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/htg/ - Harlot Trainer General

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File: 1469619956948.png (93.91 KB, 799x601, 799:601, NZnAk5P.png)

 No.1435

Anyone have 0.93 (or newer if there is newer) of this?

 No.1437

Currently .93 is the latest and next version won't be till around August 20th


 No.1457

What about the cheats version?


 No.1484

>>1457

I got v.90 with cheats but that's it.


 No.1823


 No.1846

>>1823

thx. for anyone wondering this is .93 without cheats. might as well wait for .97 now.


 No.1851

If anyone's interested, I have a save file for 0.9 with all girls at 100 relation and 300 of all items, I just don't know where to upload it. For anyone who wants to edit their save, here are the values that correspond to items and relation values when opened with minerva sol editor.

for the "inventory" tab, where even-numbered values correspond to the item type and odd-numbered values correspond to the amount:

1 wood

2 rock

3 clay

4 mango

5 wild flower

6 clay statue

7 statue

8 mango compote

9 apple

10 coconut

11 banana

12 banana compote

13 apple compote

14 fishing rod ! (exclamation means only one of this object is needed)

15 needlefish

16 pearl

17 mackerel

18 chub

19 fried chub

20 fried mackerel

21 fried needlefish

22 turbot

23 fried turbot

24 squid

25 fried squid

26 bass

27 fried bass

28 potato seeds

29 tomato seeds

30 vanilla seeds

31 orchid seeds

32 pineapple seeds

33 medicinal herb seeds

34 potato

35 tomato

36 vanilla

37 orchid

38 pineapple

39 medicinal herb

40 watering can !

41 pineapple compote

42 mashed potatoes

43 tomato compote

44 remedy

45 fish and chips

46 mossy wood

47 pickaxe !

48 iron ore

49 copper ore

50 silver ore

51 gold ore

52 iron ingot

53 copper ingot

54 silver ingot

55 gold ingot

56 clay pot

57 flax seeds

58 cotton seeds

59 flax

60 cotton

61 ~ bellantine's bracelet (tilde means this object is used for a one-time relation-increasing event)

62 ink

63 stingray

64 fried stingray

65 bow !

66 ~ white chub

67 magic powder

68 ~ svetlana's lure

69 ~ diana's trap

70 boar meat

71 boar fur

72 cooked boar meat

73 boar and apple sausage

74 bird meat

75 cooked bird meat

76 feather

77 animal food

78 milk

79 exotic compote

80 wool

81 egg

82 omelet

83 ~ lost cloth

so, if you set inventory value 0 to "3" and value 1 to "89" you'll have 89 clay. what I do is change the value of one the items I don't need (iron ore, mango, banana compote, etc.) to something that I don't have yet, so that when I collect that item again it adds a new inventory slot. so removing your apples to get mackerel will mean that you won't have to waste a lot of time fishing, only a little bit of time picking up an apple or two. then you'll have both items, and unlock more slots for your save file. you should have all 83 slots within 10 days, really. buy ore from the visiting lady every day, turn the ore into ingots, make as many different compotes as you can without running out of the raw materials, etc. to gain 7-10 inventory slots every day after the 3rd.

for the "numbers" tab, the only thing that matters is value 55, which is your character's sp for getting free stuff from the lady visiting from another island. I don't know if it can go above 1000 or not, I haven't tried.

the "jauges" tab has relation values:

5 bellantine

7 svetlana

23 lily

27 maisha

31 lu-xie

34 raven

38 mayra

39 diana

42 piotr

47 juliet

52 dolores

when their relation value is high, you can just visit them and fuck them all every night. if you walk near the edge of the screen, you can just move from one screen to another while running (for example, if you're heading east, follow the bottom border of the screen and move down before halfway, then come back up before the end) to prevent time from advancing, because the countdown timer for clock advancement resets every time you change screens. this will allow you to get more done in the day, and also allow to get your running skill up sooner. once your running skill is high enough, you can run across an entire screen before the timer advances, and you can basically lap the entire island without any time passing. this means that you can have the fairies collect everything before anybody even leaves their houses, and fuck everyone within a single hour of gametime.

>I only played this game for about 2 hours


 No.2006

isnt the update supposed to be out by now?


 No.2015

>>1851

How do I edit the game with minerva?

Do I need to convert something into a .sol file?


 No.2176

>>2015

the game automatically saves as an .sol file every time you go to sleep at the end of a day. you'll have to go to c:\ users \ (username) \ appdata \ roaming \ macromedia \ flash player \ #sharedobjects and then search for pokkalohsave.sol

the sharedobjects folder is where all online flash games save their data, by the way. unless you have win10, in which case I don't know where the fuck it would be saved.


 No.2261

Here is a dump from a decompile of the swf showing what each number corresponds to in the .sol file.

