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File: 2b563b8f44ea25f⋯.jpg (302.55 KB, 1920x1080, 16:9, Saloon_car_(2).jpg)

42adcb  No.16793007[View All]

Resident Evil 0 was originally an N64 game where Rebecca would survive lost in the woods of the Arklay Mountains as her team had been sent in under false pretences by Wesker to Beta Test his personal BOW project. A white apelike monster referred to in design docs as "The Wesker Monster". The monster would turn into a generic white monkey called 'Eliminators' in the final build but the original was a larger tyrant sized creature closer in inspiration to the Wendigo.

Rebecca was far less combat proficient to match her character in RE1 and the game had more stealth elements than usual RE games. it involved exploring the woods, its various facilities and even a few extremely rural villages that umbrella had been experimenting on. Both ideas would be lifted in the next year or so after 0 got reworked to make the Nemesis and the village setting of RE4 after its own revamp. The game would have been a lot more open and exploratory but in the end with REmakes production in full swing they decided to make the gamecube rework tie into REmake instead of RE1 so most of it was scrapped and we got the infamous "identical mansion a mile down the road" situation that many fans regarded as a cheap gimmick idea.

Rumour was Capcom announced Code Veronica was an exclusive for the new Sega console, we know for a fact Sony demanded another title as well and got a team working on a spin off about Hunk on a cruise ship to make Nemesis for all platforms and a promise of an exclusive from their new online division that would become Outbreak. So while unconfirmed there were rumours the 2 game deal wasn't for REmake and RE4 on gamecube but REmake and RE0 since its exclusivity at the time of the N64 was that "it couldnt fit on one disc" which given RE2 already releasing not to mention FF7 this seemed sketch at best.

We will never see the original game with its npc villagers, spiders puppeting zombies ala dark souls 2 or the explanation of what became of the missing members REmake forgot and the retail 0 only descibes as "and i never saw X again…".

What game do you wish had the unreleased build chosen instead of what we got?

108 posts and 50 image replies omitted. Click reply to view. ____________________________
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989e52  No.16833586

File: 2c37e42428d004f⋯.jpg (106.61 KB, 600x800, 3:4, Randy_Pitchford.jpg)

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989e52  No.16833610

YouTube embed. Click thumbnail to play.

To be back on topic, I'd like to see how killer7 would've been with all of the content that got cut out. I'm still hopeful for that complete version of killer7 suda51 teased that he could make even if it possibly never happens.

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637e8a  No.16833721

File: de60a594ac71981⋯.jpeg (2.06 MB, 2480x3507, 2480:3507, blip.jpeg)

>>16833517

I heard from some friends that Shadow the Hedgehog is actually an alright game. Unworthy of the criticism it got

I really want to find out if that's true now

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2f5a93  No.16833729

>>16832887

Ironically, they return to this concept that Morgana can turn into anything with him being able to turn into a helicopter in Royal and he'll probably turn into a fucking Tank or something at some point in Scramble.

We can complain all we want, but the reality is that there are versions of these characters we'll never get. The artbook gives a peak and god damn does it look so good.

>Original artbook has a suave, smug asshole protag who wears a scarf (that'd probably trail behind him like the scarf from Shinobi PS2), uses real guns and drives fast cars instead of a fucking hippy van

>Schizophrenic female Morgana who's absolutely treasure crazy and flips the fuck out, getting the party into constant trouble because of it.

>A party member that uses a crossbow

>Teenagers that look like real Japanese teenagers, better selling the believability of the game

>Original art suggests that Ann would have been your first party member instead of Ryuji

>Personas first forms were mutilated and chained up

There was just this grit to the original art that was lost, y'know? Like it went from a grungy theme to a stylish theme as the development dragged on and it's really disappointing. I'm working on my own turn-based RPG and when that's done. I might make one based on the original concepts of P5

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9901ac  No.16833768

File: 63f8c54d8583e77⋯.jpg (260.96 KB, 600x800, 3:4, 63f8c54d8583e778c942f228ee….jpg)

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8b6880  No.16833961

>>16833462

Wasn't the gravity gun fucking ancient in dev though, thats like noting the combine are a good enemy that was added later on.i'm too lazy to check how old the phys-gun files are Its use as a dev tool probably predates any form of half life 2 even having a story draft.

Obviously some clumsy gimmicks from half life 2 were cut, like the Hydra and manhack arcade for probably good reasons.could have just kept shit like particle storms and hydras as a fun non-enemy hazard though

manhack arcade just seems like it was too much work for its own good though, to make it usable at least; it did have a functional version but its sickening to use.

