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Party allies:
/tg/, /quests/, /twgrl/, /builders/, /games/, /animu/

File: 5f1925c62eee56c⋯.png (3.24 MB, 1800x2730, 60:91, Rogue Trader CYOA 1.png)

File: 98532b7648df33d⋯.png (3.1 MB, 1800x2596, 450:649, Rogue Trader CYOA 2.png)

File: 1f7380459a6e93a⋯.png (3.08 MB, 1800x2574, 100:143, Rogue Trader CYOA 3.png)

 No.3829

Carry the word of the Emperor with you.

 No.3830

100 Thrones-Grand (TG)

-10 TG A Standard Warrant

Ship:

-40 TG Lunar Cruiser - SS Magellan

Acceleration: 2g

Hull Toughness: 60+5 +12 shields

Weapons: 3 Forward, 6/side, 1 top

Power: 40

Crew:

-5 TG Navel Vets - ~95,000 crew

-1 TG Guard Regiment - 9,000 Guardsmen

Armaments/defenses:

-12 TG Broadside Lance Batteries, 1 port, 1 starboard

Hit Chance: 30%, Short-range

Damage: 20/hit

Power Required: 3/battery

-12 TG 3 bow Twin Torpedo Batteries, includes 8 torpedoes/battery

Hit Chance: 30%, extreme range

Damage: 5 each hit

8 torpedoes cost 1 TG total

-1 TG 1 top Light Macrocannon

Hit Chance: 30%, mid-range

Damage: 1

-3 TG Combat Hanger, Starboard side

Fighters: 3 wings of "Fury" interceptors (108 craft, 36/wing)

Bombers: 2 wings of "Starhawk" bombers (48 craft, 24/wing)

-1 TG Powered Hull Plates

Hull Toughness: +1

Power Required: 1

-5 TG Heavy Void Shields

Damage before collapse: 6

Power Required: 4

Other Ship Systems:

-5 TG Warp Shield

Half likelihood of warp-incursions

Power Required: 5

-5 TG High Power Auger

Friendly Hit Chance +15%

Power Required: 1

-5 TG Auger Screen

Hostile Hit Chance -15%

Power Required: 1

-2 TG Fitted Crew Quarters

-1 TG Palace-Fortress

Boons: I'll give this Relic over to the "Adeptus Ministorum" and be granted the donation money +20 TG

Ship Purchases:

-6 TG Broadside Lance Batteries, +1 port-side

Hit Chance: 30%, Short-range

Damage: 20/hit

Power Required: 3

-4 TG Powered Hull Plates x4

Hull Toughness: +4

Power Required: 4

-5 TG Heavy Void Shields

Damage before collapse: 6

Power Required: 4

-1 Luxury Yacht

Personal Purchases:

-1 Battle Harem - 20 bodyguards (I wonder if I can get them additional combat training to make them the best of the best) and a nice side bonus for me ;)

-1 Gene Sculpting

-1 Combat Augmentation


 No.4039

100 Thrones-Grand

-10 TG Standard Warrant

Ship

-40 Lunar Cruiser

Acceleration: 2g

Hull Toughness: 60

Weapons: 1 top, 3 Forward, 6/side

Power: 40

Crew

-2 TG Naval Garrison

-3 TG 3x Imperial Guard Regiment

Armaments

-3 TG 3x Light Macro Cannon, 3 Forward

-1 TG Light Macro-cannon, 1 Top

-5 TG Macrocannon Battery, 1 port

-6 TG Lance Battery, 1 port (PWR 3)

-6 TG Light Macro Cannon Starboard

-1 TG Powered Hull Plates (PWR 1)

-2 TG Extra Point Defenses (PWR 1)

-1 TG Light Void Shield (PWR 1)

Other Ship Systems

-5 TG Warp Shield (PWR 5)

-5 TG High Power Augur (PWR 1)

-5 TG Augur Screen (PWR 1)

-2 TG Fitted Crew Quarters

-1 TG Palace Fortress

-8 TG Manufactorum

-5 TG Cloning Vats

Personal Purchases

-5 TG Juvenat Gland

-1 TG Combat Augmentation

-3 TG Cogitation Implant

-1 TG Gene Sculpting

My battle plan for space is simple. I stick out of the range of lance batteries and use my 4 chasers to rip apart enemy void shields. If I'm facing lots of small enemies, like multiple cobra raiders, I can bring my starboard light macro cannons to bare and rip them apart. If the enemy is a cruiser weight, I can bring my port batteries to bare and use them.

Mostly, I'm relying on weight of fire to disable the enemy weapon emplacements, but I should be able to make pretty regular repairs thanks to the manufactorum.