Some notes about values:

- XP values are not your level, but the amount of XP. This can safely be > 10,000

- Relation values go up to 100

- The rule for the inventory was stated before, with a lookup table. I had over 500 of some item without a problem

- The "numbers" tab is used for defining outfits, what each girl is wearing for their outfits. Numbering can vary by girl, but I tested with eglantine and could set her "NORM" outfit to the same as her "NUDE" outfit and set her "DAYS_UNTIL" values to 0 to force her to show up (and her "normal" outfit was nude).

- The "interrupteurs" are all TRUE/FALSE for events

The "jauges" tab definitions

JG_LAST_MAIL_BELLANTINE:int = 1;

JG_XP_STALKING:int = 2;

JG_NB_JOUR_ISLAND:int = 3;

JG_TEMPS_SAVED:int = 4;

JG_RELATION_BELLANTINE:int = 5;

JG_XP_SED:int = 6;

JG_RELATION_SVETLANA:int = 7;

JG_LAST_MAIL_SVETLANA:int = 8;

JG_XP_GIFTING:int = 9;

JG_XP_CUISINE:int = 10;

JG_XP_FISHING:int = 11;

JG_NB_DAYS_ISLAND_BELLANTINE:int = 12;

JG_NB_DAYS_ISLAND_SVETLANA:int = 13;

JG_PLANTE_MAP1_1:int = 14;

JG_PLANTE_MAP1_2:int = 15;

JG_PLANTE_MAP1_3:int = 16;

JG_PLANTE_MAP1_4:int = 17;

JG_PLANTE_MAP1_5:int = 18;

JG_PLANTE_MAP1_6:int = 19;

JG_PLANTE_MAP1_7:int = 20;

JG_PLANTE_MAP1_8:int = 21;

JG_XP_FARMING:int = 22;

JG_RELATION_LILY:int = 23;

JG_NB_DAYS_ISLAND_LILY:int = 24;

JG_LAST_MAIL_LILY:int = 25;

JG_XP_MINING:int = 26;

JG_RELATION_MAISHA:int = 27;

JG_NB_DAYS_ISLAND_MAISHA:int = 28;

JG_LAST_MAIL_MAISHA:int = 29;

JG_XP_RUNNING:int = 30;

JG_RELATION_LUXIE:int = 31;

JG_NB_DAYS_ISLAND_LUXIE:int = 32;

JG_LAST_MAIL_LUXIE:int = 33;

JG_RELATION_RAVEN:int = 34;

JG_NB_DAYS_ISLAND_RAVEN:int = 35;

JG_LAST_MAIL_RAVEN:int = 36;

JG_XP_HUNTING:int = 37;

JG_RELATION_FURRY:int = 38;

JG_RELATION_DIANA:int = 39;

JG_NB_DAYS_ISLAND_DIANA:int = 40;

JG_LAST_MAIL_DIANA:int = 41;

JG_RELATION_PIOTR:int = 42;

JG_NB_DAYS_ISLAND_PIOTR:int = 43;

JG_LAST_MAIL_PIOTR:int = 44;

JG_RELATION_SHEEP:int = 45;

JG_XP_TREASURE:int = 46;

JG_RELATION_JULIET:int = 47;

JG_NB_DAYS_ISLAND_JULIET:int = 48;

JG_LAST_MAIL_JULIET:int = 49;

JG_RELATION_COW:int = 50;

JG_RELATION_CHICKEN:int = 51;

JG_RELATION_DOLORES:int = 52;

JG_NB_DAYS_ISLAND_DOLORES:int = 53;

JG_LAST_MAIL_DOLORES:int = 54;

JG_RELATION_EGLANTINE:int = 55;

JG_NB_DAYS_ISLAND_EGLANTINE:int = 56;

JG_LAST_MAIL_EGLANTINE:int = 57;


 No.2262

The "interrupteurs" definitions

INT_LIVRE_POSE:int = 1;

INT_HUTTE_CONSTRUITE:int = 2;

INT_DORMIR:int = 3;

INT_SKIP_SEQ_INTRO:int = 4;

INT_BELLANTINE_S_EST_PRESENTE:int = 5;

INT_BELLANTINE_MAISON_CONSTRUITE:int = 6;

INT_BELLANTINE_HOUSE_CAN_BE_BUILD:int = 7;

INT_IS_A_PEEKER:int = 8;

INT_IS_A_GIFTER:int = 9;

INT_IS_A_SED:int = 10;

INT_SVETLANA_MAISON_CONSTRUITE:int = 11;

INT_SVETLANA_MAISON_CAN_BE_BUILD:int = 12;

INT_SVETLANA_S_EST_PRESENTE:int = 13;

INT_OPTIONS_MODE_24H:int = 14;