The crappyness of firefights was probably related to cuts itself anyway, and retarded playtesters realistically.featuring dynamic resupply, a really fucking terrible idea slapped in last minute

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cae25c  No.16833965

File: 58ebda1012bf172⋯.jpg (12.4 KB, 236x324, 59:81, e797faa66e4ee0129e30aa9c06….jpg)

pretty much this

also nomura said him and noctis were gonna be like the same character but night and day, that might've been interesting

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cd8577  No.16833976

File: 31765327e12ce79⋯.png (261.12 KB, 676x781, 676:781, finland.png)

>>16833586

Randy did nothing wrong. He was just getting that sweet loli pussy.

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a1cc73  No.16833989

File: 5bafe5aa2eee81c⋯.png (394.92 KB, 546x377, 42:29, silent hill 5.PNG)

>>16793007

Whatever Silent Hill 5 was supposed to be.

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19577f  No.16833991

YouTube embed. Click thumbnail to play.

>>16833721

>simple 3d sonic gameplay with GUNS if you go full netural until the final deciding stage

<but you can't experience the entire game, so instead you have to suffer the consequences of a non-linear & multiple ending game

<you have to replay the game 10 times and replay the first level 10 times as well; you don't need to complete all stages

<majority of good/evil missions is similar to playing chaotix in Sonic Heroes but can be quite obnoxious to deal with as some levels are very branching and leads to "Where's that last hidden enemy/item?"

>using GUNS isn't actually that bad compared to spin dashing towards enemies you can hold a minigun in one hand and slide around with ease.

>each route has it's own name as an extra touch, there's around 300+ routes

>hilarious storyline despite the edgy and matured look

>Where's that DAMN fourth chaos emerald

>very good Black Doom voiceover, the actual recording is kind of muffled in-game, his actual real life performance is staggering see embed

It's not a bad game, really cheesey but could be way worse.

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5f2b73  No.16835186

>>16833729

I also get the feeling that the original script was way grittier and grounded in dark topics. Just compare the first palace to the rest of the game.

>First arc about a high school PE teacher molesting students.

>Best friend of one of your party members driven to suicide abuse by said teacher.

>Que the first palace of the game.

>The arc immediately after that is a cartoon supervillain plot about an artist the steals his students artwork.

Barring Futaba's palace nothing else in the game even attempts that level of social commentary/edginess. We may have missed out because whoever was responsible for the final draft of the script got cold feet.

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04f572  No.16835493

>>16835186

Don't forget how Joker's first persona activation starts with him basically ripping half his face off then every subsequent first appearance just brushes over the whole ordeal.

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ac6200  No.16835659

File: d2d7c0051a322b9⋯.png (72.41 KB, 427x331, 427:331, make love to me.png)

With the incredible volume of garbage that came out last decade, so great that the stuff that wasn't garbage drowned and disappeared, I wonder if bad games are being made on purpose. Because if they're not, duh, I want the original idea of "a good game" that's being scrapped somewhere along the process.

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2c226e  No.16835725

File: 63aadbb6f4b45b6⋯.jpg (47.17 KB, 576x576, 1:1, 63aadbb6f4b45b6780714321f9….jpg)

Final fantasy xv. Yakuza brat goes into the FF world and bring that shit to his world while antagonist uses same magic and summons to try to fuck up said yakuza brat. Nomura is a hack and Tabata did nothing wrong.

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2c226e  No.16835728

>>16835659

I wouldn't say they were trying to make bad games on purpose, that last decade slogan might as well been "Good idea, horrid execution."

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8b6880  No.16835844

YouTube embed. Click thumbnail to play.

Thinking about it, i'd take multiplayer over the spectacle of the final SOTC.because a multiplayer version would definitely look like the rough early versions.

Or the cut Colossi as well in place of the finalized graphics as well.specifically the ones that were in the game at a point, 64 would have made a disaster game guaranteed

Something about some of the bright colors of some of the early Colossi designs is pretty nice as well. I'd take the early difficulty that was pretty quickly cut out.sometimes very literally like stuff like the worm/roc

The cut areas that were actually implemented look pretty decent as well, and the areas that looked to be intended to be accessed like the tree and top of the shrine just seem like fun additions.

The rope thing also sounds pretty cool, course it seems to have never actually made it into the game and was just a concept.

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75919b  No.16835869

>>16833380

At the same time I think the outrageous cartoon style was a good decision. Danganronpa became famous because of it and would definitely not be as popular if they had instead pursued a down to earth style.

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abf1c1  No.16835905

>>16814701

You don't need to play through the game twice, only the first mission.

