[ / / / / / / / / / / / / ] [ dir / asmr / clang / d / fringe / fur / htg / vore / zoo ]

/monster/ - The Last Bastion of Romance

Monstergirls
Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 12 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


Visit our friends - /games/ /tg/ /ebola/ /bane/ Bunker - /monster/

File: e2a2b42d351654b⋯.png (1.11 MB, 1000x800, 5:4, e2a.png)

8e0f8c No.282360

In The Jungles of the greenbelt, only the strongest or craziest survive.

In the rainforests of the new world after the great collapse, life goes on.

An unknowable amount of time ago, parts of the earth simply collapsed. Crushing cities, countries and suddenly shifting the global balance of power. War over the already slim resources began over the remaining land of the fallen countries. The names of these places have been lost for a long time, and beyond the collapse, few know what really happened.

Much land is covered with radiation and lush rainforests cover most of the world's landscape. Wild beasts roam the land, mutant monsters and savages aplenty. Few cling to some degree of sanity and class, following the examples of the old shattered world,forming militias and militaries. The world as it was is long dead with only its bones left behind… slowly smothered by the ever expanding forest that grips the cold asphalt.

The old world’s bones bring plenty to scavenge, and many materials to perhaps create something new from it’s infested hide. Mid-futuristic, many guns were gunpowder but others, such as laser, plasma and exotic things such as electric guns existed. However old tech always had a prototype look to it, as if it were rushed out to service.

Robots, mutants, some disgusting others not so, and hazards are a familiar sight. The forest divides many, causing settlements to be far apart and few in number in the areas not collapsed.

Many are openly hostile and dangerous, it is a dog eat dog world in the most literal sense. Where you are, killing is a normal fact of everyday life. The area you find yourself in is particularly violent and unusual. The least socially developed area in the new world simply called the “Greenbelt”.

“Sufficiently advanced science is indistinguishable from magic”, or so they say. Old world magic exists, and is the antithesis of tech in some ways, the creator of it in others. A love hate relationship so to speak.

In the setup thread, we did a few votes and rolls to determine what our man looks like and can do.

Our Character, Mr.Blackacre, is a lone hermit and survivalist out in the distant greenbelt. A loner and quite anti-socal he tends to avoid people outside of his haunt, other times scaring them away.

Pushed out of his old haunt by a small group of bandits, Blackacre has decided to abandon it and has recently explored, finding a new haunt some distance away. Now he is looking for a new place to call hermit home. And maybe some ammo. Or loot. You know what, he will just take what he can get.

8e0f8c No.282361

>>282360

Important Stuff:

Character Sheet:

https://pastebin.com/PZcPDmvL

How to play:

Everything uses a D100.

You want to roll higher than the number listed beside the skill being used on the character sheet.

The numbers beside skills on the character sheet are called “Target Numbers”.

Harder tasks increase the target number.

Lower target numbers are better.

Sometimes using more than one skill is required. In that case, you would need to roll 2D100. One for each skill.

For example, making a bomb is Engineering and Chemistry, fixing a car is Engineering and Wheeled Vehicles.

Be aware that crafting things requires appropriate materials.

To roll dice, click “Show post options & limits” You should be able to see the dice field.

Do not forget to sage, we don’t want to push down other threads to much.

Feel free to ask questions to make informed decisions.

This CYOA Operates based off of votes.

Lucky Roll:

If you roll an 11,77 or 100, roll another D100 and add the two results together. That is your new result.

Also If you get a lucky roll, and the result is above 100, your suggestion will be used.

At the same time. If you roll a 1, it is a “critical failure”. AKA, bad things happen. In that case, your suggestion will be used, and will subsequently fail in a spectacular fashion.

1 and Lucky Rolls cancel each other out, meaning the lucky roll is not a lucky roll anymore, but it’s suggestion can be used if other Anons agree.

Don’t forget to Sage.

Attached to the story post is a map, this lists the area, things you have discovered and points of interest. It also lists things you would much rather have not found.

Some more stuff is listed at the bottom of the Character Sheet.


8e0f8c No.282364

File: 85c85a6d4e78223⋯.png (368.28 KB, 1600x900, 16:9, Falling Down Map.png)

>>282361

“I can see for quite some distance. Blasted trees though, can’t see past the river mouth.”

You take a sip of water.

You look down for a mere moment, somewhat regretting it. You must be quite high, this tree is probably a skyscraper tree. Way out of place here, strange. Regardless, it was convenient at the time, you have an idea where you are now.

You opt to call this spot the “Ledge Tree”. Fitting because it is on the edge of this area. Behind you is some sort of bay and a massive bridge. You came from across that same bridge, it’s made of solid metal, damn thing probably outlasted the entire civilization in this area.

“I don’t think they’ll be following me here. Most likely at any rate.”

Being chased out of your old haunt was not an enjoyable experience. But, on the bright side, you live still. You see, this is why you don’t bother with people, too many are dangerous. Bastards had vehicles, with mounted guns. What the actual fuck could you do but get the hell out?

From the corner of your eye you see a shadowy figure, something with a coat? No? It’s hard to tell.

“Not you again.”

“You could have killed them all you know? It’s not like they stand a chance against you in your haunt.”

“You’re not real.”

“No, I’m not. I thought you knew this already?”

You sigh. “I’m not supposed to listen to you, Father said that your words were bad advice.”

The figure bends it’s back to the point where a normal human’s would snap to tiny bits. It leans over to the side, looming over you. It’s raspy voice seems to shake the air around you. It yells, nearly hurting your ears.

“Have I ever been wrong! Even once? You see someone in YOUR TERRITORY, you should kill them. It’s so simple, tear them apart with your blade, the one you like so much? Steal their things? Eat good food, have supplies and equipment for weeks at a time! Look at you, you’re a failure. The synthetic skin on your legs is even falling off, you look like a monster, but that’s appropriate is it not?”

You ignore the strange figure as it scowls.

“Be that way. I’ll be here if you need me Mr.Blackacre. I’ll always be here.”

You don’t like him. He tells you to do bad things, ever since you got these new legs he has popped up. You’ve been on your own for a long time, you think you may be a little mad. But in that case, it’s better to segment yourself from others right?

Why does he always call you by your last name?


8e0f8c No.282365

>>282364

You look in the far distance, seeing a few spots of interest.

There is a dock, it’s not to far, you don’t like boats but it may have something.

On an island there appears to be a fortification, a base of sorts. Who knows what it may have. Could be dangerous.

Wait… is that a factory?

It looks quite… dangerous to say the least. It is nearly on the side of a collapse, part of it is inside of the crater!

That is some sort of hatch in the distance, fairly large. Looks metal, must have been brought up by the collapse. How long ago was the collapse anyway? You don’t remember the time frame anymore, your father mentioned it, he was quite the historian.

You never much cared for history honestly. Practical science was much better, made more sense. Why take the time to understand the past, when a working firearm will work for the now?

You stand up, this branch is oddly flat on the top. Skyscraper trees are actually rather strange. Your creepy figure had a small point… Your legs are in rough shape. The synth skin is torn to shreds and they have deep scratches. Machinegun fire will do that to you. You’re just happy that you have these mechanical ones rather than… well, none. You would really rather not return to your old haunt anytime soon.

You have been mostly laying low, avoiding exploration for the past 2 weeks. Though you know this area rather well now.

>Your “New” Haunt is marked on the mental map.

>What to do, where to go?


8e0f8c No.282382

>>282365

Take inventory of what we got. Then we try and spot any signs of civilization to avoid.


8e0f8c No.282460

>>282364

I'm interested in checking out the hatch. There might be some good stuff in there, and if it's occupied by unfriendlies, we can just leg it; since it's inside our haunt, we get the triple movespeed bonus to fuck off.


8e0f8c No.282582

File: 8c80672d3e2e869⋯.png (370.9 KB, 1600x900, 16:9, Falling Down Map.png)

>>282365

Before heading you, taking score of your inventory might be a good idea.

Your pistol is in good condition. The gun itself it quite old, at least in terms of the model. A luger 9mm semi-automatic. Looking at it, you release the mag and check the count. Hm, this mag only had 5 bullets. Pulling out the spare, actually full magazine, and loading it solves that problem. You place the spare 5 shot mag in your pack for later.

Your sawnoff shotgun it in working order. You used almost all of your shells earlier against those bandits however. Leaving you with a total of 8 Shotshells.

Your machete was just sharpened 5 minutes ago.

You are quite low on ammunition, but you have enough food and water for 3 days. More if you stretch it out.

Your geiger counter is probably working, it was buzzing earlier on the southeastern section of this little area, by the water.

Right, you should hang one of the masks on the ledge tree!

Your tent is in working order.

Your character sheet also has your inventory.

You re-examine the area.

>Survival: 32

>Fail

You cannot see any location where a current civilization may be. No evidence of fire, or excess light. No logged sections of the forest either.

You take note of where the Hatch should be.

Talking to yourself you smile. “Here I go again.”

Climbing the tree is easy, the legs are quite handy. You don’t even wear shoes anymore, why bother when you have metal feet? Jumping from branch to branch makes you feel free and relaxed, is it so easy for another you wonder?

Using your feet to scrape down the last section of the tree, you quickly hang a mask on a hanging branch. It is quite clearly visible to anyone with eyes.

This area was probably a park of some kind. Though it is hard to tell it from the rest of the area now. Thick brush and trees rise from the earth in nearly every direction. The trees are all quite large, maybe 2-3 stories of thick wood,leaves and brush. It is indeed quite lush, the shade is a welcome change from the strong sun, but it is still much warmer down here than it was “upstairs”.

You can sort of make out streets, but well, that's only because the trees are shorter on them.

You breathe deeply, taking in the smell of vegetation, and start to jog.

You have the uncanny ability to remember each and every root, nook cranny and obstruction that may slow you down. It’s like a sixth sense, you can just head through the thickest vegetation here and not be bothered.

Heading through the park, you can see that there was a bridge connecting the lower levels of the park to higher ground. Key term is “was”, it has fallen down and is now mossy, vine covered rubble. There was at one point, train tracks under that bridge. Covered by rubble now though.


8e0f8c No.282583

>>282582

Heading through the park, you can see that there was a bridge connecting the lower levels of the park to higher ground. Key term is “was”, it has fallen down and is now mossy, vine covered rubble. There was at one point, train tracks under that bridge. Covered by rubble now though.

You can see a felled tree that leads halfway up the steep slope. It is an easy climb, and the top half of the slope is just grass and undergrowth rather than steep rocks.

You hear the sounds of distant gunfire. Far to the east, very far off. If you were still on lower ground you may have missed it. Regardless, it is hardly applicable now. That is not where you’re going.

Looking around, you see shattered asphalt, torn by years of vegetation growing under it. Houses torn asunder by trees that wind through their hallowed husks. That is quite the vinepine. You don’t think you have seen one that big before.

Vinepine: A tree resembling an oldworld tree called the “Pine tree”. It grows like a vine around structures and ground, growing many small pines that are mostly harmless. They grow pinecones and tend to kill harmful weeds near them, fostering a symbiotic relationship with flowering plant life.

It has grown through 5 houses, a full area of forest and seems to have dug into a castle like construction. You opt to pass by the structure for now. The hatch is of most importance now. Though you do like plants. No, later, you will take a look at it later.

It is never quiet in the jungles. The sounds of insects buzzing, the chirping of birds, distant gunshots and creaking of branches. When these sounds ever stop, it is easy to hear. Heading through the jungle, you think your quarry is probably nearby.

The forest becomes thicker here as you climb to even higher ground. Then, you can see it. An area of the collapse.

From what your father said, the collapse caused large sections of landmass to cave in. Fissures erupted causing huge gaps in the earth, but also revealing ancient cave systems and most importantly… riches.

The rest he never spoke of. Though he always looked worried.

This section is overgrown in many areas, large sections of pinevine surround this area like a spider’s web, making it impossible to see much of this place. The Ledge Tree had a perfect viewpoint to this location.

The hatch is large, maybe 10 feet in all directions, made of metal. However large portions are bent inward, as if someone or something had tried to get in then gave up. It is rusted in areas, and it is clear that is does not belong here. The collapse must have brought it up from the ground.

Rubble of housing lies all around, and your geiger counter is not going off.

>What to do?


8e0f8c No.282625

>>282583

Head in the hatch, if anything sounds off leg it.


8e0f8c No.282645

>>282583

Try to get in. If we can we loot the shit out've it and head home. If we can't get in we go twards the gunshots; loot the corpses and scare whose left away.


8e0f8c No.282646

Dice rollRolled 27 (1d100)

>>282583

Take a look at the hatch and see if we can't figure out a way to get it open. Engineering seems like the best fit for that? Rolling for that.


8e0f8c No.282706

>>282645

The heading home part may be difficult as you don't currently have a base of operations. Just your tent.


8e0f8c No.282759

>>282706

Then find somewhere discreet and out of the way to set up our tent.


8e0f8c No.282776

>>282706

If the hatch leads to something good and it's nice and liveable, we make it our home.


8e0f8c No.282789

Dice rollRolled 70 (1d100)

Open the hatch and if we can, well we got ourselves a new base of operations along with whatever loot inside it.


8e0f8c No.283025

>>282583

>Engineering: 27

You examine the hatch, looking for some sort of button. Surely it must have a method of opening?

The left side is slightly bent inward, small indents have hammered the side, but from your examination you reveal nothing more. The door itself probably opens from the left side inward. But fucking how? There is not valve or release, it must be mechanically operated, but via electronics. If that’s the case then parts of it might be fried.

Actually, there is a good chance that there may have been a way to open the door from the outside. Since it has been risen from the ground that method may no longer exist. That must be the reason, as you cannot see a mechanism.

Not even a keypad. Simply barbaric.

Examining the door again, there is a clear mechanism. You see a few wires coming from a part of the right side. 3, all cut by a rough hewn edge. You think this may fix the door if you meddle with it. You try to reconnect the wires. They spark violently when you put 2 together, and then suddenly they go dead.

Oops. that may have been the wrong couple of wires.

Okay, plan B.

You test the door and put your back into it. It sound like there is some give, but not very much. This is going to be a hard sell to say the least. You give it a light kick. The sound of metal on metal is quite audible. Well, the shock absorbing spine you have should be good for this.

You take a deep breath, then step back a few yards. The run into a dead sprint at the door.

>Brawn: Hard Task, total target is 70. Roll: 70.

You lift your legs up at just the right time before impact, drop kicking the door with the full force of your weight and the power of your mechanical legs. The door flies open at the impact, slamming against the wall, an old rusty hinge squeaks as particles of centuries old rust fly in the air.

You hit the ground, but pick yourself up.

Inside is a small room. The far side has an archway leading into a hallway. The lights are dim or not working, they seem to be drawing power from somewhere, but where?

Regardless, this room is probably 15ft. Square that is.

Not to much is stored here, this looks like some sort of break room or greeting area.

The right side of the room has a desk, fairly large, it takes the entirety of the right wall. It has a computer and various office supplies on top of it, maybe desks in behind as well.

The left side of the room has 4 chairs, now ruined tatters of old wood and leather.

A small stand with a drawer is present, you take a look at it quickly. In the drawer is a basic flashlight, with a battery. It seems to work.

>+1 Flashlight, 1 battery AA.

Your eyes slowly adjust as you start to understand that it is quite dark in here. Well, not as dark as it is outside at night. Can’t see beyond your arms reach most of the time at night out there. If the moon is full it’s a different story, but still the point stands.

You hear the rustling of branches outside and the hacking of wood. Leaves are rustling, the sound of wood falling the the ground. You hear a familiar “Click”, similar to a firearm.

A voice in your head coos “Oh my.”

>What to do?


8e0f8c No.283042

>>283025

Book it. We aren't prepared for a blackout fight, leave and come back later. With weapons.


8e0f8c No.283047

>>283042

But take out our machete, better in close quarters than a gun assuming they got a rifle.


8e0f8c No.283050

Dice rollRolled 1 (1d100)

>>283025

We only heard one click, so it reasonably could be one person. Maybe they are a scavenger like us. If we could hear them, they're likely at the entrance already and ready to fight. Take half cover behind the the desk to the right and be prepared to blow somebody away with the shotgun. We lost in one haunt already. We aren't losing again.


8e0f8c No.283051

>>283050

Fuck. Hopefully somebody rolls lucky.


8e0f8c No.283053

File: 6dd639e6faf2876⋯.jpg (67.81 KB, 493x353, 493:353, horrifying.jpg)


8e0f8c No.283060

Dice rollRolled 86 (1d100)

>>283047

Fuck, forgot to roll


8e0f8c No.283062

Dice rollRolled 82 (1d100)

>>283050

We're going to trip right in front of the door as they pass.

arent low rolls good? I forget


8e0f8c No.283081

Dice rollRolled 4 (1d100)

Let's be stealthy and prepare an ambush. Darkness should make it a little easier, right?

Mainly trying for luck here to cancel out the nat 1


8e0f8c No.283086

>>283062

Low target numbers are good because they act as the threshold to overcome when doing any action. Low rolls suck because you don't get through your target number. It's not the first 1 I rolled today either.


8e0f8c No.283104

>>283050

>>283053

Well fuck, guess we'll see how that shakes out.


8e0f8c No.283301

>>283025

You head behind the large desk and pull out “Rusky”. The old russian model gun has killed many men, and probably will kill many more past your lifetime. You hear a footstep, creaking on a branch. Beside the door, your breath lies still as you take great care not to put your fingers near the tip of the gun.

A shor…

You instinctively pull the trigger, not even bothering to take in their details. Who really cares eh? You’re about to spatter their insides all inside the room. Wait, if you make this a base don’t you need to clean that up? Darn.

The trigger pulls smoothly, the satisfying small clink that it makes before firing goes off nicely.

“Pang.”

“Click.”

That’s not supposed to happen.

The figure, a shortish man wearing camouflage quickly starts to turn towards you, raising his pistol.

>What do you do?

>The first post action will be taken.

>Basicly this fucked your surprise round.

>Rusky appears to not be working.


8e0f8c No.283304

Dice rollRolled 28 (1d100)

>>283301

Just throw your gun at the man


8e0f8c No.283305

>>283301

>>283304

Throw the gun, it has betrayed us, and duck.


8e0f8c No.283311

Dice rollRolled 4 (1d100)

>>283301

Charge and tackle him to the ground. We should get to him quickly with fancy legs, right?


8e0f8c No.283326

>>283301

>Throwing gun would be Melee, Ballistic, Small

>Target Number: 46

>Well that did not go quite as hoped.

You grip the back of the gun and swing it hard, chucking it across the room at the man. It flies just past his head as he ducks under it, pulling his pistol up. You duck as he fires twice. The first shot is wide, the second flies just past you, missing by mere millimeters.

You need to end this quickly, you pull up from behind the desk and lope over it, tackling the man.

>This is a fight roll.

>Basically, it’s your numbers vs theirs. Whoever succeeds by more wins the fight roll.

>However both of you failed.

>Super awkward.

You push into him, but he manages to just barely get out of your grasp, losing his footing but steadying himself. He staggers sharply and in a panic lets out two more shots.

>39

>40

Both miss really badly, in fact he almost blew off his own foot.

Leaving the pair of you standing in the room, he seems prepared to attack at any moment.

Each round is roughly 3 seconds of real time.

>What to do?

>There will be an update tomorrow, maybe more than one depending.


8e0f8c No.283331

Dice rollRolled 2 (1d100)

>>283326

Continue trying to beat the piss out of him.


8e0f8c No.283332

Dice rollRolled 66 (1d100)

>>283326

Wrestle the gun out of his hand.


8e0f8c No.283334

Dice rollRolled 81 (1d100)

>>283331

This might be a very short CYOA.


8e0f8c No.283391

Dice rollRolled 9 (1d100)

>>283326

Is our machete in an easily accessible sheathe or stuffed in our backpack? If we can I vote to draw our machete across his throat, Iaijutsu-style


8e0f8c No.283395

Dice rollRolled 79 (1d100)

>All these sub 10 rolls

Making me sweat here. Voting for >>283332


8e0f8c No.283465

Dice rollRolled 43 (1d100)

>>283326

The fuck are we, pussies? I say we fucking round house kick that mother fucker into next week and if he survives well we gonna question him.


8e0f8c No.283494

>>283465

You make a point. We've got legs, and presumably know how to use them.


8e0f8c No.283562

>>283326

You pull a punch and miss really badly. You clearly did not put enough heft into it. You charge into him, hoping to throw him off balance and remove his weapon.

>66 you

>22 him

Clearly he was not expecting your hand to grapple his arm as you twist his wrist until he howls with rage, the gun drops to the floor with a metallic clatter.

The man pulls back his free hand and pulls back a punch.

>04

> second, 100

>lucky roll for him, total of 186.

>more than 60 over the target, critical hit.

>22 for crit. He hits you harder than you expected, winding you. Dealing 10 damage.

>in reality, he did 4 damage, due to your armour.

He punches you fairly hard in the chest, a “clang” from the steel plates in your vest sounds through the room. You have had quite enough of this nonsense. You quickly reach into your sheath and draw the machete, quite intent to sever his arm from his body. You hear a clack from the door and a voice, feminine, shouting.

“Put the machete down!”

She has a shotgun, a large one. Double barrel with wooden finish, some larger gauge than Rusky. She is aiming right at you, you scowl.

The voice in your head advises something that you’re not paying attention to.

“Sheathe it, no one has to die here.”

“Chief, he attacked me, get him!”

“You fucking tool, you let him disarm you that easy? I saw the whole thing. You missed at point blank, now shut up and let me handle this.”

She glowers at him. He looks downward then at you fearfully. He knows you’re looking at the knife at his belt, and it’s clear he is thinking about it.

The woman is short, with long pointed ears, Her skin is tan, with golden eyes and long thin eyebrows. Her eyes are slanted, and staring straight at you. She holds her shotgun as if she know how to use it, but her grip is a little to loose you think.

>What to do?


8e0f8c No.283571

Dice rollRolled 15 (1d100)

>>283562

Did someone say meatshield? Because I swear someone said meatshield.


8e0f8c No.283572

Dice rollRolled 66 (1d100)

>>283571

Never trust an elf or any other kind of knife ear. Meatshield it is.


8e0f8c No.283574

Dice rollRolled 89 (1d100)

>>283572

Actually, I'm going to change my vote to something a little less autistic. I'm willing to hear her out, but not drop the machete.


8e0f8c No.283577

Dice rollRolled 12 (1d100)

>>283574

This, she's free to talk while we're in a position in which our last act on this Earth could feasibly be slicing open her partner's throat, should she decide to make a move.


8e0f8c No.283579

File: 8047372bb637d9f⋯.gif (1.61 MB, 288x288, 1:1, 9mm vs Ballistic Gel.gif)

>>283577

>one off from crit


8e0f8c No.283582

Dice rollRolled 20 (1d100)

>>283574

Meatshield/throw the body then pick up the gun and shoot her. We've had enough of this nonsense.

this is going to end horribly


8e0f8c No.283589

Dice rollRolled 71 (1d100)

>>283562

>>283574

I'm good for this. We know there are at least two, and probably more, since I doubt that she's just the "chief" of this one dude.


8e0f8c No.283593

Dice rollRolled 78 (1d100)

>>283562

Talk her down, explain yourself to her and when she drops her guard grab the shotgun out of her hand and blast them both then loot their bodies, ain't no one points a gun at us and gets away with it


8e0f8c No.283666

Dice rollRolled 33 (1d100)

>>283562

I say we heed her, don't drop the machete though, and the first chance we get I say we make a run for the tree we were at before.


8e0f8c No.283669

>>283666

If he stabs us we take his head though. Use his corpse as a shield if the knife ear makes a move.

Adding this because just thought of it.


8e0f8c No.283905

>>283562

The voice in your head manifests beside you once again, your eyes drift for a second as it whispers. “Just use him as a shield, he will take the shot for you then gut the elven girl. Easy.”

But what if there’s more than just them? It could go very south very fast. She may have had tim to shoot you already, assuming she was risking hitting her friend. Hmm. Well, you don’t like doing what the voice tells you to do, so the logical choice is to keep your weapon and maybe talk it out.

“Are you a member of a tribe? A clansmen? I don’t recognise any symbols on you. We don’t want to anger a local tribe here. We just want to search this compound.”

She steps back outside the door, and lowers her gun. She is outside of your ease of movement, but within lethal distance of her shotty.

The man speaks again, but makes no moves. “He’s probably just another wild man and savage chief.”

“Open your mouth one more time Kelly. I swear you anger the wildman I’ll shoot you for insubordination. We will not get out of this area alive if they figure out we killed a clansmen.”

She stepped back, so maybe there is a chance for discussion.

“I saw this place from afar, I want to examine.”

The man seems surprised, as does she.

“You know our language?”

“Yes.”

She does not relax but is slightly more understanding.

“We don’t want to hurt you. We also want to examine this place, we are searching for a specific thing. Do you know the area?”

“Yes. Very well.”

She sighs. “If you let him go, maybe we can have a chat.”

“He is the reason you’ve not shot me.”

You speak in monotone, how long has it been since you talked to someone other than the hallucination? You forget your tones. Eh, you never use them anyway.

“We need someone to guide us here, we are quite lost and are unable to find our way back. I can compensate you. Ammo, food, water? We don’t need to fight, the Kemmelion militia pays well. And maybe we can trade with your tribe as well?”

>What to do?

>She is still standing near the entrance and is outside your 1 action movement.

>The man is looking at his superior, letting this play out, he has no indications of attacking.

>Her gun is lowered, but she could shoot you if you tried to agress.


8e0f8c No.283910

Dice rollRolled 11 (1d20)

>>283905

Guide them to wherever they need to go, but tell them that the "tribes" location will stay a secret. After that, take what they give and disappear into the forest.

After you've lost them watch from afar and follow them back to wherever they came from.