INT_OPTIONS_DISABLE_PAUSE_OUT_OF_FOCUS:int = 15;

INT_BELLANTINE_GATHERED_STUFF:int = 16;

INT_FOUR_CONSTRUIT:int = 17;

INT_IS_A_COOK:int = 18;

INT_KNOW_HE_CAN_CANCEL_SLEEP:int = 19;

INT_BELLANTINE_BED_BROKEN:int = 22;

INT_BELLANTINE_BED_REPAIRED:int = 23;

INT_SVETLANA_GATHERED_STUFF:int = 24;

INT_SVETLANA_WEAR_TUBA:int = 25;

INT_OPTIONS_TEXT_DISPLAY_INSTANTLY:int = 26;

INT_LILY_MAISON_CONSTRUITE:int = 27;

INT_LILY_MAISON_CAN_BE_BUILD:int = 28;

INT_LILY_S_EST_PRESENTE:int = 29;

INT_LILY_GATHERED_STUFF:int = 30;

INT_LILY_SECOND_POT_CAN_BE_BUILD:int = 32;

INT_LILY_SECOND_POT_CONSTRUIT:int = 33;

INT_LILY_NOTIFIED_SECOND_POT:int = 34;

INT_SEED_MAKER_CONSTRUIT:int = 35;

INT_KNOW_HOW_TO_PLAY_STALKING:int = 36;

INT_MERMAID_REEF_BRIDGE_CAN_BE_BUILD:int = 37;

INT_MERMAID_REEF_BRIDGE_CONSTRUIT:int = 38;

INT_MAISHA_MAISON_CONSTRUITE:int = 39;

INT_MAISHA_MAISON_CAN_BE_BUILD:int = 40;

INT_MAISHA_S_EST_PRESENTE:int = 41;

INT_MAISHA_GATHERED_STUFF:int = 42;

INT_KNOW_MINING:int = 44;

INT_FOUNDRY_CONSTRUIT:int = 45;

INT_FOUNDRY_CAN_BE_BUILD:int = 46;

INT_DRESSER_CONSTRUIT:int = 47;

INT_DRESSER_BELLANTINE_CONSTRUIT:int = 48;

INT_DRESSER_SVETLANA_CONSTRUIT:int = 49;

INT_DRESSER_LILY_CONSTRUIT:int = 50;

INT_DRESSER_MAISHA_CONSTRUIT:int = 51;

INT_KNOW_DRESSING:int = 52;

INT_LUXIE_MAISON_CONSTRUITE:int = 53;

INT_LUXIE_MAISON_CAN_BE_BUILD:int = 54;

INT_LUXIE_S_EST_PRESENTE:int = 55;

INT_LUXIE_GATHERED_STUFF:int = 56;

INT_CLOTH_MAISHA_YELLOW_SHIRT:int = 58;

INT_CLOTH_BELLANTINE_BLUE_BIKINI:int = 59;

INT_CLOTH_SVETLANA_BLACK_SHIRT:int = 60;

INT_CLOTH_LILY_WHITE_DRESS:int = 61;

INT_SIERRA_S_EST_PRESENTE:int = 62;

INT_SIERRA_TOPLESS:int = 63;

INT_SIERRA_BOTTOMLESS:int = 64;

INT_GREEN_FAIRY_HIRED:int = 65;

INT_ORANGE_FAIRY_HIRED:int = 66;

INT_RAVEN_MAISON_CONSTRUITE:int = 67;

INT_RAVEN_MAISON_CAN_BE_BUILD:int = 68;

INT_RAVEN_S_EST_PRESENTE:int = 69;

INT_RAVEN_GATHERED_STUFF:int = 70;

INT_BELLANTINE_WOOED_NEW:int = 72;

INT_BELLANTINE_SHOW_LOST_BRACELET:int = 73;

INT_SIERRA_WOOED:int = 74;

INT_DRESSER_RAVEN_CONSTRUIT:int = 75;

INT_BELLANTINE_LOST_BRACELET_ONGOING:int = 76;

INT_BELLANTINE_LOST_BRACELET_FINISHED:int = 77;

INT_BELLANTINE_DID_BACKGROUND_DUMP:int = 78;

INT_SVETLANA_TATTOO:int = 79;

INT_RAVEN_TATTOO:int = 80;

INT_LUXIE_TATTOO:int = 81;

INT_MERMAID_WOOED:int = 83;

INT_DIANA_MAISON_CONSTRUITE:int = 84;

INT_SVETLANA_QUEST_SHOW_WHITE_CHUB:int = 85;

INT_SVETLANA_QUEST_ONGOING_WHITE_CHUB:int = 86;

INT_SVETLANA_QUEST_FINISHED_WHITE_CHUB:int = 87;

INT_FAIRY_MAISON_CONSTRIUTE:int = 88;

