>>20483
Rule number eight is have something unique. Incest is a pretty common theme to fall back on when you don't have inspiration but like FCDev and his fetish for anal, doing it too much makes it become the new norm and it gets stale.
Do a fantasy adventure where you capture elves, do a cyber-punk adventure where you help an AI-waifu get a body, do a steampunk adventure where you explore Manifest Destiny style and make a harem out of all the native girls.
I guarantee you if you have a good premise, you're automatically above "Sim incest family life" game that seems to be popular right now.
Number nine is limit the scope of fetishes and do them well. Two example are Adorevia and "Noble Privileges" Now with Adorevia it started off fine. Some gangbang stuff, some incest, nothing that put me off and I thought it had potential. But now look at it, futa, furry, bestiality. Just one of these is enough to alienate a person because that's not my fetish but instead it's something I find abhorrent. Slavemaker 3 has futa and bestiality but I can choose to lock those out from the playthrough I go through.
Always give the player that choice if possible, as it will help suit the game to their fetishes instead of "Lol, here's a female party member with a dick, we're forcing you into a sex scene because "I <3 coxks" gave us $50 this month."
Back on point, "Noble Privileges" has you play as a merchant corrupting people and the main fetish is corruption but things like exhibition and orgasm denial are threaded into the training procedure. And there's a little variation, some girl might like getting tied up, another you might simply have to dick hard enough so she turns but you get my point. With Adorevia you have the smorgasbord of fetishes that are likely to alienate people because they're slaves to their backers, while "Noble Privileges" does one thing but does it really well which makes it stand out.
Rule ten is actually finish your project. This ties in with rule four but you'll eventually get sick of it, people waiting for the full version will get sick of waiting and people "donating" will eventually get sick of it because they've given thousands of dollars but have no tangible game. Don't just fart out another version that keeps people paying for another month. I guarantee you if you actually finish something, people will notice and they'll more likely want to "donate."
So there you go, 10 rules that I've seen multiple projects break over the years. If you keep it tight, in focus and actually finish it, holy shit, you actually did something 90% of these projects will never do and that's actually be completed.
It'll be hard work mate but if you've been around here for months and seen the shit that gets produced and thought "I can do better than that" and you actually do, then you deserve some recognition at least. I may give alot of shit but that's because they deserve it for ignoring this rules.
Follow the rules and you'll be surprised how receptive people can be to new projects.
Wow, didn't expect it to be that long.