Additionally, my first purchases would be to get my hands on a Heavy Void Shield and a Luxury Yacht.


 No.4040

>>4039

Also, the point of the build is to be an exploration vessel more than a combat ship. I chose this because it should give a rather significant range in terms of distance and time spent in the void.


 No.6479

100TG

>Warrant: Standard Warrant (90TG)

>Ship Hull: Lunar Cruiser (50TG)

Acceleration: 2G

Hull Toughness: 60

Weapons: 3 forwards, 6 side, 1 top

Power Output: 40

>Crew: Navy veterans (45TG)

>Weapons, 3 forwards: 3x light macrocannon (42TG)

Damage:1x3

Hit probability: (30%)x3

Range: Mid

>Weapons, 6 forwards: 2x Combat Hangars (36TG)

216x interceptors (no rules apparent)

96x bombers (equal to four torpedoes)

Damage: 5x4

Hit probability: (30%)x4

Range: Extreme

>Weapons, 1 top: Light Lance (34TG)

Damage: 5

Power Required: 1

Hit probability: 20%

Range: Short

>Defences: Powered hull plates, Extra PD, Heavy Void Shield (26TG)

>Other Systems: High Power Auger, Auger Screen, Fitted Crew Quarters, Guard Regiment x4, Manufactorum, Cloning vats (-3TG)

>Personal Purchases: Juvenat Gland, Combat Augmentation, Cogitation Implant, Battle Harem, Gene Sculpting (-13TG)

>Boons: Adeptus Ministorum - Donations (7TG)

The idea here is to carve out a personal fiefdom outside of the reach of Imperial law enforcement. The Three guard regiment, heavy bomber presence and fighters (that we don't have stats for) serving as CAS, and the light cannons serving as orbital bombardment there isn't likely to be many powers outside the Imperium that are likely to present a threat. The 7 TG left over can be used to set up mining and other businesses to make this fiefdom profitable all by itself.


 No.6483

File: 0df1e52958b4f3d⋯.jpg (140.57 KB, 930x596, 465:298, Warhammer_40K_Rogue_trader….jpg)

>>3829

Page 1

Standard Warrant

>The ultimate goal of my adventures is collecting space harem filled with the xenos found around the universe so the ability to trade with them is a must.

Dauntless Cruiser

>Not too good at anything but she'll do

Navel Garrison

Page 2

Macro Cannon Battery

>These beauts line the front of my ship and deal some considerable damage. 8 damage > 3

Combat Hangar side

>Smaller but effective ships for combat. Current force of 156 fighters

Heavy Shields x2

>With these my ship's defense maxes out at hefty 37.

Point Defense x3

>Torpedoes launched from a ship without a high power auger and smaller ships from a combat hanger have a zero percent (0%) of striking my ship.

Palace - Fortress

>Something nice for me.

Cloning Vats

>Clones for my star wars

Ministrom Temple

>A temple of my glorious senpai to keep my critics off my nuts

Luxary Yacht

>A ship fit for a noble.

Guard Regiment x3

>9000 troops available at a moment's notice.

Crew Quarters

>Something nice for the great crew

Manufactorum

>From weapons manufacturing to ship repair on the go

High Power Auger

>A flexible device that improves my ship's macrocannon hit rate to 65%

Warp Screen

>No problems warping

Page 3

Juvenat Gland

Combat Augmentation

Gene sculpting

>The above 3 are upgrades I must have. I won't die of old age for quite some time so I am sure I will find a way to increase my life span even more.

Battle Harem

>Nice

There is 1 tg left over for a rainy day.

Boons

Adeptus Ministorum - Adepta Sororitas

>No you can't sleep with them

Yes I will, just watch

It's a tough choice between fire power/support of the Adepta sororitas and a secret base/sanctuary world for all my degenerate desires. I think the support of the Sororitas is more important for my trade with the various Xenos so i'll have to buy my own homeworld later. In the meantime may god have mercy on my soul if i'm deemed a heretic.


 No.7933

File: 0b44e1a45786c5b⋯.jpg (1.72 MB, 1800x2730, 60:91, Rogue_Trader_CYOA_1.jpg)

File: cef39a4460a50a1⋯.jpg (2.13 MB, 1800x2596, 450:649, Rogue_Trader_CYOA_2.jpg)

File: ffc78c0a8742170⋯.jpg (1.72 MB, 1800x2574, 100:143, Rogue_Trader_CYOA_3.jpg)

File: d4e206bc3b77171⋯.jpg (421.72 KB, 900x1287, 100:143, Rogue_Trader_CYOA_4.jpg)

Some shit about god emperors or something. I think I can blow shit up but if I dunno if I'm fighting gods or aliens or pirates or what.




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