INT_GREEN_FAIRY_NAKED:int = 89;

INT_ORANGE_FAIRY_NAKED:int = 90;

INT_DIANA_MAISON_CAN_BE_BUILD:int = 91;

INT_SVETLANA_WOOED_NEW:int = 92;

INT_SVETLANA_QUEST_SHOW_LURE:int = 93;

INT_SVETLANA_QUEST_ONGOING_LURE:int = 94;

INT_SVETLANA_QUEST_FINISHED_LURE:int = 95;

INT_SVETLANA_DID_BACKGROUND_DUMP:int = 96;

INT_SVETLANA_DID_MERMAID_DUMP:int = 97;

INT_HUNTING_EXPLAINED:int = 98;

INT_CLOTH_SVETLANA_WILD_SWIMSUIT:int = 99;

INT_FURRY_DOMPTE:int = 100;


 No.2263

The "interrupteurs" definitions (cont):

INT_FURRY_WOOED:int = 101;

INT_OPTION_CAN_CLICK_ANYWHERE_DIALOGUE:int = 102;

INT_FURRY_HAS_BEEN_PET:int = 103;

INT_FURRY_HAS_BEEN_FEEDED:int = 104;

INT_FURRY_HAS_BEEN_MILKED:int = 105;

INT_DIANA_S_EST_PRESENTE:int = 107;

INT_DIANA_GATHERED_STUFF:int = 108;

INT_DIANA_WOOED:int = 109;

INT_DIANA_DID_BACKGROUND_DUMP:int = 110;

INT_DIANA_QUEST_TRAP_ONGOING:int = 111;

INT_DIANA_QUEST_TRAP_FINISHED:int = 112;

INT_FURRY_HAS_BEEN_INTERACTED:int = 113;

INT_DIANA_QUEST_TRIBAL_MASK_ONGOING:int = 114;

INT_DIANA_QUEST_TRIBAL_MASK_FINISHED:int = 115;

INT_DIANA_QUEST_TRIBAL_MASK_MADE:int = 116;

INT_DRESSER_DIANA_CONSTRUIT:int = 117;

INT_PIOTR_MAISON_CONSTRUITE:int = 118;

INT_DRESSER_PIOTR_CONSTRUIT:int = 119;

INT_PIOTR_MAISON_CAN_BE_BUILD:int = 120;

INT_MAISHA_TRAINER_CONSTRUIT:int = 121;

INT_MAISHA_TRAINER_CAN_BE_BUILD:int = 122;

INT_MAISHA_WOOED_NEW:int = 123;

INT_MAISHA_BACKGROUND_DUMP:int = 124;

INT_MAISHA_QUEST_CONTRY_DRESS_STARTED:int = 125;

INT_MAISHA_QUEST_CONTRY_DRESS_FINISHED:int = 126;

INT_CLOTH_MAISHA_BROWN_DRESS:int = 127;

INT_MAISHA_TRAINER_ONGOING:int = 128;

INT_MAISHA_QUEST_CONTRY_DRESS_ONGOING:int = 129;

INT_PIOTR_OPERATION_TABLE_CONSTRUIT:int = 130;

INT_PLAYER_HAS_BREAST:int = 131;

INT_PIOTR_WOOED:int = 132;

INT_PIOTR_ERECTED:int = 133;

INT_PIOTR_QUEST_OPERATION_TABLE_ONGOING:int = 134;

INT_PIOTR_QUEST_OPERATION_TABLE_STARTED:int = 135;

INT_PIOTR_S_EST_PRESENTE:int = 136;

INT_PIOTR_BG_DUMP_DONE:int = 137;

INT_PLAYER_SPEEDSUIT_UNLOCKED:int = 138;

INT_BARN_CAN_BE_BUILD:int = 139;

INT_BARN_CONSTRUITE:int = 140;

INT_LILY_WOOED_NEW:int = 141;

INT_LILY_DID_BACKGROUND_DUMP:int = 142;

INT_LILY_BARN_NOTIFIED:int = 143;

INT_SIERRA_BARN_NOTIFIED:int = 144;

INT_SHEEP_BOUGHT:int = 145;

INT_COW_BOUGHT:int = 146;

INT_CHICKEN_BOUGHT:int = 147;

INT_JULIET_MAISON_CAN_BE_BUILD:int = 148;

INT_JULIET_MAISON_CONSTRUITE:int = 149;

INT_JULIET_CHEST_CAN_BE_BUILD:int = 150;

INT_JULIET_CHEST_CONSTRUITE:int = 151;

INT_JULIET_DRESSER_CONSTRUIT:int = 152;

INT_JULIET_S_EST_PRESENTE:int = 153;

INT_JULIET_WOOED:int = 154;

INT_JULIET_CHEST_NOTIFIED:int = 155;