8e0f8c No.283912

>>283910

They want to explore the compound first. also we use D100 rolls on this CYOA


8e0f8c No.283914

Dice rollRolled 83 (1d100)

>>283905

Explore with them, but on two conditions: They tell us exactly what they're looking for right now, before we start exploring, and we get first dibs on anything in the compound they didn't expressly come here for. They may have come here with a goal in mind, but we were here first, and they might never have even gotten in here without us opening the door, controls being shot and all. We might have broken the controls with shitty dice but they don't need to know that

We should probably also use >>283910 's suggestion and let them think we're part of a large tribe whose influence spans the area in all directions. Safer that way.


8e0f8c No.283918

Dice rollRolled 39 (1d100)

>>283905

Agree to help them, and play off being a member of the tribe. See if we can gather more information on their militia, what they're looking for or if they even know of the bandits that over took our haunt from before.


8e0f8c No.283932

Dice rollRolled 90 (1d100)

>>283912

Sorry, came from the other one and messed them up.

And yea we can guide them around for a bit after if everyone agrees.


8e0f8c No.283933

Dice rollRolled 35 (1d100)

>>283914

Don't tell them that the fake tribe is powerful, but don't tell them it's weak. Just say it's isolationist and moderately powerful


8e0f8c No.283935

>>283933

Oh yeah, not powerful, but widespread to the point it will be very difficult to leave if we come up dead.


8e0f8c No.283936

File: d4af1c995226e16⋯.mp4 (1.21 MB, 326x184, 163:92, Aaaaaaaaaaaaaaaaaaaaaaaaaa….mp4)

Dice rollRolled 98 (1d100)

>>283905

First things first get our gun unjam it and put it away act all buddy buddy and lead them around a bit, have some small talk and when they turn their backs put 'em down like 'ol yeller, don't feel bad you'll be doing them a favor if you don't get them surely some wild beast will, loot their cadavers then desecrate their bodies to make it look like a wild animal did it, don't forget to paint with walls like some shitty abstract painting with their blood.

I know it's edgy but I do love playing the crazy murderhobo voice in our head


8e0f8c No.283943

File: 30e4c3645e0678a⋯.mp4 (154.47 KB, 640x360, 16:9, This where fun begins.mp4)

>>283936

Part of me wants to go back on this choice, but another part of me wants to see where we can take this


8e0f8c No.283944

File: d6cfc18a43c9288⋯.gif (904.25 KB, 500x532, 125:133, 1456529681672-3.gif)

>>283936

>>283943

Numbers are dangerous Anon, please dice responsibly

P-please


8e0f8c No.283945

>>283943

I'm fairly sure OP is going to go with popular opinion. But I'm fine with either senario.

either we get serious or we get lols.


8e0f8c No.283947

>>283945

>Also If you get a lucky roll, and the result is above 100, your suggestion will be used.

leads me to think digits aren't the only thing involved when picking an options, but who knows?


8e0f8c No.284165

>>283905

You sigh and lightly push the man named “Kelly”. You have your machete out still, but went out on a limb releasing the man. He walks back to the “Cheif” with the pointy ears.

“Look boss, I’m sorr…”

She glowers, but in a calm and orderly voice she explains her gripe. “You did not clear the door properly, if his gun was working I don’t think that you would be alive. Be more careful next time.”

“I understand.”

You relax slightly, She places her shotgun in a large holster on her side. She has her hand near a handgun, but that is acceptable. You would do the same thing. With your machete stowed, you start to talk with these people.

“Why have the two of you come here? This is far into our territory.”

The woman seems to speak for them all, judging by her tone, at least that’s what you think it implies. You have been keeping yourself in isolation for quite some time.

“We found a file that pointed us to this base. We were here a week ago but failed to get in, the door was jammed and splicing it was to difficult. We brought some proper tools, but we don’t seem to need them anymore… How did you open the door?”

“I broke it open.”

“How?”

“I kicked it.”

She look you up and down for probably the first time. It is likely in the rush of the tense situation that she was not paying attention to your features.

“Cybernetics, pretty extreme cybernetics as well. Who gave you those?”

“Shaman. Wiseman, he knew much.”

“Knew?”

“He is dead.”

“I see. What is your name?”

Now that you think about it, your last name sounds quite tribal-like. It will be better than coming up with something on the spot.

“You may call me Blackacre.”

“I am called Dreary, this is Kelly. Who are your tribe?”

“I am sorry, but we do not reveal tribe secrets to outsiders.”

Kelly quickly rises an eyebrow. “Even your tribe name is a clan secret?”

Dreary taps him on the shoulder, not much unlike a parent would do to a child.

“Names mean much more than you think they mean Kelly. I have seen witchdoctors able to kill someone simply by uttering their name.”

He visibly shivers. “Right, point taken. Anyways, your tribe does not like people do they?”

“Outsiders bring with them death and destruction. So say the elder. Regardless, what are you looking for?”

Kelly looks towards dreary, while she does vice versa.

“We are looking for a weapon. It was said to be a magical one of great power. We want it to kill a specific creature that threatens our home. Our location was not quite specific, we are lucky to find this place, thank god.”

“I am willing to help you. Protecting one’s home is a good cause. However, I require something.”

They listen.

“I am willing to aid you, but I want some of the stuff here as well.”

“That can be arranged Mr.Blackacre. Anything in particular?”

“Anything that interests me, excluding your weapon.”

Kelly looks shocked as he looks at Dreary, gesturing wildly.

“Kelly, you should know that clansmen usually only care about things they can carry.”

“Right, gotcha.”


8e0f8c No.284167

>>284165

You move over to you shotgun and pick it up, opening the action. The shell impacted, but did not detonate. The fucking thing is stuck. You use the blade of your machete and pry it out. You test the gun, everything seems to be in working order.

>-1 shotshell.

You pull out the flashlight and turn it on, facing the hallway before you. Kelly’s eyes widen as he peers down it.

“This place must be decently large.”

“Quite.”

“Blackacre, have you been in many places like this?”

“I prefer the jungle, but yes.”

Dreary, is quiet and merely listens, but she does remark on your good Lish speak.

You could probably shoot them in the back right now. The temptation is there. The odd voice is saying that it would be a quick gain, you might not even have to delve. However, for the long term, you need to delve anyway. Having more eyes may, regrettably, be the better option.

“And again, we delve into the corpse of the old world.”

The knife-ear suddenly says.

The hall is dark and long, nicely lit by the light you can see quite easily. Your metal legs clack against the ancient tile. No plants live here it seems.

“Mr.Blackacre, do your legs need repair?”

“They are fine.”

“They make you look like a monster if you don't mind me saying.”

“That is the intention.”

She says nothing. This is good as you do not desire to explain yourself to her.

Before you, at the end of the hall is a large double door. It is old and rusted. However it would open easily. You pull the door open as your light shines through.

It is a 10 yard square room. Otherwise known as 30 ft square. On the far side is a long since destroyed desk, it’s age old paper now dust. To the right, the wall is covered with a strange pale-blue moss.

>100,81.

>181.

That moss is very rare, in fact you have only read about it. It is said to cause mutations in those who eat it, not all good, not all bad. Nearly random. They are slightly radioactive, your geiger counter goes off, but that is only the plant and as far as you’re aware you should be fine. The plant only doses you with radiation when you eat it. Or if someone is stupid enough to use it as a bandage. It might kill you, unless you have an anti-rad drug, a stimulant pack or a stem pack.

To the left of the room is a large bulkhead, above it is labled “Research and Development”. In glowing red letters it shows “Emergency power online, access restricted until restored.”

The far side of the room, behind that old desk in the dim light is an open door. If by open you mean “Broken into several pieces from inside”, yes open.

This would be a rather normal-ish room. If it were not for the corpses. Many skeletal, it is not a good sight.

Some have been mummified by these conditions, remains of old jumpsuits lies scattered. Many corpses have long ears, claws, wing bones, jagged teeth, extra arms and other horrifying extras. Some no longer look human.

You sigh. “They were starving and had to eat the moss…”

Dreary snaps over to you. “The moss did this?”

“Mutant’s tongue. You eat it, it curses you, then morphs your body. Many do not survive.”

Oh, how many die of this “curse”.

“Many. It is what it is. Do not ingest the moss unless you have a drug of the old world. And desire to mutate.”

The corpses are quite piled up here. Maybe they still have some things…

>What to do?


8e0f8c No.284189

Dice rollRolled 7 (1d100)

>>284167

Secure us some of that moss and see if we have something safe to contain it in. It could be a nice poison or future benefit. I guess look through the corpses to see if we find anything before we go into research and development.


8e0f8c No.284193

>>284167

Continue following them and leading them around the place. When they leave continue to guide them to an exit if they ask; and afterfollow them at a distance to gauge the camp that this militia might have.


8e0f8c No.284194

Dice rollRolled 63 (1d100)

>>284193


8e0f8c No.284197

File: 1804f6e088f681e⋯.jpg (55.3 KB, 500x375, 4:3, IMG_1092.JPG)

Dice rollRolled 69 (1d100)

>>284167

Shoot them both in the back and feast upon their corpses! Give in to the beast!


8e0f8c No.284200

File: 4f1d40e12f9bc36⋯.webm (6.09 MB, 640x360, 16:9, Yeah boy.webm)

Dice rollRolled 80 (1d100)

>>284197

YES YES

I'm getting more people on my side, I'm rolling for this as well, don't forget to paint the walls like an abstract painting


8e0f8c No.284203

File: b06b6bb7169d6dd⋯.png (242.72 KB, 599x517, 599:517, IMG_1481.PNG)


8e0f8c No.284205

Dice rollRolled 82 (1d100)

>>284193

>>284189

Rolling for these because the other two just want to derail

[Spoiler]it'd be funny though[/spoiler]


8e0f8c No.284209

Dice rollRolled 99 (1d100)

>>284167

Pat down the corpses, they might have some good loot.


8e0f8c No.284211

File: 354a1ece6344d1e⋯.mp4 (103.41 KB, 326x244, 163:122, HEY.mp4)

>>284209

>>284205

Stop trying to stop our derailing of the story


8e0f8c No.284217

Dice rollRolled 96 (1d100)

>>284167

Check the corpses for loot.


8e0f8c No.284226

>>284217

This. While also looking for useful part of the corpses, they're monsters so maybe we can get some useful stuff from their body like sharp claws or something.

killing dreary and Kelly could lead to some good loot but in the long term they might be useful ally.

I'd say we spare them for now and try to learn more about them and their allies.


8e0f8c No.284240

>>284205

For a spoiler, you need two * before and after a line of text. For example, if your removed the spaces between the symbols * *THIS* * would be spoilered


8e0f8c No.284256

>>284197

>>284200

You guys should remember the fine line between killing for defense or profit and being an egdy faggot

There's gonna be very little point in having this thread on a monster girl board if we kill every monster girl we come across


8e0f8c No.284276

File: 69c19a270b31510⋯.mp4 (733.29 KB, 476x268, 119:67, You don't understand.mp4)

>>284256

I know it's edgy and I'm being a faggot but I wanna see where I can take this, how far I can go how far op will take this besides we don't know these people and were lying out our ass about some goofy goober tribe were a part of, and once they find out we got some explaining to do


8e0f8c No.284299

Dice rollRolled 94 (1d100)

>>284205

>>284240

Using the spoiler tags like he did works fine. The only reason it failed is because of the capital "S" in "[Spoiler]". This site is a picky bitch about how some things work.


8e0f8c No.284375

Dice rollRolled 66 (1d100)

>>284167

I forget to even mention my suggestion

When we pat down the corpses, if they ask what a supposed tribal is doing defiling the dead, use the Klingon excuse and tell them it's just a shell now that the soul's left.


8e0f8c No.284384

Dice rollRolled 7 (1d100)

>>284375

And add if they still question "I am recycling the gifts of [bullshit deity that we just made up]"


8e0f8c No.284407

>>284167

You head into the room and start examining the corpses. They are mostly leather on bone at this point.

>pad down the bodies: 99 + loot bonus

>contain the moss 7, then 82. Target number lowered by 40 due to agriculture.

You go over them one by one, tossing the ones with nothing or now looted into a corner. Kelly and Dreary both look at you before nodding and starting to help.

“What are you looking for Mr.Blackacre?”

“A card of plastic. They sometimes open doors. And anything that me be of use.”

One of the corpses has a little pistol like item. It has a small button on the side, it says “On”. It is similar to a modern handgun, but no place to eject shells. The handle is solid and has no magazine storage. You fiddle with it and find that the side opens, revealing a small purple cylinder labeled “Liq Plasma”. You close it and press the button. The side panel on the gun glows to life, as does some dark purple text and a pair of coils near the front of the gun that act as sights. The text says “XReqPlasSA,CAN,MIL,SI” The text is tiny, very tiny.

You have no idea what this weapon is. Dreary eyes the item carefully, as does Kelly.

“Mr.Blackacre, could you please turn it off?”

You do. The gun’s glow fades.

“That is a Plasma Gun. We don’t see many of those around here. They are quite dangerous.”

“I see. This is the first I have held.”

You place it in your belt.

>Acquired “SI Plasma Handcannon”

>Acquired 1 Plasma Rivet Case (4 Shots)

You look around some more, finding the remains of a tattered labcoat. Ripping through it you find the hollow husk of a dead nurse, in her clutched hands is a small box with a black cross. Opening it, you can identify the following.

>Medicine: 36

Bandages

Bottle of Cleanser

11 Swabs

1 Skin graft

Specimen Container

Tweezers

3 Specimen scalpels

The specimen container is empty.

Kelly claps his hands together.

“He found some medical supplies! This is great so far. What did you find Cheif?”

“I think it’s a Keycard, only leads to the generator room though. This place seems locked down tight. Nothing else of value besides some of this 5.56 Ammunition. Rifle rounds from what I can tell. You Kelly?”

“I found this Bottle, it smells like alcohol. Also found a crowbar and this grenade. From what

I can tell, it’s probably a flak.”

You stand up and move to the large door that leads to research and development. You test it and find that it will not budge. It is a bulkhead with no easy way to open it. It mocks you with it’s “Access denied” text.

Kelly moves to check the door himself while you harvest a sample of the moss. Your scalpel cuts it easily as you seal it in the case. This moss can live pretty much anywhere there is food, so you take a small chunk of the mummified meat and place it in the case as well then lock it. It is now in your pack.

Kelly shrugs.

“Would the plasma break open the door?”

Dreary shakes her head and raises her arms slowly in frustration.

“Maybe, it might have enough power but it might not. We could chance it and maybe open the door. Or I guess we need to find the generator… or maybe an executive keycard. It does say limited access. We’re so close…”

Kelly holds out her hand for a moment. “Wait, quiet, do you hear that?”

Now that she mentions it, you hear an odd slapping sound coming from the broken open door. The brushing of plants on metal, like steel wool scratching a polished object.

You pull out Rusky.

“Yes.”

“What is it?”

“It is some ways away still.”

>What to do?


8e0f8c No.284409

File: d0f7c339d3bfaf3⋯.mp4 (238.23 KB, 326x184, 163:92, Mehehehe.mp4)

Dice rollRolled 91 (1d100)

>>284407

As much as I would love to say "Shoot them with our new toy, just to test it out" we got company so use them as human shields if whatever is coming gets to close And if it does get too close, we don't even have to kill them ourselves , remember our survival first, we can make friends with like-minded individuals later and in the off chance it's not hostile ask it if it has friends, then shoot it with our new plasma toy to test it out


8e0f8c No.284438

Dice rollRolled 63 (1d100)

>>284407

Set up to cover each other and see what it is.


8e0f8c No.284470

Dice rollRolled 63 (1d100)

>>284407

Find the source of the noise and determine if it's friendly or not. If it is then have a chat about whatever might be here; if not we can always try out new plasma pistol.


8e0f8c No.284503

>>284407

it should be noted that your plasma pistol uses different skills. It's target number is slightly worse. However it packs a punch, character sheet updated


8e0f8c No.284509

>>284503

>Weapon Skills : Plasma 90

So yeah we don't know how to use it.

So I vote for this >>284409 without the plasma gun.


8e0f8c No.284516

Dice rollRolled 51 (1d100)

>>284509

I agree.


8e0f8c No.284517

Dice rollRolled 44 (1d100)

>>284407

No need to go full human shield when we've got sick-ass robo-legs and can haul ass if shit gets too hairy, just let the trained militia be in front.

Also double check Rusky, we don't want another jam


8e0f8c No.284706

>>284407

You back up the rear, taking aim down the hallway. Dreary crouches down a few yards from the doorway, diagonally to the side while Kelly does the same on the other.

What you see is a man. His body is coated with leaves and bark, the eyes are rotted and empty, with flowers and bramble coming out. Fungus grows on it’s back and underneath it’s wooden fingernails. It’s teeth are like needles, overgrown and sharp, meant for tearing. It look at you, but it has no eyes, but you know it is looking at you. It screams in an unknown tongue as a strange powder pours down it’s eye sockets from the flowers, coating the floor as if it were sand.

You resolve is tested.

But you are already insane.

Kelly’s resolve is tested.

>10.

Dreary’s resolve is tested.

>02.

Kelly and Dreary both jump back as soon as it comes into view. They freeze as their eyes light up like a deer in headlights. Dreary drops her weapon and stiffens.

The creature starts to make it’s way into the room. With it being in range, you fire.

>91

>60 over target number, critical hit.

>63

You take a moment to calmly check your gun, clicking it open, sliding the shell, clacking it shut. Then you pull back the action, trigger as the loud roar of gunfire fills the room and hurts your ears. The motion is nonchalant, close range, man-sized target, easy shot. You aim for the upper torso as the shotshell tears it apart.

Black sap oozes from the wound as it’s chest peels open. Flowers sprout from it’s chest as it falls back, seemingly dead.

Dreary Mutters from a seemingly paralizyed lip. “B-bbb Burn it.”


8e0f8c No.284710

Dice rollRolled 74 (1d100)

>>284706

Test out the plasma gun on the corpse. Should get a auto crit for shooting an inanimate(?) object. I think the plasma would burn it.


8e0f8c No.284712

Dice rollRolled 39 (1d100)

>>284710

This, gonna burn may as well do it with some style

Also wow, freezing up at the first mutant they see? Are these guys new to this whole "post-apocalypse" thing?


8e0f8c No.284714

Dice rollRolled 63 (1d100)

>>284706

>>284710

Burn it with the plasma and then make sure you let Kelly and Dreary know that they are little bitches for being scared of fucking nothing.


8e0f8c No.284715

Dice rollRolled 2 (1d100)

>>284706

Now that they are both stunned by the plant thing from vault 22, shoot our "friends" and loot their corpses then burn their bodies along with Swamp thing wannabe we just shot, no doubt if we let them report back they're gonna get ambushed then we gotta save them and have a "moral dilemma" about killing one of them because they're infected. I mean they already proved themselves to be about as battle-hardened as wet tissue paper and if they're gonna be that "useful" for the rest of our time spent together, just cut our ties with them now like cutting sandbags from a hot air ballon


8e0f8c No.284721

>>284715

To be fair, they are a part of a milita of a sorts and if we kill them and not allow them to report back then more people are going to come. Best to just let these fucks go with a warning of "do not come to this area, it has its fair share of those."


8e0f8c No.284740

>>284721

Of they die on their way to whereverthefucktheyliveistan to report to commander incompetent and we get +2 vault 22 plant people and a group of angry militia members who want proof of their deaths or else they're gonna blame us and ==BLAM== us. At least with my way we get their supplies and a definitive location of their bodies and excuse why we killed them which we could just lie and say "They became infected so I had to put them down" Shit it's like none of y'all niggas even played stalker, shoot first, loot bodies second, and let God sort 'em out


8e0f8c No.284753

>>284715

I'm in the "let's not kill them" boat.


8e0f8c No.284763


8e0f8c No.284799

Dice rollRolled 20 (1d100)

I say we lead them to whatever they're looking for, then warn them that their are probably more of those things and they're probably a lot uglier. Though I am in favor of testing the plasma gun and maybe improving our skill with it as we move on


8e0f8c No.284801

>>284706

Are we just going to ignore the "but you are already insane" bit? Seems semi-important.

OP explain pls.


8e0f8c No.284821

Dice rollRolled 49 (1d100)

>>284801

Well maybe it has to do with hearing voices….

But does that mean that we're imune to fear ? That would be useful.

>>284714

Also this. But before burning it can we get some samples for later studies ? Maybe to make some bio weapons; Roll to identifie potentially useful samples


8e0f8c No.284827

>>284801

Sure.

>>284821

>Well maybe it has to do with hearing voices…

We have a winner. Mr.Blackacre has been hearing voices fomr some time now. however, being unhinged already makes your hinges very hard to remove.


8e0f8c No.284831

YouTube embed. Click thumbnail to play.

>>284706

You whip out your plasma gun in a single motion, press the button, aim and press the trigger. The sound is not quite what you expected. A low hum, like a hard to hear frequency blasts your ears. It is hard to hear but also somehow loud as hell. The gun kicks like a motherfucker, your wrist stings a little from that but no damage. A small purple flash emits from the end as suddenly you hear a “crack”. A violent purple mist erupts from the impact point, the flesh seers and turns black like coal, the leaves and plant matter erupt in flame.

You lower your gun and look at the two of them, unamused.

The voice in your head demands that they die. They are more useful dead. You argue that they could be used as meat shields, a stationary fleshy thing is good bait for a hungry creature. Your voice begrudgingly agrees with your assessment and lets the matter rest.

You sigh. “Why are you two so scared over a little thing like that? I thought you were trained?”

Dreary slowly brings herself to grab her shotgun and stand up. Kelly shakily brings himself to his feet.

“We are, we… did not exactly have a choice in the matter. Their words affect people, like magic it slowly makes you lose motor control. Prolonged exposure makes you go mad. We could not even stand… how were you fine Mr.Blackacre?”

You look over to the smoldering corpse, it’s disgusting smell fills the halls.

“I takes more than mere words to bring me to my knees. What was it saying? “Shuill hammagn yillioes gehwmmn ahnoss…””

Kelly yells.

“Wait! Please stop!”

“Why, isn't it gibberish?”

“How can you understand those words? Those are old speak, magic words. How can you understand?”

Dreary looks over at you with an uncertain gaze, her eyes have a small glow of interest in them.

“He can hear their words without going mad. This is a first. That was a Fey creature, a Ferr…”

The body of the creature shifts and stirs. It’s chest cavity expands as the flowers burn. An audible “pop” fills the room as ichor spills onto the ancient floors. A little girl like figure rises from the corpse. Pale skin, black eyes, purple-blue dark hair, nearly black. Her fingernails are white, like opaque ice, she is naked, maybe 2 feet tall at most. It is like a small woman, flat chested but not exactly a child now that you look. She is proportionate. The creature smiles and waggles a finger at you, then gestures for you to come to her. Then two icy-blue and white monarch wings expand from her back, she flies quickly down the tunnel from where the creature came.

Kelly’s jaw drops. “What the actual fuck.”

You shrug. “It is what it is.”

Dreary looks over at you nonchalantly. “ Long and short Mr.Blackacre, everyone I knew who could hear their words went mad trying to understand them. I hear garble, Kelly hears static, you hear their physical speech… you can even repeat it. We will discuss this later, when we are in a safer area. I would compensate you if you were willing to just talk for a while.”

You mostly ignore what she says, examining the corpse that has very recently stopped burning. It was a living breathing human at some point. A long char black stalk is slowly growing out of the corpse.

You examine it with haste. Dreary starts to ask you something but you raise your finger to silence her as you watch it grow. It come 5 feet high, It sprouts slowly, blue and white petals expand from the tip, it is like it is made of soft ice, it feels pleasantly cool.

>49

>Modifier to agriculture is -40 difficulty

You quickly open your sample box as you gently move to remove part of the flower. However, you find that the flower part actually is meant to be taken off. You place your hands under it, it is cold and pleasant. You separate the specimen case into it’s two halves (it is meant to do that) and gently store the flower inside. The case is now full.

You love plants, and this one is quite a find. You have never heard of it’s like before. Plants are so simple, pretty and vibrant. Much like humans, some are violent, but others kind. The only difference is that they don't say bad things.

Kelly looks at you strangely, though he is quite a strange man already so it is hard to define.

“Why take the flower?”

“It was pretty. I like plants. I want to examine it later.”

“Kelly, just let him grab what he likes. You would have been dead already if Mr.Blackacre did not have a steel mind.”

“Thank you… Dreary was it?”

“Yes.”


8e0f8c No.284832

>>284831

The bulkhead that leads to the Research and development, your destination, is closed and you have not been able to open it as of yet. You could try to use the SI Plasma Handcannon to open it, but your success may be mixed. However you would not have to delve deeper into the compound, excluding R&D.

Dreary’s card does not allow access to the Bulkhead. She is quite annoyed at that. The hallway before you, where the “Ferr…” came from, lies mostly empty. It curves off to the left, descending into stairs from what you can see.

You load a shell into Rusky.

“If we continue down the path, we may find more of these things, be ready.”

Kelly taps Dreary on the shoulder.

“We have never seen more than one in a place, we think they’re territorial. We might not find anymore, I think we should risk it.”

Dreary nods and wants your opinion, since you are the one with the plasma gun that MAY break through the bulkhead.

>Where to go?


8e0f8c No.284837

Dice rollRolled 63 (1d100)

>>284832

Continue onwards. Find that shit and leave. If more of those tree dudes show up we shoot them like we did the last one.


8e0f8c No.284839

Dice rollRolled 55 (1d100)

>>284832

If we can use an engineering roll to get through the bulkhead, let's do that. Otherwise, continue clearing the rest of the facility. We might find the card we need to get in somewhere else, or just more good loot.


