Or will you shelter them from the world forever while two of the most important people in the world are probably in danger?"

"I… I…" She says, her grip slipping on Erwin. She places her free hand to her chest and says, "Dollora said… protect that's in my heart and…"

The fox slips from her grasp and he backs away from her before bounding over to you, leaping into your outsretched arm. He snuggles against your chin and you sigh in relief at him being back. "Hey buddy, you good?"

{I knew this would all play out fine.} Erwin sends. {Thanks… though don't think I'll nuzzle your chin again. It's kind of gay.}

"Yeah, okay." You say, chuckling before turning to see Sylphie walking toward Chaika, her hand outstretched. She smiles softly and makes to place it upon Chaika's cobalt shoulder when she stops in her tracks, eyes going wide.

Chaika immediately snaps to alert and looks about for signs of danger before snapping her gaze to you. Before you can even think, she pushes past the girl and you see a blur of motion as some kind of thrusters push her forward and she appears before you, holding you up by your neck. You wheeze as she compresses your throat and she shouts, "What did you do?!"

"N-Nothing!" You gasp. Fucking hells, what is Sylphie doing? Everything was going smoothly and then this? Damnit, you thought it was all going to work out! Shit, shit, shitshitshit. You don't want to go to plan B but…

Your magic slides into Chaika, on your way to reach to the core. It's merely made of crystal or gemstones, right? Your geomancy should be able to rip her out of her body, if only you can reach it! But… you can't. Her adamantium hide is so well refined it rebuffs your magic with almost contemptuous ease. That's alright though, because your true goal is the roof beneath her, the roof made of stone.

You prepare to shatter the stone and drop her, and probably yourself, down to the bottom floor of this building, for you were able to find out ahead of time that the center of the building was an open area overlooked by the housing units inside of it. You think it's some kind of weird communal space but that's not important right now. What is important is your plan.

As you force the magic to fracture the roof, Sylphie whirls about and shouts, "STOP!"

The magic dispels in your hand, your concentration ruined. Chaika turns her head 180 degrees about (which is actually kind of disturbing) and she says, "Sylphie! What did he do?"

"Do? I don't- No, that's not important. Listen, Mr. Ed told me that something is attacking Sophie and Ebe!"

"What?!" Both you and Chaika say before turning to each other. She drops you and you rub at your throat as Sylphie continues.

"East side of the city, near the outer wall. They were going to wait for us when something… oh Gods, we have to help them!"

"Got it." Chaika says, grabbing Sylphie under her arm. She looks at you and then sighs before grabbing you as well, despite Erwin and your protests. With barely a thought, she leaps into the air, using thrusters on her back to give her more power as she lands on a nearby building, before doing it again and again, hopping between buildings so quickly she appears a blue blur. In no time at all, you hear Mr. Ed's neighs and Chaika leaps down from a building to land in the middle of a battle.


1814e6 (56) No.288670>>288671

>>288669

Mr. Ed, a gash over his flank, rears up at your appearance while Sophie turns her head to you, her tails straining to hold something. She shouts, "HELP HER!" and points toward a wall where Ebe sits, her eyes wide, shaking in fear with her broken guitar in her wings. Mere inches before her face is a hand dripping with gore, a hand belonging to a construct very similar to the ones you saw in the dwarven crypt.

Chaika accelerates and slams into the construct, to which Sophie lets it go, forcing the thing to go flying. It lands in the dirt and rolls before springing to its feet in a display of athletics that is far above that of what the other construct could perform. It crouches down and looks at the two of you, and in the light of a magitek lantern, you see the construct in whole.

While of the same make as the others, its outer coating of dust had been removed, showing red , armor plating and a mostly intact faceplate that exposed one eye. Where the other construct's eyes glowed red, like most constructs, this one's eyes glow purple with an odd, intelligent malice.

Feeling a shiver go down your spine, you don't notice until just then that the red of its armor seems off, like it was applied randomly. Focusing on it, you realize that it's not paint at all, but blood slathered all over the armor. This thing… is killing people and painting itself? No… it has to just be coincidence.

The construct takes all of you in before looking at Ebe again. The Gandharva gasps and pulls away, shaking violently. Chaika takes a step in front of her holds out her hands before declaring, "What is your designation?"

The construct pauses before a rasping sound comes from the faceplate, the static hiss generated by the vocal components at times. The voice that comes out however is mechanical and yet… something else seems to be suffused within it, something that makes your skin crawl. "Desig…nation? Eheh… Haha."

Chaika balls her hands into fists. "I do not recognize your model. What forge did you come from?"