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c868d5  No.16836207

>>16793307

If only Miyamoto would stop re-re-remaking 64 and let people do their work in peace we would probably get a SFA remake like the original DP but without any hamfisted stuff like they did in the final product. I maybe asking too much but it can be done but only if Shiggy fucks off and stop rehashing the same shit over and over again since he refuses to think outside the box. Can still be canon to the main storyline without being a spin-off.

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c868d5  No.16836250

>>16836207

That's literally the opposite of what he does though. He refuses to give us a straight sequel to 64 without some bullshit tacked on. No, the same game again on the 3DS doesn't count.

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b3acee  No.16836401

>>16835186

>shittalking second palace

Its about an "artist" who steals the work of his students and essentially destroys their lives, how is that "cartoon supervillain plot" tier? If you don't know how the world of art works, basically even if your artwork is otherwise original, if its according to the style of another aritst its considered plagairism. The students he ripped off can never become big name because their "master" took credit for their art, their artstyle and subsequently their ability receive any kind of significant recognition for making art even if down the line they try to separate and launch their own career. Suicide is involved. Just goes to show you don't really understand the kind of pitfalls you can face out in the real world.

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e62f83  No.16836408

File: ab2b242312ac893⋯.png (383.63 KB, 512x578, 256:289, daniil.png)

File: f65a4845c761e4a⋯.png (103.69 KB, 300x272, 75:68, ChangelingOrClara.png)

File: 61228e11c790458⋯.jpg (1.11 MB, 1920x1080, 16:9, pathologic2.jpg)

>>16793007

Pathologic 2. The Marble Nest is just a touched up demo, and now we know the dev team is cutting people just to make sure that they can make ends meet. They mentioned that they will finish the other two campaigns (Bachelor & Changeling), but from how they were talking about it, it seems as though it won't be as long or have as many features/suffering as Haruspex. That bothers me, it added so much to the atmosphere and to how compelling the game was for it to be impossibly hard. Fantastic story, great reimagining and rebirth of the original game. As great as HD's writing was, the game was terrible and Changeling's story felt rushed. I hope they can finish the other two's stories and make them feel as engaging as Burakh's.

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04f572  No.16836409

>>16836401

They can make like clickbait journalists and learn2code.

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5f2b73  No.16840151

>>16836401

How deeply does art theft and plagiarism effect Japanese society? How widespread are its effects on japan, or even the world as a whole? My guess is "not very" and "small" to both of those questions. Especially considering how samey a lot of Japanese art styles are.

But i could be wrong. Be my guest if you can prove otherwise.

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46315b  No.16841390

File: e908943a06566a8⋯.png (157.85 KB, 391x700, 391:700, ClipboardImage.png)

File: 6693284eff8e0ce⋯.png (222.22 KB, 412x700, 103:175, ClipboardImage.png)

File: d916924f3d45b62⋯.png (288.32 KB, 713x367, 713:367, ClipboardImage.png)

File: d2a96c948ae0db9⋯.png (1.42 MB, 680x983, 680:983, ClipboardImage.png)

File: 58e72706e5b03ed⋯.png (669.21 KB, 500x599, 500:599, ClipboardImage.png)

>>16833503

Today I will remind them.

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c0b162  No.16841400

>16841390

>16833517

this

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5836e4  No.16841407

>>16841390

if those images would load full size

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87169c  No.16841601

>>16793266

>X

There's textures in the game that have more relevant story information than the actual story, and I think some characters might have ended up cut for DLC which may or may not be better than just not using it at all like the first Xenoblade. At least the DLC was free with the western version as a consolation.

>2

I actually think they managed to get everything in mostly, and the one thing they couldn't fit in was what amounted to a playable flashback that they then expanded into an entirely new smaller game that plays better than 2 overall, so I think it was a pretty good deal. Given Xenoblade DE will have the shoulder as an actual area, I feel like Monolith really wants to finish the games they make but just don't have the chance and will jump on any opportunity to do so, even if it involves DLC.

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fc3321  No.16841716

>>16821034

I only played 0, 1, 2, 4, Code Veronica, REmake and a few others. The first and second game (PS1 not remakes) let you know just how much potential the setting has. Unfortunately, it basically turned into a Saturday morning cartoon where the series started rehashing the first game's story. Eventually 4 and 5 came out, and they decided rather than untangle the mess that was the lore or explain anything it'd be better to just nuke everything.