8e0f8c No.284851


8e0f8c No.284853

>>284831

>What was it saying? “Shuill hammagn yillioes gehwmmn ahnoss…””

Can we commit that to memory to fuck with people ?


8e0f8c No.284862

>>284853

I don't see why not


8e0f8c No.284870

Dice rollRolled 56 (1d100)

>>284832

They seem to know quite a bit about these creatures. While we're doing >>284839 , Let's question them for more on it. See how much more info we can get.


8e0f8c No.284872

Dice rollRolled 62, 43 = 105 (2d100)

>>284832

>>284853

Commit creepy words to memory for spook factor.

Continue down the butterfly girl path.

Screech autisticly, and attempt echolocation.

Rolling for success of echolocation and committing words to memory.

Also, this >>284870


8e0f8c No.284877

File: a41ac131fb72e3a⋯.gif (982.79 KB, 500x377, 500:377, a41ac131fb72e3aa5cf84faea9….gif)

>>284872

>Rolling to commit words to memory

His memory is our memory. We are our character's mind to some extent. You wouldn't need to roll for that.


8e0f8c No.284879

>>284877

Whatever OP says.

I'm confused at

>Everything uses a D100.

so I rolled for memory of the words


8e0f8c No.284882

File: b7fbc3fc15cef9f⋯.mp4 (471.88 KB, 326x184, 163:92, Vietnam flashback.mp4)

Dice rollRolled 30 (1d100)

>>284831

Well well well, looks like we're gonna be doing the heavy lifting, fucking great we got two useless chew toys who at best could huddle into a fetal position and cry, but I'm willing to look past their past failures, for now tell them to cover their ears so if we run into any more "Ferr" Vault 22 plant people they don't get stunned and shit their pants, next blow off the door with our plasma weapon, I mean we gotta practice somewhere so lets see if we can hit the broad side of a door Oh and if they ask you how your immune to the scream just fake a Vietnam flashback


8e0f8c No.284928

Dice rollRolled 87 (1d100)

>>284832

Continue and try to be attentive, in order for us to not be ambushed by anything


8e0f8c No.285058

Dice rollRolled 95 (1d100)

>>284832

Find the fairy, maybe she wants to talk about plants knows how to open the bulkhead


8e0f8c No.285174

>>284832

You debate inside of your head the benefit to possibly breaking open the door or not. You find yourself unwilling to waste the valuable plasma ammunition. However if you can open the door another way, that might work. You move up to the door and Crack open the panel. On it’s side.

Only, this is a system you have never seen before…

You have no tools, and from it’s complexity you would need quite some time to bypass it. Time you would rather not spend here. You clip the panel back on and head down the hallway.

“If we see any more of these things, cover your ears.”

You have rusky in your hand as you turn on the flashlight in the other. It brightens the hall, at it’s end you follow the left turn as you see descending stairs. Your metal feet clack on the stone, echoing through the halls of this ancient place. Something in the distance roars, muted and distant.

You hear the voice in your head “You’re not going to be intimidated by that are you? You’re much louder than it.”

You roar back as your companions quickly jump back form the suddenness. Your screech sounds through the place, you hear it echo 4 times as it reverberates. This place is decently long at the least. It might loop around at one spot. At the bottom of the steps, you hear something dart down the hall to the right, running away quickly at full speed. You might have scared it away.

The hall is a T intersection. Left hall ends at a door, the turns right. A sight hangs identifying the left run here as “Engine”. The right is a long hallway, leading further down to a staircase, it is labeled “Armoury”.

The floor here is stone tile, some loose and cracked, others intact. You're certain that if you had the sensation of touch in your feet, it would be cold. The lights down here all a VERY dim blue, so dim that you need to use the flashlight. You hear a giggle from the left side, it quickly fades into silence.

“Fyyel Haugg quuilles veeille.”

A strange tongue can be heard from the everywhere.

Dreary and Kelly both cover their ears as they wince in pain. You however, are unbothered.

Dreary turns to you after the voice stops.

“Do you hear the words?”

“Yes.”

“I see. Do you know what they mean?”

“No.”

“Blast. Regardless, if we turn the engine on we can pass the bulkhead.. I think. What do you think is safest?”

>Where to go?


8e0f8c No.285176

Dice rollRolled 27 (1d100)

>>285174

Can't they stuff some cotton in their ears or something?

Try the engine, hopefully it's simpler than the door


8e0f8c No.285179

Dice rollRolled 2, 96 = 98 (2d100)

>>285174

Check the left side where you heard the giggle the fact that it doesn't drive you mad might interest the little thing and might show itself to you again.

Try the engine, is it an actual engine or are you just using that as a description engines should be fairly simple for someone who has good mechanical and engineering knowledge.


8e0f8c No.285180

Dice rollRolled 81 (1d100)

>>285179

reroll since I'm retarded and put down 2 for the engineer check


8e0f8c No.285183

Dice rollRolled 39 (1d100)

>>285174

I'd actually want to go right and test the armoury, we could probably find something interesting such as loot before going back to the other way.


8e0f8c No.285244

>>285179

This,Follow the giggles !

Also turning the engine back on might bring the light back.


8e0f8c No.285264

Dice rollRolled 92 (1d100)

>>285174

Go to the armory, the little girl giggling is probably like an angler fish light it's trying to lure us in and then try to kill us, so lets see if we can pick up any supplies that would help us kill small giggling children. I'm hoping we get a flame thrower


8e0f8c No.285396

>>285174

You open the panel on the wall, inside is an old and rather small coiled engine. It is labeled “Emergency Power”.

With some fiddling, you are able to splice two wires together. Light floods the halls ,dim though it may be. You no longer need your flashlight to see. Kelly quickly hops up the stairs, after twenty seconds he comes back.

“Doors still closed. Guess that was only the emergency?”

You sigh. “At least we can see.”

You head right, towards the Armoury. Your “allies” follow you closely.

“Do you have cotton or something to place in your ears?”

“No.”

“I see, be prepared the cover them then if they show up.”

The hallway is long, you quickly head down the staircase. Partway down is a landing, with a branching path going left. Ahead is a large open bulkhead, inside of the bulkhead is a large green creature. You can just see it it has large bulbous eyes, it is bright green and you can hear it’s oddly coloured wings flutter. It has two great scythe like arms.

It’s a giant praying mantis.

It turns to face your party, and howls angrily.

Shit.

>What to do?


8e0f8c No.285404

Dice rollRolled 51 (1d100)

>>285396

Open fire. Focus fire on its body.


8e0f8c No.285405

>>285404

With rusky, by the way.


8e0f8c No.285406

Dice rollRolled 65 (1d100)

>>285404


8e0f8c No.285407

Dice rollRolled 57 (1d100)

>>285404

>large bulbous eyes

Shoot for the eyes ?

Retreat behind our meatshields and shout for them to be ready to fire.


8e0f8c No.285408

File: a5e7774d37dbbb5⋯.jpg (175.55 KB, 900x1500, 3:5, What the fuck.jpg)

Dice rollRolled 94 (1d100)

>>285404

>Shooting a giant praying mantis

hate to burst your bubble kid but the exo-skeleton is probably too thick to shoot through >>285396

Ask if Tweedledee or Tweedledum have any explosives make sure to be polite about it, after all manners is what separates us from beasts. In the occasion that they don't have any gunpowder pineapples, I hate to say this but see if we can rig our SI Plasma Handcannon™ to explode with its ammo just for added

BOOM

and throw it at the mantis's head and see if all that "praying" it has done will do it any good in the afterlife


8e0f8c No.285411

Dice rollRolled 76 (1d100)

>>285408

>an rig our SI Plasma Handcannon™ to explode

Can we even ? We're kind of shit with plasma right now.

>exo-skeleton

Biology roll to asses weakness of the mantis ? Chitine has to be thinner around the eyes at least so shouting the eyes should work.


8e0f8c No.285412

File: 8b8e3229c1bee8f⋯.png (61.3 KB, 325x224, 325:224, Feathers or steel.png)

>>285411

I sort of imagine were not really getting into the inner workings of the SI Plasma Handcannon™ just sort of bashing it against the wall till it gets really hot and bothered


8e0f8c No.285414

Dice rollRolled 52 (1d100)

>>285411

Seconded, rollin.

&Checked


03d608 No.285796

>>285174

>Anatomy roll success

“Shoot for either the eyes or it’s waist! Do we have any explosives, if we do please do?”

Kelly quickly responds. “I have one, but it’s in the armour, we could set of the munitions in there! It might not be an option!”

You retreat backwards, moving first before anyone. You fire Rusky.

Rusky is quite loud when it actually fires, the resonant bang echos through the halls and causes your ears to ring.

> 60.

>Unfortunately, your shot missed, as the constantly moving head of the creature is hard to pin down.

Your shot goes wide as the pellets impact on the wall near it’s head, but not landing any significant damage by virtue of missing nearly all of them.

Kelly pull out his pistol and fires after taking aim. (- 10 difficulty to his shot).

>86.

>30.

His first shot impacts the creature’s waistline, you can hear the chitin crack as the creature is enraged, it was hurt. The creature charges the nearest available target, this nearest target is unfortunately Dreary.

It’s scythe like arm extends faster than you can blink, Dreary tries to duck herself out of the way.

>Mantis 98.

>Dreary 80.

>Mantis wins by virtue of having the better target number and higher roll.

The arm grabs Dreary off of the ground as she is swung into the air. You can hear a bone break from here. She screams loudly as it is trying to keep it’s arm’s balance from her constant struggling.

Dreary is trying to break free.

>Athletics Roll: 64

>Success

Dreary manages to escape its clutches, but looks worse for wear due to a side wound. She quickly gobbles closer to the group and away from the monster.

>New Round.

>Attacking the eyes was a good idea, the only issue is that it is much harder to hit the “Head” of a creature.

>Armour rarely negates damage entirely, even through armour, a weapon will deal it’s minimum damage. The only exceptions to this are fantastic armour or some vehicles.

>case in point, your shotgun has a great deal of force behind it, so it still does good damage even if the enemy is wearing good armour.


814f6c No.285803

Dice rollRolled 89 (1d100)

>>285796

It's a bug, and bugs can be crushed. We also have the advantage of numbers. While it's focused on either Dreary or Kelly, jump on its back and bash its brains out the the butt of Rusky.


f58928 No.285811

Dice rollRolled 80 (1d100)

>>285803

>Melee against an armour opponent

I don't think it's a good idea

But it's seems we are good at athletics so we could do the jump on its back part and then shoot it at point blank.


4258b3 No.285818

File: 1b6c6e617df6935⋯.mp4 (5.96 MB, 326x184, 163:92, GET READY DEMONS.mp4)

>>285803

YES DO THIS, I LIKE THIS

But instead of just beating its head in, use Rusky as a golf club and go for a hole in one, also make sure to grab some tenderized mantis meat to go

>>285811

Anon stop being a coward it's time to

RIP AND TEAR


4258b3 No.285819

File: 5e76dc394430370⋯.gif (2.12 MB, 240x180, 4:3, Am I retarded.gif)

Dice rollRolled 9 (1d100)

>>285818

I forgot to roll


f58928 No.285853

File: 75469fecb67a279⋯.jpg (35.85 KB, 720x404, 180:101, Rick-and-Morty-Season-1-Ep….jpg)

>>285818

We have a shotgun to blow its head at point blank Why du you want to just hit it whith the non-lethal end of the gun ??


4258b3 No.285870

File: 4976725ee4d0d5e⋯.mp4 (8.5 MB, 326x184, 163:92, X GON GIVE IT TO YA.mp4)

>>285853

We gotta impress our friends so they don't decide to fuck with us when they inevitably betray us, because when it comes down to it there here for the gain of their militia the only reason were not dead is because we lied about a tribe were apart of, so shut up and nut up


3ea743 No.285936

Dice rollRolled 98 (1d100)

>>285811

Dubs confirmed. Rollin


03d608 No.286127

>>285796

Dreary is cradling an arm than hangs loosely and in the wrong direction. Chances are, it’s broken. It look likes she is not going to be firing her shotgun anytime soon.

You sigh angrily. Monotone and calm your voice is barely audible “I have seen to much to have some fucking bug get in my way.”

You charge, jumping high and rebounding off the wall with your legs. The mechanical toes grip the creature’s “shoulder” with a snap. You levy the bunt of rusky and like a club, swing at it’s head. A disgusting squish spills into the hall as the eye is now loosely hanging from it’s socket. It’s spraying green ichor all over you as you repetitively swing.

Dreary tosses the shotgun to Kelly and he move closer to hit the waist.

>53.

He just barely lands the blow on the creature. The chest pops as green ichor spills down its chest, but it does not die. It howls in torment and with seething hatred as it flails wildly, trying to get you off.

>Mantis brawn vs yours.

>Mantis: 63

>Mr.Blackacre: 96

It flails trying to scythe you but you’re in an awkward spot for it. You hold firm as your free hand is grabbing the eye chord, the chord slowly grows longer as it struggles to throw you off of it’s back.

And, surprisingly, you laugh as you swing again with both hands.

>What to do.

>The mantis is looking quite rough.


f58928 No.286128

Dice rollRolled 10 (1d100)

>>286127

Follow the nerve an rip its brain out.


bc9f4d No.286131

>>286127

RIP AND TEAR


bc9f4d No.286132

Dice rollRolled 38 (1d100)

>>286131

Forgot dice darn it


ba079f No.286136

Dice rollRolled 64 (1d100)

>>286127

Do this >>286128

Make it extra messy for effect to show our companions that we don't fuck around.


3ea743 No.286137

Dice rollRolled 12 (1d100)

>>286127

Grab the eye chord and rip out its brain like >>286128 said. Assuming it dies we need to take some of its armor for our own squishy bits.


3ea743 No.286138

Dice rollRolled 56 (1d100)

>>286137

>>286128

>10, 12

FUG


4258b3 No.286139

File: 7fcefc4dda53adb⋯.mp4 (6.51 MB, 1280x720, 16:9, Now you're a man.mp4)

Dice rollRolled 12 (1d100)

>>286127

TEAR ITS HEAD FROM ITS BODY

then proceed to berate Dreary and Kelly for being useless fucks and then call them cum dumps beneath your breath


814f6c No.286143

Dice rollRolled 42 (1d100)

>>286127

Oh man we need some good numbers

RIP AND TEAR ITS BRAINS

IT'S BIG, THAT MEANS IT HAS HUGE BRAINS

RIP AND TEAR


44431e No.286153

Dice rollRolled 65 (1d100)

>>286128

>all these low rolls


4258b3 No.286155

File: 33949b4dd7d82f8⋯.jpg (86.83 KB, 560x485, 112:97, Giant mantis is gonna eat ….jpg)

We are so fucked


d14824 No.286159

Dice rollRolled 62 (1d100)

GORE FOR THE GORE GOD


3ea743 No.286192

>>286191

fug didn't sage and we are doomed with these rolls


f01daf No.286197

File: 2b1ffd749628276⋯.png (177.82 KB, 297x234, 33:26, Rip_and_tear.png)

Dice rollRolled 72 (1d100)

Maybe we'd have better numbers if you guys remembered to praise doomguy before ripping and tearing.


3ea743 No.286240

Dice rollRolled 76 (1d100)

>>286197

I'd rather praise Ammit and her fluffy thighs


7dac4c No.286250

>>286127

Grab its eyes and squeeze. If we can't just rip it limb from limb.

can we get out machete out? Because we should use it.


7dac4c No.286251

Dice rollRolled 39 (1d100)

>>286250


03d608 No.286389

>>286127

You, unintimidated by the creature, drop the gun and grab hold of it’s eyes. You feel the other eye in your hands as the creature fails to hit you wildly.

>Brawn

> 45

You pull hard as it’s head squelches painfully. The head cracks down the middle as the other eye dislodges as well. Then you rip and tear. Laughing you plant your metallic toes on its skull and use their vice grip as leverage, pulling back. It screams so loud you swear you may go deaf.

Then the stalks are both torn out and from either shock or massive trauma (perhaps both), it dies. The disgusting creature’s body tremors as it’s legs loose strength, you hold on tight as it goes down. When it hits the ground, dust flies into the air as your foot crushes the fragile and now empty head. You find yourself holding it’s black and yellowish brains in two halves.

Jesus christ, you’re covered in it’s blood. You toss the brains onto it’s corpse as you mutter something about the usefulness of your companions under your breath.

Dreary stands there flabbergasted, even distracted from her arm for a time.

Kelly pumps the shotgun then lets it rest on the sling

“Holy shit, you tore it’s eyes out! That was bloody insane!”

You clap your wet hands together a couple times. This thing might be good eating. At least the legs.

>Biology

>Survival

>Partial success

Yep, the legs are edible, as is the tender meat in the claws. It’s innards may be chancy, you’re not quite sure about them.

From a quick look at the armoury, this is what you see.

The room is large and the walls are slightly coated with small vines, harmless creepers. The walls are mostly bare of arms. A pistol of some kind, a pair of grenade shaped things that are glowing blue, a rifle of some kind, 3 syringes lined beside one another on the wall in a clear case, another pistol on the floor(damaged probably), two backpacks, and several clutches of mantis eggs.

This would be great, the only issue is the creepiness of it.

The eggs are roughly 3 Feet large, and the mummified bodies of old creatures stick out of them, they’re uncomfortably close to the gear. One such body is skeletal, and it seems to have had the lower body of a snake. Strange.

Kelly moves back to Dreary as he looks over her arm.

“Shit, Dreary, are you alright?”

“Yes.”

“Really?”

“Fuck no, ahhh shit.”

>What to do?


814f6c No.286392

>>286389

How's Kelly's first aid skill as opposed to ours? Whoever's got the higher first aid should give Dreary a quick check up on her arm.


93b526 No.286394

Dice rollRolled 78 (1d100)

>>286389

> several clutches of mantis eggs.

Can you train a praying mantis? Could we take an egg and train it to kill for us? Or are we best off just smashing all the eggs?

Also, I wonder if the lamia was a mutation caused by that mutagenic moss or if she was from somewhere else.

Anyway, take out machete and be ready to kill all potentially hatching mantises, and then take all

>A pistol of some kind, a pair of grenade shaped things that are glowing blue, a rifle of some kind, 3 syringes lined beside one another on the wall in a clear case, another pistol on the floor(damaged probably), two backpacks,

of this


a3860b No.286397

>>286389

yeah if hear arms broke probably splint it to hold it together


4258b3 No.286401

File: 9769a89a6c67216⋯.png (2 MB, 1680x1050, 8:5, Green belt get fucked.png)

Dice rollRolled 76 (1d100)

>>286389

I vote we crush the mantis eggs, help Dreary begrudgingly, then we

LOOT EVERYTHING

Make sure to check inside the backpacks

I spent too much time on this


44431e No.286408

Dice rollRolled 3 (1d100)

>>286389

Help Dreary and flick those knife ears of hers for dominance. Your the boss of this expedition.

Grab a quick bite of some of that tender meat in the claws and check the corners before looting the armory. One mantis doesn't lay eggs on its own.


93b526 No.286411

>>286408

Girl mantis could have eaten the boy mantis.


f71fcf No.286412

Dice rollRolled 80 (1d100)

>>286401

I imagine we've had a gasmask on this whole time.

>>286389

Is the arm broken or dislocated? Check and if it's dislocated pop it back in. If not we make a sling.


3ea743 No.286440

Dice rollRolled 23 (1d100)

>>286411

Does this require a roll lol


03d608 No.286450

>>286401

I give this 10/10.

I fucking died, nice one anon.


f58928 No.286483

Dice rollRolled 22, 2 = 24 (2d100)

>>286401

This.

Plus try to understand what happended to the mummyfied bodies, and search for traps in the armory


210332 No.286493

Dice rollRolled 22 (1d100)

>>286412

This.

Can we check to see if a mantis egg is good eating?


03d608 No.286858

>>286389

You wonder if you could train these little bastards. A bunch of manti to kill your enemies would be entertaining. But then you see the absolutely tiny size of their brain. That, and they do not seem to be particularly intelligent. Training them seems to be an impossibility. They are far to likely to see you as food. You have heard that NORMAL manti are used as pets, in captivity and can be as tame as to take food from your hands. However that is unlikely in this case.

You sigh as you walk over to Dreary. You lightly flick her pointy ear.

“Blood on your ear. Let me take a look.”

It’s not that bad really. The break is on the center of the bone, semi-clean and is not sticking out of the skin. You feel along for the break.

“Fuck, stop that!”

“Right, so the break is mostly clean. However, setting it may require materials we don’t have. It would be better for you if we have someone more… prepared set the break.”

You look over at Kelly. “Can you make a splint?”

He nods eagerly.

“Good, then use some of the old wood from the larger creepers, they should work for now. “

You head over to the mantis and cut open a claw with the machete. Crisp and tender meat. The good thing about many insects is that they are quite edible even when uncooked. Poisonous and some Venomous ones excluded of course. It is actually oddly creamy, and tastes like very meaty bread.

The backpacks are mostly empty, save a single PDA. You open it up and find that it requires a passcode. Well, even if you can’t access it’s contents, a PDA in working condition can be worth a good barter.

The second backpack has an array of seeds.

>Biology

>Agriculture

>Easiest roll of your life.

1 package of Carrots

1 package of onion

2 packages of “Instant Growth”

1 package of fig vines

1 package of venus flytraps

1 package of pitcher plants

Well, when you set up a basem these will be worth their weight in gold. Actually gold is kinda worthless when you think about it, you can’t eat it, or drink it, or shoot it. Well you could shoot it but why? Why did your father use that strange saying?

You look over the mantis eggs, and think.

The layering is basicly paper, not good eating. The tiny mantis inside would be good though. You lay the eggs out and crack them with the machete, killing the little buggers. Then you dismantle the corpses into the edible bits and bundle them. That's good eating.

The syringes are all different.

The first is a “Stim” the stim is basicly an adrenal cocktail. It allows you to power through toxins, radiation and various other nasty things. However they take their toll, they mentally and physically tire you an hour after they wear off.

The second is a “Stem pack” More or less, it repairs muscle and tissue damage, stops bleeding and is more or less a miracle worker. It can regrow limbs if three are used over a week-long period.

The third, you have no fucking idea. You have no clue whatsoever as to what it could be. The script on it makes no damn sense and is not even in lish. The liquid inside is a crystalline blue and shines ever so subtly.

>Lish, otherwise known as the greenbelt language. It is the longest standing language in the western hemisphere and is commonly used all the way from the hudson sea to the second ruined wall in the south.

The broken pistol appears to be a high caliber weapon. But the actual caliber you are not sure. It’s trigger is gone, and the insides are grimey. It would need a full cleaning and some part replacement to be functional.

The other pistol appears to be a Revolver. It is marked as .44 and has an old bronze-like finish. Emblazoned on it’s side is a small engraving, caked with blood. It is hard to make out with wear, but if you cleaned it you could read it. It is loaded with 6 shots, and the action appears to work. On inspection, the internals are oddly clean and maintained.

The grenade like objects have valves instead of pins on the top. But they are about the right size. The feel slightly cool to the touch.

The rifle is a surprisingly good condition semi-automatic, marksmen’s gun. Chambered in 7.62 it seems to be designed for medium range skirmishes. However there is an issue. It has no mags with it, and no ammo. 8 cases lie on the ground for the type, and are all marked as 7.62.

Decent haul, so far.

You forgot to check for traps, however, it appears that nothing has exploded from the mantis living here. You should remember to check for traps more often however, it could save your life. However you do notice an old and crumpled brown exoskeleton of a long dead mantis in the far corner. It is oddly missing it’s head. Note to self, avoid love relations with mantis.

>what to do?


814f6c No.286861

File: c4065598cefb7d2⋯.gif (1.99 MB, 448x252, 16:9, Big Shrug.gif)

>>286858

>Revolver

>Engraved

Joking aside why is it caked in blood and fully loaded if it's being stored in the armory? We should clean the gun first chance we get, I'd like to know what's on the engraving.

Also can we do a more thorough search for 7.62 ammo and magazines? They must have kept them somewhere in here.


44431e No.286869

>>286858

>1 package of venus flytraps

Let's make a nice, dangerous jungle around our home when we get back. We'll feed some of the moss to the flytraps and get mutant plants for a nice trap. As for now, ask Dreary just how useful she'll be in a fight. If the answer is "not very", then flick her again and ignore her if she asks why.

>>286389

>dropped the gun

Not sure if you're the kind of GM that would punish us for forgetting, but remember to pick up Rusky.


4258b3 No.286881

File: 5457adef3f192b5⋯.jpg (80.32 KB, 559x484, 559:484, Tastes like meaty bread.jpg)

Dice rollRolled 74 (1d100)

>>286858

We divvy up the gear, we got backpacks make our "friends" carry their fair share, while we wait for the splint to be made call Dreary a useless tree-huggin, knife-eared, broken masturbation arm fuck toy and when she gets miffed point to the mantis corpse and say "Just a prank, bro :^)" and when were ready go down the hallway where we heard laughing children and be prepared to perform an extremely late abortion Also look for traps Also realize that you can eat venom not poison


3ea743 No.286907

Dice rollRolled 27 (1d100)

>>286869

>>286881

These are basically what i was going to say, I'd like to add we should at least make an attempt at peaceful resolution. It seems like it would be the path of least resistance in any case.


93b526 No.286910

Dice rollRolled 1 (1d100)

>>286869

> Dreary just how useful she'll be in a fight. If the answer is "not very", then flick her again and ignore her if she asks why.

Realize elves are for love, not for being mean to


a3860b No.286913

>>286908

>>286909

your rolls beg to differ


a3860b No.286914

>>286913

meant these posts

>>286910

>>286908


93b526 No.286916

>>286914

hahahahhaha

Oh well, can't win them all


93b526 No.286917

>>286858

Can we get a rough MS paint map of the hallways and rooms please OP?