INT_JULIET_HAS_ENOUGH_INGOTS:int = 156;

INT_JULIET_GOLD_QUEST_STARTED:int = 157;

INT_JULIET_GOLD_QUEST_FINISHED:int = 158;

INT_JULIET_HUNT_TODAY:int = 159;

INT_KNOW_RULE_TREASURE_HUNTING:int = 160;

INT_WON_TREASURE_HUNTING:int = 161;

INT_SEXY_OUTFIT_LILY_GOWN:int = 162;

INT_SEXY_OUTFIT_MAISHA_DUNGAREES:int = 163;

INT_SEXY_OUTFIT_SVETLANA_ALWAYS_WET_SHIRT:int = 164;

INT_SEXY_OUTFIT_BELLANTINE_APRON:int = 165;

INT_SEXY_OUTFIT_JULIET_TIED_TOP:int = 166;

INT_MAYRA_NAKED:int = 167;

INT_RESORT_CONSTRUIT:int = 168;

INT_PLAYER_FEMALE:int = 169;

INT_SEXY_OUTFIT_LUXIE_CHINESE_DRESS:int = 170;

INT_SEXY_OUTFIT_DOLORES_BODY:int = 171;

INT_LUXIE_WOOED_NEW:int = 172;

INT_LUXIE_TABLE_CONSTRUITE:int = 173;

INT_LUXIE_TABLE_CAN_BE_BUILD:int = 174;

INT_LUXIE_TABLE_NOTIFIED:int = 175;

INT_LUXIE_BG_DUMP_DONE:int = 176;

INT_LUXIE_CLOTH_DECHIRE_STARTED:int = 177;

INT_LUXIE_CLOTH_DECHIRE_FOUND:int = 178;

INT_LUXIE_CLOTH_DECHIRE_NOTIFIED:int = 179;

INT_LUXIE_CLOTH_SHOW:int = 180;

INT_DOLORES_S_EST_PRESENTE:int = 181;

INT_DOLORES_WOOED:int = 182;

INT_RESORT_CAN_BE_BUILD:int = 183;

INT_DOLORES_BG_DUMP_DONE:int = 184;

INT_RAVEN_WOOED_NEW:int = 185;

INT_SEXY_OUTFIT_RAVEN_TRANSPARENT_TOP:int = 186;

INT_RAVEN_TABLE_TATTOO_BUILD:int = 187;

INT_RAVEN_TABLE_TATTOO_STARTED:int = 188;

INT_RAVEN_TABLE_TATTOO_NOTIFIED:int = 189;

INT_RAVEN_MERMAID_QUEST_STARTED:int = 190;

INT_RAVEN_MERMAID_QUEST_NOTIFIED:int = 191;

INT_RAVEN_BG_DUMP_DONE:int = 192;

INT_EGLANTINE_S_EST_PRESENTE:int = 193;

INT_EGLANTINE_WOOED:int = 194;

INT_EGLANTINE_MAIL_SENT:int = 195;

INT_EGLANTINE_QUEST_STARTED:int = 196;

INT_EGLANTINE_QUEST_NOTIFIED:int = 197;

INT_EGLANTINE_SOUVENIR_MADE:int = 198;

INT_EGLANTINE_BG_DUMP:int = 199;


 No.2264

The "jauges" tab definitions

JG_LAST_MAIL_BELLANTINE:int = 1;

JG_XP_STALKING:int = 2;

JG_NB_JOUR_ISLAND:int = 3;

JG_TEMPS_SAVED:int = 4;

JG_RELATION_BELLANTINE:int = 5;

JG_XP_SED:int = 6;

JG_RELATION_SVETLANA:int = 7;

JG_LAST_MAIL_SVETLANA:int = 8;

JG_XP_GIFTING:int = 9;

JG_XP_CUISINE:int = 10;

JG_XP_FISHING:int = 11;

JG_NB_DAYS_ISLAND_BELLANTINE:int = 12;

JG_NB_DAYS_ISLAND_SVETLANA:int = 13;

JG_PLANTE_MAP1_1:int = 14;

JG_PLANTE_MAP1_2:int = 15;

JG_PLANTE_MAP1_3:int = 16;

JG_PLANTE_MAP1_4:int = 17;

JG_PLANTE_MAP1_5:int = 18;

JG_PLANTE_MAP1_6:int = 19;

JG_PLANTE_MAP1_7:int = 20;

JG_PLANTE_MAP1_8:int = 21;

JG_XP_FARMING:int = 22;

JG_RELATION_LILY:int = 23;

JG_NB_DAYS_ISLAND_LILY:int = 24;

JG_LAST_MAIL_LILY:int = 25;

JG_XP_MINING:int = 26;

JG_RELATION_MAISHA:int = 27;

