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/cyoa/ - Choose Your Own Adventure

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File: 09e50a850c4509d⋯.jpg (3.96 MB, 1200x10000, 3:25, Island Survival CYOA.jpg)

 No.3236

It's you verses the island now.

 No.3249

Looks good

>nemesis

cannibal tribe. they're savages, easily outsmarted

>cryptids

coconut spiders, titan crabs, aurochs and eels, great ravebs, and salamanders. all easy to deal with if you know how.

>companions

Errant conquistador. the sword skill and durability makes him hella useful.

>shelter

stellite station. I'm an experienced engineer, if anyone can make it work, it's me.

>mission

take up the will

in the mean time, it helps to have something else to work towards.

>arcane artefact

guide to magic, sugar is a good energy source, oil is a good fuel, immovable objects make good traps, and flamethrowing makes hunting easier.

>misc objects

oil lantern, medical kit, hunting spear, treasure chest, and magnetic compass.


 No.3308

File: 4cd9672a8c2ab48⋯.jpg (12.39 KB, 225x300, 3:4, 4cd9672a8c2ab4888607cbad25….jpg)

>>3236

Inspired by Lost?

But more hellish and with plot. Not to mention cooler, I mean, Third Reich expedition! OMG so awesome~

I'll bite.

Nemeses

>The Lizardfolk +1

>The Other +1

>Cannibal Tribe +1

Cryptids

>All of them +4

Special Cryptids

>All of them +3

=+10

Companions

>Great Doggo -1

>Insane Survivor -1

>Errant Conquistador -1

>Witch Doctor -1

Cryptid Companions

>Wyvern Egg -1

>Dire Wolf Pup -1

10-6+=4

>Stone Plantation -1

>Straw Dolly -1

>Guide to Magic -1

>Slaver's Collar -1

>Mission

Reunite the Tribes:

>Orphaned Cannibal

>Ruined City

Take up the Will

>Spirit Dragon

>Research Journal

>Entrenching Shovel

>Kukri Machete

I realize that trying to just survive with my few companions is meaningless… and I am tired of having to do so much myself.

Together with my Conquistador friend, mysterious Witch, and my ten year old brown former cannibal waifu we will unite the tribes under my leadership, and get them to toss aside their cannibalistic ways in favor of agriculture/hunting and bringing the dangers of the Island to heel. I will make use of my Arcane artifacts, especially the guide to magic, to appear a prophet of the gods to them. I will focus on capturing each tribe's leader/spiritualist with my slave collar and have them be my representative while I speak as a fiery disembodied voice in the cloud. I will speak both straightly and sometimes verbatum repeating the Zen Kooans my spirit dragon says. This is to confuse them into thinking I am greater than I am. The goal is to establish a theocracy over them, and use them to continue the search for the fountain of youth… and just to make my life easier… so I don't have to face danger so constantly.

I will use a similar strategy to pacify the lizards, including the usage of their oral traditions.

https://[link-remove]/@voxxe

Post last edited at

 No.3401

Nemesis:

All of them (6 pts)

Cryptids:

All of them (4 pts)

Special Cryptids:

All of them (3 pts)

Mission:

Island Break Away (+6 Miscellaneous Item)

Take up the Will (+1 Arcane Artifact, +3 Miscellaneous Item)

Reunite the Tribes (+1 Shelter, +1 Companion)

Companion:

Witch Doctor (Reunite the Tribes)

Great Doggo

Punished Lizard

Insane Survivor

Errant Conquistador

Temple Guardian

Witch Doctor

Orphaned Cannibal

Cryptid Companion:

Dire Wolf Pup

Wyvern Egg

Shelter:

Escape Capsule (Free)

Ruined City (Reunite the Tribes)

Satellite Station

Stone Plantation

Arcane Artifact:

Holding Dagger (Take up the Will)

Guide to Magic

Miscellaneous Item:

Personal Journal (Island Break Away)

Research Journal (Take up the Will)

Magnetic Compass (Island Break Away)

Medical Kit (Take up the Will)

Alcohol (Island Break Away)

Camping Tent (Take up the Will)

Hunting Spear (Island Break Away)

Entrenching Shovel (Island Break Away)

Flare Gun (Island Break Away)

Oil Lantern

Treasure Chest

Kukri Machete

Sling Shot


 No.8974

File: 76c9674b0248fa7⋯.jpg (1.45 MB, 1200x4482, 200:747, 1.jpg)

I'm gonna flip through the journal to see if there's any way I can convince the lizardmen to help me kill off the cannibals. If the solution isn't going to be that easy then I'll play with my dogs a bit before taking the drugs and the alcohol and throwing myself off the top of the lighthouse. Shit's too hopeless to bother trying. Hopefully I don't get drafted into the #skeletonarmy