44431e No.286919

Dice rollRolled 89 (1d100)

>>286910

If that roll is for our realization of love, I hope it doesn't affect things in the future.

>two 1's

>no lucky dice thus far

I believe we're cursed.


f58928 No.286969

Dice rollRolled 39 (1d100)

>>286861

>caked in blood and fully loaded

> the internals are oddly clean and maintained

So that means that someone brought the gun in more recently ? Could it be the dead lamia ?

roll for insightfull deductions

Also this >>286881 but remind them that all the loot (aside from the thing they're after) is for us. If they have any thing to say to that remind them they would be dead twice without us.


814f6c No.287021

>>286910

I hope this doesn't mean elves are for rape.


9fe7e0 No.287034

Dice rollRolled 18 (1d100)

>>286858

I say we get a canteen of water and spike it with that blue shit we found and give it to the guy. For science.


03d608 No.287118

File: fbc75928a817984⋯.png (25.26 KB, 800x600, 4:3, Request Granted.png)

>>286858

Wait a second, venom is edible. Poison on the other hand is bad. Much too distracted with the items present here. Remembering that is kind of important, you wager. You check around the floor and in by the creepers, hoping to score some ammunition.

You sigh. “Dreary in my culture, in this situation my elder would have called you a, in his own words, “a useless tree-huggin, knife-eared, broken masturbation arm fuck toy“.”

She seems taken aback and frowns “Why I…”

“I kid, Is just a prank.”

She continues frowning but simply drops the matter.

“I finisheld the sling!”

“Good, good. Now, how do you think you will be if we are attacked again?”

“I can still use my pistol, I’ll be fine.”

“This is satisfactory.”

You absentmindedly wonder what that blue stuff in the syringe would do. Kelly would be a good target for it, you could spike his drink right? Wait, it’s in a syringe, so it may be safe to assume that it does nothing if ingested. Hmm,. if you want to test it, you may need to find another way.

You see a small magazine in behind some creeper vines, you pull and pry and eventually get it out. Checking it, it appears to be 7.62, and also has a total of… 4 bullets inside the clip of the mag.

It will have to do for now. It is of a sizable caliber and should be much more effective at punching through armour.

Marksman’s 7.62:

Weight: 2.2Kg/5lb

Loaded: 8 Round 7.62 Mag (4 Shots)

Line, Ballistic,Medium

Target Number: 66

Ammo type: 7.62mm/.312 R

Damage: 20

Minimum: 15

Firing Type: Semi-Auto

Effective Range: 38 Meters/40 Yards

//Special Effects//

Medium range Scope: Increased range by 10

The revolver should be a useful sidearm. And is in strangely good condition despite being disgusting to hold.

.44 Revolver “Weight”:

Weight: 2.2Kg/5lb

Loaded: 6 .44 Pistol rounds

Line,Ballistic,Small

Target Number:

Ammo type: .44

Damage: 12

Minimum: 9

Effective Range:22 Meters/24 Yards

Firing Type: Single Fire

//Special Effects//

6 load: this weapon does not use magazines, instead it loads individual bullets. This weapon loads up to 6 shots.

Christ this revolver is heavy, what the hell? It should not feel like a small weight. Weird. You pour a tiny bit of water on the engraving and rub it on your vest to hopefully make it out.

It says:

“Hew,Sunder,Cull”

You mumble to yourself. “Weird.”

Dreary is helping place a couple things in backpacks with her free hand. She looks over at it frowning.

“I can’t make out what it says either. Strange symbols, must have been important to whoever owned it.”

You think about how this thing may have gotten here. It could have been a victim of the mantis. It could have belonged to a staff member. But it may be from outside, as clearly there must be a way to get in and out for the mantis.

“My tribe will be pleased with these finds. I will be taking these for my people. But for now, let us push onward towards that far hall. The generator should be around here somewhere.”

They do not appear to argue. Despite their shortcomings, they seem quite happy to go along as long as they get their item after all this. You take another bite of mantis leg.

“Want some?”

They don’t say no as they both take a bite. They seem to enjoy it actually. However the knife ear eats like a pig. Though, granted so do you. Before leaving you take one more look around, and find quite a few empty casings lying about the vines. You find some empty mags, you take 2.

Your group heads down the halls to the corner. Looking past, you can see a few meters ahead but then a wall of darkness, flat. Your light does not pierce through it at all. In front of you is a closed door with no visible label.

>Inventory will be updated later.

>You have the .44 pistol, the rifle, seeds and the bits of mantis has been split between everyone since it will go bad if not eaten quickly anyways. Too much for one person begrudgingly.

>The rest is in the other backpack, carried by Kelly.


814f6c No.287121

>Critfail on a roll to love the elf

>We must now bully the elf at every opportunity

kek

>>287118

Let's follow the mysterious voices into an unknowable impermeable wall of darkness.


44431e No.287130

Dice rollRolled 33 (1d100)

>>287118

Peek through the door to see if there's anything in there first. Check for anything on the floor, corners or ceiling for any more bugs. Ask Dreary if her big ears have improved hearing to help against ambushes, or if her knife ears are just about as useful as her arm. I like that Kelly is completely indifferent to our bullying.


210332 No.287151

Dice rollRolled 13 (1d100)

Examine the shit out of that door for traps and casually ask if either of them had seen a wall of darkness like that before


a59c24 No.287182

File: 1837f1976bbfd9d⋯.webm (2.86 MB, 1024x426, 512:213, 1837f1976bbfd9d8fcd7b3da6….webm)

Dice rollRolled 51 (1d100)

>>287118

Inspect the grenades for instructions to help avoid webm related

Check for traps on the door then have kelly go first like a good meatshield


62c557 No.287213

>>287118

Drop the revolver it's cursed, oddly clean, has what constitutes as names on it, probably belonged to a crazy version of the "Man with no name" or better yet give it to the knife ear and say "Holster your gun and use this, so when you run out of ammo you can just switch guns." Since ya know the whole broken arm thing interrupts the reloading process. Also tell them that we're gonna be "Killing things that look like and sound like kids, no offense Dreary." Just prepare them so they don't try to befriend the creature.


62c557 No.287215

Dice rollRolled 44 (1d100)

>>287213

Forgot to save and roll, just shoot me now


9fe7e0 No.287246

Dice rollRolled 5 (1d100)

>>287213

Rolling for this


3c20b4 No.287258

>>287213

Keep the revolver. We can channel

HEW, SUNDER, CULL

To become a great warrior


3c20b4 No.287259

Dice rollRolled 12 (1d20)

Damn captcha keeps catching me


f58928 No.287279

Dice rollRolled 47 (1d100)

>>287213

Keep the gun we seem to be imune to the weird magic of this world.

>“I can’t make out what it says either.[…]"

Is it because the symbol are strange or because she simply doesn't know how to read ?

Roll mystic for info on the mysterious giggling little girl shaped thing.

Ask Dreary and Kelly what they know about it, if they're going to be useless they can at least share every bit of info they have while we keep saving their ass.


03d608 No.287305

>>287279

For you, the text is written out in common speech. You have no idea what she is talking about with it being hard to read. It is quite esily legible.


f58928 No.287308

>>287305

Nice !

Ok there's definitly nothing to fear about this, and the fact that being crazy allow us to understand the creepy magic.

Let's try to talk to the little girl before we decide to kill her or not.


03d608 No.287505

“Are your ears as useful as your arm? Or are they very good at hearing things?”

She sighs. “My ears are quite good at detecting noise. Yes.”

“Good.”

You examine the door and the general area. The door itself does not appear to have any sort of trap that you can see. No wires or anything that seems to connect to it at any rate. You peek through the top window. The room itself seems to be a dead end room, full of chairs with an old projector pointing to a wall.

You turn the knob and slide open the door.

“I’ll cover.”

Kelley shoulders open the door and scans the room with the shotgun pointed where he looks. He nods.

“All clear.”

You step in and take a moment to sit down. You ruffle through the items and check out the blue grenade things. You’re not exactly a master of explosives, or at least at their usage. With your skills in engineering and chemistry you could create explosives with the proper components… but this seems to be more advanced than that. The valve is obviously a release, and the blue substance inside is probably pressurized. However beyond that you have no idea.

You take a look at the revolver one more time, arguing on if it is worth it to keep. It probably is, these people can’t understand the words… but you can. They think it worthless. You consider giving it to dreary for a moment, but the voice in your head says otherwise. Obviously this weapon is for you and only you, the words are perfect and beautiful.

You kind of want to check out the darkness, but also fear it’s unknowns.

“Have either of you seen a wall of darkness like that before?”

Dreary nods. “Once, magic. It may fade eventually if we wait. It was probably to cover an escape.”

Kelly squats and snorts. “Hopefully.”

You try to remember what that thing may be, the little girl thing. It had wings, was rather pretty looking. Very strange feeling to say the least. But you cannot put your finger to it.

“By the by, what was the little girl like thing?”

Dreary sits down across form you.

“Fae, a smaller one to be sure. Pretending to be a stronger one most likely to claim this area as their own. Beyond that, I don’t know.”

You sigh. “We may need to kill something that looks like a kid. You prepared to do that?”

She frowns. “I will do whatever is required to preserve my home. Do not doubt my resolve Mr.Blackacre.”

“I do not, I only doubt your mettle.”

You check over your stuff, and find that you have everything and that you habitually picked up your gun after combat. But therein lies the question of what to do next?

>?


9fe7e0 No.287527

Dice rollRolled 34 (1d100)

>>287505

Shoot the two with the revolver!

Blood For The Blood God!

But if not we scout ahead of tweedle-dee and tweedle-knife ear to go hunt that little fariy thing. Kill it with the revolver though.


814f6c No.287536

Dice rollRolled 15 (1d100)

>>287505

Go through the wall of darkness cause we ain't no bitch

If we see the fairy, attempt to talk BEFORE shooting.


44431e No.287540

Dice rollRolled 43 (1d100)

>>287505

That little fairy bitch wants to ambush us with something. Wait out the darkness and then go down the hall. Keep watch of the area that was shrouded. There's bound to be something in there.


44431e No.287541

>>287540

And while we're waiting, get more info on whatever militia these guys are from and why they know of the fae creatures.


210332 No.287556

File: f3892566c433253⋯.gif (1.44 MB, 256x175, 256:175, 1382421576616.gif)

Dice rollRolled 91 (1d100)

>>287536

I vote for this as well, but talk to Dreary and Kelly about this weapon they're looking for. See if you can get any specifics or idea about the monster they want to kill with it.

(pic related to all my previous rolls)


fd4e7d No.287558

Dice rollRolled 85 (1d100)

>>287505

Well, we're cursed. The best thing we can do now is to go revolver ocelot and start twirling it, also Learn how to ricochet our shots to hit people behind cover and finally find that little shit pretend kid, then smack her upside the head for being a little shit. also bully Kelly next, I mean what kind of name is Kelly? It's a girls name


3ea743 No.287576

Dice rollRolled 22 (1d100)

>>287558

>>287527

>>287556

These are best options, wait out the darkness for a bit then go through, find little fairy, talk to them and if they talk back lightly bulli


f58928 No.287857

>>287540

>>287541

Voting for this.

Wait out the wall of darkness, get every scrap of exposition from knife ear&co : about the militia, their quest, and the fae

When encountering the fae try to negociate first : we don't want to take her territory just to get some item useless to her maybe we can come to an understanding. If not just kill her.

Also let's keep the meatshields alive at least until the end of the dungeon, they're useful distraction if nothing else.


9fe7e0 No.287859

>>287857

I vote to from now on to refer to the two as "the meatshields"

All in favor?


814f6c No.287911

>>287859

I still like "Knife-Ears" but Kelly doesn't need a nickname since his real name is embarrassing enough.


03d608 No.287912

>>287505

“Right, so you two are from a group eh? Must not be very big to be endangered by some beastie.”

Kelly keeps half an eye on the door while he speaks. “It’s not just a beast. A Large worm that rises from the ground out of a hollow tree. On the third day of every month it comes to attack us.”

“Skyscraper tree?”

“Yep.”

“Well, that is no normal beastie. You think that this weapon can deal with it?”

“That’s the hope. Normal weapon’s can’t hurt it, the hide to strong. Lasers refract off of it, plas does nothing, explosives don’t even dent it… We need something stronger than that. So either some really impressive tech or something magic. The PDA we found pointed to here, or nearby to here at anyrate. It is supposed to contain a weapon of unparalleled destruction. We want to level the fucker’s tree as soon as it comes out.”

You cock your head at the man, confused. “Could you not just move away from it’s tree?”

Dreary shakes her head quickly. “Can’t, it follows us and sets up a new nest every time.”

“How do you repel it?”

“Our village has a shaman, who is also our head officer. She has a few methods to scare it away, but killing it require much more than she alone is capable of.”

Kelly snorts, angrily. “We’re cursed and all that good shit. We can’t escape it, and if we don’t get this weapon we’ll die. Mr.Blackacre, if something hurt you or someone you cared about, what would you do?”

“Everything in my power to have it’s throat in my hands.”

“Exactly. You’re not so bad, despite making fun of Dreary.”

Dreary checks her pistol, making sure that the safety works. “You do it all the time.”

“Yes I do.”

You shrug. “You aren’t that bad either, despite having a woman’s name.”

“Pfft.”

He does not elaborate further.

You think about how to use the revolver. However no matter how hard you think, you can’t ignore the laws of physics without magic. Or some ridiculous tech.

“What about these Fae creatures. I have yet to run into any.”

Dreary seems surprised. “Well, they are slightly more common around this area than I would like. The basics are quite simple. There is the summer and winter courts. The summer court houses summer Fae and vice versa for winter. It’s hard to generalize them, but in general winter Fae are much more dangerous I find. They tend to be violent, ruthless and pragmatic. They value strength and hold themselves to their word beyond anything I have ever seen, they can’t lie. Summer Fae are wistful and passionate, they do whatever they want. Thing is, you can reason with a winter Fae using logic, but they are more likely to pose a threat. Summer fae tend to be unreasonable, controlled by simple wants.”

“So, are we dealing with a winter?”

“I think so. We should be able to reason with it.”

“Maybe. How do you know we can reason with it?”

“Our shaman told me that they can usually be reasoned with.”

Hm, blind faith in their leader. Seems odd, well, they’re useful for the time being. Maybe the wall of darkness has faded. You walk over to the door and check the wall, the darkness has since faded, but the hall is coated with a thin frost. Testing it, it seems entirely normal and just falls off the wall with ease in the heat. You walk forward down the hall, slowing your pace so the meatshields take the spot ahead of you.

You feel oddly heavy for some reason. Your shoulders ache a little from the weight, but your bags should not be that heavy. You shift your shoulder only to find yourself oddly off balance, like something has shifted your weight. A face, upside down, leans in front of you. It’s eyes are pitch black, it’s hair is a strangely shimmering purple blue, it’s like her very skin and hair glows. Her wings expand to the sides as you are about to yell something and possibly attack.

However your eyes cannot peel away.

>Brawn Roll.

>75, barely made it

You can just shift enough under her gaze to try and grab at her, but she instead lightly places her fingers on yours. Her head is cocked as it whispers in your ear.

“Fhell eqqgn ruees xealks”

(I) (Heard) (You)

>What to do.

>Kelly and Dreary seem entirely unaware of the situation.


814f6c No.287914

Dice rollRolled 41 (1d100)

>>287912

Knock her out or at least shoo her away with our nasty ass apocalypse breath. I assume toothbrushes don't exist anymore but even if they did a crazy man would have no use for them.

Inform Knife-Ears and Kelly that you believe there is a fairy on your head. Ask the fairy what she wants.


9fe7e0 No.287934

>>287912

Take out the machete we've apparently forgot that we have after we shake her off (or atleast try to) and take a swipe.

Memorize the words it said too.


93b526 No.287938

Dice rollRolled 11 (1d100)

>>287912

Ask the fairy what she wants


19e15b No.287946

Dice rollRolled 98 (1d100)

>>287912

I'll give it a shot for reasoning. It looks like it knows that magic words don't phase us much. Ask what the bitch wants and bring Dreary's and Kelly's attention to the matter.


a3860b No.287968

>>287912

she got the drop on us(but did not kill us) so asking what she want's is a start


f58928 No.287977

Dice rollRolled 28 (1d100)

>>287912

So her first action is to talk and not to attack us, we should try to talk :

-We mean her no arm and are just here to scavenge some scrap from the old world

-Maybe she can teach us some magic or just give us info about her kind and magic in generale : Creepy Magic 101 a starter for craizy men

The problem with the negociation is that we might not have anything she want but there is a possibility that she has use for our meatshields (for their souls, their meat or something) and they're unaware. So it's a good situation to talk and eventually if she's interested sell her one of our meatshield Kelly


19e15b No.288001

>>287938

11 is a low lucky roll. You can roll again to double up.


93b526 No.288025

Dice rollRolled 70 (1d100)

>>288001

Okay


210332 No.288058

>>287938

>>288025

Voting for this as well, maybe whisper back a simple, "I hear you too."

Part of me wants to suggest something really out of character for us here… eh, maybe later.


4258b3 No.288066

File: 6668e5d37eeff2c⋯.png (235.56 KB, 490x335, 98:67, Is this Dreary's cousin.png)

Dice rollRolled 41 (1d100)

>>287912

as I would love to say "Bite her nose off" she could be very useful to us in taking care of our "friends" when the times comes, she probably saw us kill the mantis with our bear hands and wants to talk to us and since she is a winter fae will most likely listen to us. For now greet her, politely if I must add, ask her if she is related to Dreary and if not offer our elf cuck-quean to her as a snack.


03d608 No.288298

You whisper quietly. “I heard you to.”

She cocks her head in the other direction. Her words are soft and wistful, they flow quietly and in a way that is like talking, but at the same time, is not. Her words sing to you. Now that you have time to breathe, you notice that she is sitting on your shoulders. She is oddly light, and is slightly larger than you remember. From an estimate, she would now be about as tall as your lower ribcage.

She leans back and, as if floating through the air, wraps her arms over your chest. She holds onto you from your back, almost floating away. Her wings flutter slowly, as if in water.

“Well I mean “Fhell eqqgn ruees xealks”.”

She seems quite pleased, but it is clear that her understanding is limited. While she can only understand limited speech of yours, you can understand her fine. The Fae language is strange, with many letters of the same strange sound close together. It’s words seem to have some sort of power behind them, hers thrum in your head. You’re fairly certain that her speaking would start to drive a normal person mad. They contain sweet secrets, and reveal things that one may otherwise not understand. How could someone understand the feeling of want so finely?

Thankfully you’re already quite mad. Or… is that really what you should be saying?

“What do you want. We’re not here to harm you.”

She speaks in the language of the unknowable once again.

“I do not understand your speech. Speak clearly, and in the way that is meant.”

You take a deep breath, it’s like reaching into your mind for something you’ve forgotten long ago.

“Fhell fggnl trrel ruees xealks”.

(I) (Mean) (No harm) (You)

You continue speaking in her language. So you simply translate it in your head.

“Ah, I know. You took my flower, then you brought me food.”

She leans closer to you, her naked body pressing against your back. Her skin is frigid, but in the warm jungles that feels like bliss. She has in one hand a leg from the mantis, part of it chipped to reveal the meat inside.

“A fresh kill, in a way most deserving of that thing. It was cute when it was smaller, a good pet. Grew to large.”

Her voice is calm and serene, almost eerily so. You swear Dreary and Kelly are quite unattentive to not notice her yet.

“They can’t see me you know.”

Out loud you blink for a moment and quietly mutter ‘What?”

Dreary looks back at you, the waves you over as the T intersection splits. “Sign says that the generator is in that room, right hall seems to lead back around to the mantis room.”

She does not even notice. Not at all. You wonder if you’re hallucinating, hallucinating is bad, it means you might have an episode. That voice never shuts up when that happens, it screams and never stops.

You smile dully and nod. “Good, i’ll watch the hallway. See if you can’t get it working or open the door.”

Dreary nods simply and moves up with Kelly as you watch the hall. You consider telling them about the creature but as comfortable as she feels, her nails are freezing cold on your neck. It is hard to tell if she would kill you, but it’s not quite a risk you’re willing to take. Maybe if they could see her… But like this, they would call you mad

You mutter. “I’m not hallucinating, I’m, not hallucinating.”

“That’s right, you’re not. I'm quite real, you’re not to enlightened… yet.”

You take a deep breath as you pay attention to your surroundings.

“What do you want?”

“Your help. My mistress and master is stuck. I cannot remove her. The machinations of your technology do not obey me. My magic does not affect them. She remains trapped. Help me free her and I will reward you.”

“How so?”

“In times long since passed, before the death of my people at the hands of medieval humans, we would give gifts to humans we liked. Blackacre, your taking of my rose and bringing me food would seduce any lesser fae… I’ll let you fill in the rest. But don’t let your imagination stop there, My queen will also want to give you something as well.”

“What about them?”

“If you like them they can live. If not then they can die. They rely on you, without your held they would have been torn asunder by Nun.”

“Nun?”

“The praying one.”

“Question.”

“Yes?”

“Do you eat people?”

“No. At least I don’t, humans don’t taste good.

>What to do?


9fe7e0 No.288303

Dice rollRolled 89 (1d100)

>>288298

Help it. It's master might be of some use to us if worst comes to worst. Though tell the meatshields that you have a purpose here more than collecting scrap and shit. Don't let them in on the details but just mention some fae bullshit is involved.


19e15b No.288337

>>288298

She seems nice and if she wanted us dead, she probably could have done it. Let's help her help her queen and have her help us help Dreary. A fae would know the place well.


4258b3 No.288341

File: 7d1a8e78f9cbb75⋯.mp4 (1.4 MB, 476x268, 119:67, BEGONE THOT.mp4)

Dice rollRolled 80 (1d100)

>>288298

>No. At least I don't, humans don't taste good.

Dreary ain't a human and I'm pretty sure Kelly is an alp in the making, RIP both of them.

I want more information on what these "gifts" are, and they better not be magic bullshit because magic is for fucking nerdy faggots and faggoty nerds, I want more info I what she wants us to do and how we should do it, and final request I want some insurance that she won't betray us, my idea would be for to pull a pin on one of the blue pineapple grenades and tell her to hold the lever or else she goes

BOOM

If she does not agree to the terms and services, well… refer to the video on what we should do to her.


06adbc No.288356

File: 7de8a7ef7f2b19f⋯.jpg (79.1 KB, 263x389, 263:389, 00602dcfaedfd1ce8ef61ac341….jpg)

Dice rollRolled 36 (1d100)

>>288298

shes been here long enough to watch a giant mantis grow full size so she should know where to find some of the missing stuff from the armory along with the details of her queens imprisonment if someone locked something that powerful up it cant have been without reason im not saying we dont help but we should atleast know what were pulling the pin on here

•who did it

•how

•WHY


9fe7e0 No.288363

Dice rollRolled 37 (1d100)

>>288341

I vote on no magic for us as well.

I've seen enough stories where the MC is a magic glass canon and I want something new.


f58928 No.288401

Dice rollRolled 27 (1d100)

>>288356

This.

We need more info on what freeing the queen means for us : what we get for it and what it will cost

>bargaining

Also since we're the only one available for the task we should bargain for tons of shit

- the right to loot everything from this place

-maybe shelter or some protection/alliance with the queen

-Learn their language, seems useful to mess with people and negociate with magic beings.

(Lets not do magic beyond the creepy language)

Anons should suggest more stuff, as those suggestions seem a bit weak.

It seems that we are in a really good bargaining position, so let's make it really worth it

>the meatshields

We should not tell the meatshields about that, because they will probably be against freeing the queen and there's a good chance that the weapon they're after is powered by the queen or something like that.

I don't care if they live or die at the end of this dungeon so I don't know what to do with them. Is it worth seeking an alliance with their militia ?

Or should we kill them for immediat loot ?

Roll for an estimate of the value of allies Vs vallue of their gear


210332 No.288458

>>288303

>>288337

I agree with both of these.

Maybe ask if the fae has any healing abilities to use on Dreary. If not, inquire if the fae's queen would be able to heal her.

(Am I the only one who doesn't think of Dreary & Kelly as meatshields?)


814f6c No.288459

Dice rollRolled 4 (1d100)

>>288298

Help the fairy, she'll be a valuable ally. We all know ice fairies are the strongest type of fairy.


9fe7e0 No.288460

>>288458

Yea. That's all they really are, or atleast what the MC thinks they are. He dosen't have the best social standing and kinda considers these two idiots to be trespassing on his territory.


814f6c No.288589

>>288460

I also think that knife-ears and co. are not meatshields. From a practical point of view if they're killed more will come after them, and from a more meta point of view it's edgy bullshit

Elves are for bully, not for meatshielding.


6bf472 No.288628

>>288589

They basically said that they only come from some rinkydink village that's getting fucked by a big ass worm everyone in a while and these two are the only ones they can send from a slowly dwindling pool.


210332 No.288643

>>288628

That just means the best case scenario that the MC will have to help repopulate the village.

I still think we should find a way to heal Dreary.

Even if she is a meatshield, she would still be more effective in combat without being injured, and thus be able to take more punishment when the time comes. In a non-meatshield line of thought, she might think more highly of the MC, and reward him with something later on.

But that's just my two cents.


03d608 No.288649

> This is a good time to introduce another important mechanic.

>Two stats.

>Use Technology, Use Magic

>They are exactly as they sound. However, they are two stats that fight one another. Lowering one (making it better) raises the opposite stat (makes it worse) OR you can make both of them better, but at a greatly reduced rate. You can only do this when you gain Grit, basicly when I say you guys level up.

> At a certain point, better technology scores make you unable to use magic, and better magic scores make you unable to use technology. Generally meaning that if you decide to use both, you can only be so good with them before their conflicting nature starts to show.

> Blackacre’s use technology is 30, his use magic is a staggeringly bad 90.