JG_NB_DAYS_ISLAND_MAISHA:int = 28;

JG_LAST_MAIL_MAISHA:int = 29;

JG_XP_RUNNING:int = 30;

JG_RELATION_LUXIE:int = 31;

JG_NB_DAYS_ISLAND_LUXIE:int = 32;

JG_LAST_MAIL_LUXIE:int = 33;

JG_RELATION_RAVEN:int = 34;

JG_NB_DAYS_ISLAND_RAVEN:int = 35;

JG_LAST_MAIL_RAVEN:int = 36;

JG_XP_HUNTING:int = 37;

JG_RELATION_FURRY:int = 38;

JG_RELATION_DIANA:int = 39;

JG_NB_DAYS_ISLAND_DIANA:int = 40;

JG_LAST_MAIL_DIANA:int = 41;

JG_RELATION_PIOTR:int = 42;

JG_NB_DAYS_ISLAND_PIOTR:int = 43;

JG_LAST_MAIL_PIOTR:int = 44;

JG_RELATION_SHEEP:int = 45;

JG_XP_TREASURE:int = 46;

JG_RELATION_JULIET:int = 47;

JG_NB_DAYS_ISLAND_JULIET:int = 48;

JG_LAST_MAIL_JULIET:int = 49;

JG_RELATION_COW:int = 50;

JG_RELATION_CHICKEN:int = 51;

JG_RELATION_DOLORES:int = 52;

JG_NB_DAYS_ISLAND_DOLORES:int = 53;

JG_LAST_MAIL_DOLORES:int = 54;

JG_RELATION_EGLANTINE:int = 55;

JG_NB_DAYS_ISLAND_EGLANTINE:int = 56;

JG_LAST_MAIL_EGLANTINE:int = 57;

The "numbers" tab definitions:

NB_PLANTE_MAP1_1:int = 1;

NB_PLANTE_MAP1_2:int = 2;

NB_PLANTE_MAP1_3:int = 3;

NB_PLANTE_MAP1_4:int = 4;

NB_PLANTE_MAP1_5:int = 5;

NB_PLANTE_MAP1_6:int = 6;

NB_PLANTE_MAP1_7:int = 7;

NB_PLANTE_MAP1_8:int = 8;

NB_BELLANTINE_KINI_BOTTOM:int = 9;

NB_BELLANTINE_KINI_TOP:int = 10;

NB_BELLANTINE_NORM_BOTTOM:int = 11;

NB_BELLANTINE_NORM_TOP:int = 12;

NB_SVETLANA_KINI_BOTTOM:int = 13;

NB_SVETLANA_KINI_TOP:int = 14;

NB_SVETLANA_NORM_BOTTOM:int = 15;

NB_SVETLANA_NORM_TOP:int = 16;

NB_LILY_KINI_BOTTOM:int = 17;

NB_LILY_KINI_TOP:int = 18;

NB_LILY_NORM_BOTTOM:int = 19;

NB_LILY_NORM_TOP:int = 20;

NB_MAISHA_KINI_BOTTOM:int = 21;

NB_MAISHA_KINI_TOP:int = 22;

NB_MAISHA_NORM_BOTTOM:int = 23;

NB_MAISHA_NORM_TOP:int = 24;

NB_PLAYER_OUTFIT:int = 25;

NB_LUXIE_KINI_BOTTOM:int = 26;

NB_LUXIE_KINI_TOP:int = 27;

NB_LUXIE_NORM_BOTTOM:int = 28;

NB_LUXIE_NORM_TOP:int = 29;

NB_BELLANTINE_NUDE_BOTTOM:int = 30;

NB_BELLANTINE_NUDE_TOP:int = 31;

NB_BELLANTINE_NUDE_SHOES:int = 32;

NB_BELLANTINE_KINI_SHOES:int = 33;

NB_BELLANTINE_NORM_SHOES:int = 34;

NB_SVETLANA_NUDE_BOTTOM:int = 35;

NB_SVETLANA_NUDE_TOP:int = 36;

NB_SVETLANA_NUDE_SHOES:int = 37;

NB_SVETLANA_KINI_SHOES:int = 38;

NB_SVETLANA_NORM_SHOES:int = 39;

NB_LILY_NUDE_BOTTOM:int = 40;

NB_LILY_NUDE_TOP:int = 41;

NB_LILY_NUDE_SHOES:int = 42;

NB_LILY_KINI_SHOES:int = 43;

NB_LILY_NORM_SHOES:int = 44;

NB_MAISHA_NUDE_BOTTOM:int = 45;

NB_MAISHA_NUDE_TOP:int = 46;

NB_MAISHA_NUDE_SHOES:int = 47;

NB_MAISHA_KINI_SHOES:int = 48;