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d5a335  No.16841756

File: 8401943f7201fef⋯.webm (2.63 MB, 1280x720, 16:9, 【ペルソナ5】 PERSONA 5 ♫ 11 - ….webm)

>>16832887

>>16793457

>>16793441

There was this random japanese youtube channel that would post concept art and music for what they wanted P5 to be, back in like 2012. Well before the game was officially announced to be coming out. I don't have the artwork on hand, but it was all monochrome and implied a cast of maybe college students.

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b9540e  No.16841763

>>16841756

Oh yeah, I remember the pre-Persona 5 autist; some of the music he used was pretty good. I wonder if the channel is still up.

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d890fe  No.16842015

>>16814579

How do you release a game where 60% of the missions from only 2 out of 3-6 chapters are missing without any trace of their existence?

It's more likely that Kojima was sick of MGS and just made a product worse than Unity asset flips

The real MGS5 is Peace Walker and the only thing cut was lethal melee weapons for the player, enemies performing CPR properly on near-death allies, and regretabbly some side ops including a VS ZEKE fight but that was really unbalanced depending on item developement level either for the ZEKE pilot or the fighters

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d890fe  No.16842205

>>16814129

>Bethesda had to do it for them.

Contract with obsidian stipulated that bethesda is responsible for QA on the game, and the bonus was tied to metacritic score

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658f3f  No.16842222

The original idea for Dragon Age 2 might've made it as decent as DAO. It was extremely rushed.. and then when Bioware wanted to salvage what they could by making an expansion, EA canceled it and just told them to move on with DAI.

In short though, Hawke was supposed to be the Inquisitor. They salvaged some plots from that expansion (like Flemeth and the Solas stuff) and put it in DAI instead. Merrill and the Warden's storylines with the mirror were supposed to play a bigger part too.

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e72518  No.16842390

YouTube embed. Click thumbnail to play.

could of gotten this but instead we got some fucking

horror game in space with magic or something

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f90ec0  No.16842443

>>16835186

The third palace was legitimately the worst and really dragged down the tone of the game. Let me remind you all what happened: A snooty class-prez type girl pisses off yakuza thugs without thinking of any possible repercussions, then she asks the thugs to take her to the head boss, then they actually fucking do it, and then the mafia head actually lets them all go and only asks that they give him money after a very generous amount of time passes.

The ones after that are pretty downplayed and dont seem very impactful, society-wise, with the exception being the semi final boss who I wish could have been written a bit better. We saw how he treated Joker when he was younger and essentially fucked up his life, but we needed to see how he effected other people, or how deep his corruption rooted.

The casino palace was just dogshit.

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f90ec0  No.16842444

>>16842443

Oh, one more point I’ll make is that the soundtrack was overall superb, especially towards the end of the game

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d890fe  No.16842508

I wish LA noire didn't get the 2 departments axed, burglary and one other I forget, as well as the story development between the german singer and Phelps

>>16842390

Instead of space bounty hunting with a cool story you get dishonored in space with gay nigger trannies and no morgan, yu are the aliens

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34ee42  No.16843188

File: 80f835a87622fc3⋯.jpg (1.89 MB, 2840x1740, 142:87, 2.jpg)

File: 343f2a08dd1046c⋯.webm (3.2 MB, 480x360, 4:3, IOI Hitman.webm)

I want dark edgy old school hardcore hitman game

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73cd06  No.16843214

>>16842508

It was bunko, and the affair with the German felt kinda forced. Then again it was hard for me to relate to Cole all that much.

>>16843188

I knew those webring cunts still post here

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5ceb44  No.16843233

>>16843188

That's not the point of this thread, you idiot.

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67834f  No.16843960

File: 0fa902d505338b9⋯.jpg (158.46 KB, 890x1200, 89:120, DqIRFDGU0AAmZu_.jpg)

>>16793457

>my princess was cut out of the main cast

yeah it hit me hard too but in the end I cared less and less

going to church to visit her was the highlight of the game

anything else was just alibi to to see Hifumi notice the rhyme

now I see the updated version comes out and instead of leaving the good things and just fixing the annoying crap

>the fucking cat who won't let me do things

>this mentally toasted narration style where you get thrown back into the jail cell discussion with Niijima senior

>emo boy who is likely to shoot up the school

>more screen time for suicide girl

>"we only use toy guns even when we know an ex yakuza full member" faggotry

>introducing Haru much earlier if you do her confindant missions you find out she is a pretty interesting person

>the calendar bullshit where you have to plan months in advance how to use your time in the best way because time is so scarce

and lots of other stuffs

they are now inserting new characters and changing time lines and other crap

This fucking game is 100hours to play nobody needs a new main party character

I don't want to play that game. I really wanted to buy it just because Hifumi and the few extra minutes I might get with her, maybe even a few lines of text if they were benevolent but I changed my mind

You are right about how they fucked this game up

at least I will still have the game in memories with chihaya's real voice

really a shame that she passed away, her voice was so angellic

I love you Hifumu

I always will

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253236  No.16843982

>>16805746

>To be fair i do think a trade-off would be to have candy colored hair in the worlds they enter and outside of it being normal hair.