"Error. Error. Override of security functions, sub… subroutine…" The construct twitches violently before a static-laden laugh ensues again.

"Uh, Chaika." You say, growing very concerned. "I think this is an ancient construct guarding an old dwarven site that had the help of wizards and I believe Ectrians. The other one we fought didn't act like this at all."

"As well it shouldn't." She says, "This construct possesses no AI core. This must be a revenant."

"EHehehahaha!" The construct screeches. "Ec-ians! Sustain-ce!"

Without further warning it dashes toward Chaika, reaching its hand out. Before your eyes, you see the metal fold back from the fingers to reveal pointed talons hidden underneath. The thing is fast, very, very fast, but Chaika is faster.

With practiced motions, Chaika grab's the construct's arm and twists, sending it to the ground. She tries to snap the arm but the construct, unable to feel pain, unlocks the joint of the arm and turns about to twist a kick into Chaika's face, sending her crashing to the side.

"Geh. Get out of here!" Chaika shouts to you, grabbing the construct's leg as it leaps for Ebe again. "It wants to kill her for some reason!"

"W…why?!" Ebe shouts, clearly shaken. You dash over to her and pick her up, pulling her away as the construct kicks Chaika into the wall where you were standing, her hand still attached to its leg. It laughs that eerie laugh before reaching down and squeezing on Chaika's arm. Despite being ancient, she presses with enough force to damage the adamantium, making the servos spasm in response and let it go.

It backs away and grabs its other arm placing it back into the joint, but before it can do much else, Chaika pushes herself up with one arm and springs forward with the aid of her thrusters and barrels into the construct, grabbing it with one arm and then twisting it about to perform a piledriver into the dirt. This merely seems to anger the construct which is tougher than it looks apparently, and it spins, catching Chaika off guard and allowing it to grab and wrench off a piece of Chaika's left leg.

You raise your staff, making ready to fire your [Pebble Gun] into the damn thing when it turns its face to you and you see the faceplate fall away to reveal not dull metal, but an inky darkness. Your breath catches in your throat and you know not what to say before it punches Chaika repeatedly until she catches its fist with… her face. Using the momentary confusion form such a tactic, Chaika drives a thruster assisted fist into its chest, shattering a large portion of the chest armor and exposing a glowing, purple core.

"Now!" She cries, and both you and Sylphie lash out with magic, you a [Pebble Gun] and Sylphie a [Lightning Bolt].


1814e6 (56) No.288671>>288675 >>288693 >>288697 >>288744 >>288794 >>289333

>>288670

The electricity hits the construct first and it spasms in wild directions, forcing your shot to miss and instead hit her on the shoulder, making a large dent in the armor plating there and sending it staggering backward. You make ready to fire another [Pebble Gun] when it snaps its head up at you and then looks about your group.

"N…no… this is not it. Ret-rn to the s-nds. Ful-ill the cove-ant." Its speech breaks and staggers and it steps backward, cover its exposed chest. You reach out with your magic to probe at the core with [Survey] but you feel your magic hit an icy wall, a sort of foreboding presence that makes you curse and pull away. It laughs maniacally before turning and running, leaping to a building and pushing off to leap over the walls and out of sight. You hear a scream from the other side before nothing else.

"W-what the fuck was that?" Sophie says, looking utterly distressed as all her grace departs her. "Shit, Ebe, are you alright?"

"I…yeah. I… I think I'll be fine. You should worry about Mr. Ed and her." She looks at her guitar with a dazed expression, as if wondering how it got there.

"He's alright." Sylphie says, placing her hands on Mr. Ed's face. "He says it doesn't hurt too bad and isn't too deep. Even with a health potion, I don't think riding him is going to be a good idea for awhile."

"Gods that all happened so fast…" Sophie says, seeming flustered. "We were waiting for you to give Mr. Ed a signal but that… that thing attacked us and then you arrived and Chaika…" Her eyes go wide. "Wait a second, CHAIKA?!"

"Hey there kitten." Chaika says, still on the ground. Her right arm twitches against her control while her left leg lets out solemn sparks. "This is embarrassing."

"Gods, that thing just tore into you! It was nothing like the mostly slow, methodical unit we fought before."

"That's because this thing is not just a construct anymore. Something is possessing it, its core is something living… or was once living, like me." She shakes her head and chuckles, "Well damn. There goes my plans of going with you two now."

"Going with…? What?" Sophie asks, looking stunned.

"Haha, well… your sister as a different way with words than you do but…it's not bad."