NB_MAISHA_NORM_SHOES:int = 49;

NB_LUXIE_NUDE_BOTTOM:int = 50;

NB_LUXIE_NUDE_TOP:int = 51;

NB_LUXIE_NUDE_SHOES:int = 52;

NB_LUXIE_KINI_SHOES:int = 53;

NB_LUXIE_NORM_SHOES:int = 54;

NB_SERVICE_POINTS:int = 55;

NB_BELLANTINE_TATTOO:int = 56;

NB_SVETLANA_TATTOO:int = 57;

NB_LILY_TATTOO:int = 58;

NB_MAISHA_TATTOO:int = 59;

NB_LUXIE_TATTOO:int = 60;

NB_RAVEN_NUDE_BOTTOM:int = 61;

NB_RAVEN_NUDE_TOP:int = 62;

NB_RAVEN_NUDE_SHOES:int = 63;

NB_RAVEN_KINI_SHOES:int = 64;

NB_RAVEN_NORM_SHOES:int = 65;

NB_RAVEN_TATTOO:int = 66;

NB_RAVEN_KINI_BOTTOM:int = 67;

NB_RAVEN_KINI_TOP:int = 68;

NB_RAVEN_NORM_BOTTOM:int = 69;

NB_RAVEN_NORM_TOP:int = 70;

NB_OPTION_DIALOGUE_SOUNDS:int = 71;

NB_MAGIC_POWDER:int = 72;

NB_FURRY_NUDE_BOTTOM:int = 73;

NB_FURRY_NUDE_TOP:int = 74;

NB_FURRY_NUDE_SHOES:int = 75;

NB_FURRY_KINI_SHOES:int = 76;

NB_FURRY_NORM_SHOES:int = 77;

NB_FURRY_TATTOO:int = 78;

NB_FURRY_KINI_BOTTOM:int = 79;

NB_FURRY_KINI_TOP:int = 80;

NB_FURRY_NORM_BOTTOM:int = 81;

NB_FURRY_NORM_TOP:int = 82;

NB_DIANA_NUDE_BOTTOM:int = 83;

NB_DIANA_NUDE_TOP:int = 84;

NB_DIANA_NUDE_SHOES:int = 85;

NB_DIANA_KINI_SHOES:int = 86;

NB_DIANA_NORM_SHOES:int = 87;

NB_DIANA_TATTOO:int = 88;

NB_DIANA_KINI_BOTTOM:int = 89;

NB_DIANA_KINI_TOP:int = 90;

NB_DIANA_NORM_BOTTOM:int = 91;

NB_DIANA_NORM_TOP:int = 92;


 No.2265

The "jauges" tab definitions (cont)

NB_PIOTR_NUDE_BOTTOM:int = 93;

NB_PIOTR_NUDE_TOP:int = 94;

NB_PIOTR_NUDE_SHOES:int = 95;

NB_PIOTR_KINI_SHOES:int = 96;

NB_PIOTR_NORM_SHOES:int = 97;

NB_PIOTR_TATTOO:int = 98;

NB_PIOTR_KINI_BOTTOM:int = 99;

NB_PIOTR_KINI_TOP:int = 100;

NB_PIOTR_NORM_BOTTOM:int = 101;

NB_PIOTR_NORM_TOP:int = 102;

NB_JULIET_NUDE_BOTTOM:int = 103;

NB_JULIET_NUDE_TOP:int = 104;

NB_JULIET_NUDE_SHOES:int = 105;

NB_JULIET_KINI_SHOES:int = 106;

NB_JULIET_NORM_SHOES:int = 107;

NB_JULIET_TATTOO:int = 108;

NB_JULIET_KINI_BOTTOM:int = 109;

NB_JULIET_KINI_TOP:int = 110;

NB_JULIET_NORM_BOTTOM:int = 111;

NB_JULIET_NORM_TOP:int = 112;

NB_JULIET_GOLD_INGOT:int = 113;

NB_DOLORES_NUDE_BOTTOM:int = 114;

NB_DOLORES_NUDE_TOP:int = 115;

NB_DOLORES_NUDE_SHOES:int = 116;

NB_DOLORES_KINI_SHOES:int = 117;

NB_DOLORES_NORM_SHOES:int = 118;

NB_DOLORES_TATTOO:int = 119;

NB_DOLORES_KINI_BOTTOM:int = 120;

NB_DOLORES_KINI_TOP:int = 121;

NB_DOLORES_NORM_BOTTOM:int = 122;

NB_DOLORES_NORM_TOP:int = 123;

NB_LEVEL_RESORT:int = 124;

NB_EGLANTINE_NUDE_BOTTOM:int = 125;

NB_EGLANTINE_NUDE_TOP:int = 126;

NB_EGLANTINE_NUDE_SHOES:int = 127;