Candy color hair in the cognition world that retroactively becomes their real world hair color when their social link is maxes out and their persona fully awakens.

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67834f  No.16843991

>>16821393

sorry I have to disagree

>playing RE6 again

>now as hommage to Corona-chan

>I constantly have trouble carrying supplies not enough room

>cutscene after cutscene after cutscene movie game

>finally I understand why I hated it so much 8 years ago

>instant death moments

>instant death cutscenes

>cheap time stretching by just letting me kill 5 or 6 mini bosses of the same type

>cheap time stretching by giving you repetitive and boring rail segments

>where you have to die 12 times until you find out what the fuck they wanted you to do in that scene

As a resident evil fanboi I can say that the 1st one was my favorite with close second Code Veronica on Treamkast

in general Code Veronica was the last one I enjoyed

and the problem with RE6 is not even that it is too action oriented.

For example I loved the melee combat and I always tried to kill zombies with some dank uppercut or impaling them with one of my arrows after nailing them on the wall. that is stylish as fuck

and tbh I wish there was a way to use machetes to cut off zombie limbs or onehit them by cutting their head off in one strike

what I never liked is those new mutant zombies that are fast and can insta-kill you, shoot guns and even operate helicopters to chase you

and why the fuck do I need to shoot a zombie a dozen times in his head to finally die. one shot to the heart should be enough too, yes even with the weakest pistol. you basically have to use the magnum any time you want some actual firepower

for the ammo/supplies thing my thought is just

either you limit the types of weapons there is or you just let people pack any amount of ammo and herbs

because what good is having a dozen different guns and ammo types, 2 different grenades and 2 different herb types, sprays and grenade shells, arrows and all the other crap when you cannot even carry half of it

>inb4 it's a feature, you have to think

if I wanted to think, I would have gone to college

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d5a335  No.16843995

File: e1184762eaf0c74⋯.png (268.86 KB, 750x524, 375:262, image.png)

>>16843960

She really was one of the highlights of the game. Many parts of the game tried to be serious, but still was ridiculous (not in the setting but what characters do and what happens). She was just having fun with shogi, despite all the crap her mom wanted her to do. nice to meet another hifumifag, I did a whole playthrough just to do her lovers route, I did ann first time

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a1aa47  No.16843997

Sonic Boom: Rise of Lyric and Dead Space 3 before they were implemented Co-op.

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67834f  No.16844037

File: d6241ef636a9f3b⋯.png (1.31 MB, 1056x1375, 96:125, d6241ef636a9f3bbcfcfafe5c4….png)

>>16843995

I played the game 3 times

every single time I romanced her

and only her

esmeralda, togo hifumi

tu eres todo para mi

I have perfect armors and weapons on all characters and max level even, tried to find all secrets of the game etc.

and now I am supposed to just throw away the save and get this new version just because they added a schizo teen girl to the cast and left the rest as is?

I mean, the voice actress of chihaya died and they had to redo the lines, right?

but what about the other dialogs? did they just recycle all the lines from the old version?

I mean, at least they could have added a few bonus lines with each confidant

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d5a335  No.16844069

>>16844037

Not to make this a Persona 5 thread, but they did add a full fujoshit bait confidant for Goro. Aside from that, I don't know, we will be getting the full english script of Royal at the end of the month due to the SE Asian version.

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67834f  No.16844075

File: 4112a08f105dff3⋯.jpg (185.74 KB, 900x1200, 3:4, DtflaGYUwAIecqF.jpg)

>>16844069

I also heard pancakes man is not the evil mini boss now anymore

and that shindo guy neither

>lol guise, nobody is the evil here

>it was all the fault of *insert fancy sounding mythological name*

>hoomans are good

small annecdote from my life

I didn't know pankakes man was the bad guy until the end

that scene at the tv station I did not really notice he heard the cat talk

t. retard

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ad2fc7  No.16844133

After reading the translated portion of Kaneko's scenario drafts for SMT4, I wished we got a game that was more faithful to it than the duology we ended up with. There was more worldbuilding and didn't rush Flynn and party to Tokyo, instead building up Mikado.

https://dijehtranslations.wordpress.com/2018/11/03/smt-iv-draft-scenario/

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