“Who locked up your queen?”

She slides closer into a gentle hug, her smile is strange and oddly empty.

“Humans. They desired a weapon, but it worked too well. When they died, they were locked in here. They were safe for a time, but I found a way out.”

You nod, she seems quite dangerous, but may be useful. Those people did wrong her queen, so their deaths make sense.

“How did they manage it?”

“A cold iron encasing, locked with technology and sealed. A Fae cannot hope to open such a thing. As to how they got her inside in the first place, I do not know. Surely it must have been some masterful trick.”

Of course, you have to wonder how useful these allies really are. For diverting fire they seem worth it, assuming that there are actually more enemies in here. Their gear is not exactly fantastic, really only minor things. With what you found in the armoury it’s not really worth hauling their shit.

“The armoury seemed slim.”

“I broke most of the toys.”

“Any unbroken?”

“Not really. It’s been a long time, I got lonely.”

“So, what can I call you?”

“You may call me… Beatrix. I like this name.”

“I would like a couple things from you. First, I want to loot this place in it’s entirety.”

“Done.”

“Also… do you have any more of those… flowers?”

“You like them?”

“Y-Yes.”

“I do, I have many varieties. I’m sure you will like them.”

You smile a little to yourself. It is a pretty flower.

Nothing seems to be coming around the corners.

The Fa… Beatrix has a smile that will put a madman to shame. It is for just a small fraction of a second, but you catch it.

“Everything else here is dead. You should be fine.”

Then the large lights in the ceiling burst to life, a couple actually burst down the hall showering the hall in glass.

Kelly steps out of the room with the engine. “Fixed.”

You look up at Beatrix. “Can you fix Dreary?”

“I don’t really want to. Maybe the Queen will feel different. Actually, i’m fairly certain that the queen will appreciate your help a great deal and will most likely be willing to help you. And after we free her, i’ll show my appreciation in many ways more than what is simply asked. All you need to do is assure that she is freed.”

Dreary, Kelly, you and Beatrix all make your way to the large door upstairs. You head up to the front of it. The doors slowly open as Dreary uses the keycard she found some time ago. In front of you is a long hallway, only one accessible door on the left side, midway down the hall. However, the end of the hall opens into a large room of some kind.

The room, from what you can see is dome shaped. Many vines, roots and plants coat the floor, hundreds of the vibrant cold flowers, all in shades of blue, white and a strange violet-blue hue layer to area. It is like a painting, beautiful and strange in this day and age. You can see the strange rusted iron case, it is solid, with no way to see what lies inside. A panel of some sort lies in the room, beyond the broken glass pane that marks the end of the hall into the containment area.

>What to do?


95b375 No.288659

Dice rollRolled 8 (1d100)

>>288649

inspect panel, open case, inspect area, figure out how to get fae butt

ask beatrix for more details on how to jailbreak her queen?

rolling for success on whatever


1146c2 No.288672

Dice rollRolled 20 (1d100)

>>288649

Inspect the area, get more details on jailbreaking the Queen like >>288659 said.


814f6c No.288691

Dice rollRolled 84 (1d100)

>>288649

You know we should ask Beatrix about the probably-cursed pistol. I don't expect her to know what it is or the full details of its possible curse, but if she recoils in horror when we show it to her (or just says"That's some evil shit and it's gonna make your dick fall off") then maybe we should leave it behind.


f5d94a No.288703

>>288691

Or give it to Kelly for shits and giggles.


f58928 No.288756

Dice rollRolled 93 (1d100)

>>288649

So The queen is traped inside the weapon ?

There seem to be a good chance that freeing the queen will make the weapon useless and even if it doesn't our "companion" will probably be pretty upset to see the queen and will either shit their pants and/or attack her.

So if we want to keep them alive maybe we should ask beatrix if she can knock them out before freeing the queen.

And when they wake up we make up a story about a monster sneeking up on them.


f5d94a No.288807

Dice rollRolled 74 (1d100)

>>288649

>>288756

I say we hold the fuck on before we make any drastic decisions. Maybe we help the tiny fuck, maybe we don't. I say we ride this through until we get to the point where we are forced to choose.


f58928 No.288946

>>288649

>Talking to an invisible faery on our back

Hey ! Wait a minute… Are we really crazy ? I mean if invisible faeries are a thing maybe Mr Blackacre is not crazy and the voice he hears is from another magic creature ?

We need to investigate that at some point, maybe by asking Beatrix.


03d608 No.289134

>>288649

You quietly whistle to yourself as you check the old dirty .44 pistol. You’ve taken to calling it “Dead Weight” because it is much too heavy for a gun of it’s size.You keep half an eye out as you walk down the strange hall. Broken glass crunches under your metallic feet, you want to check out the plants but that may have to wait. You quietly wonder if you are actually mad.

A true sign of madness is when someone has no idea their crazy. That is what your father said.

A crazy man cannot admit that he is crazy, if he can recognise his madness then there is sanity there. Meaning he cannot truly be mad. So you wonder, are you actually mad?

You’ve been talking to a fairy that no-one else can see, but it is something they saw before. Meaning that this is a NEW hallucination or it happens to be the real thing. Theoretically, this means that something else may have been speaking to you, rather than you being a mad man.

That feels good, but you must wonder. If you consider yourself sane… are you really mad?

You will leave that disturbing train of thought for a later date.

The door on the left leads to a tiny office, a skeletal corpse sits in a chair. It has long since fallen apart in a head-desk position, causing it to be an awkward sitting “pile” rather than a caricature of a man. Dreary nods to Kelly and they both start to dig around the desk. You shrug and move over to the room.

“So, is this gun cursed or something?”

“No. Now why would I do that?”

“You made it?”

“I made it better, as I said… I broke all the toys and got bored.”

“Right. Now, any details on how to get her out would be nice… You don’t think that Kelley or Dreary would perhaps be afraid and attack her do you?”

“They would die quite quickly. I don’t think they’re capable of even hurting me.”

A shiver runs up your spine when she says that. It’s almost as if she’s eager for them to try attacking her. Fae are quite strange.

“Can you knock them out perhaps? They may still be of use.”

“I don’t feel like it.”

Well that went far. She does not seem to be the type to budge on such a thing.

You hear the door slam open behind you as you step into the observation chamber.

“Mr.Blackacre! Wait for a moment!”

You turn over to look at Dreary, wondering what she has to say.

“It’s a Fae Queen… and you may want to see this.”

You step back over as she hands you a PDA. It has a couple of files. You flip through them… and you’re certain that they would be quite unsettling to most people. Images of torture, electroshock, skinning and flaying people alive all while in the name of experimentation.

It seems that, according to their documents…

>Success

>Success

They state that the goal is to create a weapon using people who have reacted positively to a mutagen cocktail. Specifically those who have developed very rare features that only about 1 percent of subjects would develop. While some would develop similar features, they were not the ones proper. Specifically the result altered the genetic code of the subject, meaning that they could also pass down such traits. This meant that the actual number of people with this “Rare Reaction” is roughly “0.00000222 adinfinitum%”. Males has a 0% success rate and were dropped, possibly do to increased testosterone or a difference in chromosomes was the hypothesis

According to the notes, torture increased the chances of this occurring by a small margin. Specifically exposing them to certain conditions changed some results as well, nothing of note though beyond somethings like skin colour.

From the notes, you can understand that some subjects slowly began to gain powers, and became more “changed”. Some would sprout wings, others would be able to manipulate plants. The “mutant soldier program” was intended to create a perfect soldier. One who would be incapable of committing a war crime even with biological weapons. Apparently, traditional weaponry was banned for a time, and this was to use a loophole to get around the global order.

However the test subjects mental states gave way, they started acting completely different.


03d608 No.289135

>>289134

Reading through the PDA you find a number of disturbing images of dismembered researchers. Some frozen, other burned, some used as ground fertilizer. From additional notes it was from a breakout that was “contained”, meaning some escaped. The descriptions start to match what you would think of Fae. Wings, odd colours, woman-like, soothing voice, makes people lose their mind.

It seems that the poor bloke in the chair was the only one to make the connection. This facility was top secret, no-one in or out, people were selected based upon having no connections. It seems that the researcher learned that the injections used to mutate were from ancient bone marrow, a corpse known as the “Mother of Eden”. A strange unexplained and mutated skeleton the predates known history. The “Mother of Eden” had wing bones, long and wispy. This man understood that it was actually the corpse of a Fae.

There is a personal entry at the end.

“The men of old times killed all of them, these fairies. And we brought them back. The personality change was not insanity! It was the old remains of the genetic Fae memories reasserting themselves. We have brought them back, but now they can breed due to the human bloodline. I am stuck here, preventing them from accessing the strongest test subject. I can hear them at the door, shouting, killing, tearing. My co-workers are all dead I expect. I’ll starve to death here, such as it is. May god have mercy on my soul, may Mrs Gr… the Winter Queen stay locked away forever.”

“Well shit.”

"Blackacre… this is the weapon we read about. It's what we need. You read about it, a Queen! If we can get her to help us!"

Kelly remains silent and merely leans on the wall waiting. He mumbles something, marking him as distraught.


03d608 No.289136

> what to do?


3ea743 No.289143

Dice rollRolled 2 (1d100)

>>289134

>>289135

>>289136

Not gonna lie, I want Mr. Blackacre to kinda sorta decide to follow this down the rabbit hole and see where this whole fae thing goes.

Hopefully we can spec into tech and have the fae with us as super op magic support.

Either way the giant worm sounds boring imo, so lets ditch dreary and the gang for Beatrix and the fae gang.

I also like the idea of a fae waifu for Mr unsociable crazy man


3ea743 No.289144

Dice rollRolled 10 (1d100)

>>289143

Abysmal


03d608 No.289145

File: f21012f5feb4fc2⋯.jpg (18.67 KB, 226x219, 226:219, how hora fying.jpg)


3ea743 No.289146

Dice rollRolled 37 (1d100)

>>289145

I'll just keep rolling and hope op doesn't notice the shit


3ea743 No.289152

Dice rollRolled 95 (1d100)

>>289145

>ID

welp


2895c8 No.289172

Dice rollRolled 93 (1d100)

>>289136

Destroy everything, nothing leaves here, wherever this story started it's time to end it also kill that piece of shit fae, she had her hand in this cookie jar and it's time to cut it off.


210332 No.289189

Dice rollRolled 80 (1d100)

>>289135

The queen is the weapon? This is just getting better and better!

Help Beatrix and see if you can get the Fae Queen to help heal Dreary. Discuss the worm with Beatrix to see if she knows anything about it - or maybe she could take it out. She seems powerful.


1146c2 No.289195

Dice rollRolled 18 (1d100)

>>289135

>>289143

I'm on board for magical Fae adventures.


f21cb9 No.289196

Dice rollRolled 14 (1d100)

We are the only one capable of really capable of talking to the Fae without getting hurt, and these two want to release the queen without a way of securing their own needs?

We hold all the chips here, and they don't even know it.

We don't need them, we never did.

Rolling to free the queen but convince her that Beatrix stays with us, then let her do as she pleases.


19e15b No.289214

Dice rollRolled 64 (1d100)

>>289135

Knife ear is dumb if she thinks she can handle a fae queen when the normal fae almost made her piss herself. What was the next step of their master plan? Free her and go mad? Might as well free the queen and try to make new friends.


f58928 No.289231

Dice rollRolled 3 (1d100)

>>289136

So as >>289196 said we do hold all the chips.

On the Fae side we can free the queen so we can get stuff from her, Dreary said that winter Fae are true to their words so if we're careful we should not get double crossed by the queen.

and on the knife ear side we are the only one that can negociate with the Queen on their behalf.

So the question is what do we want from them ?

>knife ear side

I'd say we make sure that Dreary knows that they're stupid if they think they can control the Queen

But we are willing to negociate with the queen for them in exange for supplies and reparations on our legs (Can they even do that ?)

>Queen side

-make sure she is not to intent on human extermination, secure at least our life

-Ask if beatrix want to stay with us because we fucking love flowers and she seems good with them

-Ask her to kill the worm, if she doesn't want to, meh at least we tried, free her anyway.

let's try to keep Dreary and kelly alive they're usless but also harmless to us no need to have them kill

>tl;dr

Bully the elf, ask for shit, free the queen


814f6c No.289239

Dice rollRolled 20 (1d100)

>>289135

Well we're going to have to let her out either way, we should ask for her help with the ALASKAN ""BULL"" WORM


3ea743 No.289341

Dice rollRolled 75 (1d100)

We are so fucked with these rolls

Unless op just takes it as a vote since nothing technically needs rolling here


03d608 No.289588

>>289135

You feel divided on your choices. No matter what you do you feel like you may be doing something wrong here. Though, it is clear that you should use your advantages to get away with as much as you can.

“I can try to speak with her for you? After all, I can do so without going insane.”

Dreary seems unconvinced. “I doubt you would be much of a negotiator.”

You shrug. “You almost pissed yourself when a flower covered fae walked up to you. Do you really think you could maintain a conversation with a Fae QUEEN?”

It’s starting to become grating, talking all the damn time. They are quite annoying. Harmless, mostly, but annoying. Your throat is sore already. They are like small children, they may have a purpose but they lack sense. No, that will not do. You may just simply suggest it, but chances are she will deny the request.

Dreary’s head droops as she seems to have been put down. Kelly places a hand on her shoulder. “Dreary, we will need to find another way. The queen may be too much for us to handle. Blackacre has a point here.”

“As I said, i’ll see what I can do. I expect compensation. Maybe repairs or supplies, we can get the specifics later.”

You head into the room. It’s a paradise in here, flowers, vines and blue-purple greenery in an astonishing variety. It would be quite nice if not for the quiet and disturbing voice in your head. To clarify, you know it’s not one of the voices you normally hear. You’re not sure if that’s good or bad.

“Who goes there?”

It is soft, calm and alluring. The words drone on, with a soft accent that is hard to place. She slowly speaks in your mind as her points are conferred in the imaginary tongue of the Fae.

Beatrix speaks before you. “Your highness, I have brought a human who may be able to release you.”

The Queen is silent for a moment. You have the feeling of being watched intently. It is quite similar to being violated, a sensation you do not enjoy.

“I see. Name yourself.”

“Blackacre. If I may, may I ask 2 questions before releasing you, not including this one?”

“You may.”

“Will you help these two outside of this room in defeating a worm to save their village?”

You can feel powerful force push you back, your feet slide across the ground as loose soil is uprooted.

“No.”

Flat no eh? Well that’s bad. You tried at least.

“What is your honest opinion of humans?”

You feel yourself pulled in a little closer, the quiet voice monologues a story into your mind.

“I once disliked them, hated them, but also yet loved them. They are brutal, hateful and value strength… but as time goes on their mighty warrior turn to poets, their guards to drunkards and knights to spoiled children and back again. You bend the world around you to suit your species, rather than adapt to the surroundings. Since my resurrection, I feel nothing but respect for your race, after all it is from a human’s bosom from which I regained life.”

You slide over to the console, examine it and find that the panel is broken. You tear off the top plate and find that a button was removed. Not an issue, as you simple reconnect the wire and set it off.

There is nothing but a small hiss to signify the release of the winter queen.

“Ok yeah, by the by she said no.”

Dreary’s eyes widen in shock as she looks over your shoulder. Beatrix smiles and waves. “Those bags are mine.”


03d608 No.289589

>>289588

Dreary immediately drops the bag that contains your loot, as does Kelly before they both take off at high speed. You were unaware that Kelly could run that fast to be entirely honest. You chuckle as they run away. You are quite mad to consider this option, but also quite greedy. Now it’s just a matter of not getting iced.

A single hand peers from the inside of the coffin like structure, and it pushes it open very carefully. It is a casual strength that lifts the massive iron weight and snaps the hinges holding it in place. Then, with a brief flick it is sent into the wall with a crash, deafening you. The wall is cracked and the iron casing shattered.

A woman, maybe 5’8, takes a deep breath as cool air rushes around the room and the flowers flourish to life. Her skin is paler than winter snow, her eyes colder than the blackest night, her dress as black as the midnight sky, glittering as if it were made of stars and moonlight. The fabric is ghostly, flowing as if in water, long sleeves and loosed dress making her appear incorporeal and ghostly.

Beatrix kneels before her.

You freeze up. You find that your feet are frozen to the ground, in a literal, not a metaphorical ,sense. You feel fear. The little voice in the back of your head, the caveman wants you to run quite quickly. If you were able you would have been out of here faster than Kelly.

She possesses two strange antenna that fold back and expand into fluff, then ending in small black gemstones. They are long enough to reach the floor, and you can hear them rustle vines as she makes her way forward. She runs long fingernails up under your chin, but then feel a hot pain as something is driven through your chest.

What happens next is a mystery.

You black out, the world spins for but a moment. Your legs lash out from a command and from what you can imagine, hit the Queen.

You feel groggy and strange. You’re not sure where exactly you are as vision is just returning. How long has it been? Where are you?

Opening an eye, you see bark and vine. Thick vines hold you to a bed, your legs and arms have been overgrown by this strange blue-white vine that it more taught than rope. The vines clank against the golden bedframe as the soft mattress flops within the bed frame. Your head is neatly on a fluffed pillow, the back of your knees and feet have a pillow… each.

It is oddly comforting where you are, despite being tied down. After a moment you take in your surroundings. The walls look like natural wood, white in colour, almost petrified. On the other side of the smallish room is a large double door made of whitewood, iron and gold. A nightstand is beside you with a candle, unlit.

This room is not large, if you stood you would have to crane your neck a tiny bit.

You wonder how to go about things… arent you dead? You felt yourself be impaled.

What is going on?

>Good question?

>Now What?


a0b102 No.289592

>>289589

First thought is "atleast we aren't dead."

Second is "where's our sick ass loot?"

Third "kinky situation were in right now."


a0b102 No.289595

>>289589

I say we wait for our captor to show herself after we struggle for a bit. If we did accidentally kick her we shouldn't apologize, she impaled us with something and we reacted like any normal creature.


f58928 No.289653

Dice rollRolled 1 (1d100)

>>289589

Let's try to free ourself

We're not dead and we've been kept we some amount of confort so we might not be in immediate danger. But it's not a reason to lie down like a whimp let's free ourself, sneak out and see what's what


f58928 No.289654

>>289653

>not lie down like a whimp

>nat 1

Ho well …


4258b3 No.289664

File: 73b18566fc7b467⋯.jpg (21.74 KB, 242x208, 121:104, NOT A ROBOT.jpg)

Dice rollRolled 15 (1d100)

>>289589

Fuck this I told all of you that we should've destroyed everything, but nooooooo you all had to get greedy and now we're probably inside the coffin that bitch was stuck inside.

I'm rolling to fix our mistake and get out of here and find that blueberry tart bitch and wring her neck like a wet rag.


4258b3 No.289666

File: a90708d71ac7ccf⋯.png (71.98 KB, 204x326, 102:163, Magics gone.png)

>>289664

Just fuck my shit up, fam.


f21cb9 No.289673

Dice rollRolled 34 (1d100)

>>289653

Dat critical fail tho

Watch as our legs are disconnected from our body or something because of it.

Rollin to try to save us from this horrible roll by just calling out and asking if anyone is there


210332 No.289704

Dice rollRolled 91 (1d100)

>>289589

Laugh hysterically and thrash like a madman.

Best option I can think of right now!


1146c2 No.289711

Dice rollRolled 38 (1d100)

>>289589

Call out to see if anybody is around, if not wait and see what happens.


814f6c No.289749

Dice rollRolled 14 (1d100)

>>289653

Well I guess we aren't leaving anytime soon with that roll. Hopefully we don't piss her off too much by trying to escape.

Rolling to cancel out the crit fail


03d608 No.290104

>>289589

First things first, you’re probably not dead. That is always a good thing, unless this is all a hallucination, in that case you would rather be dead.

Second, your loot does not seem to be within eye-sight. Where did it go? It was hard earned spoils?

You sigh, what was the purpose of all this nonsense? Why does this look like some sort of fancy bedroom? You have mixed feelings about being tied down, if something wanted to do anything with you… You would be unable to defend yourself.

Your first instinct is to get the hell out of here. However it does not seem as if you are in discomfort. You feel odd, the grime from under your fingernails is gone, the sweat from your brow has been washed away, your skin smells of frigid winter air.

You struggle for a moment as you try to free one arm from it’s bondage. Then, there is great pain it is like something is trying to tear your arm off. One of the vines pulls off of your skin, tearing a strip, then rapidly re-inserts itself into your flesh. There is a fair amount of blood, the shock was quite significant, but the vine stops the flow.

>Take 20 points of damage.

“God fucking damn this shit.”

You laugh hysterically, it’s quite funny you know. Encroaching doom? Is the plant eating you? Are you going to be toyed with until you go insane or die? The outlook seems grim.

Are you going to die?

“Who’s out there?”

From all corners of the room you hear whispers. You hear these often in small bouts of insanity, they are usually a bad omen.

The door slowly creaks open, then slams as you can feel the room shake.

The voice is cold, un-ironically, and monotone. Entirely devoid of feeling or emotion, something is unsettling about it.

“You’re awake…”

It has antlers made of carved wood sticking from it’s head and long hair made from hundreds of small blue vines coated with ice that reach to well beyond the floor. Her antlers are large, longer than your arm, each, they from their points all have what appears to be a glowing ember. It is like a tiny active fire that glows and flares to life when the head turns.

The skin is an odd blue-teal, the ears are elfen like, but their tips extend and transform into blue plant matter. “She” Is tall and quite… gifted of breast to say the least. She wears some sort of corset made from bark, held together with ice. From her back and shoulders several small winding branches have their ends alight with the strange embers.

She slowly moves closer as you examine her, her glowing white eyes turn to the blood.

“You tried to escape. You cannot. You will hurt yourself. Sir, you were injured, rest easy I will take care of the blood. Lady Beatrix would be displeased if you continued to act in this manner.”

You are at a loss for words.

From her strange corset is a ghostly fabric, not unlike what you would expect of a skilled artisan. They are ephemeral and almost seem to not exist in this world. You can see a shadow of humanlike figure, but the farther from the chest it goes, the less human it seems. The feet seem to be more like human-plant feet than anything else.

The… fae you suppose? Is easily taller than you. She looms over the bed toward you, casting a grim shadow over the bedside.

“Regardless, I disabled your legs so you could not escape. Your struggle is in vain. Until you have recovered you must stay here.”

“Who are you?”

“You may call me December. Beatrix and I have been taking care of you, do not waste our efforts.”

“I-I see.”

She does not breathe. At all, her chest is unmoving her nostrils are still and she merely looms.

Then she slowly moves forward and extends a long tongue while crawling over you. It looks like a proboscis, like that of an insect that enjoys flowers, it rubs along your skin and the sheets lapping up the blood slowly.

The vines are taught and strong, and your legs do not respond to your call. You seem to be at her mercy.

This is a strange feeling. It is not human, but very woman-like. All over you. You are barely clothed, your shirt is gone, your vest too. In fact, you don’t recognise these pants as yours, they are very baggy and almost like sweatpants of old.

>What to do?

>You feel a little weak, like something has taken a great strain. Imagine running until exhaustion, 3 times, then being forced to lift a 40 pound object up a flight of stairs. This is not a recent feeling.


814f6c No.290106

Dice rollRolled 53 (1d100)

>>290104

Ask why Queen Fairy Bitch stabbed us in the chest. That's a fine "thank you for freeing me from my ancient prison"

Hope we gave her a broken jaw with our robo legs but don't mention that aloud


1146c2 No.290114

Dice rollRolled 98 (1d100)

>>290104

Given that these guys are supposed to be violent, ruthless and pragmatic but honest, I think we'd best fucking behave ourselves if they've decided we're a guest. I don't think insulting our "host's" hospitality would be a good idea.

Play along and see what ends up happening


a7e596 No.290116

Dice rollRolled 42 (1d100)

>>290104

Well were fucked, but luckily I gotta plan; start insulting December, ask her "Where's Autumn, Spring and Summer?" call her a "wannabe wendigo" say her "Fallopian tubes probably have icicles growing from them" tell her "She'll never know the joy of having body heat" and finally call her a "Horned horny whore" and don't forgot to spit at her.

Bonus points if it hits her mouth


814f6c No.290118

>>290116

Bro you realize her husband is standing behind her fully Big Guy-ified?

And that we are for all intents and purposes paralyzed from the waist down?


fd4e7d No.290123

>>290118

yeah I know but if Dec hurts us badly I think the cuck queen is gonna be a little miffed that frosty tits is breaking her toys


a0b102 No.290143

Dice rollRolled 72 (1d100)

>>290104

Ask her "why am I here?" If she pulls the whole "you will learn in time" shit call her a

"Knife earred fairy asshat" under our breath.


f58928 No.290154

This>>290106 and this >>290114

Also ask how did she disable our legs ?

I thought fae were unable to operate technologic stuff

And generally try to understand what the fuck is going on


210332 No.290162

Dice rollRolled 72 (1d100)

>>290114

I like this plan

Ask why the hell she stabbed us to begin with. A warning might have been nice.


19e15b No.290226

>>290104

I guess we'll just sit here and behave for the most part. No point in taking any more damage if we can't move to escape. The little fae bitch seemed to like us, so we're probably not in any immediate danger. Might as well ask what's to happen to us and why.


f01daf No.290229

>>290104

Ask what happened to our loot.


03d608 No.290336

>>290104

Several rather rude insults come across your mind. A few involve fertitlity, cucking, annoyances and making fun of her name. However you opt to not voice these things due to an interest in self-preservation.

December seems quite intent with cleaning up the blood in a… rather sticky fashion. Her saliva is like sticky sap, teal and gooey. She takes her sweet time cleaning up, even going to far as to lean her freezing cold corset onto your flesh as she laps it up. Eventually she pulls back when you voice discomfort, but she does not apologise.

