>>1018030
>Was the 'golden age' of Flash really a thing?
There are many bad posts on /co/, but this is among the worst. You are not welcome here, boomer, and neither are your blogposts.
To answer your question, the golden age of Flash did exist, and what geriatric redditors like you don't understand is that it was defined by the atmosphere and attitude of its contributors as much as the technology. Flash had plenty of problems with stability and usability, but it was THE standard and propagated in a completely organic way without being bundled on iMacs or anything. The community (as in the actual meaning of community, not the corporate doublespeak abused today) of people who wanted to create things in this unwieldy mess of a program were people who valued the kind of freedom and artistic creativity.
The golden age of Flash was like the American West - the land itself may have been barren in many places, but the possibility for adventure and discovery was like nothing else before or since. It was sculpted by young men who felt they could make something for themselves because it was cool, or interesting, or whatever reasons they had. Flash wasn't just a tool - it was a tool only someone with a very specific interest would pick up in the first place.
Naturally they didn't set out with the intention of building any kind of lasting legacy or foundation, but they did make a lot of animations, games, and the like which inspired other people and left lots of work behind. Then Apple and Google decided to stop supporting it, and now it's an obsolete technology like typewriters and vintage cars.
>durr i saw some neat stuff on tha intarweb, kiddo
And I guarantee under every one there's a Patreon link or a Ko-Fi profile or some other kind of insufferable microtransactable garbage. Nothing is sacred anymore, even autists scribbling on the internet for fun. That's what the future of internet animation and games development looks like thanks to megacorps and big-box service providers.