 No.8975

>Nemesis: Cannibal Tribe

>Cryptids: Island Aurochs, Titan Hermit Crab, Giant Raven, Giant Eels

>Special: Velociraptors

>Companion: Errant Conquistador

>Cryptid Companion:Titan Crab Steed

>Shelter:Disaster Shelter

>Arcane: Holding Dagger, Slaver's Collar

>Misc: Hunting Spear, Medical Kit, Flare Gun

>Mission: Take up The Will

My bitching hermit crab ride will help me and my conquistador during the day. With his help we hunt th efuck outta an auroch than stab him with the dagger, with the powers we get we can work our way up the food chain until we manage to stab off a stray velociraptor or two, and then we're set with the charges. We'd then bait a giant ravne to come down sweeping at us and quickly jump on it and put the Slaver's Collar around its neck, then we use it to say fuck you to the mission and fly the fuck away from the island. He probably wouldn't want to come due to the fountain of youth but fuck him then I'm going alone


 No.8976

File: dadcb5de5dfd4f4⋯.png (40.29 KB, 143x143, 1:1, ClipboardImage.png)

>>8974

Though if those 'oral traditions' refer to something else, I'll at least have a good laugh before 💀


 No.8978

File: f98dbfba0ba424b⋯.jpg (789.47 KB, 1200x2855, 240:571, 1.jpg)

>Island Rot

Wouldn't survive more than a year or two with all the fuckers running around, anyways. Maybe I'll find some way to slow the progression before it gets unbearable and maybe I'll find a cure before I off myself.

>Escape Capsule

Wanted the plantation so I could build a little farm and home base for myself but the number of cryptids and other fuckers I'd need to take in order to make that viable is batshit insane and makes exploring the island to find a cure impossible.

>Research Journal

To find medicinal herbs. No shit.

>Compass

Gonna be exploring a lot. Can't guarantee I'll be able to use the sun.

>Medkit

Probably gonna get fucked up and diseases are no joke.

>Tent

Gonna be exploring a lot and my home is ass. Does it at least come with some basic gear like a pot I can boil water in?

>Spear

It's whatever. Maybe I can kill a boar with it. Only alternative was a fishing rod but I don't know how to fish and sitting still while dying of hunger, thirst, injury, and incurable disease would probably make me want to kill myself before the Rot even starts to show its first few symptoms.

>Shovel

From my farming build before I realized it was hopeless. Forgot to take it off. Maybe I can find a use for it. Nothing else is particularly useful.

Was gonna look for nazi ponds because that seems like it'd fit well with the time limit searching-for-a-cure thing I've got going on, but the bonuses are worthless. I'd need to add a cryptid to the island in order to get the items I need, and at that point exploration becomes unviable which defeats the purpose. If I'm lucky, I won't live long enough to make it to my first failed attempt off the island. I didn't take the treasure chest, so getting off the island is kind of pointless anyways (assuming dying before the skeletons wake up means I don't suffer for eternity). If I do make it off the island, I guess I better bring a pouch of herbs and seeds with me otherwise the whole thing was just pointless torture.


 No.8979

File: 21b7c4e572fd0ec⋯.png (5.9 MB, 1200x4614, 200:769, ClipboardImage.png)

Badass mode.


 No.8980

Pretty sure I alread posted this, where is that autistic cuckhold who hates me and this cyoa?

This shit is meant to look scary and impossible by putting the hard shit in front of the useful shit, so lets do it the other way around.

I take all missions expet Accept your Destinty, because that shit is for cucks. Starting by Uniting the tribes to reconquer the island, them I hunt for treasure and lastly I escape. + 9 items 1 artifact 1 companion and 1 shelter

Items: slingshot, spear, machete, flaregun, shovel, Research Journal: Guide to Foraging, medical kit, oil lantern.

Artifact: who /ratmancer/ here?

I will start at the Stone Plantation, I can get the ruined city once I conquer some natives and late I go to the satellite station.

If the cryptid companion is free, crab.

Lizard and Survivor are the most useful.

Titan hermit Crabs and Aurochs.

I will crush the skellis and take their stuff, I can smelt the metal and make some armor and muskets.

Once I kill enough seagulls is gg


 No.9039

>>3236

>Strength in numbers build

Lizard Folk (1)

The temple (2)

From Below (3)

Cannibal Tribe (4)

All Cryptids (8)

All special Cryptids (11)

All companions (5) +2 free

Disaster Shelter (free)

Guide to Magic (free)

Plague Emblem (4)

Farsight Stones (3)

Small Boat (free)

Medical Kit (free)

Entrenching Shovel (free)

all that other shit (0)

Accept your Destiny

Take up the Will

Reunite the tribes

between me, PL, EC, TG, and OC we should be able to fortify and defend the caverns against undead, lizards and cannibals until I can take care of those problems permanently., especially considering the rodents within are potential allies with the plague medallion. as for From Below, Since The Other still exists on the island despite not being picked as a nemesis my hope is to convince the whateverthefuck that he's more interesting than I am. If not, then hope I can find enough bubble rap to distract him. There's no way he'd be able to resist with all those fingers, and it does say that all nemeses can be resolved for good.




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