“In all seriousness, why did the queen stab me?”

December narrows her eyes, ice forms on her fingertips from the planty and bark fibers from her sap. She brings the serrated claws to her chin as she looks you up and down.

She enjoys letting you wait it seems.

“She wanted to put you down temporarily so she could bring you with her. After that, she wanted to see if you survived the impaling, Beatrix was ordered to tend to your needs for the time being, Beatrix asked for my help in ensuring your survival. The Queen also wanted to root around in your body to see if humans have changed, apparently you no longer have something called an appendix.”

“I… See.”

“You seem angry.”

“A little.”

“Quite a bit I would guess.”

“No I’m sure it is just a little, I assume that’s what the scars on my chest are from?”

“Quite.”

“Where are my guns?”

“Safe keeping.”

“Where are my guns?”

“Asking more than once will not help you.”

It’s hard to tell if she’s mocking you, or if she’s being sincere. Her voice is flat, but you have a slight feeling of smugness, but that may be due to being angry yourself.

“Why am I hooked up here?”

“The vines are helping you recover, and they keep you here.”

“Beyond that.”

“The Queen wills it.”

“Right. More importantly how did you disable my legs?”

“While we cannot operate technology, frying it is easy. A burst of particular magic and it stops working. Don’t worry, Very few can figure it out.”

She places her claws onto her chest and she crosses her arms.

“Now, I would like to thank you for freeing my queen. I am about to do something for you that you will be the first to boast of.”

You cock an eyebrow at the figure, wondering what the large lumbering, if not woman -like, Fae is planning.

“I have been curious if What Beatrix said is true, about what you found in the lab…”

“What do you mean?”

“I’m quite sure you know.”

“I really don’t.”

Then she places her claws under the barken corset and the ice holding it shut gives way. She throws it violently across the room at the door. Her breasts are held up by her arm, her impressively wide hips are quite visible to you, among other things.

You hear footsteps from the hall, lightly tapping along like skin.

The door is creaked open as Beatrix walks in the room. She frowns immediately.

“December!”

“You have not taken him. I want to know.”

“This is not a need.”

>What to do?


814f6c No.290337

Dice rollRolled 60 (1d100)

>>290336

So I guess I read the description wrong and she doesn't actually have a Big Guy husbando standing behind her? I assumed that was the "shadow of a human-like figure"

Ask Beatrix where our guns are. Threaten both of them with incredibly disappointing sex if we are not freed.


1146c2 No.290338

Dice rollRolled 98 (1d100)

>>290336

Let them work it out. We should keep our cool while we're tied up.


a0b102 No.290390

>>290336

I say the first chance we get to leave, we do so and never come back to this little freak show.

Also, do we even have a dick? You said everything was replaced by machines.

>mfw turbo dick


03d608 No.290414

>>290390

Legs up to the upper thighs, replacing the arteries. Your waist and by extension, dick, was not replaced nor removed.


3ea743 No.290447

>>290336

I kinda don't wanna sex big bertha, as I said before i wanna waifu Beatrix. Going by that I say we ask Beatrix to help us/free us/take us idgaf.

Also we should probably examine our legs to see if they are even repairable, or if we will have to ask December to carry us around till we get new ones.


3ea743 No.290448

Dice rollRolled 11 (1d100)

forgot to un-sage and roll oops


4258b3 No.290470

File: 5f86c426058b339⋯.mp4 (2.31 MB, 326x184, 163:92, Cheeki breeki.mp4)

Dice rollRolled 66 (1d100)

>>290338

>We should keep our cool

Nice pun anon, I agree with this.

But remember to put on our best smug smile and if they ask why we're wearing a shit eating grin just tell them "I'm chilling"


f58928 No.290487

File: 52f95430005387f⋯.png (336.42 KB, 445x521, 445:521, 200vegetable.png)

Dice rollRolled 68 (1d100)

>>290336

She fried our legs !

Stay cool for now as suggested, don't sex her and find a way to get back at her at the first opportunity !


a0b102 No.290529

Dice rollRolled 94 (1d100)

>>290447

>waifu the loli

Ew no.

lolis is are for cute not sex.

we make loli into S.T.A.L.K.E.R


814f6c No.290530

>>290529

Beatrix isn't a loli, she's a fairy.


a0b102 No.290537

>>290530

She's the tiny one right?

If so then I restate myself, ew no.

If not then my apologies.


814f6c No.290548

>>290537

Beatrix is the foot tall fairy, but she's been alive at least long enough to watch a giant mantis grow to maturity and to break every weapon in the armory. I think she's a fully matured fairy. Best way to know is to ask OP.

>>290414

Is Beatrix of legal age, from a fae point of view?


a0b102 No.290553

>>290548

Yes, but it'll be creepy doing it with something child sized.

am I the only one hesitant because of this?


a0b102 No.290554

>>290548

Wait, what is your definition of "loli"? If I recall it means something along the lines of an adult that looks like a child. I'm uncomfortable with the concept of that mostly because it gives of major cheese pizza vibes.


814f6c No.290556

>>290553

>>290554

A loli is a 2-D child, not for sexual except by shotas.

A legal loli is an adult that looks like a child, perfectly fine for sexual. If you're uncomfortable with legal loli this may not be the board for you.

Fairies are usually more like adult women that have been shrunk to be about a foot tall. Adult proportions, small body.


03d608 No.290558

>>290548

Beatrix herself is slightly above half your height, maybe 3'5 or so. She reaches to around your lower ribcage. So she's kinda tiny. But she is properly proportioned as an adult.


210332 No.290595

Dice rollRolled 66 (1d100)

>>290336

Keep it cool as stated before

But, I think we need someone we can trust, and Beatrix seems like that someone to me. She doesn't seem like she wants to jump him, and that's enough for me.

Thank Beatrix for keep Blackacre alive, and eye December angrily for trying to do something she might regret later.

On another note, the Queen rooted around inside Blackacre, and noticed he was missing an appendix. Why the colonoscopy?


de5ef5 No.290602

>>290556

It's not so much the concept, but the people who… are into child porportioned adults. My line of work, as I've stated in another thread, takes part of the fun out of this board when I psychoanalyze people based on the shit they say. I don't get a full profile but it's enough to get a feel for problems.

I'm not saying all guys that are into loli are… that, but it's common.

Sorry for this OP, this isn't the place for this kind of discussion. Please forgive me it won't happen again and I will cease discussing it.


4258b3 No.290742

>>290595

I guess humans finally evolved to not have an appendix, kind of like when some people are born without wisdom teeth.


210332 No.290862

>>290742

I didn't think about evolving to completely lose the appendix, so that makes sense… But I'm still curious as to how she noticed that we didn't have one.

I'm an idiot - since they can't use tech, has to be magic.


bc9f4d No.291040

>>290862

I do believe it was heavily implied they cut us open and sewed us back up


03d608 No.291231

>>290336

You glare at December. A gaze of stern disapproval, though it goes mostly un-noticed.

“Free me, or suffer through very disappointing sex.”

“Disappointing is the least of my…”

Then you sit and wait as they talk it out, chilling so to speak.

Beatrix walks along the ground after descending at a steady rate. Her large blue monarch wings flutter violently.

“You know the commands. Now obey.”

“I don’t want to do as you say.”

December picks herself up and slides off of the bed, looming over the small fairy. You feel a violent chill in the air, it’s clear from their gaze that they do not see eye to eye. In a figurative meaning of course.

December’s icy claws glint form the small light and clink against one another. A starry white mist envelops Beatrix as she floats upward. Both have a small smile about them, as if this would be an afternoon stroll.

Then Beatrix frowns.

“As much as I would love to tear you limb from limb. The queen forbids us to fight… for now. What do you think she would do if the human got caught in the crossfire?”

December’s right eye twitches slightly, almost as if remembering something painful.

“I will concede, for now. So long as you also do not attempt to take him as I did.”

“This is fine.”

December grabs the wooden sections of the corset and ghostly cloth, then slowly lumbers out of the room. Beatrix exits the room, only to come back with a wooden bowl, a large cut section of meat, then some bread and berries. She sets the tray on the nightstand beside the bed, while she moves to lie on you in a much more gentle fashion than December did.

She has a small spoon that she dips into the bowl while you mutter about the bitch breaking your legs.

You remember the fairy in front of you and sigh.

“Thanks for keeping me alive.”

You hovers the spoon in front of you and opens her mouth.

“Ahhhh?”

“Where are my guns?”

She wiggles the spoon more. “First. Food.”

“Why the advanced surgery. How did you know to put me back together?”

“Food… first.”

You go “Ahhh.”

She dribbles the soup into your mouth, smiling happily. Her wings sparkle a strange blue dust all onto the bed, sheets, you and floor.

“There we are. Now, firstly, your weapons are in your bags. We have them stored for you. They will be given to you and we have taken nothing of yours. Secondly… The queen was perhaps over zealous in knocking you out…”

Beatrix pauses for a moment.

“… The queen is quite embarrassed by the whole thing. You see she meant to knock you out with a small push on your pain receptor. However she instead ended up shattering your ribcage.”

You’re fairly certain you went a shade paler in skin tone right about then.

“You see, after waking up her power did not respond quite as accurately as she expected. So she called for her followers, I reattached your ribs and did a quick job in magic to freeze them together so you didn't expire. December answered the Queens call and we moved you here, to one of December’s many domains.”

She claps her hands together several times, small quick and barely audible.

“Then the queen rooted through you to examine your body. Are you aware that your spine is not your own?”

“Yes.”

“Okay, well she performed a number of checks on you. Did you know that you have three sets of pointed teeth?”

“Yes.”

“Did you know that your teeth are not made of traditional calcium?”

“Not really.”

“She says that you are a Human 2. I have no idea what that means but she seems pleased, so that’s what matters. Now then, as December’s vines make my fix more permanent… you may have to stick around for a time. I’ll be tending to you in the meantime.”

She sticks her spoon in the bowl again.

“Ahhh.”

You feel an odd sensation. Like something in your brain snapping together. Your legs are reactivated. Okay, so you’re not entirely doomed. You guess it was temporary, cybernetics do usually have surge guards.

The only issue is that they are still held down, and assuming what Beatrix says is true, you have some serious injuries to tend to.

>What to do?

>Do you stick with the Fae for the time being?

>Or do you plot an Escape at some point?

>No one asked about the grin, disappointingly.


9ef02f No.291233

Dice rollRolled 11 (1d100)

>>291231

Let's keep an eye for any chance of escaping. Take any notes as to the whereabouts of our stuff. And keep grinning, someone has to make a comment sooner or later.


9ef02f No.291234

Dice rollRolled 27 (1d100)

>>291233

Yay for boring lucky rolls


3ea743 No.291235

Dice rollRolled 43 (1d100)

>>291231

I still sat Beatrix is cute and waifu material, so lets stay around. They didn't really mean us harm so I think we will be safe with them for the time being. Though I would like more info on where we are exactly


eb26ed No.291236

Dice rollRolled 59 (1d100)

>>291231

I say we stick around for now. But the first chance we get to leave we take it.


3ea743 No.291237

Dice rollRolled 84 (1d100)

>>290602

Full discloser:

I thought I was a pedo from age 12-17 after seeing a bit of cp on old 4chan /b/ and after that I got really depressed and tried to kill myself a few times.

Now I've realized I just have an issue with worn out whores and I liked the idea of being someones first. I do like 2d legal loli a little bit, but even the thought of 3d loli makes me sick.


1146c2 No.291238

Dice rollRolled 9 (1d100)

>>291231

Stick around. She says we'll get our stuff back and such, and they're supposed to tell the truth. Finding somewhere safe to hole up and heal outside of here might be hard to do as well.


f58928 No.291252

Dice rollRolled 83 (1d100)

>>291231

Stick around and try to learn as much as possible about where we are, who's the queen who's December, why would December want MC's dick but doesn't care about sex quality ? And finally since we got some sort of check up ask about the voice, are we crazy ?


4258b3 No.291273

>>291231

Good, this one is much more hospitipal


4258b3 No.291274

Dice rollRolled 56 (1d100)

>>291273

Just fucked up something fierce

Just try to plan to escape whatever reason we're being kept here is not a reason I'm willing to stick around to find out, but for now bide our time and shoot the shit with fairy wings and tell her if she ever uses magic on us again without our consent well "REEEEEEEE" like a frog


19e15b No.291296

Dice rollRolled 63 (1d100)

>>291231

Ask what December's beef is with Beatrix, just what kind of power the fae queen has over other fae and also ask Beatrix about her history with the queen and why she's loyal.


814f6c No.291303

Dice rollRolled 12 (1d100)

>>291231

We need to practice going flaccid. December wants our dick, and we cannot give it to her. Beatrix is way better waifu materiel.

Should December try anything, we need to be able to lose our boner immediately and keep ourselves from getting it back until December leaves the room. If she is somehow able to get us hard and position herself above us, we'll have to use our cyber legs to kick her off. The element of surprise is vital, so we need to keep our functioning legs a secret.


814f6c No.291304

File: 8b57711f76f21be⋯.png (594.9 KB, 600x597, 200:199, Off by one.png)


d724cc No.291317

>>291303

>>291235

>Waifuing in the first half done chapter

I say we wait a bit before we get serious with finding a waifu. It's a whole world of possible waifus boys, we don't know where it's gonna lead us but we should wait a while.


814f6c No.291319

>>291317

This is less about waifuing Beatrix and more about not letting December have her way with us


d724cc No.291324

Dice rollRolled 16 (1d100)

>>291319

Meh, let her. Just don't show any affection to her during and after. It'll be best just to let it out of her system now then having her jump us later.

Also ask how long we're going to be locked up. Make sure to tell her that is is very uncomfortable and out arms are starting to fall asleep.


cf21f7 No.291350

Dice rollRolled 20 (1d100)

Well, it wouldn't hurt to gather information about their long term plans for us.

But I don't see any reason to escape.

>not letting a bunch of autistic fairy cuties dote over you

>not using their power to aid in your survival of the post apocalypse

>not wooing the queen and becoming the STALKER fairy king of the greenbelt

Why not?


f58928 No.291364

>>291350

> becoming the STALKER fairy king of the greenbelt

Well that's what I was hoping for when we decided to free her, but turned out the fae seems to see us as an interesting pet (sex toy?) . So even if they mean us no harm it might be hard to deal with them on the long terme since they have no respect for mc.


3ea743 No.291448

Dice rollRolled 79 (1d100)

>>291317

Why must we do such an overdone trope? "We can't accurately portray life with someone loved so instead we make them dance around each other till the very last second and avoid having to do anything hard HA HA" Fuckin hate that shit


210332 No.291461

Dice rollRolled 1 (1d100)

>>291231

Stay put and learn all you can. (grin must continue)

Can we ask how long it will take before we're fully healed? And can we ask if they captured Dreary & Kelly, cause I have a feeling that they're around somewhere.


de5ef5 No.291463

>>291448

You know, I've always been shit at identifying mixed messages. Are you being sarcastic and against him or serious and against.

But seriously I'm not for waifuing this early. Bea's probably going to be stuck with us for a long time. And let's not forget that the MC is really bad at social stuff and outright showing interest is going against the MC's personality.

like damn I'm bad at telling mixed messages.


210332 No.291464

File: 6a1de3dbe7c8e6c⋯.gif (Spoiler Image, 1.87 MB, 211x200, 211:200, My job here is done.gif)

>>291461

Well, I fucked up.


967ef6 No.291473

Dice rollRolled 16 (1d100)

>>291461

I love the contrast between this CYOA and the fantasy one. Anon has about half a dozen golden horseshoes up his ass, and Blackacre can't roll well to save his soul. Kinda fitting for the post apocalyptic Stalker aesthetic, though.


03d608 No.291619

>>291231

She continues feeding you bit by bit, occasionally dipping bread into the meaty stew. It tastes oddly familiar. Like something you have eaten recently.

“Did you cook the mantis?”

“I thought that something familiar was a good start. Your stomach is tender right now… Ahhh.”

She scoops up more soup for you, and of course you eat. You feel quite hungry to be honest.

You wait until she finishes feeding you before asking any questions.

You sigh contently, then sadly. Your body desires solid ground and root. To walk through the forest floor, to hunt and to feast. It is in your blood, this is not your fort, or hideout… it feels wrong to stay somewhere not your own.

“How long until i’m healed?”

Beatrix’s smile fades while yours remains in it’s false raise. She flicks a finger and the lights go out.

You can’t see even as far as your nose.

“Blackacre… or rather, Doe. Perhaps you have missed the point. You will be hear for as long as you will be here. Until you are released or the queen wills something of you.”

Her voice has a calm, but annoyed tone. It’s a feeling of barely restrained violence, something has quite clearly irritated the creature.

“I don’t wanna hurt you badly to make you stay. I suggest that you drop it. Understand?”

You take a deep breath as you feel something cold rake down the back of your neck. You can feel the weight of Beatrix returning to your chest, but you never felt her leave.

The candle turns back on, as if nothing ever happened.

“Blackacre, are you okay? You seem distracted?”

Her soft hand rubs along your face, the frozen opaque nails tip on your nose with a small “tink”.

“I’m… fine. I think.”

Did you just have an episode? You’re confused, what happened?

“I wonder… You have a history with the queen correct?”

Beatrix’s wings flutter quickly, something unusual for her.

“Yes, I’m her retainer. If she wants something, I find it. If she is angry at something, I take arrangements to remove it.”

“Surely there must be more to it than that?”

“Well… In return I gain a royal title, and the power of a mantle.”

“Mantle?”

“Yes, a mantle is a position in a Fae court. For example, retainer, or as some might call it a “Bishop” if they likened it to chess. Another would be the rarely occupied place of Knight, other mantles such as an assassin exist, but generally that sort of duty is left to the fearsome knight.”

“I see. My arms are getting sore like this. Can I adjust myself a little?”

“Maybe. One moment please.”

Beatrix lies there quietly, her black eyes never leaving your direction. You get the feeling that she is looking at you… but not. After some time she speaks.

“I can. But on one condition.”

“What is it?”

“I have to stay in the bed with you. I will be disconnecting most of the roots, but you should be able to roll around and sit up. It is my responsibility to ensure that you don’t leave here until the queen wills it. Do you understand?”

“I do.”

“Good.”

She reaches out and taps the roots, and they slowly retract from you. Very slowly.

“It will take an hour.”

In the meantime, you ask about December. Apparently winter is coming shortly, as in the season, and december being a powerful mother dryad… means that she should be releasing seeds. However her new body is not letting her self replicate. Beatrix says that the data you found and read mentioned giving Fae the ability to true breed with humans. Beatrix told December about that, and she apologises. Usually december is quite reasonable but during this time of year that seems to leave the window.

It seems that they don’t outright hate one another, they just have their differences.

Both are loyal to the queen. But December apparently is in control of the forest around here. You're not sure how that would work.

Beatrix alludes to knowing about your…skill in avoiding detection. It may just be a small hint, but she appears quite diligent.

She mentions that she never sleeps, but she would like to watch you.

Time passes, and you eventually let sleep take you. The fairy lies beside you in the bed and pulls up the covers over you. “Good night Doe.”

This was the perfect opportunity to practice going flaccid. It fails horribly. Beatrix takes notice of the hard situation but does not act on any impulses. However she does “Accidentally” prod it a couple of times.

>Going to be pressing the fix button.

>you have been informed that after you’re fixed up, you will be meeting the queen. In the flesh. It has not been said if it will be good or bad. You hope good, because an opportunity to escape may be short lived, and Beatrix may be hard to deal with if you try.

>Not to say that it's impossible, just that there is a high risk to it. However it may be worth it… Vote I suppose.


210332 No.291621

>>291619

I'm all for meeting with the Queen. Then again, she might rape Blackacre (or Doe now?) to start repopulating the fae.

Beatrix still seems like someone we can trust, or is at least looking out for our health, despite the bad nickname.


de5ef5 No.291624

Dice rollRolled 95 (1d100)

>>291619

Ask her why she's calling us doe. Correct her whenever she calls us that from now onwards. I refuse to cuck out to some magical hippies.

Also, did we just have a psychotic break after bea violated the NAP by telling us we are basically a prisoner now after helping the queen escape imprisonment? We should call bea out for that.


3ea743 No.291625

Dice rollRolled 12, 24, 40 = 76 (3d100)

>>291619

Avoid getting raped, and try and see if that knight position is open. Again it would be good to be in with the magic users since we are very week to it based on our technical leaning.

BEATRIX FOR WAIFU 30XX

Oh and lets ask bee about her life before being a fairy if she had one/can remember it I might have missunderstood I think that normal people were turned into fae way back when?


3ea743 No.291626

File: c186c44e3711ffc⋯.png (6.72 KB, 500x250, 2:1, a579bf5d449dfb055e1b965452….png)

File: c6b8536f55bc59b⋯.png (120.16 KB, 325x350, 13:14, c6b8536f55bc59b6220598a124….png)

Dice rollRolled 70, 11, 26, 83, 41, 61, 49, 20, 68, 55 = 484 (10d100)

>>291625

THESE ROLLS AHHHHH


de5ef5 No.291629

File: fa3e270aeb3edb5⋯.jpg (394.22 KB, 1067x1600, 1067:1600, IMG_1713.JPG)

You know what? Let's put it to a vote:

All in favor of waifuing the fairy say aye, all opposed say nay. Voting closes until this thread hits bump limit or we all stop voting.

D E M O C R A C Y


17fe7e No.291633

Dice rollRolled 89 (1d100)

>>291619

Well we're gonna get magically raped then mindbroken, but luckily I have a plan: You need to call out December and start instigating a fight between her and Beatrix. Start by saying how Beatrix told you how "December is a pathetic virgin who never got laid in the last 3,000 years and won't get laid in the next 3,000 either", December will probably retort by calling Beatrix a "Flat chested loli jail-bait that would make a pedophile cringe in disgust". From there just ride the waves add some more kindling to the fire and when they start to fight make a run for it


de5ef5 No.291638

>>291633

>high roll and dubs

Seconding this. We and nobodies bitch exept the voices.


490a32 No.291648

File: 5c9831805b5765f⋯.png (878.54 KB, 800x1231, 800:1231, mfwihavenoface.png)

>>291626

>mfw someone saved my shitty OC


3ea743 No.291653

>>291633

My main complaint is that we don't know how to deal with people in general. I feel like manipulation is out of our range.


3ea743 No.291654

>>291653

>forgot sage


edae69 No.291682

>>291629

Nay. Lolis are shit.


f58928 No.291688

Dice rollRolled 81 (1d100)

>>291619

>Waifu

NAY!

>what to do

Heal, keep talking to Beatrix : I don't think we're goog enough to fuel in-fighting between Bea and Decembre, but maybe we can befriend Beatrix and argue that being imprisoned by the queen after freeing her is unfair and a fucking betrayal. Try to get our things back, because it will make us fell better, and it's no threat to them since we're locked down by the vines.

If the meeting with the queen turn badly, as we are now slave, just burn the place with the plasma gun and leg it.


fec994 No.291755

>>291629

Friendu the fairy, waifu the fairy queen.


3ea743 No.291764

>>291629 Aye lad


814f6c No.291937

>>291629

Beatrix > Ice Queen


c0b31c No.291958

>waifu

AYE


62e389 No.292029

>>291629

Nay. Lol is for cute and maybe friend.

Are we going to ignore that she held back from attacking us when we questioned the queen? I don't like abusive relationships.


0bba17 No.292220

>>291619

You consider instigating a fight between Beatrix and December… however you quickly notice a large flaw with the plan.

Not only do you lack even basic social skills, you also don’t really understand much about either really. From what you can tell, they obey their queen to the letter. So it seems that they will not be turning on one another… at least not with your skill set.

You ask for more details about the knight role, but Beatrix is quite stringent on teasing you with it. However she says nothing about it.

So instead, you negotiate.

It has been 4 days, and you finally bring up the important question.

“It seems unfair that after freeing your queen i’m locked up.”

Beatrix takes a moment to think sitting oddly. She has taken to being nearby and you now have full range of movement near the bedside. However that is under the promise of not exerting yourself. And to be sure she is quite attentive.

She lies back onto your chest.

“…You have a point.”

“At the very least can I see that my weapons are nearby? Can I tell you a secret?”

Beatrix leans into your face quite quickly at the mention of a secret.

“Of course.”

“I feel nervous when I don’t have something sharp in my hand. It’s a security thing.”

Beatrix giggles softly as she fair wings flutter, spreading a blue-white glitter around.

“Like a small child and their toy. Ok… I will make arrangements to have your items moved to the room. Don’t cause any trouble. And… I will bring up the matter to the queen as well.”

After that, you were given a little more leeway.

Your items were in sight, but inaccessible to you due to your injuries. It felt nice to limp around a bit. There was the slight pain in your chest, but you could wobble around when Beatrix was around to help you.

Another 2 days pass, your “limp” (read, severe chest pain) has yet to fade entirely. It makes it hard to walk, but with some support you will be fine. At least that is what December has said. She seems quite seriously devoted to your physical recovery, and does not talk much. Most days she arrives she simply looks you over without saying a word then leaves.

Then comes the day where you are removed from the vines entirely. You ribcage should be able to mend on it’s own and the pain is only when it’s pressured now. But you have to take it easy, despite feeling like you can actually run again… it would be ill advised.

With Beatrix doting on you, you mention that she should not be calling you “doe.” While it is your first name, you happen to like your last name more. She replies with calling you Doe, even as you correct her.

Lastly, the day comes where you have to meet the queen. You see the hallway outside of the room you were in, it is like the inside of a large tree. Almost like a cave was sculpted out of it’s aging form. Down the hall, far around the tree and high up, you end up in front of a large pair of doors, carved with symbols of snowflakes.

Beatrix leads you up to the door and lightly taps on it, it creaks open loudly. Beatrix lightly taps you until you go inside and then the door slowly closes behind you.