NB_EGLANTINE_KINI_SHOES:int = 128;

NB_EGLANTINE_NORM_SHOES:int = 129;

NB_EGLANTINE_TATTOO:int = 130;

NB_EGLANTINE_KINI_BOTTOM:int = 131;

NB_EGLANTINE_KINI_TOP:int = 132;

NB_EGLANTINE_NORM_BOTTOM:int = 133;

NB_EGLANTINE_NORM_TOP:int = 134;

NB_DAY_UNTIL_VISIT_EGLANTINE:int = 135;

NB_PLANTE_MAP9_1:int = 136;

NB_PLANTE_MAP9_2:int = 137;


 No.2266


 No.2281

Is the garbage art for some of the girls going to be updated before the game's actually out?


 No.2290

>>2281

yes. some of it should be updated in 0.97.

btw still no one with a link for 0.97?


 No.2358

>>2261

>>2262

>>2263

>>2264

>>2265

>>2266

oh wow, nice fucking work man. what program do you use to decompile the swf?

>>2290

no, unfortunately no patreon contributors have leaked it yet. but that gives me a thought, when the next version comes out, will the previous save file values still go to the same things that they do now? it seems like they will by looking at the juages tab (the people added with each new version are listed at the end in order of how they appeared, like anything new was just tacked on to the end) but you never know.


 No.2556

1.0 was released


 No.2570

>>2556

and not a single download link has been seen.


 No.2578


 No.2585

>>2578

my man

thank you


 No.2587

>>2578

even if someone says you're ugly, I find you beautiful


 No.2589

File: 678469356d0b7e6⋯.png (320.7 KB, 680x680, 1:1, By the mushi.png)

>>2578

>Paint graphics.

>All that needless grinding.

>Sex scenes are meh.

>Furry

>Transformation.

Don't waste your time. I will however thank you for providing the cheat options, cuts down the grinding considerably.


 No.2605

to the anon who decompiled the swf previously, can you confirm that the save file addresses are unchanged other than additions?


 No.2632

I was able to load an old save by replacing "pokkalohSave.sol" in this new files save dir with my previous save. This would lead me to believe that the same variables are used in the save file.

The program I used to decompile is this:

https://github.com/jindrapetrik/jpexs-decompiler

I am not likely to decompile this final version and post my findings, I leave that as an exercise to the reader.


 No.3476

Can anyone give out a dl for the raw animation files?


 No.17695

looks like absolute dogshit, lets talk about it


 No.17746

Can I get a summary of the game?


 No.17776

>>17746

Player suddenly comes into a shit ton of money and uses it to acquire his own island. Then he invites in girls to help develop the island and form his harem.

Gameplay is about what you'd expect from what's essentially a shitty flash game. You wander around, collect resources, and fulfill gibsmedat quests to raise affection and see MS Paint tits. Overall, I had some fun with the game. It's not completely terrible, but I also wouldn't go so far as to call it good.


 No.18295

PokkalohCheat: a nice cheater program to edit and modify all the data in Pokkaloh: items, skills, relations …

www50(dot)zippyshare(dot)com(slash)v(slash)u567LfZh(slash)file(dot)html


 No.18296

>>18295

I'm not downloading your fucking trojan, especially when minerva already exists and a guy posted all the relevant values to edit earlier in this very thread.


 No.18297

>>18296

It's not a trojan nor a virus.

But you're quite free to use it or not. Cheers…


 No.18350

File: 5f8be3123b27e6f⋯.png (249.28 KB, 1120x1920, 7:12, raven o88t5gZ7Yy1td0yi7_12….png)

>>18297

Well, seems legit I think. So tell us a bit more why you did that cheater, what is it best used for, and so on. What did you experience that you wanted to change it with that trainer?

>Also shows you are serious about it, not a douche spreading malware.

Let's talk about it a bit?


 No.18387

File: 85b43d34d16f5fa⋯.png (213.23 KB, 2000x600, 10:3, PCCapture.png)

>>18350

This program was initially created a long time ago, but never released publicly until now to not interfere with the author's work.

Using it is pretty easy:

- especially for people not familiar with a tool like Minerva, or with the necessity to search for and find the given saved game file (the program uses the Pokkaloh text code, not the flash file for the saved data),

- it computes automatically some data (the xp needed for a given level, if collecting a given kind of items is mastered …),

I understand that a executable is always suspicious, but I'm afraid there is no absolute way to prove it's safe (at last, not without given the source code by itself):

- you can use your antivirus, or a public web site like VirusTotal (https://www.virustotal.com/) to check it,

- anyway, if you consider the number of people playing with Pokkaloh; the number of such people knowing that this cheater program exists; and finally the number of these people that will download and use it, I'd said that trying to spread a trojan/virus this way wouldn't be very "productive".




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