Sylphie looks down, her eyes conflicted. Chaika sighs. "Damnit… this throws a wrench in everything. I can't stop you two from going now, but I can't protect you either, not without going back to Havenforth and doing some repairs, which is going to take some serious time. I guess…" She chuckles, "Well I guess you're finally getting your wish. You get to make your own decisions now."

"Yeah." Sophie says, standing up and taking a deep breath. "I guess we do." She turns to the members of your party before looking to you specifically and saying, "Well Rommel, we signed a contract. What's our next step?"

Chaika nods and says, "Rommel… I don't know you, and I don't think I like you, but you remind me of some else who was in a very similar position. These girls trust you for whatever reason, and I know them to be goofballs, but not idiots. If they want to travel with you… then so be it."

All eyes turn to you, asking the same question:

>What do you do?


1814e6 (56) No.288673>>289550

Well, all's well that ends well I guess. Or. Ehm. Something something.

Turns out you picked the correct course! With Sylphie to appeal to emotion! Unfortunately you did not select the correct choice to send Ebe off with just Sophie. At least no one died, right?

Gods that thing is weird though. Hopefully you won't see it again.

Anyway, so you no longer have a timer on your head but you should figure out what your next steps are anyway

Also, I'm leaving a little early for the tournament to spend more time with me friend. Will be leaving tomorrow evening, so it might not happen that there is another update until sunday/monday.

I'll still be in touch though! Maybe with Apology art

We'll see.


8f4963 (9) No.288675>>288826

>>288671

We should at least help Chaika up and on her feet. See if we can't do something for her after helping us there. After that, stock up on supplies, stay the night, then head out in the morning. We have a long road ahead of us.


a9d27c (23) No.288684>>288826

Sending her back to Havensforth alone might be dangerous because she's on a revenant's shit-list. But if she can still use her boosters and outrun the revenant then she'll be fine.

If she can't outrun the revenant then she has no choice but to stay under the protection of Herr Rommel's Bodyguard Service™ until the threat has been eliminated. And in that case, we could use the revenant's bodyparts to replace hers. Or we could just go back to the mountain and find some of the less ruined robot bits.


38809a (2) No.288693>>288794 >>288826

>>288671

Fix the guitar.

Practice some size-altering familiar magic so Erwin can escape next time.

Also research revenants and similar such spirits.

Don't you DARE do that to Erwin again!


a9d27c (23) No.288696>>288794

Oh yeah, and we need to get Erwin something nice.


ce6c3e (3) No.288697>>288742 >>288794 >>288826

File (hide): 6308f9939173181⋯.jpg (11.35 KB, 455x323, 455:323, myoldfriend.jpg) (h) (u)

>>288671

Chaika said she's going to protect the twins and that's what she's going to do, with a killerdeathrobot body or otherwise.

She used to be a monster witch, which is kinda what Sylphie is at the moment and it's been shown from Wizard Quest that revenant spirits are good at amplifying magical power. Lets bring her along for the journey to assist Sylphie with her magic, dark or otherwise. I'm sure she'll prefer that to sitting in some repair workshop miles away wondering how the twins are going.

We can try to figure out how to mostly repair her body on the way by consulting the friendly guys on the communication matrix, for probably maybe quality advice. Otherwise, I'm sure Chaika will love to be introduced to our good friend Greg. They'll share a real bond!

We could also study the android shells mechanisms, in particular the propulsion unit for use in our future tank, so it's a win on that front.

inb4 "Carrying around a metal robot will be really heavy and tiring."

She was designed to be slim with nice curves iirc, and even then if she can turboboost towards us without completely fucking up whatever is behind her and leap through the air with grace she can't be that heavy.

Oh also we should ask if she murdered all those slavers and did the spooky shit before as well.

We still need to ask her if we can touch her cogs for science, and fixing her up now, of course.


b4561e (1) No.288705

Now we have the perfect excuse! Tell her she can still come with us if we duct tape magic her core onto our staff.


d67574 (8) No.288714>>288826

Well, I think we have an opportunity here. We can send a message back to Blake and the rest of the government through Chaika. There's no one else we can really trust to convey the details of the situation without blabbing about it, and if word gets out that the Monster Lady and her husband have probably been enslaved by a foreign nation, shit is going to hit the fucking fan.

As far as taking Chaika with us in one form or another, I don't think it's the best course, and I'm not sure she'd be up for it.

Also, I just realized something.

At least one of our family members was taken by slavers when we were young. We're headed into a nation of slavers and slavery. We may run into the people that we're taken from us, and we might not like what they've become.