The room goes entirely black.

Except for the woman who seems to come out of nowhere right beside you.

Clearly it is the winter queen, you can feel the latent power from her icy grip. If she wanted to, she could probably tear off your arm. This is quite un-nerving

“A woman, maybe 5’8, takes a deep breath as cool air rushes around the room and the flowers flourish to life. Her skin is paler than winter snow, her eyes colder than the blackest night, her dress as black as the midnight sky, glittering as if it were made of stars and moonlight. The fabric is ghostly, flowing as if in water, long sleeves and loosed dress making her appear incorporeal and ghostly.

She possesses two strange antenna that fold back and expand into fluff, then ending in small black gemstones. They are long enough to reach the floor, and you can hear them rustle vines as she makes her way forward.”

“Hello, Blackacre. I see you have recovered a little bit.”

Her voice is nearly inaudible, like a quiet whisper. However it is like listening to a soft melody.

>What to do?


3ea743 No.292224

Dice rollRolled 66 (1d100)

>>292220

>roll for bluntness

Along the lines of: Yeah thanks for that friend; heavy sarcasm. Gotta show no fear, or something.

Ask about the knight position again after. We might get in with the guilt trip.


814f6c No.292226

Dice rollRolled 75 (1d100)

>>292220

So with our rather poor speech skill, how much sarcasm can we pile on? Because we need to use all of it.

"Mmm, yes. Shame about that injury. But hey, I know that rescuing women who've trapped for centuries comes with the inherent risk that they will stab you for your trouble."

I'm really starting to think all of these fairies are kinda poor waifu materiel. I think we need to work towards an escape


4258b3 No.292287

File: 82592f4bb4cabbe⋯.png (760.76 KB, 600x752, 75:94, Star bright, stalker light.png)

Dice rollRolled 99 (1d100)

>>292220

>Not only do you lack even basic social skills

Well I mean we were able to hold a conversation with our "friends" so I don't think we're that inept Plus we were able to insult Dreary well enough how hard is it to talk shit, even if it doesn't work it's still funny. Remember MC it's "autism speaks" not "autism can't speak"

>She possesses two strange antenna

Wouldn't the plural be "antennae"?

I vote we don't speak just pull them like a child pulls a cat's or dog's tail.


4258b3 No.292288

File: 074759c71202528⋯.mp4 (377.2 KB, 326x184, 163:92, MY SIDES.mp4)

>>292287

>Roll to be autistic

>Roll 99

>The dice are a cruel mistress


4dc701 No.292293

Dice rollRolled 81 (1d100)

>>292226

This. if she thanks us for saving her, thank her for shattering our rib cage and dissecting us like a frog.


f58928 No.292329

Dice rollRolled 93 (1d100)

>>292224

>>292226

>>292293

Sarcasm for days !


55c67d No.292331

>>292329

It's not so much sarcasm more than it's us being blunt and a bit pissed.


4dc701 No.292443

Well, democracy has spoken. 6 against waifuing fairy, 3 for. We will not waifu Bea. (Though two against did not explicitly say nay, they chose to waifu the queen and gave arguments against fairy.)


210332 No.292491

Dice rollRolled 49 (1d100)

>>292331

I say be blunt and truthful. Pain isn't supposed to be a reward for rescuing a queen. Unless you're a masochist or something

She's in our debt for rescuing her, and then she goes in stabs us. Sure, she had her lackeys heal us, but from my eyes, she still owes us big time. Might have to call her an ice troll if she continues to piss us off.


0bba17 No.292638

>>292220

“Ah yes, having my ribcage shattered feels good”

The queen seems unamused but does not interrupt you.

“In fact, i’m fairly certain that is was quite the boon. Being taken and held in a room for who knows how long was just the cherry on top. God damn, I bet my shining white armour got rusty as well to top it all off.”

She gestures you to sit down somewhere you cannot see. You feel compelled, but really don’t give a shit. She gestures again the the feeling becomes much stronger.

“I can understand your anger. But be warned, I will not tolerate any further disrespect.”

You slowly make your way over, probably frowning. You find it difficult to place the desired emotion behind your voice, generally your voice ends up coming out flat or fake sounding.

She sighs, sitting across from you her antennae fly onto some surface behind her as she quietly whispers to you.

“That was an accident. I wanted to just put you out for a moment,”

“On that subject, how did my liver look while you were rooting around in there?”

“Fine… Now then. I had just woken up after a long time being locked away and my power was restrained and under pressure. I hit you with much more force than was expected.”

“Why knock me out?”

“It is customary to do so.”

“I locking people up who rescue you how you show affection?”

She lies back. “It may seem strange to you human, but yes. It is normal for a Fae to kidnap someone she would like to repay. Take them home, feed them, spoil them and then tell them what I am about to tell you.”

“What would that be?”

She sits back up, the ethereal glow highlighting her among the darkness. Your eyes are slowly adjusting as you speak.

“I owe you a favor. I fixed the mistake I made when injuring you, but I still owe you for releasing me. As such. I will grant you one favor. It can be something, anything you desire… to a point. For example human, I would not be your lover from just a favor. I will, when you have recovered, be sending you off into the world again with Beatrix watching over you. I cannot have someone I owe die you understand, for any reason.”

She moves over beside you and places a hand on yours. You freeze up, not quite sure what to do. She stands you up and the pair of you walk through some sort of pitch black hallway. The only thing you can see is the Queen.

“You do not need to decide now. You may wait. I am sure there will be something that a greedy human like you desires. And I’m sure that we can come to other arrangements in the future. I require people who understand this thing your race has created… this Technology.”

She holds your arm tighter and leans a little closer into your side. It is an odd feeling, is she trying to weigh you down? Or is she trying to guide you in the dark? Maybe she’s posing to knock you out when you’re done speaking?

>What to do?


4258b3 No.292650

File: 70922d4c02ac1d9⋯.mp4 (1.2 MB, 640x426, 320:213, Scottish mating call.mp4)

Dice rollRolled 83 (1d100)

>>292638

Tell her "We don't need a favor from some icicle nippled bitch and her merry band of frozen clit cunts" then politely ask her "Where the fucking exit is and where our fucking stuff is?"


943b25 No.292672

>>292638

Is she trying to bond with us? She has done nothing to deserve even trying. Politely take some distance and tell her that we are tired and would like to go back to sleep.

Now, it's not like we have a reason not to trust her, but she fucked up from the very start, so I say we calmly wait for our recovery since we don't seem to have a decent choice. When the time comes we don't ask for shit, take our stuff, and just turn and walk away. If they ever want our help again - and they will- they better be ready make themselves useful to get a second chance.

>>292650

She has made clear that insulting her further will be of no use and we are still in bad shape to survive outside, as something as basic as running seem out of question. Let's just not give her the satisfaction of recieving our thanks or trust for the shit she's done.


7087ba No.292683

>>292638

This is getting dangerously close to hand holding.

Lewd


f58928 No.292707

Dice rollRolled 40 (1d100)

>>292638

Ask for Flowers !

Also suggest that if we are to work for her in the futur she need to adjust her atitude a bit : we're not her pet, no matter how powerfull she is being looked down on tend to make us grumpy and hard to deal with.

After that let's get our shit and go back to our haunt, I guess the next step would be to find/make a base somewhere.


3ea743 No.292708

Dice rollRolled 76 (1d100)

>>292638

>>292707

I agree with above. Say okay that sounds good, but you are no one's pet. Be nice to us and we will both get along good from here on out.

We hold no power here, should we just shut up and take the boon or act like we have a foot to stand on?


4258b3 No.292801

File: 592289290b1786a⋯.jpg (22.21 KB, 500x363, 500:363, Quote from man stabbed.jpg)

>>292708

>>292672

Y'all a bunch of cowards, what is she gonna do to us, give us a mean look then give us our stuff and tell us to get out of here? Face it guys She loves us, well as much as a cold hearted fae-bitch can

>>292683

Hand holding is for degenerates anon and we're a crazy anti-social S.T.A.L.K.E.R not some love struck shota


4dc701 No.292861

Dice rollRolled 97 (1d100)

>>292638

Say "Hey, I'm not greedy, I just like finding things and never giving them away!"


210332 No.292888

Dice rollRolled 93 (1d100)

>>292861

For whatever reason this made me crack up

It seems like she's sending Beatrix with us to "watch" us and make sure that we come when she has a problem with technology.

Now onto the real question at hand…

Slide her hands off of our arm. Trust is earned, not freely given. She botched the first stage of trust when she decided that knocking someone out -albeit customary for fae- is entirely wrong for other races. The added effect of getting injured by said incapacitation botched it even further.

If she wants us to trust her to give a favor, she's going to have to earn it.


0bba17 No.293191

>>292638

You place your hand on hers and slide her’s off.

“I will not be taking your offer now. Maybe at some point but not now.”

She raises a single white eyebrow as she gestures towards you.

“Your tradition is backwards for me. I hate cages, no matter how fine the decor. I simply don’t trust you.”

You gesture wildly with one of your hands.

“I help you, then you kidnap me and to add injury to insult YOU BREAK MY RIBS. It being accidental is a shame but that fact that it happened doesn’t change.”

You clutch you chest in pain.

“God fucking damn it, see?”

She move closer to you slowly, you can tell that she want’s to see your injury by how she hunches.

“Don’t bother, I also don’t appreciate being condescended to. Call me prideful but it makes me quite angry, and then I’m not quite sure what to do. Then I end up all frustrated like this.”

You take a deep breath. Calming down slowly but surely. How long has it been since you have had to talk to someone at all like this? Years? Months? You forget. In fact now that you think about it your age is forgotten from your memory. You don’t like talking to people much, and this fae here may just be able to tear you in half.

Who are you kidding? Anything with a functioning pair of legs could kick your ass about now with these injuries.

The queen seems quite composed.

“I see. I have… insulted and wronged you then. I have much to think about now. Regardless, Rest and heal, There will be a time where you will desire my favor, I will be waiting. ”

“Please do, now if you excuse me, I need to cool down and perhaps take a rest.”

You mutter under your breath “don’t bet on it.”

You easily find your way to the door, despite there being no light in the room. Somehow you just know. Before you understand it yourself the dim light from the corridor shines inward. You turn back and smile oddly, more of a false one, or an attempt at one to be sure. Though being unable to see your own face makes it hard.

“And for the record, I’m not greedy, I just like finding things and never giving them away!”

She gives an amused smile that is almost enough on it’s own to make you re-enter the room and close the door. But suddenly the feeling fades, leaving you confused. For some reason you feel like you have been played with or examined.

Beatrix helps you towards your room, and your rest the day away unmolested. At least you think, you aren’t exactly conscious when you sleep.

At the tail end of your waking mind you say to yourself…

“Ah shit, I should have asked for some of those magical flowers.”

You aren’t sure how long you’ve been here. It feels strange. You know you’re still in your territory. And from what Beatrix has told you, you’re somewhere near the broken bridge, by the train tracks. Just north of the old bridge.

You are finally free of the queen’s suffocating grip.

You met her only one other time. The conversation was much the same, only with her asking whys. It seems that she made an effort to understand your frustrations and was unable to comprehend why you did not take the favor immediately.

As you left she said only that “There will come a day where you will take my favor, and whatever it may bring. This I know. I look forward to this day.”

Beatrix is following you.

She’s kind of cute looking, womanly you suppose. But honestly you worry about doing the business with a Fae. They seem to think in ways much different than a human or even a mutant.

Thing is, the queen ordered her to follow you and more disturbingly, Beatrix expresses knowledge of you ability to fade into the forest when you try it. She makes it a point to attach herself to your back and float weightlessly like a cape to avoid losing you. You tried to remove her once and decided against it as she whispered something in your ear that made you shiver… Even though you had no idea what it was.

Damn it, this whole business leaves a sour taste in your mouth.

You are now just by the fallen bridge. Not quite sure what to do next.

You wonder what to do for the moment.

“May be I should plant a…”

Then a large bang erupts from the east, it originates from across the bay, past that fort. It sounded like some sort of large gun being fired off. What the hell is going on? it's not that far away to be honest. And it may be in your territory…

>What to do?

>refeer to map in an above post.

>>282582


4dc701 No.293193

Dice rollRolled 51 (1d100)

>>293191

Express to bea that we do not appreciate having our minds manipulated.

And I say we move towards the noise. Tell bea to hang back a ways though. We go to the gunshot and investigate at a distance, make sure who ever shot doesn't see us.


4dc701 No.293194

Dice rollRolled 40 (1d100)

>>293193

And to add, tell bea that hanging on us like a cape is a good way to get us shot. She may be small, but she'll be visible to anyone with eyes or any means of detecting others. Let her know that we still want her around but at times her presence could be a liability. Have bea hang by the big ass tree we were at during the beginning and head back when we're done checking the situation out.


fd4e7d No.293199

Dice rollRolled 54 (1d100)

>>293191

Run torwards the gunfire happily giggling that we finally get to shoot/stab something, also tell that coat hanging piece of shit to get off our back we're not a fucking taxi service, if she wants to follow us do it on her own two feet.


f58928 No.293240

Dice rollRolled 53 (1d100)

>>293194

>>293199

But isn't she weightless and invisible to others ?

Let's sneak toward the commotion I guess.


4dc701 No.293287

>>293240

May be, but if they got a magic user then the little magic beacon on our back could alert them to our presence.


4dc701 No.293405

>>293240

Also, invisible doesn't mean undetectable. Which we are. moreso than her atleast.


4deba5 No.293406

Dice rollRolled 36 (1d100)

>>293194

Imagine how awkward the conversation with the queen would be if bea, the one who was supposed to protect us, ends up getting us killed. Bring this up.


210332 No.293410

Dice rollRolled 45 (1d100)

>>293193

>>293240

An explosion could mean any number of things. No choice but to go check it out. We've got to make sure that our area is clear of immediate dangers. Bea may be invisible, but she could potentially end up leading a magic user straight to us. Better have her hang back a bit when we do our recon.


f58928 No.293621

Dice rollRolled 64 (1d100)

>>293287

>>293410

Makes sens, but to our knowlege how common are magic users in this world ?

Roll for answer


0bba17 No.293892

>>293191

You whistle quietly and giggle to yourself as you pull out your rifle. A day with some chaos is a good day all around. You feel… itchy would be the best way to describe it you think. It feels good to be moving around in the jungles, hidden inside of your little territory. Somethings are clearly causing trouble, best that you see what the hubub is.

However, first you have to deal with the hanger on.

“Beatrix, stop clinging on.”

She smirks and cocks her head at an awkward angle. “But then you’ll just get away from me? Won’t you ranger?”

“What the fuck is a ranger?”

“Oh, something that existed long ago. Actually, you might be more like a druid.”

“Stop with the un-necessary monikers.”

You shake your head as you start to trek along the forest. You try to remember something about magic, but you’re quite inexperienced with it. Technology is more your speed. In fact, your knowledge of mystical crafts is only slightly better off than your ability to persuade others. However, you have only come across 5 magic users in your lifetime. 3 of those are the Fey you met recently, 1 was someone working with the bandits who forced you out of your previous haunt and the last was your father. He, from your distant memory, could change one substance to another. You can distinctly remember him changing Iron to a metal called Cobalt, then selling it at a high price to traders.

You shake your head, forgetting about the old man.

“They can’t see me at all Bea, but if they have magic, they can see you. It’s going to awkward for me to explain to your queen about how you got killed or got me killed hm?”

“I see your point. I will be flying above, invisible. I fully expect to meet up with you soon. If we cannot, meet me at the fallen bridge. Don’t cross me when it comes to my orders Blackacre, I have no choice but to follow them to the best of my ability. I will find you if you try to escape me.”

“Yeah, now get flying.”

She frowns, huffs angrily as her monarch wings flutter violently. Then with a single blink she rockets into the air without a single care.

It may take some time to get around to there by foot. But you start walking. You follow the tracks from near the fallen bridge, they should take you around that bay closer to where you should go. This would be much easier if it wasn’t for the constant sound of explosions to the east. You check your ammunition, your weapons, your machete in anticipation.

Your Father always said that you had a natural capacity for violence. But always pushed you towards more constructive habits.

The tracks lead to an old bridge, solid and made of a long lasting alloyed metal. The tracks flow across the construction over a river, the trees of the jungle overhang the expanse of water. Thankfully the sides of the bridge are high, hiding you from sight as vines intercede the area over the tarnished tracks.


0bba17 No.293893

File: 4a3284bece38f09⋯.jpg (156.49 KB, 600x891, 200:297, Truck-mecha-2.jpg)

>>293892

The sound of gunfire, and other banging sounds that don’t seem quite right is enough to quiet the birds and insects. You kill a mosquito on your arm, they don’t seem to care about the noise eh?

You feel strange, the ground feels less steady as you’re brought down to a mortal’s speed. Then suddenly you feel enlightened once more as you continue down the slightly warped bridge. You exited your haunt, then re-entered. It’s a bad feeling, suddenly not knowing what is under your feet.

The sounds are louder. Those are some large guns, several are large caliber and rapid fire. Others probably deal damage to surrounding buildings as much as people. You skulk through the woods like a ghost. You make no sound, rustle no branches and barely even breathe. You can feel the location of every branch, vine and hill in your vicinity. You know it all down to the smallest modicum of limestone that lifts exactly 1/87th of a millimeter from it’s base. It’s not a conscious thought, somehow you just know.

You reach down to the edge of a fissure. Marked on your map. It is quite thin, but clearly becomes wider the farther it goes from the river.

>Fissure: Fissures are pieces of the earth that have opened up in the great collapse. They lead underground an impossible number of meters, kilometers or any unit of measurement you happen to prefer. Some say they are an affront to the laws of nature, others say that they abide by them. Regardless, they lead into the catacombs. A near-endless network of tunnels, caves, research facilities, ruins, military bases and eldritch scrawlings all intertwined. Navigation is impossible, however things once lost to man are available there. Things ancient and forgotten, breakthroughs of scientific and magical origin… but horrors wander those cursed halls like moths to flame. Enter at your own risk. Climbing gear sold separately.

You find a joined spot above the fissure and cross it, taking care to not look down below.

Another 3 minutes and you find what you’re looking for. An old building sits here, it’s top half long since fallen down onto the city now consumed by jungle. You go up 4 stories comfortably and take a gander at where the noise is coming from.

You honestly wish you didn't look.

Two groups of armed people are fighting one another… and one is clearly more heavily armed than the other. The first group is a clan that operates north of here, they are savage and xenophobic, killing anyone who is not a tribe member. Why are they down here? They tend to do militaristic approaches and crush all opposition by their large arsenal of weaponry that they have taken from an old military base far to the north.

These guys are scary, they have access to walkers. Walkers are large weapon’s platforms that well… walk on a number of legs. They are not limited to terrain like wheels or treads and they tend to be quite hard to put down due to not relying on gears, treads or wheels. They tend to be armoured out the ass.

You can see that they have brought 4 of such weapons of mass subjugation. Generally the open top variety, painted and decorated. The pilot stands in an area similar to a turret emplacement on a platform that rides atop the legs. Basic but very effective. An additional 2 of them are using exosuits.


0bba17 No.293894

File: 03552fa28e4b8da⋯.jpg (59.04 KB, 736x585, 736:585, 97fb6259a2c8d251a2f2c756a7….jpg)

>>293893

However these other people are very different. You have never seen their style of armour or gear before.

Your eye bulge out of your head as you take a small gander at their weapons. Grenade launchers? Full exo-suits? And that is probably the scariest walker you have ever seen. What in the actual fuck is that model? It seems much more advanced than the clansmen's. It is also much larger and has far more raw destructive power. Twice the size of the other walkers, standing at maybe 1.5 stories, crafted from a painted metal. The legs are reversed and the majority of it’s fire power comes from two massive autocannons mounted on a rotating base that acts as its “Head”. In addition to that it has two anti-personnel gatling guns.

The clansmen are trying to retreat but they don’t get the chance as the large walker is blowing them apart. The other men are sparing no expense to simply kill the once-aggressing clansmen.

It probably started as a battle of attrition, from cover in the forest to the east but moved over here where these new people had an advantage.

Estimate:

New people:

6 infantry

4 exosuits (full)

2 small walkers, encased chassis, more like oversized exosuits than anything.

1 large walker

Clansmen:

23 Infantry

2 exosuits

2 small walkers

You wonder if you should simply watch. You are at a long distance and hidden. It would take you maybe a minute to get over there if you wanted to. 3 for a normal person.


4dc701 No.293901

>>293894

Watch and wait. Hopefully they decimate each others ranks and they each retreat, allowing us to slip in and loot everything like a good STALKER.


4dc701 No.293902

Dice rollRolled 53 (1d100)

>>293901


4258b3 No.293916

File: c4aa131a6d7f1e9⋯.png (910.81 KB, 720x543, 240:181, TREEKI BREEKI.png)

Dice rollRolled 65 (1d100)

>>293892

>Calling us a druid

>>293894

I vote on grabbing a snack, sitting back and watching this unfold inb4 these "New people" are the Enclave


210332 No.293946

Dice rollRolled 29 (1d100)

>>293901

>>293902

>>293916

I agree, I don't think we can take them on - but… I'd really like to see if the new guys in town are friends or foes.

Can we tell their race from this distance? If not, can we get a little closer while being undetected and gather this info?


4dc701 No.293977

>>293946

Yea, this could work. And it's not like we have to worry about them finding us. Worst case senario, they see us peaking out of the foliage and we leg it back.

Also see if we can scavenge some of the robot parts. I have an idea for later.


814f6c No.293983

>>293901

This

Not our fight but it can sure as shit be our loot.


f58928 No.294074

Dice rollRolled 71 (1d100)

>>293894

>a clan that operates north of here

Does that mean that they have a base that is currently empty ?

If so it could be even easier to run there and start to find stuff to never give back.

If not just wait and watch as suggested by everyone. Maybe try to find weak points in those walkers


0bba17 No.294239

>>293894

Christ they’re really going at it.

Boom, bang boom, the sound of gunfire and explosions is enough to make you want to crawl into a tiny ball and maybe run away. Not at the same time mind you but still. These clan men are getting annihilated. The walkers seem to have a severe allergy to… and there goes the first one to a rocket launcher attached to an enclosed walker from the new guys.

You mumble to yourself “Hold the fuck up.”

You pull the scope off of your rifle and peer through it as a magnifier. These guys ALL have serious firepower. That armour you saw each of them wearing are all smaller exosuits. Let’s see.

One of the full exosuits is snake like, allowing the use to move fast and crawl around the sparse trees in the clearing to avoid fire. Another one is far more built, like a giant beetle except with twin miniguns, a shoulder mounted explosive launcher and a great deal of nightmares that you’re going to have in several hours. A third is of a human design, with oversized legs lined with what appear to be automatically targeting turrets, firing some small caliber round.

You pull out some rations, jerked meat mostly and some fruits.

A few well placed shots from a clan walker shreds through two of the infantry and then he turns and fires what appears to be a large improvised explosive launcher attached to the side of the walker's legs. It hit’s the beetle exosuit’s side and explodes sending it, and the occupant, far away from the blast.

The clan walker pilot seems to be laughing madly, at least he was until the large walker looked at him funny, pointed the two massive auto-cannons and laid waste to the blast shields. Maybe the walker isn't entirely ruined?

However, both sides seem to realise that the battle is a net loss for either side. They both retreat, hiding in opposite sides of the forest.

It is tense for you as you hope they don’t notice you. It’s a cloudy day so you don’t worry about lensflare. However, 3 hours later, both side fully retreat ending the stalemate. From your sight, it is hard to tell race. They appear to be a mix of humans and mutants you assume, all heavily equipped. Half of those guns are probably armour penetrating, and they seem to be firing high power rounds.

You can smell blood, gunpowder and death from here.

You waited an additional 20 minutes and nothing has come out of the woodwork.

You spot nothing in the trees or bush quite yet.

You wonder if the time is now.

You slip over to a nearby tree and crawl along the treetops closer to the deadman’s land.

Nobody here it seems.

You lazily and silently crawl among the vines and bark to the edge of the landscape. It is truly a blasted landscape. You don’t really remember the first time you really got used to your legs. They allow you to do so many things impossible to another. They have a better range of motion, in fact you’re quite certain you look like some sort of horrific mutant to anyone who sees you right now. A masked beast covered in filth, grime and with pronged feet unnaturally crawling backwards through tree branches.

Holy shit there are a lot of dead people. Mostly clansmen.

You take a look at the walkers, the one has it’s blast shields entirely fucked, and it’s powercore is dead, blasted by the shockwave clearly. Well shit, you might need to do some scroungi…

“Life support systems in lock. Attempting to continue vital functions. Functions failed, powering down.”

You hide behind the walker, coming face to face with the blasted meatbag of a former clansmen. Peeking over it seems to be the corpse… or remains of the beetle thing.

It fucking twitched. Christ.

It did it again.

The robotic voice speaks one more time.

“0 life forms detected in immediate area, conserving power in shutdown.”

You hide back behind the mech. A shaky voice, distorted as if speaking through a broken mic spawns from beyond.

“I cannn…. Seerr, snnn.”

It coughs violently.

It keeps twitching but stops speaking.

Ah shit… now what to do?

>What items in particular do you want to look for?

>Remember you have a limited amount of space to carry things.

>What to do about the beetle thing? Assuming it’s alive that is.

>anything with the walkers you want to do?

>how much time do you devote to scavenging?


4dc701 No.294241

Dice rollRolled 8 (1d100)

>>294239

Try and get a working central processing unit from a dead walker. I want to make a robo doggo companion in the near future.

As for the beetle mech, walk around behind and knock on any hatch visible to us. If it's a person, say we're just scavengers and all this scrap shit is ours now. So get out of our property. Shoot if he/she disagrees and loot the corpse.


0bba17 No.294249

>>294241

The beetle thing seems to be more like an exosuit, rather than a walker.


4dc701 No.294254

Dice rollRolled 69 (1d100)

>>294249

Whatever. Tell whoever to fuck off before we kill them for getting in the way of sweet, sweet loot.


a3860b No.294282

>>294239

check for body Armour that is not damaged eg some guy who got his head or legs blown off so the armors intact and maybe loot for some plasma weapons to deal with bullshit monsters in the future


f58928 No.294347

Dice rollRolled 41 (1d100)

>>294282

this

Body armor, ammo and any small technologic trinket that look useful.

The others might come back for their gear (and dead?) at some point so we need to be quick about it.

So there's someon dying in the beetle thing, but do we care ?

I don't think Blackacre is the kind of guy to save random people and the walker is too big and busted to really be useful for us right now.

So I vote for leaving it alone

…. OR can we rescue the dying person, bring it back somewhere safe and with Bea's help try some sort guilt trip/brainwashing to get ourselve a servant ?

roll for feasability


814f6c No.294376

Dice rollRolled 65 (1d100)

>>294239

Check if the occupant of the beetle suit is too far gone for our medical skills to help. If they are, give them a quick death. If we can help them, it is definitely in our best interests to get on the good side of whoever this is that has all these mechs.

Beyond that, look for armor and ammo, our weapons are pretty good right now.


4258b3 No.294676

Dice rollRolled 22 (1d100)

>>294239

Poke it with a stick and if they're still alive ask them where their base is so we can "help" them get home and when it tells us "help" it by putting a bullet in-between it's eyes, also spend no time scavenging whatever we find is gonna be shitty weapons in poor quality or extremely rare weapons with specialized ammo, all we need is Rusky so give er' a kiss and promise to never replace her.


6ed22e No.294813

>>294239

Right, you want to spend as little time scavenging as possible.

The walker may simply be too much work to put back together. You wonder if you were really so unlucky to have both of the bloody things get cored. You open the side hatch, via force, and find the central processing unit. It’s simplistic to say the least. Designed to mostly take inputs from a receiver, in this case it is the control panel in the top portion. It may work for the creation of a guard dog so to speak. Assuming you have the large number of parts that would be required to undertake a complex task. Though, you have a much better chance at doing this than most would.

It goes into your pack.

>Central processing unit gained.

Though, the dog bot would have to be of a decent size. Like, that of a pony. But that’s part of the fun you suppose.

You sigh and SLOWLY move over to the creepy beetle thing.

You feel the strong temptation to open the faceplate, tell it to “eat shit” and put the poor thing out of it’s misery. But you feel an odd tug in your mind as something is repeated to you from an old memory.

“Do onto others as they would do onto you.”

Your father, always the pacifist. You sigh as you put down your backpack and opt to examine the thing. It might be the most worthwhile thing to scavenge here anyways.

Whoever it is, is not above your skill in medicine.

Clearly. You might be able to do something here. After all, maybe this thing is a way to power or survival. It may help you, or maybe you can make it help you? Or perhaps it will answer some question so long as it is under your knife and in your care?

>Medicine skill: 30. A skill like that is nearing that of a brain surgeon. Under optimal conditions a person with this skill could perform surgery to fix life threatening injuries with a low chance of failure.


6ed22e No.294814

>>294813

Medicine was the one thing you did best. It was a good distraction to your violent urges that arose after your… incident that required your new legs. You’re fairly certain your father encouraged it since it was the exact opposite of your other talents. Regardless, it has been a great boon. Maybe it was less trying to make you something you weren’t and more teaching you something you would need to survive? Perhaps.

Was not enough then though…

First you look over the body. In bad shape to say the least. The right arm is just simply blown off, but it seems the suit reacted and splinted the wound closed. You pop open the suit bit by bit and find yourself shocked, but not surprised.

It is not a human in an advanced specialized exosuit.

It is a beetle-woman inside of a custom made exo suit.

You take a deep breath.

Mutations complicate shit.

Your medical kit contains some of the thing you would need to help her. You’re fairly certain that she would be dead already if her suit did not inject her with 2 STEM injectors. You’re fearful about what you will see when you crack open the rest but you start getting to work.

She, yes SHE is alive, but will die 100% if not treated.

Of course this is merely because it could benefit you, not due to altruism.

“God damn it jim, I’m a hermit not a surgeon.”

You’re not sure why your father used to say that, but he found it funny. He always looked sad afterwards however.

Overview of injuries, thanks to the suit’s functions:

-missing 1 of 6 legs

-missing 1 arm

-nerve damage detected in remaining arm

-organ damage(repaired by stem)

-Vital sign failure(repaired by stem)

-missing eye

-broken nose

-3 broken fingers

-1 broken leg

-severe scarring and tissue damage near shoulder, major tissue damage detected.

-severe bleeding from missing arm.

-Open wounds detected in abdomen and waistline

You sterilize your arms and hands using some water, the sterilizer from your kit and go to work.

You cut off the thick body suit that was covering the very much female torso using a small serrated knife. Time is of the essence.

You work quickly with a grace that is quite becoming of a skilled doctor. However, one without any bedside manner as you end up cursing to yourself about how this is a waste of time.


6ed22e No.294815

>>294814

First you control the bleeding from the wound, after sterilization. There’s a lot of blood but you use your skin graft to pressure it while you suture it to her skin. This miraculous item absorbs the blood and then melds to the patient, stopping bleeding and tissue damage. The only damn issue is that applying it to yourself is damn near impossible.

Slowly but surely, the graft holds and the bleeding stops as the suit bleeps and clears the listed injury. Handy to say the least.

You then move down to the abdomen and waist. The abdomen is not so bad, but the waist is barely holding together. Her insides are still inside, for now, but you need to sew it shut now before it get’s worse.

Always, sanitize.

You get to work on that as the gloves from the kit are covered in blood. Her lower body is covered in a thick… exoskeleton of the insectoid variety. However there’s a fault line where the human part meets the bug half. You put it back together. Then the smaller wounds on the stomach area you fix up. They are still marked, but the text from the screen is a green rather than a red.

“Now’s the question if the suit understands the universal programming language.”

You enter:

Query, stable condition?

Or well, that’s what the string of hexadecimal numbers translate to at any rate.

Text comes out.

“May be moved using lock joint and extraction mode on suit. Immediate life threatening injuries, blood loss, tissue damage, possible intestinal leakage have been contained. Removal 99% safe. Occupant is to be in intensive care. Minimum recovery time, 7 days. Maximum recovery time, 2 months. Occupant is likely to be on the shorter end of the scale with proper care.”

You enter:

Lock Join. Activate Recovery mode.

“Activating recovery mode. Please set downed occupant into a proper position. Will follow for extraction.”

You set a bandage around the missing eye. Hopefully she doesn’t mind to much.

The suit closes partially on it’s own after you right the lady inside. That parts of it that still work make it stand and the suit seems to follow you.

Well, she’s alive… for now.

You scavenge the battlefield.

You grab a small black case from a dead new guy.

A set of well made survival knives

Around 30 condensed ration bars

An advanced medical kit

A mechanical maintenance kit

A Duffel Bag

You pull a set of mostly not ruined armour from a dead clansmen. It seems to be a bulletproof vest, but did not help him since her forgot to wear a helmet. That being said you grab a helmet from the dead guy beside him who was shot several times in the thighs by a minigun. At least you think those thighs 3 yards thataway are his.

Then you quietly whistle to yourself as you look at the ammo for their guns.

It’s basicly useless to you.

These clansmen were loaded with carbines, they were single fire and only used .357

What's the fucking point?

Was this a small scouting party?

Or were they sent out to die?

Are they retarded?

You kiss rusky in a non-platonic way. “I’ll never replace you my trusty little machine of murder.”

That being said, not many of the new guys died. Those that did were killed with explosives and their weapons are wrecked to shit or somewhere across the bay.

You and the suit with the patient inside head into the forest so you are hidden.

Well, you needed to find some sort of base, even if the armour is locked, she will need to be lain down to really recover anything.

If you have an idea of what kinda base you want, you could probably find it.

>Anon has decided to settle down for a base for the time being to rest and rejuvenate. This may also help his sanity a little bit. As a low sanity character he was quite unfazed by the carnage.

>think of what kind of features you want a base to have. For example. A base in a tree, a base in the core of the ruined city. A base by a river, in a cave, super hidden ,hard to get to? Off somewhere special? Post what you would like and Anons can vote on it.


4258b3 No.294823

File: ab41a36ac1235a4⋯.mp4 (2.56 MB, 640x360, 16:9, The horror of war.mp4)

Dice rollRolled 81 (1d100)

>>294815

but did not help him since her forgot to wear a helmet. Huh?

"Unfazed by the carnage", we're not crazy we just got our priorities straight.

I vote that we set a camp by a clean river so that we have ample water to wash our friend's(?) wounds beyond that just set up basic camp necessitates a fire, traps, bedding, and roof. Make sure to keep her stable the better we care for her the less time we're sitting ducks and if shit hits the fan test out what the blue syringe does to her


814f6c No.294854

Dice rollRolled 18 (1d100)

>>294815

I vote for someplace high up with a good view of the surrounding area, a tall building in the middle of an otherwise flattened block maybe.


f58928 No.294881

Dice rollRolled 90 (1d100)

>>294815

Knowing that there's people out there with a lot of fire power at hand I say we need somwhere safe and hidden.

A bit like the first dungeon, one discret door that if repair could held assaillant at bay, lot of room, and most important electric power. Having electricity could be very useful in the futur since we plan to go down the tech path.

>>294823

Food and water should be easy to come by since we can move fast and very discretly within our haunt.

>>294854

A high vantage point would be good, but we don't really need it if the enemy can't find our place and can't open the door.

Also once we're settled we should have some time off since we kind of need to take care of the deadweight beetle girl.

We could use it to go back to the battle ground and scavenge parts from the remaining exosuits to :

- build one robot, people are complicated let's make ourselves a robot friends that's going to be much easier to live with

-repair/upgrade our legs

-and maybe try to make a HealBot/MedBay using those diagnostic stuff from the exosuit, it could be useful to have robotic assistance if one day we need to perform self surgery.

If Anons care about the new MG we could also ask Bea if she can/want to help heal her faster. If she refuses we might be able to trick her by implying that she's just not good enought to do it, maybe it will push her to do it out of pride


4dc701 No.294969

Dice rollRolled 51 (1d100)

>>294815

When dead weight wakes up we should ask about her group. The general stuff like "Why are they here? Why did they leave good equipment behind? Are they a threat to me? Are they looking to claim my territory? Because that shit won't fly."


6ed22e No.295010

>>294823

>but did not help him since her forgot to wear a helmet. Huh?

>typo

>her=he


6ed22e No.295177

>>294815

————————————————————————————————————-

You wonder if you need to head to the fallen bridge, but you feel a very familiar feeling on your shoulders.

“Found you.”

“I see that, followed me from the warzone?”

“Of course I did silly.”

She looks up and down the dead weight.

“Whats this?”

You shrug as she shifts to your front, loosely floating along using your motion. She seems basically weightless to you and merely coasts.

“Someone I picked up. Was still alive, not sure why I bothered though. May be dead weight for a time. But I felt like it.”

Altruism is not your style, feels strange. Like a little feel good deep inside. Very tiny and small, but there. You plan to take great lengths to not become attached to the dead weight. Just like you keep Beatrix at a distance. Though, it’s not like you can stop Bea from cuddling with you at night, she probably does it when you cannot push her away. Strange creature that she is.

You sigh and consider the possibilities for a base. You WILL need one. You can’t store too much gear on your back, having a hoard of back up gear would be optimal. Somewhere to hide, rest and not be constantly afraid of the wilderness. Somewhere safe and secluded, near water. There was a creek that ran down towards the fallen bridge from the north. Maybe it leads somewhere?

So you find your way back across the bridge. You can always return to the battlefield anyways. You got the good stuff already, most of everything else was scrap or just plain shit. Repairing the walkers may have been possible… maybe, but it would have taken time you did not want to spare. Being in the open is not a good feeling there.

The sounds of the jungle have slowly begun to resume again. The chirps of birds, distant cries of animals, insects buzzing all around and the wind rustling the trees. The growth seems to simply part ways for you as you walk, but you find your speed limited by the dead weight. Eventually you get to the creek from following the shattered road, just above the train tracks.

The creek becomes something of a small waterfall as it streams from down high. The further north one goes the higher the land becomes it seems. It is around this point that you come across something peculiar. Among the fallen rotting trees that litter much of the forests undergrowth and a significant amount of natural moss, you see stone. It is stark and faded from the soil leaching into the stone’s colour. It was barely noticeable, truly. Even though it lies off the side of what must have once been a large road… it was nearly impossible to uncover. Now that you look there is even an old staircase leading up the hillside. However, what is more important is the caveat hidden behind fallen trees, vines and moss. You duck and weave under and nearby them, prodding at the moss to find an old metal door.

“Track Maintenance Stop.”

Beside it is a small plaque indicating that it was, even at the time before the war, out of service. Apparently the train tracks were no longer in use, due to this this pit stop was not used.

You prod at it finding the door locked. It was a sliding door and an old rusted lock lies over the door’s thick handle, mounting it to the wall. It is screwed into the cement. You of course are having none of that. In your mechanical maintenance kit you pull out a crowbar, jam it under the already giving section and hear the bolts slide out of the cement. Good thing you’re quite strong.

The lock hangs loosely as you slide the door open, finding it thankfully not locked from the other side. Stale air, undisturbed since long before the war drifts out of this odd time capsule. It is dark inside, the floors are stone and old. Old metal chairs lie stacked on the side of this room, as if people once took them down regularly to enjoy some time off. Old initials are scrawled into the walls, things like “Friends forever” and “Bros b4 hoes”. It’s strange, looking at a place that must have been dear to some just… left to rot. You close the door behind you.

A large table is here in the center of the room ,an old dart board now rotted through. Otherwise it is mostly bare save for a set of old racks for clothes and personal items in the far corner, just piled there.

The doorways are unusually wide here, enough for 4 people… or the dead weight to fit through.

You walk through the small complex. It has 2 floors with ceilings towering at merely 8 feet.

The first room is some sort of rec room, already mostly described.

The second room on the ground floor has an old work bench and a fusebox in the wall, along with a small wall based generator. Looking through it it was simply turned off. It is powered by 2 small infibatterties. Basicly they produce a small amount of power, but do so infinitely. Generally they’re inefficient but useful for basic needs.


6ed22e No.295178

Poking the box, you find that the fuses are not in bad shape, or horribly outdated… odd.

You poke a few buttons and some smooth blue lights come to life, you can even set dimness!

There is a sawhorse, a saw and some basic woodworking tools here .

There is a powered elevation system here, enough to lift a decently sized exosuit here. It says “Railsuit lift” so they must have used some specialized equipment on the train tracks way back when. It still works!

Taking it up you find that there was a charging station here for an older style of exosuit, one that as far as you’re aware, was no longer used even during the war’s end. There is a large cabinet here. Above you it a ladder and a trap door. Looking through the trap door it leads above the stone outcropping to what must have been a park at one time. The trapdoor leads into an area overgrown with vines and thick with trees, making it impossible to see the trapdoor from above.

The trapdoor has a thick bolt from inside, making it able to be locked quite easily.

There is one more room, and it seems to be an old barracks. A sleeping area. The beds were removed, excluding one. old metal frames are stacked against the walls. You sigh as you drop your stuff down and use frames to set your tent for now.

You mutter to yourself. “Home sweet home.”

Bea seems enamoured with the place, and the dead weight has no strong opinions on the matter it seems.

You set the armour to move atop the synthetic mattress to hopefully act as a resting area for the injured. Thank the old world materials for these kinds of things, they never rot or decay so long as not exposed to the raw elements.

You enter:

Query, disengage armour for treatment.

“Affirmative.”

Clicks echo from the suit as some locks are disengaged. The estimate for the recovery rate just dropped by a week maximum.

The one arm is entirely gone, so you don’t need to remove that but the other side you do. It takes a fair amount of time but removing the armour is possible even in the incapacitated state. The leg plates split in half and you pile them off to the side. You do some lifting to fully remove the armour from the surprisingly large insectoid half of this soldier. She’s missing a middle leg, but that does not seem to be a huge deal with her spare ones.

The helmet hisses and blows off in either direction in a small billow of steam. The heavy metal clanks off the stone walls from the impact, disturbing settled dust from ages long since past. The face plate simply opened when you tried to fix up her eye last time, but it blows off when you disengage? Weird.

Looking at the helm, it seems to have a filter and gasmask built into it. The top, sides and front all have separate mechanisms for opening. Oddly complicated, why make it so that a wound can be treated with the helmet on? You were a bit distracted before, but now you can really take some time to actually examine her.

Her armour is now completely removed, you had to take her out of the heavy jumpsuit she was wearing before. She now wears some clothes of yours that you cleaned in some boiled water. It will do. Smokeless fire is not that hard to make around here. Her hair is actually strangely decorated. It is made into a braid that is then wrapped into a bun on the back left side of her head.

Her face is rough and heavily scarred. Not from this conflict, at least not all of it. A great deal of the scars have faded in a time long gone now. However, one thing is strange.

Excluding her face. The skin and hands… they’re soft.

No callouses, no rough hewn freckles or even creased elbows. Sure her injuries fucker her up, but beyond the plausible damage, she’s strangely soft. Her skin is pale and slightly warm, she’s alive with a skin colour like this? Snowy and nearly blinding to look at in this light.

“Hey Blackacre, ever heard of snow white?”

“Children's tale right? Prince saves girl from a dragon or something.”

“Somewhat, Now what do you plan to do with her hm?”

“Fix her up I suppose. Unless you think you can help.”

“Nope! I can’t heal really, that’s why I needed December to patch you up. I can STOP someone from dying for as long as I want, but making them better not so much.”

Note to self. Fairy will keep you alive in great agonizing death-like pain if you get hit badly.

How ‘bout no.

Second note to self, don’t get hit.


6ed22e No.295179

>>295178

“Great, big help Bea.”

“Anytime Doe.”

You turn and gesture towards her angrily, waving your hand at her as if she was a pest.

“Stop calling me that!”

She seems legitimately concerned for your well being as she whispers into your ear a soft cooing noise.

“But it’s your name is it not?”

“Does not mean that I like it. Blackacre is fine.”

“Ok, I’ll call you that from now on. I promise. I’m sorry.”

A moment of awkward silence passes as the fairy looks the dead weight over.

“Thanks.”

Bea smirks and wanders off to poke around the small facility, actually walking as if it’s just something she does to have fun.

You continue to clean some of her wounds out using sanitizer and medical supplies. The stitching is holding firm, the eye wound is clean, she was sponge bathed thanks to you. Hopefully she does not mind the touching sensitive areas part. It had to be done. Her hair is nice and clean too, you re braid and bundle it like it was before with ease. Her hair is a dull autumn red, pleasing to look at and feel. You check if her other eye responds to light, it does, the pupils dilate correctly with a slight delay drawing attention to her red iris.

Out of curiosity you take a closer look and find that her eye is mechanical.

Her other arm has suffered some damage, she HAD an outer shell over large parts of her arm, but some were blown off and it shows where they were shattered. You use tweezers to remove some of the shards and go to work taking care of more minor injuries. Nerve damage may be a possibility.

You spend a great deal of time examining her now removed armour, finding a couple things.

1). This armour is ridiculously advanced. State of the art, why it nearly brings a tear to your eye. This tech must have been created when the war was in full effect, at it’s height before countries wore out their resources and money, eventually falling into poverty and a downward spiral.

2.) parts of it are designed to come apart, for example, the scanner that told you her condition can be removed and used for medical purposes.

You connect the command console and the scanner to her body and take your time to ensure that she will not die on you.

After all, it would be a waste of time if she died, even if this is a distraction.

Odd, her body seems quite efficient. Like it was the result of extensive gene engineering and modification. Chances are the results might spread to children. Actually, if that’s the case then it would make sense to have these soldiers as female. Easier to keep track of them rather than male super soldiers because a male can seed many women but a woman can only be seeded by 1 man.

She has several hearts, multiples of various life giving organs, even a second brain in her core. It seems that the STEM injection is adequately dealing with the long term internal damage, and the main culprit was blood loss and shock caused by explosives. She was clearly knocked down by the explosions and then the bleeding took it’s toll while the combat droned onwards.

If the explosion did not knock her out she could have kept fighting while bleeding for at least another hour and a half.

This is some scary shit. Spare organs, even a fucking brain, impossible to put down quickly… A literal juggernaut.

And a valuable ally.

Maybe.

You find bea.

“Can you mind control?”

“Not really, domination of a mind is nearly impossible. To many things can go wrong. Suggesting things and manipulating things are the best ways for a Fae to work.”

“I’m honestly surprised that you told me that so honestly.”

“Winter Fae cannot lie. Also the queen told me to tell you things you want to hear.”

“I’ll keep that in mind.”

Your tent is now up in the room with the patient, you lie down and relax for a moment. Wonder what the future may hold.

>What are your plans for the time skip.

>A period of 1-7 weeks where Blackacre can spend some time to himself.

>Time spent relaxing or performing simple tasks will help his sanity a bit.

>Time spent building, fortifying or hunting will of course have the use intended but will be physically taking on Blackacre. To a point.

>Blackacre will attempt to treat the patient to the best of his ability during this time. His very considerable ability.

>So, TL;DR: What do?


4dc701 No.295204

Dice rollRolled 15 (1d100)

>>295179

Spend a lot of time scrounging up bits for robo dog. Take parts dead weight had on her suit and go back to the place and take more from the various corpses. Keep a look out for either side returning for the dead or tech. Make sure scavenging the battlefield is the first thing we do with our free time.


9d4c19 No.295230

File: ad6ce9d5f4bdaaf⋯.png (1.27 MB, 1072x1600, 67:100, 4851709525ce08ad4f3ceceee5….png)

Dice rollRolled 37 (1d100)

>>295204

This but leave bea with deadweight incase they cark it while were out and take ANY ammo, spent casings or explosives seeing as though we have somewhere to dump loot anything we cant fire could still be traded or dismantled.

Use powder for bombs and boobytraps for fort kickass and the projectiles and smashed up /shredded brass as delicious hot melty shrapnel.


f58928 No.295235

Dice rollRolled 39 (1d100)

>>295179

>What do?

This>>295204 and that>>295230

Do we need any maintenance on our legs ? It seems that at the beginning of the thread it was said that our legs were in disrepair but i'm not sure.

I would suggest making a Medical Bot again but maybe it's too much if we're already doing the dog bot.

I don't know how much we can fit in this down time but we should start on a bit of gardening, we picked up some cool plant in the first dungeon we should work on a way to cultivat some of them in our base.

Also since Bea can't lie we should ask tons of questions : - Why does she have to obey the queen ? Is it a duty thing or is she physically forced to obey ?

-What is she to us ? An ally ? A guard ?

-What are the queen plans for the futur now that she's free ?

Asking question would be useful to asses the threat posed by the faes, to know how much she can circonvent the non lying thing and maybe to train a bit our capacity to talk to other people.

Finaly do we want to look presentable when DeadWeight wakes up or do we want to look frightening ?

How does the sanity thing Work ? So far being unstable has worked to our advantage, will it mess us up if we go further down that path ? Will we become more queasy about brutal stuff if we gain sanity ?


4258b3 No.295243

File: e1bf1656d2c9b63⋯.png (5.04 MB, 1920x1080, 16:9, Hidden Valley Stalker.png)

Dice rollRolled 48 (1d100)

>>295179

I vote we call our base Hidden Valley bunker

I vote on some R&R with some time spent on making traps to keep intruders out, caring for DeadWeight and seeing if we can map out that Fissure for a simple smash and grab We can come back later for the better stuff any essentials ammo, weapons, tools, medicine and parts for cybernetics.

Also find some old painting tutorials down there if we can, painting might help with our sanity


6ed22e No.295258

>>295235

How san work?

**Sanity can act as a target number at times, meaning that lower can be better by times. It slowly becomes harder and harder to lose sanity as it become lower. Below 30 bad things start to happen. You start to take penalties to reason, social skills, science skills and so on. below 20 you start to take on the effects of a negative mental trait, at 0 the effect becomes permanent. 0 sanity characters have gone entirely feral or mad, causing severe penalties. heading into negative sanity below -20 means that the character would need intensive rehabilitation to maintain a semblance of themselves. at the point blackacre is at, he would need to see some serious shit to drop his sanity lower, something like a magic spell affecting his mind, constant mental wear or a near death experience.


f58928 No.295259

>>295258

So we need to stay exactly at that level because it's just above negative stuff and low enough to make it hard to go any lower ?


6ed22e No.295268

>>295259

it's a trade off. If you say came across an insanity inducing eldritch horror your sanity would most likely drop below 30. However casual things that test your sanity would have no effect. For example, Dreary had a sanity of 90, the Ferr easily made her fail a sanity roll. However Blackacre was un affected due to his low sanity. Now say that ferr is now a mindflayer, now blackacre and dreary can both fail their rolls, if dreary fails her sanity is still high enough to avoid penalties, but if blackacre fails he goes below 30.


814f6c No.295274

>>295179

I vote we fortify the entrances, hoard water, and start a small garden in the bunker so we'll be able to hole up for weeks at a time if need be.


814f6c No.295275

File: 46f6d8b8421f17c⋯.jpg (17.7 KB, 478x363, 478:363, 1456347927479.jpg)

Dice rollRolled 54 (1d100)

>>295274

>forgot sage

>forgot dice

brb killing self


814f6c No.295302

>>295275

Oh wait, the thread's past the bump limit.

Probably shouldn't have drank all this bleach then.




[Return][Go to top][Catalog][Nerve Center][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / ] [ dir / asmr / clang / d / fringe / fur / htg / vore / zoo ]