Ace, you aren't that evil, are you?


98a795 (5) No.288742

>>288697

>convert Chaika into a Tiger 1 tank

wew lad


26648a (5) No.288744>>288750 >>288810 >>288826

File (hide): e9309ab9135be7f⋯.jpg (237.11 KB, 708x1084, 177:271, Ork_in_Mega_Armour.jpg) (h) (u)

>>288671

Why don't we just ghetto fix her ork style? She won't be operating at full capacity obviously but she should be able to walk and use her ranged weapons at least. We might not be an engineer but as a wizard, we have an innate ability to operate magical devices, so we should be able to patch her up with whatever scrap and junk we can find around Borne.


8873c9 (7) No.288750>>288810 >>288826

File (hide): 84a713b164431df⋯.jpg (496.22 KB, 1000x1000, 1:1, da_ork_life.jpg) (h) (u)

>>288744

WEZ GUNNA MAKE HER ORKY ROIGHT AN PROPA. THEN WEZ GUNNA BECOME DA FIRST WIERDBOY WIZARD. WAAAGH!!!


5a8ef4 (10) No.288794>>288826

>>288671

Chaika's construct form is damaged, but still seems to be operational. What we do with her depends on how bad the damage is, and how well of a repair job we think we can do because who the hell else is going to do something like that for free in this area but us. We can either leave her in the construct, giving her shoddy repairs at best due to our serious lack of knowledge and skill in the magitek department, or remove her core and take her with us that way, either as part of our or Sylphie's staves.

With how Chaika believes that serious repair work is required for the construct to be fully operation, the damage is likely quite major, more so than it appears. As such, any attempts from us to fix the problem are probably futile, and even if they aren't it still wouldn't be enough to get her into a state which is useful for us other than looking somewhat menacing since we know even less about magitek weaponry at this stage to repair those. If we instead take her core, it would allow her to immediately become effective for the party, since she wouldn't throw up constant hurdles like she did the last time she was in this situation outside of a lot of snark and can assist with offensive and defensive magics when needed. Thus, I'd recommend taking her core and giving it to Sylphie to strap onto her staff, or strapping it to our own staff should Sylphie decide having murdersnek inside her head isn't a pleasant thought which she inevitably will. If we can do so, we might as well play around with the construct nevertheless since it would give us valuable knowledge for later and it's not like Chaika is going to be able to use it for a while, possibly taking it with us if possible so that we have the possibility of giving murdersnek her body back if our magitek skills improve enough.

As for what else to do, we need to fix Ebe's instrument as >>288693 suggests since her abilities are either caused by or enhanced by the music, so losing that means she loses effectiveness in combat and bard bird would be sad otherwise. We could replace it, but Ebe may have attachment to her belonging and would be adamant about not giving it up, so try repairs first before finding a replacement, bringing the broken original with us and keeping it safe in the latter case to appease fluffy wings. Other than that, we might as well spend the rest of the day that isn't fiddling with magitek resting and fucking about with our magic, because opportunities like these will be rare in the coming days so we should use them given the chance.

A final thing relating to the possessed construct; based on previous events, it's clear that the Ectrian butcher came from within the sealed chamber and broke out, hence the strange phenomenon with the entrance and how the construct is of a model similar to everything else inside that place. The recent description of the rogue construct, how the chamber was designed to block magic and what that one construct inside the chamber said:

>"Contain…. protocols breac…. eliminate and recov…"

Leads me to believe that the chamber was a jail/gaol/whatever of some form, trapping whatever the hell is currently possessing the rogue construct, which would explain why all of the constructs were there in the first place staring at the table. This doesn't bode well for us because, despite currently focusing on murdering Ectrians at random, the probable abomination was probably sealed away as a result of being a huge threat to the ancient Wizards, Dwarves and Ectrians of yore in some fashion, not to mention we've likely just joined its shitlist. There's also the concern of the other empty alcove, which implies a second construct is loose and we still don't have enough information about it yet on account of it not appearing to decide if it's also a threat or not. It might be worth looking into the ancient lore of Ectria to see if it contains any hints as to what the fuck that thing was, and how the hell to deal with it when it reappears.

>>288697

>Otherwise, I'm sure Chaika will love to be introduced to our good friend Greg. They'll share a real bond!

Don't forget Acilis, Bob the iron of whom no one else but >>287939 named, the other unnamed rocks and every other Greg in our collection. They'll all be great friends.

>>288696

Seconding, he needs to know we care about him. Either food or rocks should suffice. Everybody loves rocks after all.


38809a (2) No.288810>>288826

>>288744

>>288750

We need to find some orcs and splice them with fungus, thus creating orks.


1814e6 (56) No.288826>>288948

>>288675

She could drag herself about without much issue and "Stand," but not walk on both legs effectively.

>>288684

She's not making that journey on her own power. Can probably hire a wagon tho.

I wonder if that thing will attack again so soon. It said something about returning to… something? What did it say again?

Borne doesn't have anyone on the level of the Grand Wizard when it comes to magitek, they don't even have a foundry. Her design is also a little more advanced than most others, due to being based on an ancient model.

Theoretically you could find some parts in that cavern (If the danuki didn't loot the rest of it), but you'll lose a lot of time and it won't be a very good replacement.

>>288693

Fair enough! Would be easy to replace the guitar, but fixing it might be difficult.

There had to be some kind of punishment

>>288697

Taking out the core? That might work, if you asked her to.

You want to ask friendly communion matrix denizens about magitek and doing repairs without tools.

Orks it is, I guess.

Well, 2B is heavy and she got that jiggle as she flips through the air. Carrying her around won't work, and Mr. Ed needs to recover before he'd even think about hoisting her (which he'd probably decline to do unless Sylphie gives him a Eddy snack)

Lewd

>>288714

Yeah she can probably send it via your [Port-o-Glass]. Hard to say how long it will be until they reply though.

It's more fun than just telling you, right?

>>288744

>>288750

OY! WE'Z ORKS NOW

Also, you don't want to be a weirdboy. You'd need more people in the party to get better power and then your head explodes.

>>288794

The right arm and left leg are inoperable. The faceplate is cracked at the forehead. This is the obvious damage, at least.

Makes sense for the cores.

Guess we'll ask her what the guitar means to her? The way she looks at it though, this particular one does seem important…

Makes sense for the construct theory. However, I will say that there didn't appear to be sign of anything large being stored in that coffin, and what you fought looked exactly like the guardian constructs.

>>288794

Everyone but me, apparently. Fucking geology why did I do this to myself.

>>288810

Orcs are… Orcs are a race exclusive to the Monster Nation. They don't travel much into Deleor, mainly because they don't get that they can't raid and pillage. They're quite aggressive, but have strong loyalty to the Monster Lady and make good troops, if difficult to contain. You are unlikely You will not run into one out here.

Also, what do you think you are, some kind of plagamancer?


359431 (3) No.288948>>289573

>>288826

>Orcs are… Orcs are a race exclusive to the Monster Nation.

Are you talking about piggy orcs or proper green skin Orcs, Ace?


19b02e (1) No.289333

>>288671

Personally, I'd send Chaika back. Not remove her core and put in her in the staff. If she goes and gets repair, she can meet up later.


d67574 (8) No.289542>>289550 >>289573

Did Ace died?


a9d27c (23) No.289550

File (hide): ff20e526f109dad⋯.webm (385.79 KB, 480x360, 4:3, READ NIGGA READ.webm) (h) (u) [play once] [loop]

>>289542

see

>>288673

He'll be back either in a couple of hours or tomorrow.


cc54f8 (1) No.289573>>289622

>>288948

Greenies i guess. P'orcs can be about but no one really pays them much mind.

>>289542

Got home about an hour ago, and I'm wiped. Going to resume updates tomorrow, sorry about the delays!

You'll all be happy to hear that my sisters of battle got slightly above middle of the pack. Just where I always… sit…

Plz gib 8th edition


5a8ef4 (10) No.289622>>289634

>>289573

When you do update, make sure to make a new thread with a link to it in this one since this one is auto saging.

Something unrelated but I'm going to ask this here because it seems like the best time, how does ageing work in this setting? Certain characters, namely Selene, Chakrandas, Madam Rapodaie and Misha WizardQuest1 Lamia's Nest Owner, are really old in comparison to others, being ?????, 273, 48 and 70 at the time of the first quest respectively, yet are never described as old hags with wrinkled skin, merely matured if a description is ever made which implies they look like any other standard adult woman description or no. Is this because of monsters having longer lifespans than humans, or is it because of some kind of magical effect? If the former, do all monsters have extremely long lifespans or just particular races while the rest have a standard longer-than-human-but-not-too-much-longer lifespan?


26648a (5) No.289634

>>289622

I think the answer is pic related. As in, there are ways to extend one's lifespan. If monsters are frequently feeding on mana, they will age much slower as a basic thing. But there are other ways to defy death probably…




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